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BryceTalk Aha! Experiences
August 10, 1999
Part 2 of 3
1 2 3

 

BryceTalk Aha! Experiences, August 10, 01999
Part 2

Gentle_Halo: Clay sure is quiet! Any AHAsClay?

Calyxa: he's still trying to decide...

Meta AuntiAlias: (details of the aha, esp for newbies: a circle has 360 degrees. . . . divide 360 by the total number of objects you want to have, and that's your rotation amount. Rotate on Y axis and offset on X axis to make a bunch of things in a circle on the ground)

Gentle_Halo: yep...

Calyxa: actuall, I think he got punted.

Danny: PING

Gentle_Halo: oh.....

Meta AuntiAlias: yep. Clay's gone

Calyxa: Aunti, I like to move the origin handle of the object-to-be-multirep'd-in-a-circle to the center of the circle and only rotate on Y

Meta AuntiAlias: hmmm... gotta try that one : )

CirTap: (trying to follow Aunties explanation...)

Calyxa: works great for groups.

Gentle_Halo: Iwonder how that would effect the Easter Egg for Multi-Rep??

Meta AuntiAlias: Cir:

Meta AuntiAlias: suppose you wanted to set up a cone at each of the positions of a clock, i.e., in 12 places around a circel on the ground

CirTap: its just a language-prob i guess :-)

DreamVoyager: Hi all, sorry Im late... got no info about tonights chat.

CirTap: yep

Meta AuntiAlias: start with the fact that there are 360 degrees in a circle. . .

Jedi-Fist: Ok, now is this the place?

Meta AuntiAlias: and you want to have 12 objects

yes, for those of you who just joined us, this is the place! : )

so... 360 divbided by 12 = 30

CirTap: makes obj every 30 degrees

Meta AuntiAlias: divided

CirTap: <g>

Meta AuntiAlias: so, in multireplicate dialog box, you rotate 30 degrees on Y, and then you offset on one of the other axes. I usually pick X.

and offset by roughly the size that the object is. SO I offset by 20 or so

CirTap: AHA :)

mathematics...

Meta AuntiAlias: multireplicate 11 objects (you already have 1), offset x = 20 or so, and rotate on Y axis by 30

voila... objecst all in a circle in clock positions!

CirTap: thanx Auntie :-)

Meta AuntiAlias: DreamVoyager, since I was out of town for the weekend, I sent notice about this one with last week's..... : )

CirTap: just to mention: I'musing Bryce for about 4 or 5 week now....

Jedi-Fist: Oh, new timer, hu?

Meta AuntiAlias: so.... more aHA experiences you want to tell us about?

DreamVoyager: aha, ic. sorry, must have missed it.

Jedi-Fist: I have a question, two really.

Meta AuntiAlias: just to reiterate what we're doing here:

So this topic was suggested a few weeks ago by someone who had an AHA insight while attending a BryceTalk event. "I have to think more laterally" . . it was one of those "I didn't know Bryce could do that" kinds of realizations.

Where new solutions to old, confounding problems occur . . . .

Jedi-Fist: Do you folks just chat about Bryce, or other metacreation products, too?

Meta AuntiAlias: we've been telling about different aHA experiences here, insights, solutions to Bryce problems. . .

SunDogDeb: !

Meta AuntiAlias: mostly about BRyce, tho I am going to be setting up one for Bryce and Poser pretty soon. . . : )

SunDogDeb, go for it!

SunDogDeb: Silly aHA, just found out I can open BryceTalk without opening Bryce first :)

Jeffric: !

3d~?~elf: hehe

Gentle_Halo: LOL!!!

Meta AuntiAlias: Jeffric, go for it! : D

Jedi-Fist: How did you do that?

Jeffric: I had an aHA a long time ago, when I relised terrains don't have to look like terrains, you can model them into other objects and I've got a lighting AHA, just finally got soft shadows in an image over the last day !!

Meta AuntiAlias: double click the BryceTalk application icon, Jedi

really, Jeffric! Do tell! :D

how'd you do it?

CirTap: does this differ on mac or windoze? cos i used btalk as a standalone

Jedi-Fist: Bingo~

Gentle_Halo: :-) LOL!!!!

Jeffric: I started making my terrain greyscales in Photoshop, after much fiddling trying to draw what I wanted (and failing) in the tiny terrain editor window

Jedi-Fist: Anyone use Bryce to Rotoscope backgrounds/backdrops for RDS5?

Meta AuntiAlias: Jedi... we can get to your question after Jeffric's finished with his story : )

Jeffric: it takes a bit of getting used to the greyscale to height thing, but you can make some pretty detailed objects using terrains

Meta AuntiAlias: Do you have any samples posted that we can look at, Jeffric?

Calyxa: I have a comment re: Jeff's story (tho would be happy to wait 'til after Jedi's question)

Jeffric: heres one that all modelled with terrains and primitives - http://www.karoo.co.uk/i-pdesign/vodafone.jpg

DreamVoyager: Yes, there is a japanese guy who has made increadible detailed pics of cameras, lenses, etc using terrains

Meta AuntiAlias: fone is terrain? Coins are terrains?

Calyxa, go for it, since this is the topic at hand.... : )

Jeffric: fone is 3 terrains, coins are terrains too with scanned textures applied

Calyxa: in photoshop, you have 256 levels of grey. in bryce's terrain editor there are 65,536 levels of grey...

this can cause some rough edges on terrains brought in from photoshop...

Jeffric: too true Caly

Calyxa: a touch of the 'smoothing' button in the TE can help.

Jeffric: yeah, what Caly said !!!

CirTap: are there any other apps that supprt 64k greyscales?

Raymation: Satori can do 65k Grey scales, but so far I've failed to import them

Calyxa: BSmooth (for mac only) can create bryce terrains based off bezier curves drawn in illustrator...

CirTap: doenst work?

Meta AuntiAlias: oh! interesting! is that mac/win? satori, that is...

Raymation: Win Satori

Meta AuntiAlias: k : )

CirTap: hmm. and if you use a "colored" pic?

Meta AuntiAlias: Okay... to Jedi-Fist's question: Anyone use Bryce to Rotoscope backgrounds/backdrops for RDS5?

. . .would you tell us a bit more what you mean by rotoscoping backgrounds, Jedi-Fist?

CirTap: oops

Jeffric: Satori PhotoXL 2.2 was given away free on Computer Arts magazine last month (in the UK)

Meta AuntiAlias: (CirTap, that matter has come up before. The person to talk to is "george" here online; he's been working with tryign to get more informaiton out of RGB to grayscale, but hasn't been totally successful yet_

Jedi-Fist: Love to! Take an image or AVI you made in Bryce, and in your render settings you use that as a background/backdrop in RDS5, I found it saves a lot of rendertime!

CirTap: thnx aunti

Meta AuntiAlias: saves a lot of rendertime in Bryce, you mean? or rendertime in RDS?

Meta AuntiAlias: so you end up doing final render in RDS, then?

DreamVoyager: Not done that, but Iv used Bryce as chroma-key backgrounds.

Jedi-Fist: Yea, I first started Digital Art with Ray Dream, and I find Bryce the perfect tool to make "Matte Paintings"

JeffP: http://www.satoripaint.com/

DreamVoyager: Isnt it easier (and better quality) if you make the RDS things against a neutral background, and then import both films to e.g. Premiere and there put them together? But then again, Premiere renders VERY slowly... :-/


 

 

Meta AuntiAlias: sounds cool! did you have a question about that, other than wondering if anyone else does it? (sounds like an aHA to me!)

Meta AuntiAlias: DreamVoyager, tell us a bit about the chroma key backgrounds you mentioned a bit ago

Jedi-Fist: Dream, I love Premeire for Post-Production, and you are right... doing it that was is too slow.

DreamVoyager: It was for a 50 min philosofical TV program I made, called "the Meaning of Life, and other junk"

Meta AuntiAlias: is it that RDS will rotoscope an imported movie, Jedi-Fist? (I may work for Meta, but I don't know RDS inside-and-out, sorry!)

DreamVoyager: It was based around a discussion between a hypno theraput and a guy known for knowledge on out-of-body / near death experiences

Meta AuntiAlias: I know that rotoscoping in Bryce is a rough thing to do (Renato outlined the process for us at our last "newbie" chat a while back. . . . )

CirTap: <-- brb

Meta AuntiAlias: DV. . . what exactly is a "chroma key"?

DreamVoyager: I enterjected the discussions with a "metaphy7sical reporter" who was filmed against blue, and thereby set into weird Bryce (B12) backgrounds

Calyxa: bluescreen, Aunti

Meta AuntiAlias: aaah, so this was the substitue for bluescreen?

aah, okay

DreamVoyager: Chroma Key is the technique of taking one color (chroma) and "key it out" from the picture

Meta AuntiAlias: er substitute, I mean! ; )

got it. Thanks! : )

DreamVoyager: so you can put in other picture information where the keyed-out color was

usually one used blue screen or green screen

Jedi-Fist: Aunti, you got the idea!

SunDogDeb: Like the weather people do on tv

DreamVoyager: since those colores are easy to key out without disturbing the things you want left in the photo

yes, same as the weather reporter

Calyxa: I love it when the guy's tie has a color in it that's close enough to the color key to pick up the map...

Meta AuntiAlias: got it. Rule on TV+ never wear RGB green clothes if you're standing in front of a green screen! :D

SunDogDeb: LOL

Meta AuntiAlias: That's my off-topic AHA of the day! :D

DreamVoyager: Green (a sharp green) is seldom found in faces, shaddow, cloths, etc, so it is well suited to use as a background color to key out

CirTap: *what* means "rotoscoping"??

3d~?~elf: 'talking heads'

Calyxa: creating an animation by tracing a live-action film

Meta AuntiAlias: yeah, I used to work at a place that had a green-screen cylcorama backdrop

DreamVoyager: I am currently thinking about a music video using the same tecnique

Meta AuntiAlias: it's frame-by-frame compositing of some sort, CirTap

Meta AuntiAlias: more aha experiences?

uses for terrains that are unorthodox?

we have terrains as coins, terrains as cell fones...

DreamVoyager: The thing you must have in mind when using such techniques is to have the video camera filming the person/s and the "Bryce camera" at same hight and angle

3d~?~elf: as mats

DreamVoyager: so you dont mess up perspective

CirTap: sh...

Calyxa: DV, what sort of scaling do you assume in Bryce for that?

Meta AuntiAlias: I think that last time this topic came up someone had used terrains as clouds....

CirTap: thanx Ladies: @-->->-->---

DreamVoyager: tried that... :-/

LOL

can be a cool surreal effect

Meta AuntiAlias: have seen clouds (with clipping)... set on the ground for up in the air clouds, or upright in the backgrtound for surrealistic puffy clouds. . . .

Calyxa: speaking of scale, that was sort of an aha for me... the concept of "pick a scale and build to it" rather than just throwing things in until they "look right"

Meta AuntiAlias: dang, don't remember the image I saw, but it was way cool!

DreamVoyager: Scling? Hummm... dont know... I just did what my eye and instict told me, kClyxa... sorry... thats how I work... mostly by intuition

Meta AuntiAlias: tell us a bit more, Caly....

when you pick a scale, what are you thinking about?

Calyxa: a lot of my recent works have been built to the scale of 1 bryce unit equals one inch.

so, I'll put the camera at 60 BU's above the "ground" (whatever it lands on)

actually, I approximate... land the camera, then hit 'page up' 10 times...

http://www.best.com/~calyxa/pearl/newinchland.html is one example

CirTap: ?

Calyxa: here's that cloud tutorial you were talking about, Aunti - http://www.ilhawaii.net/~zobe/tut.html

Gigabyte saunters in.

Gigabyte: hi

Jedi-Fist: Cir, did anyone explain Rotoscoping?

Gigabyte: is this event still going?

CirTap: yes, Jedi

i have a question about BUs...

Calyxa: go ahead

CirTap: beside working with the arrow-keys, pg-up/down...

are they used somewhere in the dialog-boxes *direktly*

e.g.

move 1 BU

Calyxa: yes, in the object attributes box.

also in the multireplicate dialog...

CirTap: wich equals 2048 or 20.48

can i enter 1

and it moves ONE BU?

Heather disappears in a blinding flash of smoke.

Calyxa: in my scaling system, the default size of 20.48 is approx 20 1/2 inches.

Tonebone: Evenin all, just passing and thought I'd drop in :)

CirTap: i know u can shift-click/drag everywhere to scale *interactive*....

Calyxa: but yes, in the object attributes dialog, you can change the value of the location of the origin of an object...

Meta AuntiAlias is off to save the world.

CirTap: in BU or by calculation 2048 / whatever ?

Jedi-Fist: Is Aunti leaving? I had another question

Tonebone: Was it me?

renato!: perhaps she locked up

SunDogDeb: She'll prob be back

renato!: in fact I bet she did

rebooting

well till then, free for all!

hehehehe

SunDogDeb: LOL

Calyxa: the units used in the object attributes dialog are BUs...

the 20.48 is an _arbitrary_ size for newly-created objects.

Gigabyte: anyone want to see something really funny?

CirTap: ?? it says 20.48 not "1"

i know that IS a BU

Gigabyte: humor to mac users

Calyxa: no, it's 20.48 BUs.

DreamVoyager: (Sure, Gb)

Gigabyte: www.futurepowerusa.com

 

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