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BryceTalk Animation Case Study
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BryceTalk Animation, A Case Study, July 20, 1999
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george: Purusha...i had the same problem on a short animation I did..it simply raised up from below not morphed. I would bet that it is a "feature" of bryce that it "morphs" like this and not like what you/we want. As a result of thatŠunless you do each keyframe Steve Lareau: Great- another thing to try messing with! Thanks a lot! george: you will get the "raise and lower" type of animation. If you can automate the process with a morph application, have it output to single series of pictures, then have the quickkeys or whatever zutomte the process that right now Luie: that wave thing sounds interesting george: you do by hand....copying the original, pasting it in the timeframe, and then moving foward one tick Steve Lareau: zutomte? george: you will get what you want Purusha: right - what a pain - we want to control the morph with more dimension. I thought maybe I was simply missing something... george: automate : ) that will save some time.... Steve Lareau: Hey- I'll mess with it and see if I can do it- I'm weird when it comes to figuring out stuff like that! =D george: you just need to make sure that your morphed animation has the same number of frames as your bryce one does for the area in the timeframe that your working with CrypticGrafix: damn i gotta jet...cya all later :) Meta AuntiAlias: suggestion, maybe useful or not If you have Illustrator and are working with straight geometric shapes like outlines of cylinder (circle) and cube (square) you can do a blend between them to get the shapes.... and (arrgh) yes, put in intermediate stages... Purusha: (the wave is a lattice turned on its side so white areas are futhest along the 2 ends of the Z axis) Steve Lareau: Purusha- I'll mess with it, and if you see me here sometime, ask me and I'll let you know. There's GOT to be a way to do it.... Purusha: thank you :-). Humbly...next Q Meta AuntiAlias: er... wave is harder to do with an app like illustrator, yikes... Purusha: (I'm done) Steve Lareau: They're dropping like flies again! =D Meta AuntiAlias: : ) lemme check who's next.. Croaker, you're on! george: Prusha...head into the room "Help, volumetric question" Steve Lareau: Croaker? Purusha: http://www.west.net/~jalama/wavetoot.html (for a good start on that wave) Journeyman: I am back Luie: THANKS Meta AuntiAlias: while we're waitng for croaker.... Croaker: Is it easier to work by rendering indiviudal frames and then compiling them in Premier or rendering the whole anim in Bryce if rendering time were not an issue? That is, if u didnt have to farm it out And, how difficult was it to sync the music, and any thoughts on making that easier? Steve Lareau: Well.. one isn't really easier than the other- but if you need to do any post render touch up work, frames are the way to go. And if you system crashes or the power goes out, you have to start over again. Synching it was a pain- although I found out AFTER it was done how to display the WAV file visually in the timeline in Premiere- wish I saw that earlier! I just kept plying it over and over and nudging the video clips until it matched as close as I could get it.... Luie: ? Steve Lareau: It drove my poor wife crazy! Croaker: Did u have to clip the movie in places to sync it, or what was your method to match them up? Steve Lareau: Yeah, a lot of razor editing was involved, or I just applied the fade transitions in the right places. Croaker: I thought as much...thanks, next ? Steve Lareau: It was pretty time sonsuming to be honest.... Meta AuntiAlias: k.. next is me! Steve Lareau: ( I wish this window had a spell checker!) Meta AuntiAlias: two things: a sorenson movie, ~244k http://www.auntialias.com/bryce/earthworm-sor.mov fun with animating a path :D and.. my question for Steve: Steve Lareau: Oh boy.... hehe Meta AuntiAlias: You've told us three "I wish I'd known that earlier"s -- about the pop-up menus on the add/subtract keyframe buttons, to add/subtract certain things; not rendering to JPEG still images; and about visual depiction of soundtrack in Premiere. Any other thing you wish you'd known earlier? Steve Lareau: Yeah, keep more beer on hand! Haha! Meta AuntiAlias: or a twisted sense of humor, or an ability to laugh at yourself in the process, y'mean? :D Steve Lareau: Umm... actually that's about the most important stuff- the screaming high speed clouds had me totally baffled until I was smart enough t set that and keyframe it at the beginnig of the animation. That one alone had me going goofy for weeks.... I'm sure that as I keep messing with Bryce, I'll "discover" things that will make it easier on me, like the Time lab.... Meta AuntiAlias: btw, that movie is just a test. Yes, there' s more to be done on it... but a nice lil idea based on a question asked at last thursday's chat Steve Lareau: Oh- one thing that's really cool- animated Booleans! Meta AuntiAlias: no.. not booleans spheres. only Steve Lareau: YEah, animated booleans! SunDogDeb: ? Meta AuntiAlias: oh, sorry... I thought you were referring to my earthworm. k, gotcha.. so tell us about animated booleans. something you wish you'd known? Steve Lareau: Make negative radial lights and drop those babies into planes- you ca do some really fun stuff with that! SunDogDeb: ? Luie: ? Meta AuntiAlias: question queue: Luie, SunDogDeb Steve Lareau: Also- if you're wanting to try some cool camera tracking tricks- make a radial light, turn the light down to zero, then move the light around and have the camrea track it. Meta AuntiAlias: say the word when you're done with the "iwishi'd known" doesn't need to be a light, can be any object whose attributes are "hidden" see the object attributes dialog box. Steve Lareau: You can really get some neat effects doing this- the light works as a null object. Yeah, that's another way... =D Like I said, I do things weird over here! =D Done Meta AuntiAlias: can be just a sphere... (btw, that's covered some in the chat log for a few weeks ago, on camera tips)
>>>> Next up: Compression Codecs (or: How to Save your movie with Sorenson) |
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