![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||
|
BryceTalk Novice Q n A
|
BryceTalk Novice Q & A, July 13, 1999
|
|
|
Journeyman: Is there a way to assign more hard drive memory to bryce 4? I think there was in previous versions of bryce but I haven't seen the same thing in this version AuntiAlias: Anyone know the answer to that? Wombat: why would you be limited, Journey? Tonebone: I guess you are MAC based Janak? Journeyman: PC Wombat: which o/s? Journeyman: Windows 98 Tonebone: unless you have a tiny amount of RAM, it shouldn't be a problem... AuntiAlias: it used to be a preference option in Bryce 2 Win, right? Wombat: I can't see why you'd be limited.... AuntiAlias: I think that's one for Thursday too... Journeyman: yes AuntiAlias: Brian and Ales can answer that for you... Tonebone: Windows 98 should take care of all swap file settings automatically Journeyman: well my computer is always going slowly, like this scene for example, I have 3500 objects and more to come AuntiAlias: well.. that's just 3500 objects! : ) Tonebone: LOL AuntiAlias: slows things down! Journeyman: okay thanks done Wombat: ah, you need a cray, is the problem. AuntiAlias: Odie-- ask your question! :D Odie: I know this sounds dumb, but how big should I make my far terrains - how many strokes of the '*' key? Mine never look right - they have no grandure. dawn: ? Journeyman: to make a world look large AuntiAlias: not a dumb question at all! Journeyman: you have to make everything look large AuntiAlias: anyone else wanna take this (I'll chime in in a bit) Journeyman: some of my terrains are 16000 across ThreeD: ? Tonebone: I trick I use is to turn smoothing off for distant terrains, it makes them look more knobbly and realistic AuntiAlias: wow... gonna check out the 16000 one.... Wombat: I would be playing with the pov? Tonebone: and turn the ambience up slightly in the material editor.. Journeyman: here is an address for you http://www.halcyon.com/alrives/brycetips/masters/landscape1/main.html they talk about it pixelpusher: ? AuntiAlias: Here's my thoughts on it.... Odie: Already I see the error of my ways - fear of huge terrains! AuntiAlias: the thing that gives the illustion of size is this Haze the more moisture in the air, the more "air" there is... it's a trick of the eye i don't usually go up to 16000 sized terrains... so on that, your mileage may vary Journeyman: well that was a very special case AuntiAlias: but if you're putting in terrains as you create them, and they're just puny as they are far away.... then they'll look.. well.. puny Journeyman: but tons of mine are in the thousands AuntiAlias: but larger terrains and haze will create that illusion of size yes, the farther away they are, the larger they hafta be in order to be really big! :D Tonebone is next ! Odie: I'll go back to the rendering-board and hit that * key a few more times - thanks Tonebone: Easy one this.. Anyone know a site where all the Easter Eggs are posted? AuntiAlias: queue: dawn, ThreeD, pixelpusher Wombat: ..... so do I understand correclty that you don't need everything to be exactly to scale, just add haze? Heather: ! Journeyman: no Wombat, she means it is better to make everything real size to get that hazy look at all proper distances AuntiAlias: some older easter egg sites: Bryce 2, mine, Bryce 3D, Klaus Busse's.... anyone know of any for Bryce 4? AuntiAlias: Heather, is your comment about the matters at hand? if so, go for it! Heather: It seems to me that everything in the distance looks hazy to the human eye, and indistinct, so haze would as AA says immediately give the illusion of distance AuntiAlias: right! :D (especially if you live in the L.A area where there's moisture at night and the nearby mountains disappear in summertime!) anyone else know about easter egg sites for bryce? Tonebone: hehe I thought it was an easy question!! AuntiAlias: tonebon, wanna start one? Wombat: Ok, so that's HAZE in LA? I need to make mine browner. Tonebone: I would if I knew any Susan! AuntiAlias: heh heh heh Wombat: ? AuntiAlias: well, you find some easter eggs in the chat logs.. Q & A with ales and brian tends to bring them to the surface! Tonebone: Do you think an Email to the metafolks would be fruitful? 3d~?~elf: find a new egg? AuntiAlias: hmmm... possibly.. but if there is one, it's out there, not on Meta's site... but Ales and Brian know the eggs, all right! : ) dawn: eggs? AuntiAlias: easter eggs.. in Bryce Betty: there's a one or two here http://www.kagi.com/busse/BSolutions/BSolutions.html AuntiAlias: a list of 'em on the web Journeyman: An easter egg is what they call an undocumented feature in bryce AuntiAlias: right.. Klaus has some...: ) life is full of undocumented features let us know what you find, Tonebon! :D dawn... go for it! Wombat: (ok, that answers my "?") AuntiAlias: (eek, I mean Tonebone) dawn: I'm working on creating a volumetric texture in Bryce - specifically hair - It looks like a cloud I want it to appear more stringy dawn: it is too soft N fluffy any suggestions? AuntiAlias: you doing it in the DTE? Journeyman: <who knew newbie Q and A would be so darn hard? :-)> ThreeD: This might be a simply question also. But since I'm new at this.... Besides landscapes, can you also create a room or an indoor scene with Bryce? dawn: yes Tonebone: my ISP tripped out just at the wrong moment! Sorry Susan, could you perhaps cut and paste any responses to my question? AuntiAlias: I'd say that the filtering with clip to get more contrast between there and not-there you have too many shades of gray, hence the fuzz Betty: here's one Tony that has a few http://www.kagi.com/busse/BSolutions/BSolutions.html AuntiAlias: AuntiAlias: hmmm... possibly.. but if there is one, it's out there, not on Meta's site... but Ales and Brian know the eggs, all right! : ) Tonebone: Thanks Betty AuntiAlias: Betty: there's a one or two here http://www.kagi.com/busse/BSolutions/BSolutions.html Tonebone: OK I'll try the email :) AuntiAlias: : ) dawn, does that help? you using more than 1 component? dawn: yes - AuntiAlias: try the combination filter... dawn: Im using 3 comp AuntiAlias: set it to either clip.. or quantize (with 2 levels for C).. to make either black or white.. maybe 3 levels... dawn: Actually I started off with the planked wood texture and altered it AuntiAlias: : ) let's see.. ThreeD asked his/her question.. now it's pixelpusher's turn pixelpusher: Is there a way to incorporate a Poser 4.0 animation into Bryce4 terrain ? AuntiAlias: into a terrain? how so a terrain? renato!: into a terrain! ouch! pixelpusher: On to a terrain renato!: sounds like an X-Files show I saw Sunday nite Tonebone: Do you mean a scene pixel? AuntiAlias: or have a poser figure walk/crawl/dance/saunter on the surface of a terrain? pixelpusher: Well, incorporate them both together yes Tonebone: You don't want the terrain to move surely?! pixelpusher: no just the poser animation Wombat: you mean, coordinate the path with the terrain? AuntiAlias: I think what pixel pusher means is to import poser figure *and* the animation created in Poser into Bryce, right? AuntiAlias: so that animation and model are brought into Bryce.... 3d~?~elf: ? pixelpusher: yes, AuntiAlias: I'm not sure that is possible. I'd have to find out more about that. ANyone else been working with Poser 4? Tonebone: I haven't got poser4 but I think this is acedemic anyway, I don't know of any to import poser part paths into Bryce.. AuntiAlias: John! (he may have this in the background.... ) Tonebone: hehe... Just what I thought, have you got his telephone number Susan? AuntiAlias: I"m on it! :D hmm... we may have to wait for more of an answer to that.... 3d~?~elf: is he taking a lil nap?...>g< Purusha: ? 3d~?~elf: have a metasynth ? AuntiAlias: don't know where he is.... how about if we table that one for now, pending more info from John? (tho I think the answer re: importing animation is still no) 3d elf.. your question? 3D elf is either typing or is also taking a lil nap... : ) 3d~?~elf: what does it do?...i'm looking for something that will make 'noise' w/out any periferals AuntiAlias: oh... metasynth is not a metacreations product.. it was written by Eric Wenger, who's the author or Bryce (in earlier incarnations) is the place for inforamtion on it I think you can download a demo version of it... 3d~?~elf: ok, no experience with it, yourself? Tonebone: Mac only, unfortunately AuntiAlias: limited experience, and long enough ago... but if you want to make just aural noise-noise, you can do it using that, I believe.... 3d~?~elf: damn, that link came up so fast, i was barely off the klik from this window... AuntiAlias: Purusha... ask away!! Purusha: was the earlier question if you can bring an animation (animated texture or otherwise) into a Bryce scene and have it render ok? Like I have a QT movie I want to map onto a 2D face and have it reflect off of animated Bryce water... (sorry if repeat) AuntiAlias: Bryce doesn't do rotoscoping that way.... been a feature request... renato, you've done some roto-by-hand, haven't you? (it depends how many frames, I guess) Wombat: (woss roto-scoping?) Purusha: yeah woss that? AuntiAlias: oh.... compositing animation next time you see ccasady in here, ask him what rotoscoping is! : ) (He's done tons!) renato!: hey what's the story? AuntiAlias: have you done roto/image compositing in an animation in bryce, renato? renato!: rotoscoping... can be done, but it's laborious yeah, I did a 4 second video segment that played inside of a 'viewer' kind of thing basically, it's a frame-by-frame process, as you could prolly imagine
>>>> Next up: Renato!'s laborious rotoscope technique (in detail) |
|
|
Opinions expressed in this BryceTalk Event belong to
the individuals who stated them;
|