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BryceTalk Q n A with Engineers
July 15, 1999
Part 3 of 5
1 2 3 4 5

 

BryceTalk Q & A with Engineers, July 15, 1999
part 3

AuntiAlias: creativejuice is next! :D

JeffP: OK..

CBXTX: ! I'll have a glass of that.

CrypticGrafix: LOL

creativejuice: ?

MetaBrian: Talk to guycreamo ;)

AuntiAlias: your question, creative juice? you had one earlier...

Heather: !

Dr. Mojo: Ye who would cross the bridge of death must answer me these questions three, ere the other side ye see...

Steve Lareau: ??? (Wheee!)

creativejuice: how can i get rid of that moulded line between the to halves of a lattice

Clay: LOL

desdanova: ?

george: heh...theres a good one : )

AuntiAlias: queue: george, Clay, renderin', AuntiAlias, Cryptic Graphix, george (again!!) calyxa, Heather ... if you have a question, please type "?"

CrypticGrafix: damn i wanna see that movie now...

LOL

ahole: Right now it's not completely possible on your side.

We'll have to do some tricks. But you can ppretty close if you will play in the filter tab of Terrain editor

Dr. Mojo: "We have the technology." But it would be really, really slow.

ahole: and cut off the low altitudes

Just a little bit. I think that there is some tutorial on this by Chris Cassidy

It was definately taught at the BryceCamp

AuntiAlias: yes, in fact the question came up on that in the Tuesday brycetalk event in early June

Dr. Mojo: You could also "just" use volume textures, though they're much harder to control.

george: How would the use of volume textures erase the seam?

(sorry)

Dr. Mojo: Use them instead of the symlats.

No seam.

george: Is that for specific uses?

ahole: I think you'll have hard time to make a fish or something like that can.

AuntiAlias: this is a Depends moment ; )

ahole: But then again..... Anything is possible :)

AuntiAlias: it depends what you want to do

Dr. Mojo: It would require fair mastery of the DTE.

Clay: LOL!

george: ach...

blasted control w

Hrm....

so the Volume textures can be used to simulate height?

via say, a grayscale image or something?

creativejuice: if you could only edit in 3d

ahole: I think magic is the right word Ken. I think you'll need a mirracle :)

Dr. Mojo: Well, they can be used to model "blobs" not unlike the symlats.

AuntiAlias: magic depends... depends on the magic...

george: Precisely? Is it defined by some aspect of the material that is applied to the obhect?

Dr. Mojo: You may be right about that. But, in the future, I think we'll be able to get better control of textures, volume & otherwise.

DonaldSGriffin: (Aunti, I thought you meant you were laughing so hard that...)

AuntiAlias: george, is this your question? you are next in line, when this matter of sym lat seams seems to be done

george: nope ...can I ask what it was going to be?

Dr. Mojo: Could you use a pict map as a volume texture, and do it that way?

george: I do have one more issue regarding the sym lattice....

Asking me Mojo?

AuntiAlias: wait a second.. I'm really confused! we're talking about the seam in the symlat

and... now we're having a volumetric texture technique session.

Dr. Mojo: Everyone. Like, AHOLE. ;-)

george: Right...Mojo mentioned that it would be possible

to simulate the lattice

with a volume texture

AuntiAlias: Ken, I'll add you to the queue so you can talk about it some more....

MetaBrian: It would be very hard to get what you wanted right now, and it would take forever, and it wouldn't look very good...

Dr. Mojo: I'm just brainstorming here. I'll shut up!

ahole: I think that the word *Symetrical* lattice is rather important. And unless you use mirroring like we do you will not get the result you want

george: Oh. : ) K

AuntiAlias: better to use the filtering control in the terrain editor...

MetaBrian: It's a good target for the future

george: it;s interesting certainly...

AuntiAlias: george, go ahead with your question! :D

george: another terrain question then : )

Dr. Mojo: Fire at will.

george: Any suggestions on how to take advantage of the 64k discrete levels that the Terrain Editor can read? Photoshop only lets you paint in 256 shades of gray, and painting in color doesn't work since it isn't possible to have, say, blue next to red because co

combined they create magenta, which bryce reads as higher. So, if we can't paint in grayscale, and can't paint in color, whats left? (since the TE isn't really adequate for detailed sculpting)

Dr. Mojo: Brian? Ales?

ahole: There is no way. Pitty but true ...

george: Hrm. Well. Thats certainly simple ; )

PGM is great...

Dr. Mojo: Bsmooth?

george: but there's no way to use it directly save for an application

The problem arises when i try to make smooth curves

and using grayscale basically makes a rough approximation of the curve in photoshop

3d~?~elf: <bsmooth doesn't help our mac-less brothers>

ahole: BSmooth is good way to go in this case

Dr. Mojo: Sometimes it seems we need to reproduce Photoshop in the TE...

george: and then the resultant image has to be smoothed, which kills the

Mindscenes: how about adding the functionality of Bsmooth to the terrain editor?

george: non linearity of a curved terrain made in photoshop

and emphasizes the seam.

<done?

?=>

ahole: We'll be doing some improvements to TE for 5. So maybe you'll find what you're lolking for then....

renato!: ?

AuntiAlias: Clay, you're next!

george: Okay.

Dr. Mojo: It's a tough one. But eventually we'll move away form 8-bit images for everything, I predict.

Clay: All my questions have been answered SOOOOOO, I just wanna say that, " I think you guys and the Meta team have done one Helluva job with Bryce 4, can't wait for the goodies in BR5," OH! and I want a plantlab, (already told Mr. Lauer that) :-) Done.

AuntiAlias: queue: renderin', AuntiAlias, Cryptic Graphix, george (again!!) calyxa, Heather, renato ... if you have a question, please type "?"

Dr. Mojo: Thank you!

george: away from 8 bit to what ?

renderin': I know this has been asked before but all I heard was a way to do it on a PC , can anybody tell me how to set my Default document setup to be "max recommended" on a mac?

george: oops sorry

ahole: thanks

MetaBrian: Thanks much....we're looking into the Lab you crave...we want one too!

Clay: :-)

desdanova: ?

Dr. Mojo: To 12. Maybe more. Maybe floating-point.

Digital photography could set all that back, though, as it's memory-bound to start with.

george: Dr Mojo...could I send you an e-mail at some point? I've got a few question etc that i don't think are really appropriate for this discussion format

ahole: renderin' the best way to go is to make a defualt file.

Heather: I'm a little late with this, but wanted to say that galaxies, planets, sound super, Dr.Mojo!!

Dr. Mojo: Sure!

MetaBrian: That setting saves in your prefs, renderin'

renderin': ok how?

george: george@cd101now.com

ahole: It's a file which is named default.br4 and is placed next to the application

Dr. Mojo: musgrave@metacreations.com

george: okay

cool

thanks...<goes quiet until que comes around>


 

 

MetaBrian: Don't use "max recommended", instead...click the maximize UI button on the display palette

renderin': just in the application folder?

MetaBrian: This setting will save in prefs

ahole: yes

renderin': hmmmmmm,ok

AuntiAlias: and also "launch to previous"?

in preferences..?

Calyxa: ?

ahole: And what Brian says is even better :)

renderin': thanks loads, and keep up the great work.

DonaldSGriffin: ?

renderin': why brian?

MetaBrian: Do you know how to maximize the UI???

Dr. Mojo: Because he da MAN!

renderin': yes

:)

AuntiAlias: k.. queue is now: AuntiAlias, Cryptic Graphix, george (again!!) calyxa, Heather, renato, calyxa, donaldsg ... if you have a question, please type "?"

MetaBrian: Not in the Document Setup dialog....the other way

renderin': yes on the rigyt pallete?

MetaBrian: Yes, that's it!

renderin': right,even

MetaBrian: If you maximize, and save, it should load in the maximized state

desdanova: ? ? ?

renderin': and that is preferable to in the doc setup?

MetaBrian: The doc setup size won

MetaBrian: 't save with the app

ahole: OK

renderin': ohhh ok

JeffP: ?

ahole: Let me step in here

What Brian is telling you will get you a UI which covers the whole screen.

If you however want the default document to be bigger then the default size (640x480)

you have to go the way of the default.br4 file which i have described above

renderin': yes i do want it bigger.

gotcha!

ahole: Done

?

renderin': done! thanks again.

AuntiAlias: My turn!!!

AuntiAlias: first off!

Gigabyte: hi

AuntiAlias: -------------------------

A N N O U N C E M E N T !

-------------------------

Next week: skies!

Clay: yaaay!

Gigabyte: cool

CrypticGrafix: cool!!!!

renderin': woo woo!

camel: Yah!!

MetaBrian: That's not question! ;)

Gigabyte: !!

ahole: nice typesetting....

Clay: mmmmmm....skies

AuntiAlias: now.... my question is for ales....

ahole: :)

AuntiAlias: Ales, the matter of gamma and platform difference came up recently. If you are working on two computers of different platforms, what should your gamma setting be to get identical results?

ahole: off

Clay: heheh

AuntiAlias: but.. doesn't the gamma setting make the results of each platform look more like each other?

ahole: off if you want the data in the image to be the same

Hoffr: nite all, excellen aplication have a nice weekend cya's

MetaBrian: Yes, Susan, if you keep the resulting picture on the same platform

ahole: But that does not mean, that the picture will be displayed the same on too different machines

AuntiAlias: by same you mean, that once you render, you can take results of render-Mac.os.pct and open it.. and compare it to render-Win.os.bmp

ahole: the raw data will be the same however.

AuntiAlias: run a difference calculation in Photoshop and get a resulting black iamge (i.e., precisely the same pixels)?

ahole: Off, as i have said

that's the right answer in that case

AuntiAlias: okay then. Done!

AuntiAlias: Cryptic Graphix; you're ON!

CrypticGrafix: how can i create a mountain with a cave running through it, large enough that i can create a scene inside of it? do i have to create and edit two separate mountains, or is there an easter egg technique?

gdmsynth: ?

CrypticGrafix: ivetried and cant even get started

ahole: Take two terrains one as a bottom and then the other one up side down as the top

MetaBrian: Or, boolean the cave from a single, large mountain

ahole: There is many other ways, and i am sure people will advice you better then we would

CrypticGrafix: hmmmm

ok

AuntiAlias: queue: george (again!!) calyxa, Heather, renato, calyxa, donaldsg, desdanova, JeffP, gdmsynth ... if you have a question, please type "?"

george: k....

ahole: If you boolean make sure that you use terrains as solid

george: Is there a way to directly acces the User Presets or for that matter any of the Presets directly from the Materials Lab without a complext trip though both the Materials Presets and the DTE? For instance: If i want to add a specific texture to, say

CrypticGrafix: ok have ta remember that

george: channel B, (one that isn't in the "Textures" window availible in the DTE from the "Texture Library..." window (or from the drop down shortcut)) I have to select the material from the presets, then go into the Texture Library, then add, then go back to the

materials lab and go to or recreate the texture that I want to use with what I just added to the Texture library, and then add it from the Texture Library. Whew.

ahole: Yes

george: Aha

okay

how?

: )

ahole: Click the little triangle next to the preview

george: Those are the noises...right?

AuntiAlias: folks: when I paste in the queue every once in a while and your name is first in the list, that means that you are the next one when I call on you. It doesn't mean I've said OKAY GO!

george: Oh!

I'm sorry!

CrypticGrafix: hehehe

george: <tucks leg between tail>

err...

other way

CrypticGrafix: hahahhaha

MplsOiBoi: Heh.

Oi! by the way.

AuntiAlias: it's happened a couple of times tonight, which is why I said that in general : ) not to worry... this is an inherently buggy algorithm to implement

: )

were you done, Cryptic?

CrypticGrafix: yep

MetaBrian: There is no easy way to do that right now. You have to add the texture to the texture presets first, then reload it from there when you want to reuse it...

AuntiAlias: k. then George, as you were.. guess we can just scroll up : )

Hilofoz: Hello

george: Okay. Just checking : )

thats it : )

MetaBrian: There is no automatic way to have a material's textures become a part of your texture preset library.

Clay: ?

 

>>>> Next up: Does Bryce remember palette location in Max UI mode?

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