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BryceTalk Material World
August 3, 1999
Part 3 of 4
1 2 3 4

 

BryceTalk (Tues) Materials World, August 3, 01999
Part 3

Meta AuntiAlias: or.... try this:

Basic: check blue

(for C)

Meta AuntiAlias: ... I adjusted the freqency using Edit Texture to reduce from 100% to much smaller, say 30%

and now the two are combined so that they're in a checkerboard pattern

check blue is good with parametric...

DonaldSGriffin: (who are, is the speakers?)

Meta AuntiAlias: will apply the checkerboard without any of those weird cornerish intersections

<---speaker

discussing Materials. We're in the midst of an exploration of ABC texture combination, Donald

to catch up with us

renato!: whoa

Meta AuntiAlias: create terrain. assign Whole Mountain material preset

DonaldSGriffin: (just color coding ,thanks)

3d~?~elf: (looks more quilt-like)

Meta AuntiAlias: we're looking at how source C affects the combination.

had just done sin layers as C, now using Check blue and it looks as tho Renato's had an epiphany of sorts! :D

renato!: nice quilty mountain!

Meta AuntiAlias: I wanna do something in alice in wonderland

you know in Through the Looking Glass where Alice is wandering all over the chess-board kingdom?

Mellifluous: aunti in wonderland

Meta AuntiAlias: the secret for Brycing it is somewhere here in what we're doing!

ROFLOL!!!!

DonaldSGriffin: (maybe checkerboarded shades of light and dark grass)

Meta AuntiAlias: oh! Oh! Oh! I'm going to cut my finger!

renato!: beware the jabberwock

3d~?~elf: i just smoothed and lowered the terrain, looks really cool!

Meta AuntiAlias: it's me own invention!

Meta AuntiAlias: so... all sortsa fun applications with this one.

hey wait. in your scene...

3d~?~elf: usocool!

Meta AuntiAlias: duplicate the terrain

3d~?~elf: check!

Gigabyte: and...

Meta AuntiAlias: now convert it to a cylinder

3d~?~elf: flip it?

Meta AuntiAlias: nope...

3d~?~elf: check!

Meta AuntiAlias: so you have a cylinder with same material as before.,.. whole mountain-turned to checkerboard alice in wonderland possibillygoats.....

go back to mat lab

Schbeurd: got an enormous cylinder around my terrrain

Meta AuntiAlias: with cylinder selected

(you can move it out of the way later)

drag the preview so that you can see top of cylinder

and we'll explore another mapping mode!

try cylindrical.. nope.. stripes on the top

hmmm...

try spherical

whee!

3d~?~elf: view from top is awesome!

Meta AuntiAlias: this was that trick I said I'd get to....

Betty: cool!

Mellifluous: neato

Meta AuntiAlias: at this point, you can shop for two marbly textures for A and B and you got a checkerboard floor

Gigabyte: spherical for all of them?

Meta AuntiAlias: no

this is another thing that is way way cool

you can have A & B be in World Space and C be in another space

here's what I picked out:

A = marble (that pinky peachy one)

this is where using the shift key when you click the texture name comes in handy

its' in the rocks category

B, in the Sand category, is Slimsand (grayish with strips of something in it)

tho....

to perfect this, I'd want to make adjustments...

Gigabyte: try marbleblue for b

Meta AuntiAlias: whole mountain does the ABC thing in three places: color (diffuse/ambient); diffuse lighting, and in bump

Gigabyte: in bump

:)

Betty: (raise the % in c too)

Meta AuntiAlias: aaahl. got it. I think that the last time I did this, I went and created my own material as a variation on one of the others...

anyway....

you're seeing some of the power of using C to combine two other textures, yes?

:D

renato!: at 44% it looks like a giant radioactive symbol...

Mellifluous: ohhh yes

Meta AuntiAlias: lol

CBXTX: :^)

Betty: 67 looks kinda like a dart target

Meta AuntiAlias: lol, renato!

Meta AuntiAlias: I can see it now...

Danny: Hah !!! Class change !

Gigabyte: so...what's left to discuss?

Meta AuntiAlias: you're gonna while away hours just exploring C textures.... just to see what is there for combining stuff

: )


 

 

Heather: ?

3d~?~elf: ?

Betty: ?

Meta AuntiAlias: heather, go ahead!

Heather: Should all three percentages be changed to same number?

Meta AuntiAlias: no

Heather: xyz

I mean in C on the gold tools

Meta AuntiAlias: this is where it depends what you wanna get, ultimately, Heather...

Heather: mine were 100 all the way

changed to 44

Meta AuntiAlias: it's a personal judgement call

Heather: ok, I'll play with it later

Meta AuntiAlias: for this exercise, proably is good if they're all the same

but...

I could see it where... hmm... the lightbulb goes off...

they're not all the same

casue what happens when you squash down that cylinder (flatten it some)

and then put another one on top of it...

maybe want the sides to look different than on top

that's where you gotta play with different values....

: )

the possibilities are simply scrumptious! :D

3d elf, go ahead!

3d~?~elf: about gamma correction...on?...or off?

Gigabyte: ?

Meta AuntiAlias: depends....

3d~?~elf: is therre a rule of thumb for output/

Meta AuntiAlias: I think I have mine on by default..is that the default state?

Danny: Default is on

3d~?~elf: i think so

Meta AuntiAlias: we discussed this a while back in the engineering Q & A... gamma correction adjusts gamma of each platform to a more close middle approximate

which means that, if you're gonna create a scene on a Mac and then render it on Windows or something. they'll look DIFFERENT, because they're each adjusted in a different direction toward a middle approximate

3d~?~elf: guess ther are a lot of variables with monitors/cards,os's

Meta AuntiAlias: so... with that as a general statement, let's table the specifics of what-to-do-for-agiven-situation for now : )

(cause that's where the hemming and hawing and I don't konws begin for me :D )

Betty,... what's your question?

Betty: Mine's a general material qu.

That Ok?

Meta AuntiAlias: re: materials? re: ABC?

Meta AuntiAlias: or Bryce in general?

Betty: materials

Meta AuntiAlias: go for it

Betty: If I have a material kind of like stars or some such and they disappear during antialias pass, what do I adjust to prevent that? Actually I have a way, but not sure it's the most efficient way to do it.

Meta AuntiAlias: and that way is...?

DonaldSGriffin: (gotta go, see you in the transcript.)

Betty: up the refraction and specular halo

Meta AuntiAlias: hmm... I'd say that increasing size of stars would help. ajust frequency.. or...

3d~?~elf: (for those that don't know, you might add this new texture you just made into your library)

Meta AuntiAlias: who remembers the key combination for not antialiasing....

Betty: specular halo closer to white

Meta AuntiAlias: new material : )

Meta AuntiAlias: if I may be so rude as to correct terminology

Betty: shift-control on a mac

Meta AuntiAlias: since this has three textures, a combination mode, and illumination and other stuff.. : )

aah yes, shift control...

Heather: pc too?

Meta AuntiAlias: prolly

Betty: oops! while exiting the attributes

for that object

Meta AuntiAlias: yes, open up object attributes. when you leave, ie., click checkmark, first hold down shift and control key when clicking checkmark

Heather: Oh yes - I saw that on the web page and copied it down and tried it - but haven't learned it without cheat sheet

Meta AuntiAlias: I'm doing this right now.. to try it out. :)

Betty: forgot to try *that* : )

Meta AuntiAlias: did we get to all the questions? oh yes, Gigabyte had one. Gigabyte, go ahead! :D

Gigabyte: how do you turn gamma correction on and off?

Heather: I did it with a rock grain and it worked really well

Mellifluous: so the whole scene antialiasas except for the object you shift control...click

cool

Meta AuntiAlias: render menu... it's listed with 48 bit dithering

Schbeurd: In the render options Giga

Betty: (used it for the leaves on those trees in the pict, Heather)

Gigabyte: k

thanx

never messed with that

Heather: Neatg

I mean neat

Meta AuntiAlias: what's sweet is that edges get antialiased since other things *are* set to antialias! :)

Mellifluous: ohhh

spiffy

Meta AuntiAlias: hafta play with that some more...

3d~?~elf: ok, so this shortcut turns off AA for each object...

Betty: it's a handy little feature

Schbeurd: Yeah elf. Very useful one

Meta AuntiAlias: i.e., if you have sphere=antialias YES in front of Cylinder=antialias NO, then where spehre is , antialising happens.

3d~?~elf: cool, someon asked in here the other night, no one knew

Meta AuntiAlias: but what happens if you have two objects next to one another, where AA is no?

etc. stuff like that

so many experiments, so little time!

3d~?~elf: heh

Heather: amen

Betty: didn't seem to have any affect on those Susan

at least not perceptably

Meta AuntiAlias: it would stand to reason.. where AA = yes, there is a smooth border. where it's no and no, rough edges together...

Betty: but... the trade off is render time increase

Meta AuntiAlias: so... we got A B and C....

Betty: more decision time needed by Bryce

Meta AuntiAlias: D is maverick... it works alone

Schbeurd: If you want to restore antialias option, just press shift when clicking the checkmark

Meta AuntiAlias: nice to have 4th option, especially when you tie up A B and C for one purpose

 

>>>> Next up: Interpreting the 2D square preview for meaningful 3D World Space information

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