MetaCreations logo blue sky
About Bryce BryceTalk Community Support Contact
Products
Bryce 4
About Bryce
  Sign up Manage Account Terms of Service Privacy Policy Events BryceTalk Support


< Previous | Next >

 

BryceTalk (Tues) Bryce Lights
July 6, 1999
Part 3 of 4
1 2 3 4

 

BryceTalk (Tues) Bryce Lights, July 6, 1999
part 3

Journeyman: http://www.wheel-of-life.com/radial.jpg

here is a light gel exaple

AuntiAlias: in fact, the close up of the fishbowl is a scene which, at 550 x 300 was 12.5 hours to render!

SunDogDeb: In early '90s more than 2 lights was death! (just getting back into it)

AuntiAlias: or was that 24.5? I forgot

Journeyman: you see how some parts are darker there

AuntiAlias: Oh, another light gel example....

Journeyman: well in a volumetric world, a spot light with a gel would have streaks in it

JPSullivan: ?

AuntiAlias: http://www5.metacreations.com/products/bryce4/ community/proj/brycecamp/grotto.html

Tonebone: Hi

AuntiAlias: gel to make the "water caustic" reflection on the wall

Journeyman: because where there are less lights there would be less light being emited so it would be a dimmer stream

AuntiAlias: also positive light to the left and negative light to the right

Journeyman: hi Tony

SunDogDeb: Thanks!

eilif: ?

AuntiAlias: and a light underwater, too

JP Sullivan, your question?

JPSullivan: What type of light is this in radial? And what is it shining on, flat?

Clay: http://www.phase2.net/claygraphics/afterstrm.html

Clay: here's an underwater one using the caustic gel

AuntiAlias: I guess that question is directed at Clay

Journeyman: that picture was just one light and one plain, the radial light was default 25 setting

it just had a gel on it

the plain was grey

JPSullivan: I wonder cuz it looks kind of round . . .

AuntiAlias: oops, I lied. not for clay, but for Journeyman! (need.. more...caffeine...)

Clay: LOL

JPSullivan: (The surface, I meant.)

AuntiAlias: it's the effect of a round radial light you're seeing, JP...

eilif, what's your question?

eilif: I've heard about negative light

but never had time to ask what

Sky Pilot: ?

Journeyman: <knew that was going to come up>

Clay: :-)

eilif: crash course pls

Journeyman: well I have hardly every used them myself

basically if you have a scene

eilif: is that george?

Clay: an easy way to explain Elif

say you have a bunch of lights in a scene...

Journeyman: and it is too light, just place a radial light with a brightness in the - numbers

Clay: but in one tiny area there's to much light..

LOL!!

Journeyman: the effect the - light will have on the scene

Tonebone: It's a great way to fine tune lighting locally

Clay: BRB

eilif: yes, J?

Journeyman: will be the oposite of what a normal light would be if you added it

AuntiAlias: rather than adding light TO a scene, it sucks light from a scene... The shadow it "casts" is lighter.... Also is interesting when you change colors; you learn about your complementary colors

eilif: kewl

?

AuntiAlias: using negative light and color is a nice way to get some good subtlety into a scene.. I like it with a nice rocky vertical wall, such as in that grotto image. : )

Sky Pilot, your question? (then eilif again)

Sky Pilot: I got a weird effect when I added spot lights to a scene with volume-visible lights. Made interference patterns.

Clay: (I"m back)

Journeyman: yes that can add weird effects

AuntiAlias: little lines, you mean?

Sky Pilot: http://members.aol.com/beyondvr/slow.html

You have to see it

Clay: ooo, the ol black crap where the beams cross

Journeyman: in a volumetric world if yo get a spotlight and put it in front of a cloud sphere , te cloud will cut pieces out of your light

Tonebone: Try using anti-aliasing set to fine art :) to avoid intereference patterns, the only prob is that rendering with volumetric lights, it might take days..

Sky Pilot: Had volume visible lights behid figure to silhouette

AuntiAlias: By the black stuff, do you mean the bandingj?

er.. banding

Clay: ooo I see the moire patterns

Sky Pilot: When i added the string of spots , that appeared

AuntiAlias: When there's banding, you need to increase the quality setting in the Materials Lab

Journeyman: brb

Sky Pilot: Don't know how repeatable it would be

AuntiAlias: go to the turtle end of the scale (you know what *that* means) and the bands will go away...

Sky Pilot: I kinda like it!

Journeyman: I am back

Sky Pilot: done

AuntiAlias: eilif? go for it!

eilif: just place them as I see fit or any rules? the negs I mean

Clay: (susan are we gonna discuss outside lighting too? just tryin to figure what images to load)

eilif: wasn't really done b4

AuntiAlias: (Clay, by all means!)

Clay: :-)

AuntiAlias: Well, eilif, in this case, experimentation is key!

Clay: I agree

AuntiAlias: i would place the neg light in a different location from the positive one

if you want to accentuate shadows, then position the light to "cast" shadows

Journeyman: in case you want to see my gallery it is here

Tonebone: If I may comment, Elif, use them carefully and don't overdo it, use very "dim" settings first.

Journeyman: http://www.wheel-of-life.com/bryceimg2.html

AuntiAlias: I made a scene that has a bunch of cubes set at an angle... all lined up... and played with positive and negative lights for that scene....

Journeyman: I can get you guys a caustic light for underwater if you want me to

Clay: an example or file Janak?

DreamVoyager: caoustic?

Clay: http://www.phase2.net/claygraphics/afterstrm.html

AuntiAlias: caustics.. we all three have mentioned them...

Clay: here dv

AuntiAlias: when water reflects with the moving "sharper" point of light....

Clay: it's what makes the neat wavey lines on the bottom

AuntiAlias: it's caused by the water surface bending light and focusing it...

real world does it; ray tracing can't

so.. to fake it... cast a light with a "caustic" gel... to imitate the effect

Clay: so we help it out

DreamVoyager: aha, wasnt familiar with the word, but the effect I know very well... been missing it in B... raytracing cannot reflect light, only objects. Right?

AuntiAlias: It's one "outdoor" light usage... (If I'm using a light to illuminate the bottom of underwater area, I'll use parallel spotlight placed at same level as top of water.. if reflecting caustic light on wall (as in grotto image) then round spotlight....

yes, Dream Voyager...

Clay: here's an example of using a volume light out doors: http://www.phase2.net/claygraphics/test_page.html

AuntiAlias: hey! it's that dingbat lighthouse! :D

Clay: LOL!!!

DreamVoyager: I noticed that in B1, when I tried to use mirros to get multi light-sources...

AuntiAlias: Clay, tell us how you used volume light in this scene...

Clay: actaully an example of turning cylinders into light objects

Journeyman: http://www.wheel-of-life.com/water4.jpg

DreamVoyager: Waist of time trying to build up reflectors... LOL.

Clay: in the lighthouse scene the interior cylinders were converted to light objects in the MAT Lab

Tonebone: Thanks for that Janak, could be useful :)

Journeyman: the link above is a texture I made, it kind of gives the effect of under water when you apply it to a light

AuntiAlias: Clay.. elaborate on what you mean by light objects....

Journeyman: lag

Clay: after I created the cylinders and placed them where I wanted them....

Journeyman: got dropped


 

 

JeffP: Journeyman: How did you make "water4.jpg"?

AuntiAlias: welcome back, Journeyman. Clay was desscribing his lighthouse effect.. then you can address the water4 question

Journeyman: k

Rivak: .

<- lurking still

AuntiAlias: <pictures the flurry of typing on Clay's keyboard>

Clay: I just lied to yall LOL!!!!

I done that light differently

oops

AuntiAlias: === ; o

Clay: well that effect is a cylinder set to fuzzy

a high ambience and about half on the transparency

but there are simple radial lights in there

sheesh!

(dork typin)

but if I did wanna convert it to a light object

AuntiAlias: That's a good point.... you can have an object that gives the appearance of your light source, and a light source actually casting the light.

Clay: I wouold do that in the Mat Lab

by making it a light then setting the volume on

AuntiAlias: Clay's seems to be that. A cylinder that's a "stooge light" .. something we can see.. and then light sources that actually throw lights. The candles from earlier are that way. Spheres that have fire material preset on them (but also set to additive,

Tonebone: How long do you think this chat will last? I have to log off and upload a piccie from my other PC, you might be interested in it..

AuntiAlias: so that they're brighter) and radial light placed in same place to throw the light

Journeyman: a little while longer tony

Tonebone: ok brb..

eilif: I've done that, Aunti

Clay: I also like to use lights as part of an object, like the trails left by jet motors etc

Journeyman: Another way to do it is thus: George told be able this anyway, what you do is get a sphere make it positive and glassy texture, then get a light and make it smaller, negative and then combine them

he tells me it works well (you might like to experiment, I haven't had a chance to do it yet)

eilif: neg? hm..

AuntiAlias: sounds interesting!! I"ve seen a link, I'll try to dig it up and post it

eilif: might try that with mine...

AuntiAlias: http://www.thespisonline.com/green.jpg

Clay: here are two examples of the "secret cylinder Light" used as jet exhaust http://www.phase2.net/claygraphics/canyon12.html

http://www.phase2.net/claygraphics/red_rock_run.html

eilif: that's exactly what I was aiming at, the green jpg, but my light was pos!

Journeyman: thank george next time you see him then

AuntiAlias: neg light casts light shadow, eilif...

Journeyman: here is an example of caustic light

http://www.wheel-of-life.com/caustic.jpg

eilif: but not light? I need to cast light on the person's face

Journeyman: it neads a really ocean bottom there

AuntiAlias: Clay.. secret cylinder light... is this where you take a cylinder and, in Materials Lab, shading mode menu set it to light, so that it fakes the light appearance (it looks like a light, but does not cast any light)?

Clay: no Susan

the light where you control+click on the square light

when you're creating a light

AuntiAlias: aaaah, that "secret" cylinder light!

Clay: :-)

AuntiAlias: the round parallel spotlight!

Clay: yeah

eilif: ?

AuntiAlias: eilif?

eilif: just for the stoopid, can I ask about that picture with the light ball?

eilif: whether a negative light would've still given me light on his face?

DreamVoyager: ?

AuntiAlias: uh.. sure... but the person who created it is not here. That's george....

eilif: no, MY pic

AuntiAlias: so you mean you want to have light emitting from a sphere that lights up someone's face, too?

eilif: yes

http://hjem.get2net.dk/eilif/new07.html

Journeyman: just make a visible light

put it inside a sphere maybe

eilif: but the ball is not as good as george's...

Journeyman: add a gel

eilif: because that's what i did, what you said

Clay: I would jst use a spotlight if ya want it just on the face

AuntiAlias: or enlarge it outside sphere... depends on the sphere....

Croaker: Make a volume visible sphere light

eilif: so one for the ball, one for the face, same color as ball?

Clay: I would

Journeyman: sounds good if you cant get it bright enough

Clay: you could be more accurate I would think

Journeyman: adding a spotlight on his face

eilif: I want the light to be emitting from the ball

eilif: or as if

Tonebone: Back

Journeyman: wb

Tonebone: Can I give a link to a piccie?

Journeyman: sure

AuntiAlias: sure!

Clay: use a fuzzy sphere that's set to volume and not surface

or do you want "beams" shooting out?

eilif: no beams

Tonebone: Sice we are talking about lighting, I thought you might like to see this. It's still very much WIP. I have used negative lights in some areas of the room to tone things down a bit:

http://www.tonebone.demon.co.uk/art/room1master2test.JPG

DreamVoyager: ?

eilif: just as is, only lightball like george's

AuntiAlias: nice, Tone!!

Tonebone: Thanks Susan :)

eilif: very detailed!

Croaker: Eilif, make a volume visible sphere light, it's simple

Journeyman: very good Tony

eilif: that's what it is, Croaker

and a glass ball around it

Clay: GREAT LIGHTING tbone!

Croaker: U want it to be brighter then?

AuntiAlias: tell us about the neg lites, tonebone! (still takin' it all in; it's a great image!!)

eilif: brighter but more color, not a blob in the middle

DreamVoyager: ????? (before we move on to Tonebone, please

Tonebone: Thanks guys.. I'ts the first time I have used multiple lights :)

eilif: I WANT THOSE BED SHEETS! sorry

Croaker: Get rid of the sphere around the light then

Tonebone: Sorry Dream !!

AuntiAlias: sure, DV.. go for it

DreamVoyager: Clay... the light eminating backwards from the motors... is that actual lightbeem from the cylinder parrallell spot? What are your settings, do you remember (aprox)?

Clay: yes

they are brightness set at 100%

DreamVoyager: (BTW... I agree with the rest, ToneBone... stunningg pict. Too bad Poser still cant make good nudes.)

Clay: and diffusion set to 10%

DreamVoyager: aha

fall off?

Croaker: Tone, are those models from poser?

Clay: ummm linear I think

Cosmic_Cookie: Tonebone what program did you make the sheets in?

DreamVoyager: aha, OK, thanks Clay. :-)

Clay: N/P

DreamVoyager: Im saticfied now... lets move on to toneBones wonderous apartment :-)

Clay: here's a scene with just one light and the sun used for illuminating an object: http://www.phase2.net/claygraphics/thewaterclock.html

Tonebone: models from poser, yes. Sheets made in Amapi. Not much to say re neg lights, just small squared falloff and cast no shadows!

positioned in the darkest recesses of the room

eilif: ?

AuntiAlias: hmm! interesting! of course it makes sense.. neg lites can be squared or linear falloff... I think I need to do some tests for comparison of results : ) Thanks for joggin' the noggin, Tonebone! :D

Tonebone: NP

JPSullivan: Thank god that I now know that squared falloff is mathematically squared, and not geometrically squared, as I had thought all along...

Tonebone: ooh, that sounds a bit technical!

Clay: LOL!!

 

>>>> Next up: More Lighting Examples; Waves

< Previous | Next >