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BryceTalk Q n A with Engineers
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BryceTalk Q & A with Engineers, July 15, 1999
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MetaBrian: Don't use "max recommended", instead...click the maximize UI button on the display palette renderin': just in the application folder? MetaBrian: This setting will save in prefs ahole: yes renderin': hmmmmmm,ok AuntiAlias: and also "launch to previous"? in preferences..? Calyxa: ? ahole: And what Brian says is even better :) renderin': thanks loads, and keep up the great work. DonaldSGriffin: ? renderin': why brian? MetaBrian: Do you know how to maximize the UI??? Dr. Mojo: Because he da MAN! renderin': yes :) AuntiAlias: k.. queue is now: AuntiAlias, Cryptic Graphix, george (again!!) calyxa, Heather, renato, calyxa, donaldsg ... if you have a question, please type "?" MetaBrian: Not in the Document Setup dialog....the other way renderin': yes on the rigyt pallete? MetaBrian: Yes, that's it! renderin': right,even MetaBrian: If you maximize, and save, it should load in the maximized state desdanova: ? ? ? renderin': and that is preferable to in the doc setup? MetaBrian: The doc setup size won MetaBrian: 't save with the app ahole: OK renderin': ohhh ok JeffP: ? ahole: Let me step in here What Brian is telling you will get you a UI which covers the whole screen. If you however want the default document to be bigger then the default size (640x480) you have to go the way of the default.br4 file which i have described above renderin': yes i do want it bigger. gotcha! ahole: Done ? renderin': done! thanks again. AuntiAlias: My turn!!! AuntiAlias: first off! Gigabyte: hi AuntiAlias: ------------------------- A N N O U N C E M E N T ! ------------------------- Next week: skies! Clay: yaaay! Gigabyte: cool CrypticGrafix: cool!!!! renderin': woo woo! camel: Yah!! MetaBrian: That's not question! ;) Gigabyte: !! ahole: nice typesetting.... Clay: mmmmmm....skies AuntiAlias: now.... my question is for ales.... ahole: :) AuntiAlias: Ales, the matter of gamma and platform difference came up recently. If you are working on two computers of different platforms, what should your gamma setting be to get identical results? ahole: off Clay: heheh AuntiAlias: but.. doesn't the gamma setting make the results of each platform look more like each other? ahole: off if you want the data in the image to be the same Hoffr: nite all, excellen aplication have a nice weekend cya's MetaBrian: Yes, Susan, if you keep the resulting picture on the same platform ahole: But that does not mean, that the picture will be displayed the same on too different machines AuntiAlias: by same you mean, that once you render, you can take results of render-Mac.os.pct and open it.. and compare it to render-Win.os.bmp ahole: the raw data will be the same however. AuntiAlias: run a difference calculation in Photoshop and get a resulting black iamge (i.e., precisely the same pixels)? ahole: Off, as i have said that's the right answer in that case AuntiAlias: okay then. Done! AuntiAlias: Cryptic Graphix; you're ON! CrypticGrafix: how can i create a mountain with a cave running through it, large enough that i can create a scene inside of it? do i have to create and edit two separate mountains, or is there an easter egg technique? gdmsynth: ? CrypticGrafix: ivetried and cant even get started ahole: Take two terrains one as a bottom and then the other one up side down as the top MetaBrian: Or, boolean the cave from a single, large mountain ahole: There is many other ways, and i am sure people will advice you better then we would CrypticGrafix: hmmmm ok AuntiAlias: queue: george (again!!) calyxa, Heather, renato, calyxa, donaldsg, desdanova, JeffP, gdmsynth ... if you have a question, please type "?" george: k.... ahole: If you boolean make sure that you use terrains as solid george: Is there a way to directly acces the User Presets or for that matter any of the Presets directly from the Materials Lab without a complext trip though both the Materials Presets and the DTE? For instance: If i want to add a specific texture to, say CrypticGrafix: ok have ta remember that george: channel B, (one that isn't in the "Textures" window availible in the DTE from the "Texture Library..." window (or from the drop down shortcut)) I have to select the material from the presets, then go into the Texture Library, then add, then go back to the materials lab and go to or recreate the texture that I want to use with what I just added to the Texture library, and then add it from the Texture Library. Whew. ahole: Yes george: Aha okay how? : ) ahole: Click the little triangle next to the preview george: Those are the noises...right? AuntiAlias: folks: when I paste in the queue every once in a while and your name is first in the list, that means that you are the next one when I call on you. It doesn't mean I've said OKAY GO! george: Oh! I'm sorry! CrypticGrafix: hehehe george: <tucks leg between tail> err... other way CrypticGrafix: hahahhaha MplsOiBoi: Heh. Oi! by the way. AuntiAlias: it's happened a couple of times tonight, which is why I said that in general : ) not to worry... this is an inherently buggy algorithm to implement : ) were you done, Cryptic? CrypticGrafix: yep MetaBrian: There is no easy way to do that right now. You have to add the texture to the texture presets first, then reload it from there when you want to reuse it... AuntiAlias: k. then George, as you were.. guess we can just scroll up : ) Hilofoz: Hello george: Okay. Just checking : ) thats it : ) MetaBrian: There is no automatic way to have a material's textures become a part of your texture preset library. Clay: ?
>>>> Next up: Does Bryce remember palette location in Max UI mode? |
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