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BryceTalk Q n A with Engineers
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BryceTalk Q & A with Engineers, July 15, 1999
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AuntiAlias: metalascubalascu! ahole: LOL Clay: LOL MetaBrian: Are we done? AuntiAlias: I guess Steve didn't want to be in the queue.. nearly.. couple more AuntiAlias: dawn.. you're up! (last part of queue: Clay, Hilofoz, gdmsynth) dawn: ok, I'm working on a texture in the dte Steve Lareau: argh.... Clay: Any chance we could get something like Infini-D's particle effects and lens flares integrated into BR5?something we can not only animate, but change colors and styles etc... oppps wrong button sorry AuntiAlias: well, since yours is tsyped and since dawn still seems to be typing, let's take yours, Clay Clay: :-) my bad ahole: Maybe and maybe not. You know how this things go. We're looking into reusing some technology from infini-D AuntiAlias: while dawn continues it get the question typed : ) dawn: the alpha and bump are just black and white lines straight up n down - i put the blue dot for transperency under the column for that mat. but when applied to the object it is all swirled Clay: cool Ales ahole: But timeframe - we don't know yet.... There is a lot of stuff on our plate right now. Clay: I totally understand that.. dawn: not striped MetaBrian: What mapping mode are you using, "World space, Object space, Parametric, etc." dawn: let me check MetaBrian: you do that dawn: world AuntiAlias: and... do you have any phase applied to texture in the final combination? MetaBrian: Ok, what shape is the object? dawn: no phase, it is a box MetaBrian: What is the scale/freq??? AuntiAlias: how many texture sources you got in your material setting? more than 1? MetaBrian: Is it a pict texture, or a 3D texture? dawn: just one , no pic, Clay: use parametric MetaBrian: Could you email me the scene???? ahole: IS the texture a preset? MetaBrian: I'll look at it and get back to you with the answer. dawn: sure ahole: Or did you crafted it your self? dawn: well, i started with a preset MetaBrian: send it to bwagner@metacreations.com" ahole: What preset? done dawn: warm gradient stripes - then i adjusted the filter to remove most of the gray AuntiAlias: Hilofoz! Hilofoz: Can we have more types of DEM imports into Bryce - higher rez and different formats - the Aussie DEMS can only be read in DEMReader 2.0? Also, is the updater to Bryce 4 available yet, I canna see it on the MC site? MetaBrian: We'll check it out, please send the scene also... ahole: Look for the update. Done MetaBrian: The update will include VistaPro DEMs and WCS ELEV files And the DEM importer is more forgiving on bad DEM files Clay: ! Hilofoz: I mean, is it ready yet? MetaBrian: It's done and going through BETA Hilofoz: Ok, thanx MetaBrian: To be released RSN... AuntiAlias: gdmsynth! gdmsynth: It would be nice if "Hidden" could be recorded in an animation so we could turn objects on/off as with After Effect layers. This would allow "Landing of objects" as discussed earlier. They could be replaced with a new one entering the animation. Hilofoz: Yes yes, we need that. Wish.... gdmsynth: Too late to add to update? DonaldSGriffin: (and you could orchestrate it to speed up renders by hiding only while out of frame.) gdmsynth: Yes yes yes ahole: Right now, you can work around it by scaling the object really small in one frame or moving it out of the view of the camera gdmsynth: Yeah, that works too but extra steps. ahole: Right now the animation system does not animate states. The hidden attribute is beeing considered a state. gdmsynth: It would also be nice to see which obj are active as with a sequencer. ahole: That would be nice. gdmsynth: Just some ideas...dreaming before bedtime. MetaBrian: Cool. Calyxa: total pie-in-the-sky -- I'd like to be able to select objects by material! ahole: Done gdmsynth: Thanks everyone.. Done. DonaldSGriffin: Good Idea Caly AuntiAlias: Time to wrap up!!! :D Thanks, Brian, Ales and Ken!! MetaBrian: We agree, Cal Clay: Are you guys tired of us yet? or just plain tired? we want you to add 48 more hours to your schedule to get these probs fixed! HEHEHEHEHEH! OH,Was that out loud? You guys are the best! Thanks again for all your hard work! Steve Lareau: Radial lights- if half is embedded into a wall, no light emits. Is is the actual light source the absolute center, and if so, does the "outer edges" act as a diffuser? Does resizing it affect the light radiance at all? argh.. of coure,I crashed this window waiting my turn... grrrrr.... ahole: Steve make sure that the ceneter of the sphere is what emits the light AuntiAlias: oh.. oops. Steve got knocked outta BryceTalk... Hilofoz: Thank you all Steve Lareau: Ales- that's the answer I was looking for- thanks! gdmsynth: Yeah, B4 and the Enginering Team RULE! (handles aside). ahole: Ooooopsss Calyxa: the light is emitted from the origin point of the light object, is it not? MetaBrian: The very center is where the light comes from!!! ahole: Make sure that the center is not in the wall MetaBrian: Yes, Calyxa Yojimbo: But you can change that can't you? AuntiAlias: does changing the light's origin point change the light emitting? Yojimbo: for radial lights? Steve Lareau: then why the shell, and resizing it if it doesn't have anything to do with it? Calyxa: yeah, move the origin handle Yojimbo: the origin point that is MetaBrian: No, I'm sorry... it's not the green point origin... AuntiAlias: cause you can make a light object visible Calyxa: ah well... Yojimbo: dang MetaBrian: Oh yeah, it does come from the green point Yojimbo: be handy though doh hehe DonaldSGriffin: I had to quit using B2 because it crashed so much. B4 hasn't crashed once. That's the best compliment I can think of. gdmsynth: Thanks everyone bye 8^p Clay: cya Calyxa: yes, thank you, thank you, thank you! MetaBrian: You're all very welcome...thanks for coming, drive safely ahole: Thanks everybody Clay: much thanks comes from this end of the line Danny: CLAY !!!!!!!!!! Clay: DAN! JeffP: Thanks guys...this is the support model of the future... Clay: got your e-mail Danny: Good what do you think ? ahole: OK, night everybody....... Yojimbo: Night and thanks MetaBrian: nighty all DonaldSGriffin: We better not drive home dressed like THIS! (in the buff)
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