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BryceTalk Material World
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BryceTalk (Tues) Materials World, August 3, 01999
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Gigabyte: I think I get it:) Meta AuntiAlias: on color... SChandler, you ahve it exactly! :D there is also orientation, not used as much as slope.. but it's the same kinda thing also.... for any of those color previews in the Mat Lab.. you can do the following to get a dynamic preview of them.... SChandler: Yay! But just to check my understanding, though, how do we deal with noises that have an orientation filter. Ah, I see you were thinking along the same lines. Meta AuntiAlias: shift click on the texture name. That gets you to the Texture Library. under the preview is a pop up menu you may choose box, or sphere preview to see the same texture applied to box or spehre so.. you can see finer detail in slope there... what's flat, what's upright, and so forth SChandler: OK CBXTX: :^) Meta AuntiAlias: orientation appears opposite way as slope.. I took source C and changed it to Basic Altitude and went to DTE to take a peek bascially, took component 1, brought up the filter for it, and changed it from Altitude to Orientation and Slope just to compare here I think you got something that is empirical... there's no way to tell, just by looking at the color on a flat object, whether something is being applied as flat/upright or orientation east/west it's just that, in my experience, Slope is used tons more in Bryce than Orientation, so chances are, you're looking at slope information and not orientation have I put you all to sleep.. or are you all trying it out yourselves? :D Mellifluous: working... SChandler: So, to test my understanding, we'd be hard pressed to have a texture in Bryce that depended on slope, orientation AND altitude because that would require 3 dimensions and our picture squares are two dimensional. But, the meaning of the two dimensions can Gigabyte: <--sleeping CBXTX: OżO SChandler: change, i.e. sometimes left to right can be slope and other times it can be orientation. Gigabyte: went to bed to late Meta AuntiAlias: yes on conclusion. when it comes to whetehr or not you can have slope/orientation/altitude.. I think that's just begging to be tried! :D Mellifluous: sleep is for ppl who don't have bryce ; ) 3d~?~elf: or girlfriends Gigabyte: lol Meta AuntiAlias: <--sloping Gigabyte: sloping? Meta AuntiAlias: Schandler, I think you got the gist of it all down pretty well... versus sleeping, Giga! ; ) SChandler: Thanks so much Aunti. Meta AuntiAlias: ::::looking over list of things for Materials:::: SChandler: I'm afraid my day job beckons. Meta AuntiAlias: we didnt' get to volumes (a whole nother topic) Meta AuntiAlias: or to light maps and materials... Gigabyte: volumes...that would take a while Meta AuntiAlias: maybe can do lights really fast, but it IS gettin' time to wind up Gigabyte: I have no understanding of volume Mellifluous: really fast then either or... 3d~?~elf: awww, save it for the next time! Meta AuntiAlias: yeah.. I'm trying something out to see if there's a way to say it easily and quickly Meta AuntiAlias: okay. when you create alight and assigna gel waht you are doing is assigning the object's diffuse color actually, diffuse and ambient color I just made a square spotlight and assigned Abalone (from psychedelic or one of those categories) you can, in Mat lab, change the mapping (is currently cylindrical.. what happens if I change to objects space? or spherical?) Mellifluous: cool stuff;.) Gigabyte: ? Meta AuntiAlias: so... that's about the best to do.. Mellifluous: got it Meta AuntiAlias: and even tho this preset was assigned to diffuse and ambient color, it's only DIFFUSE colro that works cause the light *throws* diffuse color.. i.e., light is what causes diffusion to be a part of an object and thereofre it's sorta logical that a light's color would be diffuse color none of the other things make a difference. sliders. nope. nuthin.. Giga... what's your question? Gigabyte: If there are different textures in diffuse and ambient, will both be output in the light? Meta AuntiAlias: nope. I invite you to do a little experimenting yoruself. I just did that just now to double check it's either diffuse color uniform (no texture soruce) or texture source diffuse color : ) okay! wrap up time! Gigabyte: k Meta AuntiAlias: :D next week is going to be the lateral-thinking-Bryce department Heather: Thanks Aunti Meta AuntiAlias: think out side the box Mellifluous: Excellent Meta AuntiAlias: ways to jar your head into new realizations in Bryce Gigabyte: now...this room will be another lobby for a few more hours Mellifluous: thanx aunti Meta AuntiAlias: I don't have any secrets up my sleeve for this... please... bring your own discoveries... Gigabyte: :) cya all later Meta AuntiAlias: I hope we jog one another's noggins this way... and therefore think more creatively! Betty: thanks Susan Mellifluous: yea indeed 3d~?~elf: we bryce, therefore we think? Meta AuntiAlias: or something like that! :D Betty: <g>
>>>> Next week (Tues): Brycing Outside of the Box |
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