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BryceTalk Terrain Talk
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BryceTalk Terrain Talk, August 5, 01999
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Calyxa: start with the terrain in the default size. use the arrow keys to move the copies - 16 nudges. you may need an option-nudge in the opposite direction to close up the tiny gap that gets left with some of the fractal models. after you've tiled a bunch of terrains together, group them and resize the group. Meta AuntiAlias: (clarification re default size = default size in wireframe view, something different than increasing or decreasing resolution in the grid menu in the terrain editor) Calyxa: thx. 3d~?~elf: nudging...ok...i'm tdoing it the"8" hard way Steve Lareau: ? Meta AuntiAlias: also-- tip: shift-nudge goes twice the distance as a nudge! so: 8 shift-nudges ccasady: cool nuget! Calyxa: thx again Meta AuntiAlias: option-shift (or alt-shift) is 1/2 the nudge distance angler: ? Calyxa: oooh! that's useful! Meta AuntiAlias: gdm synth, your question? gdmsynth: When you tile, it only tiles to one side is my understanding so how do you get adjacent tiles to match up? ccasady: adjacent? gdmsynth: The ones to the side Calyxa: north north north east south south south. gdmsynth: Assuming you want to tile all directions. Calyxa: theoretically... angler: bout the terrian tileing is it sopposed to make a copy of the terrian that youve duplicated to the tile location? Meta AuntiAlias: north north north east south south south east north north north east south south south gdmsynth: But when you get back down south, will the ones to the side be tiling? Calyxa: theoretically... Meta AuntiAlias: in other words, it's like drawing without lifting your pencil... ccasady: Yes gdmsynth: Hmmmm. So it remembers them all? Meta AuntiAlias: as long as you got your directions straight. gdmsynth: I can see how it tiles to the last one but the previous ones to? ccasady: That's exactly how the programmers described it. The percil metaphore Calyxa: it's giving you a small section of a much larger fractal each time. Meta AuntiAlias: when you don't have any of the randomizers working there, what you've got iside of bryce is an infinite fractal camel: Ouch!! Meta AuntiAlias: and so what you're doing is seleecting a subsection of the fractal, and navigating, tile by tile, in a much larger space. So, as long as you don't "lift your pencil" you'll get a continuous fractal terrain ccasady: Bryce actually rememebs what this emmense terrain will look like, and it makes the pieces for you. gdmsynth: So we can tile from a center out in all directions by going in circles? ccasady: yes Calyxa: as long as you keep your directions straight... ccasady: as long as your always doing the one next to it Meta AuntiAlias: question queue: steve lareau, angler... Steve Lareau: Speaking of this stuff- is there a way to create different (non tiled fractals) terrains side by side, and "edge blend" them? As in if I create a terrain, painted or otherwise, and make another one next to it, can ya blend the edges? Meta AuntiAlias: Steve, go for it! gdmsynth: Hmmm. Not clear.. Must I keep the direction straight or can I go north north east, south, south? Calyxa: by "straight" we mean that if you move the copy south, be sure to have 'tile south' selected... gdmsynth: OK Thanks. Done. Steve Lareau: Although I HAVE done this- render from an overhead view a height map, save it, blur in Photoshop, then import it back in... it it's a workaround, but a pain... Meta AuntiAlias: Steve, only in an image editing app. .. or very roughly in the terrain editor (i.e., by painting) ccasady: For that Steve, you'd have to first make a grid of matching tiles, then go into each one and alter only the centerm staying away from the edges Steve Lareau: I figured as much... thanks/ Meta AuntiAlias: oh! that leads to the sand technique, Chris! ccasady: Steve also: That method of going into Photoshop and making one big one has huge drawbacks Steve Lareau: yeah 256 shades.... ccasady: Oyea Meta AuntiAlias: you have an image posted of that and a cursory explanation of technique? ccasady: big loss there Steve Lareau: I learned that a long time ago. =D Wheeee!!!!!!! ccasady: It's even more true with Bryce4 Meta AuntiAlias: tho if we do the sand thing, we should prolly get angler's question in first... : ) ccasady: Which image Susan? Steve Lareau: I don't have Bryce 4 yet... Calyxa: lol Steve Lareau: Kidding- duh! ccasady: ah, sand Clay: (stretchbreak?) Steve Lareau: Wheee! break! Wheeee!!!!!!!!!!!! Meta AuntiAlias: what you call sand technique, what renato called: --those nice sloping terrains that help make a smooth transition between ground plane and terrains ccasady: Oh, Steve! The Bryce 4 Terrain Editor has many improvements Meta AuntiAlias: er.. it's a joke. he's obviously got B4, else he'd not be here right now! ; ) :P Douglas: LOL Steve Lareau: Chris- I DO hav it, or I wouldn't be here, or would I? Haha! ccasady: (and the will drive a previous Bryce user like yourself crazy at first!) oh Meta AuntiAlias: ba dum tsssch! ccasady: dud Steve Lareau: Gotcha! <rack one up for the stever! desdanova: wheeeeeeeeee ccasady: good one Steve Steve Lareau: Sorry-too late- I'm already crazy... angler: could you pklease go back and read its not to far back Steve Lareau: I'm so easily amuzed.... 3d~?~elf: hey, i'm seeing this work out...on the 5th tile... Douglas: ? Meta AuntiAlias: angler: bout the terrian tileing is it sopposed to make a copy of the terrian that youve duplicated to the tile location? Meta AuntiAlias: duplicate does the following: makes an exact copy of currently selected object so, a duplicated terrain will have the same grayscale to height map of previous terrain. driven: ok now im here oi Meta AuntiAlias: then, once you've created a new terrain as a canvas to paint on, you go back to terrain editor and select the "tile north" option and then click the Fractal button to apply that tiling to the newly duplicated terrain Meta AuntiAlias: Greets, driven (and other who've recently arrived).. we're in the midst of a discussion on terrains... angler: thx ill try 3d~?~elf: ? Meta AuntiAlias: and we were gonna take a stretch break before diving into the sand (or sometthing like that) desdanova: lol Douglas: So do you Re-fractal the dupe or hit new and then fractal? And, where can I get a transcript of this chat? (I missed a lot at first ) ccasady: That'll give me time to jpeg this and upload it Meta AuntiAlias: Douglas... read what I just said. I pretty specifically outlined what it is you need to do. Log will be posted in a bit (I'm leaving town for a long weekend, so it may not get up right away) Douglas: k thx Meta AuntiAlias: <--stretching 3d~?~elf: just tried to tile a combo of three selected terrains and it didn't seem to work with muliple tiles Clay: <---creaking Calyxa: you can only generate one terrain at a time... camel: Ahhhhhhhh!!!! 3d~?~elf: you were 'oiling yourself' earlier, clay, u shuddn't be creekin...>g< desdanova: oh, clay in oil and chaps! 3d~?~elf: hehehehehe Calyxa: (must ... bite ... tongue...) 3d~?~elf: oh, go on!...tell! Clay: LOL!!!! Wheeeeeeeeee!!! Zap! (have a cattle prod now) 3d~?~elf: >g< Steve Lareau: now that paints a purty picture.... camel: OOOOOOOO!!!!! Calyxa: sure does. Clay: and I'm riding a Llama into the sunset LOL!! 3d~?~elf: perve! Calyxa: lol camel: Prod!!!!!! heheh Clay: They spit AND buck ya know renato!: cattle prod?!?!?! Calyxa: speaking of chaps, Steve, did you ever get that file unzipped and were you able to use it in Poser? Clay: it's a shocker stick to move cattle along Steve Lareau: like you do when ya get likkered up! Wheee! Clay: LOL Meta AuntiAlias: all stretched? all creaked?
>>>> Next up: Sand Terrains (Gradual transition from ground to terrain) |
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