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BryceTalk Q n A with Engineers
July 15, 1999
Part 2 of 5
1 2 3 4 5

 

BryceTalk Q & A with Engineers, July 15, 1999
part 2

george: What is the possibility of increasing the complexity of the texture generator? Such as using a multichannel material as one of the components just like a picture is or simply having more channels?

MetaBrian: We can't be very specific about "What ifs" and "When wills"

george: I guess thats the most technical one i've got

DonaldSGriffin: ?

george: but that may stray into the "no no land"

MetaBrian: Do you mean materials or textures????

MetaBrian: Do you want more textures available in the MC (more than four)???

Dr. Mojo: I don't think more complexity is really what the DTE needs... It can get real ugly & slow.

george: Yes...or different ways of combination

MetaBrian: Ok, I see..

george: sort of an "Uber" C channel

MetaBrian: Yes, we've talked about increasing the flexibility of using textures within materials...

Dr. Mojo: Diff. ways of combination should be doable & desirable.

AuntiAlias: clarifyication: re: MC er.. Materials Lab, not materials composer

MetaBrian: We'd like to see unlimited textures so that you can layer them

Also, more modes than just AB/ABC...

george: : )

MetaBrian: This is quite limiting and should be expanded...we'll look into it...

george: thems the magic words i was hopin 4. Thanks : )

AuntiAlias: CrypticGrafix.. you are on!

CrypticGrafix: this is a dumb question but im still new to this...i probably should have tried this first, but i just thought of it :) can i open a 3D model from, oh say, coreldraw dream 3D straight into bryce to edit it? or do i have to render it as a 2D image?

AuntiAlias: queue: Brian, FSU Gary, gdmsynth, Guycreamo, DonaldSG ... if you have a question, please type "?"

MetaBrian: Are you saying that you want to import a Corel Dream 3D file???

CrypticGrafix: yeah

MetaBrian: You would have to export it into a format we can import...we can't deal with THAT format directly

george: (isn't the corel application the same as the fractal one bought by meta?)

MetaBrian: If you could export it as a DXF/OBJ, then it would be no problem

CrypticGrafix: ok ill try that thanx

MetaBrian: It's essentialy Ray Dream, yes

george: k

: )

AuntiAlias: Brian...

you are on...

:D

Clay: :-)

MetaBrian: Ok, here's the scoop on the preset catagories

We made two mistakes...

MetaBrian: One, by printing in the manual that it existed...

Two, by implying that it WOULD be in the update...

FSUGary: so that is a no go? :(

MetaBrian: We won't have it ready until Rev5, sorry...

JeffP: ?

Dr. Mojo: But we DO hear your desire for it, loud & clear!!!

FSUGary: where is the queue at?

Calyxa: (izzat CW Crisman?)

AuntiAlias: almost, gary, almost... : )

FSUGary: lol :)

CrypticGrafix: (((((((((_________# ... BRB :-)

AuntiAlias: anything else, Brian?

MetaBrian: That's all, I "could" go on and on...

creativejuice: ? can you apply fractals and other editing effects to 3d objects

george: ?

Yojimbo: hehe well don't let us stop ya ;)

AuntiAlias: okay.. we'll take it as that for now, then.

Gary!

you're on!

FSUGary: I think I may have a bug? ... when I double click on a scene file, and it opens in B I get the nano preview fine, but in the main window I get a nice white screen .... but if I open bryce THEN open the scene file, all is good....

FSUGary: it's on now! :0)

ahole: create, you can apply fractals as a textures to object

MetaBrian: Hmmm...that's strange...

ahole: You can also create fractal terrain....

C.W.: Caly It is CWCrisman

FSUGary: yes it is...

AuntiAlias: queue: gdmsynth, Guycreamo, DonaldSG, JeffP, creativejuice, george ... if you have a question, please type "?"

Calyxa: (hi!)

MetaBrian: There were many bugs fixed that involved what you are describing...

FSUGary: oh yeah?

MetaBrian: I don't know about your exact case, but I'll double check your case...

creativejuice: what abought infinite plaines

FSUGary: it is very strange, cause if I hit ESC, and have a look at the wireframe, everything is fine

Clay: !

FSUGary: we still looking at "soon" for the update? :)

ahole: create, i am not sure what is the queue. But maybe we should wait so we don't make a mess out of this discussion.....

MetaBrian: Make sure your preferences have the "Open image with scene load/save" option turned ON!!!

MetaBrian: Yes, Gary...it's basically done

FSUGary: Brian, it is ...

AuntiAlias: Clay, general comment, or comment on this topic? if comment on this topic, go ahead, otherwise, I'll add you to queue

Clay: BRB

FSUGary: pretty odd

AuntiAlias: <Sky Pilot, pls meet me in another room for a mo'>

Sky Pilot: OK

MetaBrian: Any spaces in the file names, or folder names where the files live???

FSUGary: no

it is reading the file just not displaying my render on open

MetaBrian: hmmmm

Calyxa: do you have a default.br4 file?

FSUGary: default?

dont think so

Clay: (add me to the Que Susan, sorry phone call)

(for a statement)

FSUGary: just double clickin' on any one of my scene files

MetaBrian: So, when you double-click the scene file, it loads and then you see what???? a white image???

FSUGary: i see the nano preview .. and in the space where the wireframe is i see white

MetaBrian: And you are SURE that there is an image there....what's it named???

Are you on a Mac???

FSUGary: but I know the file is loaded, because if I hit ESC my wireframe is all there

PC

AuntiAlias: queue: gdmsynth, Guycreamo, DonaldSG, JeffP, creativejuice, george , Clay ... if you have a question, please type "?"

MetaBrian: Ok, is there a .bmp file next to the scene with the same name?

Calyxa: is it a B4 file or a B3 file?

FSUGary: yes I just did a test of a file ... made it, rendered it, closed Bryce .. double clicked it, and poof WHITE

br4

CBXTX: ! Turn off Blizzard Render option ;^)

FSUGary: hehe

MetaBrian: Ok, I'll look into it Gary...

renderin': ?

FSUGary: yes there is a bmp with the same name

ok, thanks

Calyxa: what does the bmp look like opened in a different app?

FSUGary: just thought I would point it out :)

AuntiAlias: ?


 

 

FSUGary: like my rendered scene...

if you want I can reproduce the results I am getting and grab a screenshot?

and upload

MetaBrian: No, I think I get what you are saying...

CrypticGrafix: ?

FSUGary: ok

george: I've had a similar problem btw...white when opening.

MetaBrian: Hopefully, the update will fix it...

FSUGary: hope so :)

thanks again

AuntiAlias: gdmsynth, you are on!

gdmsynth: Why do I get motion path overshoots and unwanted reverse directions on my animations when I mix short and long distances between different keyframes?

creativejuice: b4 update?

gdmsynth: Example: When I create an animation with a straight linear path that moves an object slowly and short the first second then, quickly and far the second second, slowly and short the third, and then a short and slow reverse direction the fourth I end up with

AuntiAlias: queue: Guycreamo, DonaldSG, JeffP, creativejuice, george, Clay, renderin', AuntiAlias, Cryptic Graphix ... if you have a question, please type "?"

gdmsynth: The object going bacwards at the beginning and overshooting the end point. Why?

ahole: OK, i got this one.

ahole: The problem goes kind of deep into the math of the curves

gdmsynth: Yes, I understand about the bezier curves and how to adjust the handles but sometimes its difficult to place a motion path still.

Say an object swoops down from the sky to the water line. Its difficult to keep it from going underwater too.

ahole: To make the path smooth that's what has to happen.

gdmsynth: Any suggestions to work around this?

ahole: I ussualy recomend to try to place the control points little more evenly.

Dr. Mojo: Splines (the math used to do those paths) are a bitch to control, in that way... Just part of the mathematical territory...

gdmsynth: Such as every second or so?

DonaldSGriffin: Aunti, did my turn pass while I was kicked off?

ahole: That's nicely put, Thanks Ken :)

AuntiAlias: no, you are still in the queue, DSG

Dr. Mojo: Sometimes placing multiple control pts. in the same place will prevent this.

gdmsynth: Does it help to keep them evenly spaced?

What do you mean multipe control points?

ahole: It it not matther of time placement as much as space placement..

Dr. Mojo: Yes, that can help as well. Depends on the exact math you're (we're) using.

ahole: Also try to control the path with the tanget controls.

gdmsynth: But the spacing and time do seem related.

Dr. Mojo: The points you ues to specify the path.

gdmsynth: Tangent controls can help.

ahole: They do, since distance is linear function of velocity and time

Dr. Mojo: If you put several in the same place, it constrains the equations used.

gdmsynth: I see so using many points to define the curve?

AuntiAlias: There've been a couple of discussions about how to make animations two distinct processes. Make the trajectories first to get the place (i.e., draw the spline lines) and then convert all that to an object path and work with the time there...

Calyxa: isn't it better to have your path and a keyframe at the start, a keyframe at the end and use the timecurve to control the rate?

AuntiAlias: Some past chat logs that have covered animation: Back in March with Robert Bailey and Rodney L'Ongnion...

gdmsynth: The actual path I am creating is already linked to an object moving on a trajectory path and I need to constantly update the position of the path so creating a trajectory path for this second object isn't desirable at this point.

Dr. Mojo: Use many points in exactly the same place--where you want it to stop.

ahole: You can make a good using of the timecurves, but i think that in this case (overshooting splines) it's not gonna help

AuntiAlias: also, more recently a tuesday Camera chat had some trajectory-to-path technique discussions.. (this is just for general point of reference on the matter; as is prolly the case here your mileage may vary)

ahole: using = use

gdmsynth: So it sounds like multiple points is the best solution in my case.

Dr. Mojo: Try it. It may or may not work.

gdmsynth: Thanks. Done.

AuntiAlias: Guycreamo! You are on!

ahole: creamo what's going on here? :)

AuntiAlias: hmmm.... think we lost guycreamo...

Dr. Mojo: He's doing a Sleepy Mo number...

ahole: :)

Number huh.... :)

AuntiAlias: saw name leave room and re=enter and maybe leave again...

Dr. Mojo: 666

AuntiAlias: DonaldSG

MetaBrian: So that's what you call it these days...

DonaldSGriffin: A way to turn a complex boolean into something recognizable in wire frame mode. Coming? How? When? Maybe by getting rid of unused portions? Turning it into a model?

Calyxa: just did a find person on guycreamo and came up empty...

george: ? <another question for the que in addition to my next one>

ahole: Some plans are on the horizon, but i don't think that there are really for 5

AuntiAlias: queue: JeffP, creativejuice, george, Clay, renderin', AuntiAlias, Cryptic Graphix, george (again!) ... if you have a question, please type "?"

DonaldSGriffin: I thought to try exporting but couldn't

ahole: Yeah, that's not gonna work for you...

CrypticGrafix: whoa im a long ways off! hehehe

Dr. Mojo: Booleans are done during ray tracing, so it's much harder to do them as wireframes. It may never happen, for that reason.

DonaldSGriffin: bummer. They're neat.

ahole: I love them too....

MetaBrian: I adore them...

george: I seccond that neatness....

Dr. Mojo: Ah, well, who needs stinking wireframes?

DonaldSGriffin: Okay I love them. (embarassed)

renato!: Booleanphilia

george: (related question )

Clark/CDS: mo....me

Dr. Mojo: (Just kidding!)

george: Will the Open Gl mode support booleans anytime soon?

Dr. Mojo: Probably not, for the same reason.

Dr. Mojo: Booleans are a ray tracing trick.

george: oic

ok

AuntiAlias: JeffP... it's YOU!

JeffP: Ken: what would be your list of things that have to happen to realize "immersive cyberspace"?

Dr. Mojo: PLANETS, to start with.

Then solar systems.

Then galaxies.

Then clusters of galaxies.

ahole: Dude, start with you living room :)

Dr. Mojo: Then... Artificial life? Whatever people put there will become the focus.

george: lol

DonaldSGriffin: (I'd be happy with a single realistic room. Hrrmph)

Calyxa: ?

Dr. Mojo: My living room is too messy to render in a reasonable amount of time.

ahole: :))

george: So...this is, say, bryce 6 Dr Mojo ? : )

MetaBrian: Too many dust particles???

AuntiAlias: queue: creativejuice, george, Clay, renderin', AuntiAlias, Cryptic Graphix, george (again!), Calyxa ... if you have a question, please type "?"

JeffP: How would I visit your living room?

Dr. Mojo: Bryce 5 -- and BEYOND!!!

Clay: LOL!!

JeffP: :)

Dr. Mojo: When I get it in Conoma. :-)

ahole: Ussualy you knock on somebody's door

CrypticGrafix: hahaha

ahole: to go for visit. But that does not mean that they let you in

CBXTX: ! You people are putting out new versions way faster than I can learn to use them!

AuntiAlias: then they hand you grains of salt with which to take their statements.... : )

Clay: heheh

renato!: you would take that with a grain of salt?

Dr. Mojo: Did we forget to pass out the salt???

Clay: LOL!!!

AuntiAlias: um..

Dr. Mojo: What can I say, I'm just a salty old dog...

AuntiAlias: are we done with this question?

Dr. Mojo: I think so.

 

>>>> Next up: The difference bewteen Maximize UI and Maximum recommended scene size

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