KPT Bryce Book FAQ

The KPT Bryce Book:

Frequently Asked Questions

What is KPT Bryce?

Who’s the book intended for?

Tell me what’s in the book

What about the CD ROM that comes with it?

Where can I get the book?

What is KPT Bryce?

KPT Bryce is software for the Macintosh that creates three dimensional scenic landscapes, with realistic natural textures and skies with clouds, fog and haze. Anyone can create realistic or surrealistic worlds from your imagination with it, without familiarity with other 3D applications.

The software is good for creating illustration, for Multimedia, for photo composition, graphic arts, and for Quick Time Virtual Reality (QTVR) movies. Plus, it’s damn fun to use!

The genius of the software is in the combination of deeply powerful features in a simple-to-use interface. Like anything with so much depth to it, though, there needs to be more than the basic introduction given by a user manual.

Who’s the book intended for?

The KPT Bryce Book is intended for anyone seeking to improve Bryce skills…. The book will put you into the “power user” class of Bryce aficianados.

For those who aren’t very familiar with Bryce, there is a background of information about 3D rendering and about the concepts involved.

For experienced users of Bryce, The KPT Bryce Book is a book full of tips and hints and additional methods for each of the application’s features

Tell me what’s in the book

  • Tips for working more efficiently in Bryce.
  • Covers hidden features and the hidden anomalies of the software
  • How to make great nature imagery, and how to make things that are surreal and out-of-this-world.
  • How to make models in Bryce
  • In depth discussion of the Terrain Editor and creation of terrains unlike any typical “mountains”
  • In-depth discussion of the Materials Editor
  • A thorough discussion of the Previously undocumented Deep Texture Editor–at the heart of Bryce
  • rich Color section showing illustrations of Bryce scenes.

Also, see the Table of Contents.

What about the CD ROM that comes with it?

The CD ROM is a Bryce user’s treasure trove, with over 600 MB of goodies.

A continuation of the material covered in the book. Scene files on the CD ROM let you open up scenes shown in the complement

There are scene files for the images that are a part of the book’s contents, scene files by Eric Wenger, Kai Krause, and Susan Kitchens.

There is a gallery of images created in Bryce by over 60 contributors–a representation of users of all levels, ages, and using computers of different kinds of speeds. There are also some scene files for images contributed by others to the Bryce Gallery

Utility files– Shader files (Materials Presets), Pict files for making special for different kinds of images, color swatches

animation samples and tips. How to animate things using Bryce 1.0

Slide show previewing the upcoming higher-end SuperBryce, primarily featuring 3D object import and multiple light sources.

Tips for working with other software applications and KPT Bryce.

Sample software

  • Tryout versions of Adobe Photoshop and Adobe Illustrator
  • 5 plug in extensions from the Kai’s Power Tools set,
  • Equilibrium’s DeBabelizer Lite,
  • QuickTime 2.0,
  • freeware and shareware
  • USGS information–how to bring real-world topographic data into Bryce–
  • plus DEMview a shareware program that enables you to open USGS Digital Elevation Model maps and save as a Pict file for import into Bryce terrains.

Where can I get the book?

You can get the book at your favorite local neighborhood bookstore.

If driving, walking, or biking to your local bibliophile establishment is not your cup of tea, then you can advance token to some cyberstore here in the ether and order it that way.

Order it from Amazon.com!

Addison-Wesley, the publisher, has a page on my book.

About this site

Formerly “All Things Bryce” this site is home to the professional consulting business of Susan A. Kitchens, AuntiAlias & Associates.

What is AuntiAlias, anyhow?

AuntiAlias is a pun on the word antialias. In computer graphics, anti-aliasing is the process of adding what seems to be blurry in-between pixels to smooth the image so it won't appear so "jaggy." The pun came about in the early days of Bryce, the 3D landscape software. Bryce's final rendering pass is anti-aliasing. On the software's support boards, I'd sign my posts as "Auntie Alias." I thought, "Hey, I'll make that into a screen name!" The 10-character limit resulted in this spelling you see here: auntialias.

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