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BryceTalk Animation Case Study
July 20, 1999
Part 3 of 4
1 2 3 4

 

BryceTalk Animation, A Case Study, July 20, 1999
Part 3

Meta AuntiAlias: M'Kell, you're next!

Steve Lareau: that was soooky....

spooky

M'Kell: First I would like to say you are an inspiration to everyone! Second is the acutual question... Where do you get your ideas? Are you really as weird as you claim to be?? :)

Steve Lareau: Hahaaaaa!!!!!!

Thaks.. I think!

CrypticGrafix: lol

george: heh...someone needs to post that photo....that should answer that question....

Meta AuntiAlias: lol!

Steve Lareau: A lot of this stuff was old scenes I did in Bryce 2- when I was creating them, I was actually daydreaming about moving through them.

Then B3 came along....

Steve Lareau: A lot of it is just playing. I rarely plan on a lot of this stuff- I just sit here and play a lot, and every now and then something cool happens.

Jazz: steve, where can I see this stuff you speak of

Steve Lareau: And yeam, I'm that weird, and more!

=D

M'Kell: LOL

Steve Lareau: If you haven't seen it yet, my video Discovery is here for download- it's 27 megs Zipped, it's in QuickTime format, http://www.hilltopdesign.com/musicvideo/index.html

Than answer that for ya?

M'Kell: Thanks... done here.

Steve Lareau: Hehe!

Gigabyte: I'm up to 12 % now:)

Meta AuntiAlias: Purusha, you're next!

Purusha: (5 parts) I haven't seen the movie yet, but did you ever animate the geometry of a terrain (or lattice)? I am making an animation which requires that and I want it to animate the height map (greyscale pic) of...

the terrain like the way a morph program works - as opposed to simply fading from one greyscale map to the other. When I add keyframes Bryce simply dims the white areas to become the darker areas...

M'Kell: *grin*

Purusha: of a later keyframe and vice versa for the darker area - they become white. But what I want is for the white area to stay white but simply change its shape (grow, shrink, MORPH). So far...

the only way I have found to do that is to paint every single frame - OUCH! Does my question make sense? Maybe someone who knows what I am experiencing and what I want can explain better?...

Steve do you have experience with this and can I control the animation of the terrain greyscale map better somehow?

Steve Lareau: Ok, I need a beer.. .see ya later!

=D

Let me scroll back up and read a little....

Meta AuntiAlias: People waiting in line to ask their questions (aka queue): Croaker, AuntiAlias ... if you have a question, please type "?"

Purusha: LOL!

george: Prusha

Steve Lareau: Ahh, I think I get it....

So you want to more o rless start with one terrain type, then have it morph to another?

Purusha: right!

george: You might be able to have a morph program output a movie between the two, and use something like quickkeys to automate the process of putting them in for the animation

Steve Lareau: If that's the case- that's easy. (Famous last words!)

Purusha: not simply fade from one to the other

Meta AuntiAlias: ::::pulls chair closer to monitor::::

Steve Lareau: Start from scratch- create the timeline.

Drg the scrubtike to the beginning, then add your terrain.

Gigabyte: ?

Steve Lareau: Go into the terrain editor, then create your terrain either painting it or with a picture.

Once it looks cool, add a keyframe on the scrubber INSIDE the terrain editor.

Gigabyte: nevermind my ?

Steve Lareau: Now drag the time scrubber INSIDE the TE to the end, then make your picture again with whatever changes, then add a keyframe. Now that should slowly "mprph" it from one to the other.

Purusha: may I explain a little more? (I'll be short- promise)

Meta AuntiAlias: sure!

Steve Lareau: You can do it also by creating the 1st terrain, add a kayframe in the wireframe, move to the end of the animation, editit again, and add a keyframe to the end for the terrain.

Sure- I'm probaly on the wrong track, huh?

Purusha: k. imagine your terrain looks like a cyliner standing on its end...

Steve Lareau: Ok.....

M'Kell: Duty calls.. gotta scoot. Talk to you later Steve...

Steve Lareau: See ya M'kell!

Purusha: and you want it to morph into one which looks like a cube...

Steve Lareau: ok....

Purusha: so you paint those 2 terrains and set the keyframes and what you get is...

Steve Lareau: As long as you keyframe the terrains themselves at the beginning with the round version and the square one at the end, it should work.

Purusha: where the cylinder and the cube would intersect, the terrain stays, where the cylinder is and the cube is not, the cylinder simply lowers itself to the ground...

Steve Lareau: I haven't tried this as you describe, but it should work, try doing the keyframes inside the TE.

Hmm........

george: May I?

Purusha: where the cube is and the cylinder is not, the terrain simply as if raises from the ground...

george: I have had this same problem

Meta AuntiAlias: you want a transition, where the rounded edges of the cylinder flatten and squish in to become a square shape?

george: and it happens like purshua descripes

Purusha: but what I want is for the cylinder to morph shapos into a cube

george: i was animating the signs of the zodiac

Steve Lareau: Ahh- you can always try to make the entire terrain flat at the middle of the timeframe, so then it would melt down, level off, then spring up the other verison?

george: and rather than morph, they dropped the first timeline and raised the second

Purusha: I am animating a wave rising from a flat ocean

Meta AuntiAlias: I've got an idea, too... (tho it depends how complex the shape is)


 

 

george: Purusha...i had the same problem on a short animation I did..it simply raised up from below not morphed. I would bet that it is a "feature" of bryce that it "morphs" like this and not like what you/we want. As a result of thatŠunless you do each keyframe

Steve Lareau: Great- another thing to try messing with! Thanks a lot!

george: you will get the "raise and lower" type of animation. If you can automate the process with a morph application, have it output to single series of pictures, then have the quickkeys or whatever zutomte the process that right now

Luie: that wave thing sounds interesting

george: you do by hand....copying the original, pasting it in the timeframe, and then moving foward one tick

Steve Lareau: zutomte?

george: you will get what you want

Purusha: right - what a pain - we want to control the morph with more dimension. I thought maybe I was simply missing something...

george: automate : )

that will save some time....

Steve Lareau: Hey- I'll mess with it and see if I can do it- I'm weird when it comes to figuring out stuff like that! =D

george: you just need to make sure that your morphed animation has the same number of frames as your bryce one does

for the area in the timeframe that your working with

CrypticGrafix: damn i gotta jet...cya all later :)

Meta AuntiAlias: suggestion, maybe useful or not If you have Illustrator and are working with straight geometric shapes like outlines of cylinder (circle) and cube (square) you can do a blend between them to get the shapes.... and (arrgh) yes, put in intermediate stages...

Purusha: (the wave is a lattice turned on its side so white areas are futhest along the 2 ends of the Z axis)

Steve Lareau: Purusha- I'll mess with it, and if you see me here sometime, ask me and I'll let you know. There's GOT to be a way to do it....

Purusha: thank you :-). Humbly...next Q

Meta AuntiAlias: er... wave is harder to do with an app like illustrator, yikes...

Purusha: (I'm done)

Steve Lareau: They're dropping like flies again! =D

Meta AuntiAlias: : ) lemme check who's next..

Croaker, you're on!

george: Prusha...head into the room "Help, volumetric question"

Steve Lareau: Croaker?

Purusha: http://www.west.net/~jalama/wavetoot.html (for a good start on that wave)

Journeyman: I am back

Luie: THANKS

Meta AuntiAlias: while we're waitng for croaker....

Croaker: Is it easier to work by rendering indiviudal frames and then compiling them in Premier or rendering the whole anim in Bryce if rendering time were not an issue?

That is, if u didnt have to farm it out

And, how difficult was it to sync the music, and any thoughts on making that easier?

Steve Lareau: Well.. one isn't really easier than the other- but if you need to do any post render touch up work, frames are the way to go. And if you system crashes or the power goes out, you have to start over again.

Synching it was a pain- although I found out AFTER it was done how to display the WAV file visually in the timeline in Premiere- wish I saw that earlier!

I just kept plying it over and over and nudging the video clips until it matched as close as I could get it....

Luie: ?

Steve Lareau: It drove my poor wife crazy!

Croaker: Did u have to clip the movie in places to sync it, or what was your method to match them up?

Steve Lareau: Yeah, a lot of razor editing was involved, or I just applied the fade transitions in the right places.

Croaker: I thought as much...thanks, next ?

Steve Lareau: It was pretty time sonsuming to be honest....

Meta AuntiAlias: k.. next is me!

Steve Lareau: ( I wish this window had a spell checker!)

Meta AuntiAlias: two things: a sorenson movie, ~244k http://www.auntialias.com/bryce/earthworm-sor.mov

fun with animating a path :D

and.. my question for Steve:

Steve Lareau: Oh boy....

hehe

Meta AuntiAlias: You've told us three "I wish I'd known that earlier"s -- about the pop-up menus on the add/subtract keyframe buttons, to add/subtract certain things; not rendering to JPEG still images; and about visual depiction of soundtrack in Premiere. Any other thing

you wish you'd known earlier?

Steve Lareau: Yeah, keep more beer on hand!

Haha!

Meta AuntiAlias: or a twisted sense of humor, or an ability to laugh at yourself in the process, y'mean? :D

Steve Lareau: Umm... actually that's about the most important stuff- the screaming high speed clouds had me totally baffled until I was smart enough t set that and keyframe it at the beginnig of the animation.

That one alone had me going goofy for weeks....

I'm sure that as I keep messing with Bryce, I'll "discover" things that will make it easier on me, like the Time lab....

Meta AuntiAlias: btw, that movie is just a test. Yes, there'

s more to be done on it... but a nice lil idea based on a question asked at last thursday's chat

Steve Lareau: Oh- one thing that's really cool- animated Booleans!

Meta AuntiAlias: no.. not booleans

spheres. only

Steve Lareau: YEah, animated booleans!

SunDogDeb: ?

Meta AuntiAlias: oh, sorry... I thought you were referring to my earthworm. k, gotcha.. so tell us about animated booleans. something you wish you'd known?

Steve Lareau: Make negative radial lights and drop those babies into planes- you ca do some really fun stuff with that!

SunDogDeb: ?

Luie: ?

Meta AuntiAlias: question queue: Luie, SunDogDeb

Steve Lareau: Also- if you're wanting to try some cool camera tracking tricks- make a radial light, turn the light down to zero,

then move the light around and have the camrea track it.

Meta AuntiAlias: say the word when you're done with the "iwishi'd known"

doesn't need to be a light, can be any object whose attributes are "hidden" see the object attributes dialog box.

Steve Lareau: You can really get some neat effects doing this- the light works as a null object.

Yeah, that's another way... =D Like I said, I do things weird over here! =D

Done

Meta AuntiAlias: can be just a sphere... (btw, that's covered some in the chat log for a few weeks ago, on camera tips)

 

>>>> Next up: Compression Codecs (or: How to Save your movie with Sorenson)

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