![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||
|
BryceTalk Open Mic Night
|
BryceTalk Open Mic Night, July 29, 01999
|
|
|
Meta AuntiAlias: <holds back a sec on tommy's question for last bits of remaining wisdom re: cameras :) > MtnCub: I'm done *chuckle* demjohn: AA: not to interrupt, but are you on a mac or pc? ie can i send you like a 2k text clipping file with the b4 file? Meta AuntiAlias: text clipping? I'm on Mac demjohn: AA: cool 8) me2 Meta AuntiAlias: this will be interesting.. texxt clipping in Bryce? wow! gotta see dis! demjohn: ;) Meta AuntiAlias: sky/cloud plane... you mean you want to have mask that is only that/those thing(s)? MetaJohn: We on to Tommy? tommy: yep Meta AuntiAlias: other than other parts in your scene? yes, John have you tried mask render? tommy: hold back the clouds Hoot slinks out. Meta AuntiAlias: wait a sec.. hold back the clouds? you mean the clouds in bryce sky (versus clouds on a separate cloud plane or freestanding spherical clouds or slab clouds?) MtnCub: *uhh.. mask render* .. explain that please.. could never figure out how to do that . Meta AuntiAlias: Select object. Just to get the idea for it, make a cube, and select it. Then select mask render and render your selected obejct will be masked from non-selected objects Meta AuntiAlias: to select, say sky area, select everything esle however... tommy: I mean if the clouds had a matte I could place them in front of the lightning effect. Meta AuntiAlias: if you have bryce sky clouds, doesn't work so easily in which case, do what's been done before-- fake it! black sky, white clouds. set your colors in such a way that you can create an RGB mask.. it'll be a separate render from main scene... for the cloud sequence in Planetary traveler, where clouds were being flown through, the clouds were spheres. MtnCub: sweet. Gigabyte: hey susan...where am I on the list? Meta AuntiAlias: we couldtn' do a mask render on spheres... Clay: (cub?) tommy: thought so, but this could be a way cool upgrade. Meta AuntiAlias: (gigabyte, scroll up, it's there) Reflash: ? Gigabyte: k Meta AuntiAlias: with the transparency on them.. just didn't work. so we did fake it kinda mask render with black sky and white clouds... it worked okay like that yes, there are little extra tweaks you gotta go through to make your image *look* like a mask hope that helps! tommy: need to see clouds as objects? Meta AuntiAlias: it depends... you can't, to my knowledge, use mask render successfully to either capture clouds in bryce sky or any of the other kinds. cause Bryce doesn't ray-trace using transparency material setting to get clouds to look like clouds for the purpose of making a mask so... ya fake it! either with separate scene with all other colors set to black and cloud white to get your alfa channel that way... so..... badapple, you're ON! :D tommy: OK, back to photoshop. Meta AuntiAlias: People patiently waiting in line for da open microphone: Newbee, Gigabyte, reflash, (It's Open Mic night in BryceTalk.. what's on your mind? Bryce, Meta-related... to get in line and stand up to da microphone, please type "?" or "!") Wintermute: ? Meta AuntiAlias: looks like badapple is no longer in da house JeffP: ... Meta AuntiAlias: Newbee.. you're ON! NEWBEE: great! Ok...I was wondering if anyone knows where i can find a good free soldier character model for poser......perferable WWII model? Meta AuntiAlias: (hint for those of you waiting! Go ahead and type your question/comment/poem/song beforehand... so that when I call on you.. all you gotta do is either copy-paste-return or just hit return) demjohn: newbee: try www.3dcafe.com NEWBEE: been there. Reflash: Do it in Poser....new clothes Meta AuntiAlias: anyone else got any ideas for Newbee? NEWBEE: also i am trying to pt a street texture map on a stretched cube object and i can't seem to get the texture to not stretch with the object...can you help? Meta AuntiAlias: parametric scaled, or world space NEWBEE: that's is all I ned to figure out and i will be done with my city street project. i've tried that doesn't seem to work. Meta AuntiAlias: or... squash the texture the opposite direction of the stretched object.... Clark/CDS: multi-replicate the street object NEWBEE: how do i do that/ Clark/CDS: look in Susans book demjohn: nü-B: what? a 6 mile long yellow divider line doesn't look realistic? ;) Gigabyte: shift option D NEWBEE: sorry...I'm new to Bryce...still learning the stuff. tommy: yo quiero taco bell. adios Meta AuntiAlias: People patiently waiting in line for da open microphone: Gigabyte, reflash, Wintermute, (It's Open Mic night in BryceTalk.. what's on your mind? Bryce, Meta-related... to get in line and stand up to da microphone, please type "?" or "!") demjohn: nüB: i was just joking 8) NEWBEE: ok Meta AuntiAlias: Try other mapping modes, for starters, newbee... NEWBEE: the yellow line looks fine.....it's the white dashed lines that are an extra 10 ft long. Meta AuntiAlias: in materials lab, on bottom part of the texture source (the things for A B C and D that run along right side of mat lab) there's a pop up menu for mapping modes I bet yours say parametric right now. Try parametric scaled, or world space, or try increasing the frequency of scaling.... Meta AuntiAlias: that's to wrap more copies of texture on your objects. The other option mentioned, multipreplicate, is to create multiple ob3.jects in your scene. Meta AuntiAlias: one or the other will suggest it to you as being the better way NEWBEE: i think I just need to change the frequency....thanks ......any info oin the poser model? NEWBEE: anyone? Meta AuntiAlias: I think you heard from folks here about the collective wisdom of that another place to try is the poser list MetaJohn: Have you tried the Poser list NuB NEWBEE: ok....thanks all....bye now. Meta AuntiAlias: www.onelist.com/subscribe/poser Meta AuntiAlias: (I'm typing that off the top of my head, url may be wrong) NEWBEE: ok Clay: heheh Meta AuntiAlias: nope! it's right! Gigabyte: hi lise graygost: I have some trouble with alpha channels!! Clay: type a ? MetaJohn: Gigabyte next? Meta AuntiAlias: People patiently waiting in line for da open microphone: Gigabyte, reflash, Wintermute, (It's Open Mic night in BryceTalk.. what's on your mind? Bryce, Meta-related... to get in line and stand up to da microphone, please type "?" or "!") yes! MetaJohn: Ok Gig Meta AuntiAlias: Gigabyte, go for it.. I'll add you to the queue, graygost Gigabyte: my turn? yay!! demjohn: si Gigabyte: ok... members.tripod.com/gigabyte11/pages/Page4.html look at this pic first graygost: Can anyone help me with working with alpha channels in adobe photoshop to export to Bryce? Meta AuntiAlias: graygost.... we have a line here graygost: ? Meta AuntiAlias: and you're in it.. but right now you're butting ahead of a bunch of folks so.. shhh! we'll get to you! :D Gigabyte, go ahead... what's your quesiton?
>>>> Next up: Equalizing Multiple DEMs to common reference |
|
|
Opinions expressed in this BryceTalk Event belong to
the individuals who stated them;
|