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BryceTalk Open Mic Night
July 29, 01999
Part 2 of 5
1 2 3 4 5

 

BryceTalk Open Mic Night, July 29, 01999
Part 2

Meta AuntiAlias: MtnCub, you're next!

MtnCub: yaay.

Um... I need advice on creating realistic scene effects.

DonaldSGriffin: (gotta wake the baby from hist LAAAATE nap. Bye)

Gigabyte: cya

MtnCub: I can come up with some pretty cool stuff... and scenes..but I can never seem to get the good lighting effect. Mine always seems fake.

MetaJohn: bye

Meta AuntiAlias: got any images on the web that we can look at?

to give you tips?

MtnCub: Go to http://mtncub.8m.com .. click the WHATS NEW link.. and the top 2 pics.....

Clay: goin there now

Gigabyte: I'll look when my image finishes rendering:)

a few minutes from now

Reflash: i like the heads

Meta AuntiAlias: If anyone has tips for MtnCub, please type "A" (as in "answer") ; )

MtnCub: Only time's I EVER got a decent scene made... were http://mtncub.8m.com/coldmountain.jpg and http://mtncub.8m.com/mountain.jpg

MetaJohn: Looks to me like they are just too bright

Gigabyte: wb

Clay: you need some haze in there cub

Meta AuntiAlias: I'll yammer on about a few things that I always see needing improvement....(on a global Bryce scale)

MtnCub: Meta..well ..even on the Temple2 jpg.. the church with the benches n stuff.. the light is set to 2 :/

Meta AuntiAlias: okay...

Reflash: plus going thru colored glass, there should be some color

Meta AuntiAlias: perhaps your scene objects are a bit too small

MtnCub: And that picture took 36 hours as it was.

Meta AuntiAlias: so that a light intensity of 2, with teentsy objects, still overpowers it

you can select all obejcts in your scene, group them, resize to make bigger

Gigabyte: hi

Meta AuntiAlias: also...

MtnCub: The scene is actually huge... *the objects are all big .. * .. maybe I made the spotlight too big.

Meta AuntiAlias: depends on your light setting. squared falloff is different from linear falloff which is differnt still from no falloff

I'd suggest Squared falloff if you haven't already

that is true to the actual physics of light...

good for indoor scenes...

Clay: !

MtnCub: *blink blink* *DOH* never thought ot that.. lemme check my setup on the lights...

rgross: ! on lights

Meta AuntiAlias: has the light just gone off? : )

rgross, go for it!

rgross: sometimes multile low light is better than one large bright one in fact quite often

MtnCub: hm..the other funny thing.. when I made the FIRST picture on that page..the light came thru the window and showed colors.. then..in the other one..it didn't.. but it was setup the same.

Clay: weeping, " I've been left behind"

Meta AuntiAlias: (Clay, it was obvious that raye's comment was to the light topic; sorry, I couldnt' tell with yours. If you have a comment for this situation, then please go for it!)

Hrast: I am so out-classed here...

MetaJohn: There is no class here

Clay: smae situation with the lights using atmospheric effects: http://www.phase2.net/claygraphics/sunchapel.html

same

Meta AuntiAlias: Stick around, Hrast.. we got Brycers at all levels, and we all started out as beginners! :D

MtnCub: Yah..the SUN Chapel is what I was trying to sort of ocme up with.. it looks so .. surrealistic.

It's beautiful..that's how I want mine to look.

Clay: some effects Cub can be created using atmosphere, and it cuts down render times too

Hrast: Pardon me, I'm just abit in awe and all... 8 days, can't wait, must have new book..

Clay: that's just haze, no volume was used

MtnCub: ok..haze.

MetaJohn: and squared lights

MtnCub: um.heres one of my problems... my spotlight was set to * No falloff *

Clay: no a conical spot

set to linear falloff

Meta AuntiAlias: yow!

MtnCub: Squared lights..whats it do ?

Meta AuntiAlias: I'd say try both...

Clay: with the sun behind it

MtnCub: So.. switch to a squared light... and put it in linear falloff.. right ?

MtnCub: gimme just a sec...

Meta AuntiAlias: okay, who here knows physics better than I do? something about the intensity of the light is inverse to the square of the distance

MetaJohn: Squared lights=twice the distance quarter of the light

Meta AuntiAlias: or the square of the area that light falls is inverse to the distance

what John said

Clay: I thought linear was suppose to be the most natural Susan??

Meta AuntiAlias: nope!

Clay: grasshoppa awaits his lesson.....

MetaJohn: Inverse square law from school!

Clay: ah

Meta AuntiAlias: <--didn't go to Law School, does that make me an inverse square?

Clay: LOL!!!

rgross: lol

MetaJohn: Just square

Clay: oooooooooo

MtnCub: um.. ok.. so y'all were yappin *chuckle*.. WHICH should I try ?

Clay: sounds like a fist fight in the making

camel: An Aunti2

Meta AuntiAlias: JOhn, you gotta point there. 4 points, actually!

Hrast: brb

NEWBEE: where are we on the list?.....do you answer poser questions too?

Meta AuntiAlias: Mtn.... what's to prevent you from trying both?

MetaJohn: Anything goes Newbee

Clay: cub, adjust your diffusion too

MtnCub: Ok..I'll tinker with the lights then... Um.. thanks. Clay ? Can I talk to you in another room for a minute or 2 ?

Meta AuntiAlias: People patiently waiting in line for da open microphone: Hoot, tommy, badapple, Newbee, Gigabyte

(It's Open Mic night in BryceTalk.. what's on your mind? Bryce, Meta-related... to get in line and stand up to da microphone, please type "?" or "!")

Clay: on the lights

MtnCub: diffusion of the lighs.. k.

Meta AuntiAlias: Hoot! You're Next! :D

Hoot: I always seem to get all twisted up with those darn arrow things on the left. Once I start screwing around with them, it throws all the persprctive off on my scene. Then when I go to render it, my images seem to wander off into la-la land.

MtnCub: *pokes Clay* gotta sec?

Meta AuntiAlias: HOot.. are you animating your scene? or is this still image?

Hoot: Is there some way with one push of a button to get things all squared on screen?

Clay: (i'm already there cub)

MtnCub: clay..what room ? *chuckle*

Hoot: No animation, just plain scene.

MtnCub: A.

Meta AuntiAlias: Mtn.. go for it!

MtnCub: Um.. at the left side of the scene..are 4 downward arrows.. press the top one..and at the bottom of the list ..is RESET VIEWS.

It will reset you to the starting *default* camera angle....

Hoot: Thanks a million! Next!

Meta AuntiAlias: also can get that by clicking the top green memory dot, upper left of the master palette

Clay: (lobby)

Meta AuntiAlias: very upper left

tommy!!!! it's YOU!

tommy: Any way to render a matte from a sky or a cloud plane? It would be helpful in AE composites with lightning and such. Hope this hasn't been asked to death.

Hoot: Cool, I'll try that too, and thanks for the tips.

MtnCub: and if you want to center on a certain object... click on the 3rd arrow down.... click center to selection * choose your ojbect *..and then the camera will only revolve around the object you chose.


 

 

Meta AuntiAlias: <holds back a sec on tommy's question for last bits of remaining wisdom re: cameras :) >

MtnCub: I'm done *chuckle*

demjohn: AA: not to interrupt, but are you on a mac or pc? ie can i send you like a 2k text clipping file with the b4 file?

Meta AuntiAlias: text clipping? I'm on Mac

demjohn: AA: cool 8)

me2

Meta AuntiAlias: this will be interesting.. texxt clipping in Bryce? wow! gotta see dis!

demjohn: ;)

Meta AuntiAlias: sky/cloud plane...

you mean you want to have mask that is only that/those thing(s)?

MetaJohn: We on to Tommy?

tommy: yep

Meta AuntiAlias: other than other parts in your scene?

yes, John

have you tried mask render?

tommy: hold back the clouds

Hoot slinks out.

Meta AuntiAlias: wait a sec.. hold back the clouds? you mean the clouds in bryce sky (versus clouds on a separate cloud plane or freestanding spherical clouds or slab clouds?)

MtnCub: *uhh.. mask render* .. explain that please.. could never figure out how to do that .

Meta AuntiAlias: Select object. Just to get the idea for it, make a cube, and select it. Then select mask render

and render

your selected obejct will be masked from non-selected objects

Meta AuntiAlias: to select, say sky area, select everything esle

however...

tommy: I mean if the clouds had a matte I could place them in front of the lightning effect.

Meta AuntiAlias: if you have bryce sky clouds, doesn't work so easily

in which case, do what's been done before-- fake it!

black sky, white clouds. set your colors in such a way that you can create an RGB mask.. it'll be a separate render from main scene...

for the cloud sequence in Planetary traveler, where clouds were being flown through, the clouds were spheres.

MtnCub: sweet.

Gigabyte: hey susan...where am I on the list?

Meta AuntiAlias: we couldtn' do a mask render on spheres...

Clay: (cub?)

tommy: thought so, but this could be a way cool upgrade.

Meta AuntiAlias: (gigabyte, scroll up, it's there)

Reflash: ?

Gigabyte: k

Meta AuntiAlias: with the transparency on them.. just didn't work.

so we did fake it kinda mask render with black sky and white clouds...

it worked okay like that

yes, there are little extra tweaks you gotta go through to make your image *look* like a mask

hope that helps!

tommy: need to see clouds as objects?

Meta AuntiAlias: it depends... you can't, to my knowledge, use mask render successfully to either capture clouds in bryce sky or any of the other kinds.

cause Bryce doesn't ray-trace using transparency material setting to get clouds to look like clouds for the purpose of making a mask

so... ya fake it!

either with separate scene with all other colors set to black and cloud white to get your alfa channel that way...

so..... badapple, you're ON! :D

tommy: OK, back to photoshop.

Meta AuntiAlias: People patiently waiting in line for da open microphone: Newbee, Gigabyte, reflash,

(It's Open Mic night in BryceTalk.. what's on your mind? Bryce, Meta-related... to get in line and stand up to da microphone, please type "?" or "!")

Wintermute: ?

Meta AuntiAlias: looks like badapple is no longer in da house

JeffP: ...

Meta AuntiAlias: Newbee.. you're ON!

NEWBEE: great!

Ok...I was wondering if anyone knows where i can find a good free soldier character model for poser......perferable WWII model?

Meta AuntiAlias: (hint for those of you waiting! Go ahead and type your question/comment/poem/song beforehand... so that when I call on you.. all you gotta do is either copy-paste-return or just hit return)

demjohn: newbee: try www.3dcafe.com

NEWBEE: been there.

Reflash: Do it in Poser....new clothes

Meta AuntiAlias: anyone else got any ideas for Newbee?

NEWBEE: also i am trying to pt a street texture map on a stretched cube object and i can't seem to get the texture to not stretch with the object...can you help?

Meta AuntiAlias: parametric scaled, or world space

NEWBEE: that's is all I ned to figure out and i will be done with my city street project.

i've tried that doesn't seem to work.

Meta AuntiAlias: or... squash the texture the opposite direction of the stretched object....

Clark/CDS: multi-replicate the street object

NEWBEE: how do i do that/

Clark/CDS: look in Susans book

demjohn: nü-B: what? a 6 mile long yellow divider line doesn't look realistic? ;)

Gigabyte: shift option D

NEWBEE: sorry...I'm new to Bryce...still learning the stuff.

tommy: yo quiero taco bell. adios

Meta AuntiAlias: People patiently waiting in line for da open microphone: Gigabyte, reflash, Wintermute,

(It's Open Mic night in BryceTalk.. what's on your mind? Bryce, Meta-related... to get in line and stand up to da microphone, please type "?" or "!")

demjohn: nüB: i was just joking 8)

NEWBEE: ok

Meta AuntiAlias: Try other mapping modes, for starters, newbee...

NEWBEE: the yellow line looks fine.....it's the white dashed lines that are an extra 10 ft long.

Meta AuntiAlias: in materials lab, on bottom part of the texture source (the things for A B C and D that run along right side of mat lab)

there's a pop up menu for mapping modes

I bet yours say parametric right now. Try parametric scaled, or world space, or try increasing the frequency of scaling....

Meta AuntiAlias: that's to wrap more copies of texture on your objects. The other option mentioned, multipreplicate, is to create multiple ob3.jects in your scene.

Meta AuntiAlias: one or the other will suggest it to you as being the better way

NEWBEE: i think I just need to change the frequency....thanks ......any info oin the poser model?

NEWBEE: anyone?

Meta AuntiAlias: I think you heard from folks here about the collective wisdom of that

another place to try is the poser list

MetaJohn: Have you tried the Poser list NuB

NEWBEE: ok....thanks all....bye now.

Meta AuntiAlias: www.onelist.com/subscribe/poser

Meta AuntiAlias: (I'm typing that off the top of my head, url may be wrong)

NEWBEE: ok

Clay: heheh

Meta AuntiAlias: nope! it's right!

Gigabyte: hi lise

graygost: I have some trouble with alpha channels!!

Clay: type a ?

MetaJohn: Gigabyte next?

Meta AuntiAlias: People patiently waiting in line for da open microphone: Gigabyte, reflash, Wintermute,

(It's Open Mic night in BryceTalk.. what's on your mind? Bryce, Meta-related... to get in line and stand up to da microphone, please type "?" or "!")

yes!

MetaJohn: Ok Gig

Meta AuntiAlias: Gigabyte, go for it.. I'll add you to the queue, graygost

Gigabyte: my turn?

yay!!

demjohn: si

Gigabyte: ok...

members.tripod.com/gigabyte11/pages/Page4.html

look at this pic first

graygost: Can anyone help me with working with alpha channels in adobe photoshop to export to Bryce?

Meta AuntiAlias: graygost.... we have a line here

graygost: ?

Meta AuntiAlias: and you're in it.. but right now you're butting ahead of a bunch of folks

so.. shhh!

we'll get to you! :D

Gigabyte, go ahead... what's your quesiton?

 

>>>> Next up: Equalizing Multiple DEMs to common reference

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