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BryceTalk Material World
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BryceTalk (Tues) Materials World, August 3, 01999
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Meta AuntiAlias: or you can use slope, or anything else. You have to determine those inside the deep texture editor, where those types of texture characteristics are assigned... that's a whole nother story : ) heather? Heather: where is whole mountain preset? Meta AuntiAlias: hang on a sec. Let me assing that to a different object than one I've got here... so I can get back to this one... okay: Gigabyte: heather...it's in the planes and terrains category Meta AuntiAlias: It's in the plains and terrains category of the materials Library. Materials Library is entire preset of whole material.... (not to be confused with a texture, whihc is only a part of a material) In my version of Bryce, it appears in last row toward the ri right end Heather: ok thanks Mellifluous: ? Meta AuntiAlias: okay.. .how about this.. we all create a terrain and assign whole mountain to object then we'll dink with C and see what sorta effect it has on the mix n match of the two other A & B textures. Mellifluous? Mellifluous: say I really like B from one texture and c from another texture and i want to put them together in my own teex 3d~?~elf: check! Mellifluous: texture Meta AuntiAlias: several ways to do that. By put them together, you mean in an A B C combination? Mellifluous: yes Meta AuntiAlias: well.... you gotta make sure that you know the names of each... and then you just go and assign them where you will select A to be what C is ... then you've moved B & C to B and A Mellifluous: but they are not in my list Meta AuntiAlias: okay.. got Whole Mountain up in the Mat Lab? Heather: ? Meta AuntiAlias: aaah okay. 3d~?~elf: check! Meta AuntiAlias: here's what to do Gigabyte: that's a problem I've had too isn't there a way to add things to the list? Meta AuntiAlias: say for instance: this Hills 29, Gray Galets29 aren't in the list for textxures.. (this is for whole mountain) let's add 'em right now source A: Hills 29: Mellifluous: i'm there Gigabyte: ahhh! Meta AuntiAlias: I gotta descirbe the whole thing here: press shift key on word HIlls29. The Textures Library appears. Choose your category. Click the Add button voila! jonjon: why wasn't it there in the first place? In the library I mean. Where wasit exactly? Meta AuntiAlias: you assign a name. I gave it same name as was there. It's part of the Materials Preset. Mellifluous: cooooool Meta AuntiAlias: Materials Presets contain Textures in them. Not necessary to have textures be a part of Bryce's permanent list of Textures. Mellifluous: thanx!! Heather: ? Meta AuntiAlias: but we just stumbled on a GREAT way to get them there. sorry Heather. go ahead! :D Heather: my Whole Mountain came in with planets 32 in A - I can't find Hills 29 Meta AuntiAlias: wow jonjon: So where was it hiding? if not accessable by normal means? Heather: should I have Ctrl clicked to get 2 textures Meta AuntiAlias: no.. the preset is named Whole Mountain? Heather: yes I found that and went to mlab Meta AuntiAlias: the Materials Preset, I mean Heather: Yes Meta AuntiAlias: do you ahve three texture sources? what are the other ones called? Heather: No, only one - planets 32, which appeared when I went to matlab Meta AuntiAlias: aaah then it's not whole mountain. Heather: how do I find hills 29 ojk - I'll go try again Meta AuntiAlias: are you in Materials Lab now? click the right arrow next to material preveiw. That gets you to Materials Library. you can get material there. Heather: now I have it, and 3 textures, Meta AuntiAlias: same as from outside, when you click arrow next to Edit cool! good! Heather: Hills29, Gray Galots29 and BasAlt29 Meta AuntiAlias: :D you got it! Heather: THANKS Meta AuntiAlias: so... Gigabyte: BasAlt? oh... Meta AuntiAlias: prolly a difference in OS Gigabyte: ok Heather: basic altitude 29 Meta AuntiAlias: or a human abbreviation typing difference! ; ) Heather: yes Gigabyte: I changed it a while ago:) Meta AuntiAlias: hee! okay... so.. to see what C does.. do this: click the menu on C, where you select other textures. choose Basic > Sin Layers the red and blue stripes... Gigabyte: ? Meta AuntiAlias: Gigabyte, go ahead Gigabyte: k... is the pic of the alpha channal in the middle? in the matlab 3d~?~elf: check! Gigabyte: or is that bump? Meta AuntiAlias: yes.. alpha channel is in middle, yes Gigabyte: ok:) thanx Meta AuntiAlias: so.. see how, now that you assigned Sin layers, your entire appearance of the material changes? 3d~?~elf: (pass the mouse over it and the name pops up at the top of the chhannels menu) Meta AuntiAlias: it's a stripe from pebbles to hills and pebbles and hills Schbeurd: cool
>>>> Next up: Selectively *not* antialiasing objects |
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