MetaCreations logo blue sky
About Bryce BryceTalk Community Support Contact
Products
Bryce 4
About Bryce
  Sign up Manage Account Terms of Service Privacy Policy Events BryceTalk Support


< Previous | Next >

 

BryceTalk Terrain Talk
August 5, 1999
Part 3 of 5
1 2 3 4 5

 

BryceTalk Terrain Talk, August 5, 01999
Part 3

Meta AuntiAlias: angler, your comment? : )

ccasady: as I understand it, these features were added near the end and didn't get a full blown interface design like they deserve. Maybe it a future Terrain Editor it will be easier to switch them on and off

(..but were so lucky to have them in there anyway)

angler: that if you hold down the alt&ctrl key befor hitting the fractal botton you can get some reall different looking elevations

ccasady: (...hmmmm better launch Bryce...)

Does the key really have an effect?

How can you tell?

Meta AuntiAlias: hafta play around with that one. I'm trying it here and am not noticing anything particularly different..

alt + control = command-option on Mac... tho sometimes control means control... hmmm...

ccasady: because you get some really different looking elevations anyway!

Meta AuntiAlias: yep!

ccasady: can you describe angler?

what's it do Susan?

oh, yep to me

angler: !

Meta AuntiAlias: uh, not much different than simply clicking the fractal button, so far as I can tell

angler? got more info for us on that?

go ahead!

angler: you have to do it once then do it again (i heard it from some other web site)

Meta AuntiAlias: do what? click? or press ctrl-alt?

Meta AuntiAlias: hang on a sec.....

3d~?~elf: nuthin here(mac, tho)

Meta AuntiAlias: I"m gonna see if I can find out more on that...

if da engineers are here right now

Meta AuntiAlias: in the meantime...

say, TileNut, how bout some info on tiling terrains?

ccasady: sure

ccasady: (I was just trying that, I see no difference)

angler: im trying it know alos and see nothing but i did when i first tried it (i remember he said its best to have high res.

3d~?~elf: it works on pc...

not mac

ccasady: ya want the basic formula for tiling these cool fractal Terrains?

camel: Yes please!!!:)

ccasady: Once you found a random fractal terrain you like,

angler: ill give you guy the web address there where a few good tips!!

Meta AuntiAlias: Just talked to Ales and Brian...

desdanova: Yes!

Meta AuntiAlias: they said, no, ctrl+alt? no... now, the spacebar...

ccasady: yea? and?

Meta AuntiAlias: i said, Yeah, we covered that one!"

angler: http://www2.dm.fh-hannover.de/~klicker/mod01.htm

ccasady: so they didn't confirm it?

Meta AuntiAlias: k.. checking it out.... so... Chris.. tiling! :D go for it!

ccasady: tiling!

Meta AuntiAlias: they did not confirm it, that's correct.. on to tiling!

3d~?~elf: ( i think i see what it is)

ccasady: okay, ya got your favorite Terrain...

angler: ?

ccasady: you turned off the Randoms...

turn off all three random controls; Extent, Position, & Character and boost your terrain resolution (Grid) up to 256, maybe 512

3d~?~elf: yup

angler: are you still talking bout me?

ccasady: then leave the Terrain Editor.

Back in Bryce's work window now, copy the terrain with a Duplicate command

Meta AuntiAlias: no, we've moved on for the moment... may circle back around to it in a bit, angler... : ) continue, Chris!

ccasady: and move it either north, south, west or east it doesn't matter as long as it matches what we set in the next step.

Meta AuntiAlias: (from top view: north is up; south is down. west is left; east is right)

ccasady: move it as close as you can get to perfectly side-by-side

yea

Now enter the Tarrain Editor for this new Terrain.

You'll see it's the same terrain, also at 256 or 512 or whatever you made it.

Go to the pop up triagle where the names & random switches are (Just right of "Fractal" ) and scroll down to the VERY bottom.

You'll see; "Tile North, Tile South, Tile West, Tile East".

Chose the one to match the position of this duplicate in relation to it's cloned "parent".

Now a single click on the "Fractal" generator button....

.... with generate a tiled mate that will perfectly fit north of the first terrain.

You can continue this process forever going in any direction, even changing direction,

as long as you are generating terrain adjacent to the previous one.

desdanova: ?

ccasady: Yes?

I'm ready for questions

desdanova: Do you continue to duplicate the original or the copies?

ccasady: the copies

desdanova: Thanks, done

ccasady: That was a good one

Heather: !

Meta AuntiAlias: Heather, go for it!

ccasady: heather?

Heather: This is like a magician's hat, from which wonders never cease to come

Meta AuntiAlias: :D

ccasady: ah! True

3d~?~elf: ?

ccasady: if we olnly knew the infinity that lived in there!

Clay: LOL

ccasady: I predict this will grow in future version s of Bryce

Heather: Sometimes I think I never will

CBXTX: What we need is a lovely assistant, eh Chris?

Meta AuntiAlias: infinity is always growing! ; )

3d, what's your question?

ccasady: like Vanna White?

3d~?~elf: do you have to work back and forth on each tile from main to TE back to main?

ccasady: no, it's like making generations

Heather: ?

ccasady: as long as the tile you make was cloned off another terrain, and you select "tile North" (for instance) it will make a tile north of the one it is the clone of

Calyxa: ?

ccasady: it must be duplicated from another and then told to tile

Meta AuntiAlias: Heather, what's your question?

Heather: Can you tile any terrains, or must they be fractals?

ccasady: fractals

Heather: thanks

Meta AuntiAlias: the fractals that live under the Fractal menu.. other than Classic Bryce Fractal

Meta AuntiAlias: Caly?

Calyxa: does that mean that I could have some mudcracks over here and some warped zorch over there, and then tile the mud for a bit then go and tile the warped zorch later?

that is, will it "remember" what the warped zorch was?

ccasady: curious question. But no, the mud wont tile into the Zorch

Meta AuntiAlias: er.. yikes! I don't know. Chris, do you? (I suspect not)

Calyxa: not together... just remembering..

ccasady: (Worth a try!)

Meta AuntiAlias: I think what she means is, can you ahve two different sets of tiles going on concurrently...

ccasady: oooh, dunno

Meta AuntiAlias: I think it comes down to this: does Bryce remember the "last applied tile" overall

Calyxa: right, or just have it "remember" one fractal after doing a different one.

Calyxa: so, "probably not" - ok.

Meta AuntiAlias: or does it remember "this last applied tile from this particular terrain"?

ccasady: my guess would be no

Meta AuntiAlias: I suspect it's the former. Anyone wanna spend a bit of time working on it and tell us what happens?

ccasady: were gotting near the end, does anybody want to see my TOPO experiments? I can explain I bit about making one.

Meta AuntiAlias: (heh.. I could go run back and ask da boyz, too!)

Steve Lareau: I want to tile my kitchen this way....

Calyxa: I can check it out later. my guess is no, but it was an interesting idea...

desdanova: I wanna see, chris!

Meta AuntiAlias: also from our agenda-gathering: filter functions/pictures tab/DTE from the TE/smooth "sand" terrains where mountain melts with ground

angler: ?

ccasady: I've had this fascination with extruding terrains of places I knwo, like my neighborhood

camel: Hello??

ccasady: didn't mean to send that just then...

angler: i dont get it

ccasady: I'm game to answer topics that are relevant

angler: thx

Meta AuntiAlias: angler, you had a question?

3d~?~elf: ?

angler: do i have to just say tile e.w.etc?or is another botton have to be pressed?

Meta AuntiAlias: first select option for tiling (it's in the pop up menu)

ccasady: only other buton is to disable the Randoms

gdmsynth: ?

Meta AuntiAlias: then, click the fractal button after you've made the menu selection

Meta AuntiAlias: 3d elf, your question?

3d~?~elf: any tips about aligning these tiles?

Calyxa: may i?

Meta AuntiAlias: go for it, Caly! : )

ccasady: please


 

 

Calyxa: start with the terrain in the default size. use the arrow keys to move the copies - 16 nudges.

you may need an option-nudge in the opposite direction to close up the tiny gap that gets left with some of the fractal models.

after you've tiled a bunch of terrains together, group them and resize the group.

Meta AuntiAlias: (clarification re default size = default size in wireframe view, something different than increasing or decreasing resolution in the grid menu in the terrain editor)

Calyxa: thx.

3d~?~elf: nudging...ok...i'm tdoing it the"8" hard way

Steve Lareau: ?

Meta AuntiAlias: also-- tip: shift-nudge goes twice the distance as a nudge!

so: 8 shift-nudges

ccasady: cool nuget!

Calyxa: thx again

Meta AuntiAlias: option-shift (or alt-shift) is 1/2 the nudge distance

angler: ?

Calyxa: oooh! that's useful!

Meta AuntiAlias: gdm synth, your question?

gdmsynth: When you tile, it only tiles to one side is my understanding so how do you get adjacent tiles to match up?

ccasady: adjacent?

gdmsynth: The ones to the side

Calyxa: north north north east south south south.

gdmsynth: Assuming you want to tile all directions.

Calyxa: theoretically...

angler: bout the terrian tileing is it sopposed to make a copy of the terrian that youve duplicated to the tile location?

Meta AuntiAlias: north north north east south south south east north north north east south south south

gdmsynth: But when you get back down south, will the ones to the side be tiling?

Calyxa: theoretically...

Meta AuntiAlias: in other words, it's like drawing without lifting your pencil...

ccasady: Yes

gdmsynth: Hmmmm. So it remembers them all?

Meta AuntiAlias: as long as you got your directions straight.

gdmsynth: I can see how it tiles to the last one but the previous ones to?

ccasady: That's exactly how the programmers described it. The percil metaphore

Calyxa: it's giving you a small section of a much larger fractal each time.

Meta AuntiAlias: when you don't have any of the randomizers working there, what you've got iside of bryce is an infinite fractal

camel: Ouch!!

Meta AuntiAlias: and so what you're doing is seleecting a subsection of the fractal, and navigating, tile by tile, in a much larger space. So, as long as you don't "lift your pencil" you'll get a continuous fractal terrain

ccasady: Bryce actually rememebs what this emmense terrain will look like, and it makes the pieces for you.

gdmsynth: So we can tile from a center out in all directions by going in circles?

ccasady: yes

Calyxa: as long as you keep your directions straight...

ccasady: as long as your always doing the one next to it

Meta AuntiAlias: question queue: steve lareau, angler...

Steve Lareau: Speaking of this stuff- is there a way to create different (non tiled fractals) terrains side by side, and "edge blend" them? As in if I create a terrain, painted or otherwise, and make another one next to it, can ya blend the edges?

Meta AuntiAlias: Steve, go for it!

gdmsynth: Hmmm. Not clear.. Must I keep the direction straight or can I go north north east, south, south?

Calyxa: by "straight" we mean that if you move the copy south, be sure to have 'tile south' selected...

gdmsynth: OK Thanks. Done.

Steve Lareau: Although I HAVE done this- render from an overhead view a height map, save it, blur in Photoshop, then import it back in... it it's a workaround, but a pain...

Meta AuntiAlias: Steve, only in an image editing app. .. or very roughly in the terrain editor (i.e., by painting)

ccasady: For that Steve, you'd have to first make a grid of matching tiles, then go into each one and alter only the centerm staying away from the edges

Steve Lareau: I figured as much... thanks/

Meta AuntiAlias: oh! that leads to the sand technique, Chris!

ccasady: Steve also: That method of going into Photoshop and making one big one has huge drawbacks

Steve Lareau: yeah 256 shades....

ccasady: Oyea

Meta AuntiAlias: you have an image posted of that and a cursory explanation of technique?

ccasady: big loss there

Steve Lareau: I learned that a long time ago. =D

Wheeee!!!!!!!

ccasady: It's even more true with Bryce4

Meta AuntiAlias: tho if we do the sand thing, we should prolly get angler's question in first... : )

ccasady: Which image Susan?

Steve Lareau: I don't have Bryce 4 yet...

Calyxa: lol

Steve Lareau: Kidding- duh!

ccasady: ah, sand

Clay: (stretchbreak?)

Steve Lareau: Wheee! break!

Wheeee!!!!!!!!!!!!

Meta AuntiAlias: what you call sand technique, what renato called: --those nice sloping terrains that help make a smooth transition between ground plane and terrains

ccasady: Oh, Steve! The Bryce 4 Terrain Editor has many improvements

Meta AuntiAlias: er.. it's a joke. he's obviously got B4, else he'd not be here right now! ; )

:P

Douglas: LOL

Steve Lareau: Chris- I DO hav it, or I wouldn't be here, or would I?

Haha!

ccasady: (and the will drive a previous Bryce user like yourself crazy at first!)

oh

Meta AuntiAlias: ba dum tsssch!

ccasady: dud

Steve Lareau: Gotcha! <rack one up for the stever!

desdanova: wheeeeeeeeee

ccasady: good one Steve

Steve Lareau: Sorry-too late- I'm already crazy...

angler: could you pklease go back and read its not to far back

Steve Lareau: I'm so easily amuzed....

3d~?~elf: hey, i'm seeing this work out...on the 5th tile...

Douglas: ?

Meta AuntiAlias: angler: bout the terrian tileing is it sopposed to make a copy of the terrian that youve duplicated to the tile location?

Meta AuntiAlias: duplicate does the following: makes an exact copy of currently selected object

so, a duplicated terrain will have the same grayscale to height map of previous terrain.

driven: ok now im here

oi

Meta AuntiAlias: then, once you've created a new terrain as a canvas to paint on, you go back to terrain editor and select the "tile north" option and then click the Fractal button to apply that tiling to the newly duplicated terrain

Meta AuntiAlias: Greets, driven (and other who've recently arrived).. we're in the midst of a discussion on terrains...

angler: thx ill try

3d~?~elf: ?

Meta AuntiAlias: and we were gonna take a stretch break before diving into the sand (or sometthing like that)

desdanova: lol

Douglas: So do you Re-fractal the dupe or hit new and then fractal? And, where can I get a transcript of this chat? (I missed a lot at first )

ccasady: That'll give me time to jpeg this and upload it

Meta AuntiAlias: Douglas... read what I just said. I pretty specifically outlined what it is you need to do.

Log will be posted in a bit (I'm leaving town for a long weekend, so it may not get up right away)

Douglas: k thx

Meta AuntiAlias: <--stretching

3d~?~elf: just tried to tile a combo of three selected terrains and it didn't seem to work with muliple tiles

Clay: <---creaking

Calyxa: you can only generate one terrain at a time...

camel: Ahhhhhhhh!!!!

3d~?~elf: you were 'oiling yourself' earlier, clay, u shuddn't be creekin...>g<

desdanova: oh, clay in oil and chaps!

3d~?~elf: hehehehehe

Calyxa: (must ... bite ... tongue...)

3d~?~elf: oh, go on!...tell!

Clay: LOL!!!! Wheeeeeeeeee!!! Zap! (have a cattle prod now)

3d~?~elf: >g<

Steve Lareau: now that paints a purty picture....

camel: OOOOOOOO!!!!!

Calyxa: sure does.

Clay: and I'm riding a Llama into the sunset LOL!!

3d~?~elf: perve!

Calyxa: lol

camel: Prod!!!!!!

heheh

Clay: They spit AND buck ya know

renato!: cattle prod?!?!?!

Calyxa: speaking of chaps, Steve, did you ever get that file unzipped and were you able to use it in Poser?

Clay: it's a shocker stick to move cattle along

Steve Lareau: like you do when ya get likkered up! Wheee!

Clay: LOL

Meta AuntiAlias: all stretched?

all creaked?

 

>>>> Next up: Sand Terrains (Gradual transition from ground to terrain)

< Previous | Next >