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BryceTalk "My Current Project"
July 1, 1999
Part 3 of 4
1 2 3 4

 

BryceTalk "My Current Project" — July 1, 1999
part 3

Susan: Sky Pilot! You're ON! :D

yow.. no you're not!

well.. not here at the moment...

before we move to the next person, then..

----------------------------

A N N O U N C E M E N T ! !

----------------------------

Next week on Thursday--

Constructing B-i-i-i-i-i-ii-g complex scenes!

You know, the ones with lots and lots (hundreds! thousands!) of objects, that get to growing into a huge file size.

How do you manage? What's the best way to work?

I'm looking for people who've got hunongous scenes to fill out my "guest panel"

If you're interested, please write me at metatalk@metacreations.com

</announcement>

Yojimbo: hehe

9.3 MB big enough?

Morpheus: on a very spetial bryce talk Clay gets over his drinking problem

Susan: er... humongous

Morpheus: and tragety strikes

Susan: Next up....

Rodney!!!

Morpheus: Aunti: I've I've lost the quew NOOOOOOOO

Rodney: For those of you not bored with my blather about Infinity's Child.... I'll talk a bit about the status. But first, here's some downloads if you want to look at any of these while I re-blather.

This is a low res version of one of the scenes hot off the renderfarm today...

http://www.4u2c-us.com/ichild/landed-low.mov

This is the vhs packaging:

http://www.4u2c-us.com/ichild/IChildvhssleeve2.jpg

And this is the ad about to hit in the trades next week:

http://www.4u2c-us.com/ichild/ICad2.jpg

Susan: yow! 4 megs!

Rodney: And for those of you that have never gone through the download from hell... here's a 3.5 minute taste of the project... be warned: it's 18 Mb!

http://www.4u2c-us.com/ichild/ichildmaydemo18m.mov

I know... I know... I'm a bad Rodney...

Yojimbo: lol

Morpheus: yeah tisk tisk

Rodney: These are fairly hefty downloads

Maybe a bookmark and then a look at later?

Susan: So.. blather already!!

; ) anything you want to tell us about IC?

Rodney: Everything but landed.mov has been seen in BryceTalk by most of the regulkars

Morpheus: sorry i seem to be leaving right after the stuff about me is over but it's 11:20 over hear and I must sleep

technoid: hey hey

Rodney: Status is... it's all coming together. 9 scenes are rendering. 147 scenes are rendered. 24 still in the render que. About 18 yet to script.

For those of you that haven't heard about the IC project...

It's the sequel to Planetary Traveler

All Bryce

Susan: those of you who recently arrived...Welcome!! we're going through n talking about my current project.. letting each person have the floor for a bit with questions/things learned/stuck places, etc... rodney's got the floor at the moment.. : )

Rodney: 40 minutes

Hitting the store shelves in October

Jan flew in yesterday and he is going to be editing the rough cut of the show over the next few weeks.

Rodney: I'm doing the DVD interactive content. Including a "Greenscreen" interview with Ales and Brian, the head MetaElves

So, any of you fast connection geeks got any comments on the landed movie?

Yojimbo: Yeah stalls around 16-18%

Calyxa: that's where I'm at, too.

MplsOiBoi: IC is what, exactly?

Yojimbo: 7 times I get that

Infinity's Child

Rodney: I'm trying it...

Wolfie: movie

xochi: completely here rodney, looks amazing!

Calyxa: sequel to Planetary Traveller

Yojimbo: Sequal to Planetary Traveler

MplsOiBoi: An interactive movie?

Yojimbo: lol

Susan: Mpls, scroll up a bit....

Yojimbo: get out of my head!

3d~?~elf: (trey)

Rodney: Not interactive MPLs

Susan: it's all there!!

Rodney: Video and DVD

I'm at 22% Yo

Wolfie: Must me Yo!

Yojimbo: just moved up to 27%

Wolfie: be

Susan: well....

Rodney: 28%

MplsOiBoi: Ok.

Calyxa: mine started up again, I'm also at 28...

Yojimbo: really wierd hop

Susan: any other questions for Rodney?

Rodney: OK, Xochi... it's OK? Nothing you'd change?

xochi: 100%, so not choking you guys anymore with yer slow connects... rodney, nothing at the moment, but lemme watch a few times :-)

Wolfie: |=====___28%____|

desdanova: Rod, how long do you make most of your clips?

Calyxa: 32% and trickling...

Rodney: 5 seconds to 90

Yojimbo: T3 and I'm trickling?...

technoid: wooo

gdmsynth: Rodney, how are you mixing PCs an Macs? We've tried it and the colors are different. Plus when you import PC BMPs the Mac After Effects doesn't like them. Do you convert 100s of BMPs or what?

Susan: (folks... please, no more download reports!)

Rodney: The average is probably 15-20 seconds

I haven't had much problem with colors greg

gdmsynth: Don't you have to convert the gamma of the images?

Rodney: As far as the BMPs...

Susan: do you think that might be because you have multiple CPUs connected to same monitor?.

Rodney: I use movieplayerr to compile the BMPs to an Animation codec Quicktime MOV and then transfer that to the Mac

gdmsynth: I've rendered the same scene on a PC and a Mac and the colors are very different.

Susan: appearance on monitor is different or looking at two compared finished renders on same monitor is different, gdm?

Rodney: gdm, the gamma settings of the monitors don't matter... a 213-133-056 RGB file is the same data no matter where it is

Yojimbo: Do you have Gamma Correction set to one during the render gd?

gdmsynth: The PC was just number crunching (viewed on the PC it did look the same though). Brought the file into the Mac and it was different.

Rodney: Now the files LOOK different on the two platforms..

Yojimbo: on that is

poserbryce: bye auntie


 

 

gdmsynth: Two compared finished renders Susan.

Rodney: I do all thye svripting on the Mac... color tweaking and creating..

The PCs are just rendering the scenes

Susan: hmmm.. use Gamma correction ON during the scene composition process, gdmsynth?

gdmsynth: Yes, the same file was rendered on both. It seemed apparent that we couldn't mix n match without color matching.

Rodney: You should not use the gamma corrction feature

Yojimbo: Why's that again?

gdmsynth: I guess we could color correct in After Effects but I don't want the extra bother.

Susan: Gamma correction would be a good thing to have Ales and Brian talk about the next time we feature them in BryceTalk!

Rodney: I've mixed frames from different PCs and Macs in the same scene

gdmsynth: Hmmmm!

technoid: agreed Susan

gdmsynth: Mine are different!

Rodney: gdm, send me a scene. I'm curious

gdmsynth: Exact same scene.

Rodney: The gamma correction feature actually changes the colors of the scene to "correct" for the percieved color biases of the different OS display routines

gdmsynth: OK. I believe the Mac version is still at: ftp://vi2.com/pub/talkstudio

Wolfie: gdm: you try just the ONE scene or different scenes to see about the color?

Wolfie: WHEEEE!

gdmsynth: I'll put up the PC version of the same later.

Steve Lareau: Wheeee!

Rodney: Which one?

Susan: gdm, perhaps we should add you and your gamma sitaution to the queue?

for your current project?

Steve Lareau: Rodney- meet me in the lobby for a sec?

gdmsynth: Same scene on both a PC and a Mac.

Susan: Okay...

Rodney: gdm... which file is the scene?

Susan: to reiterate the queue:

Rodney: Steve, soon as they're finished with me

Susan: queue: mpls, Wolfie, gdmsynth...

gdmsynth: Oh, sorry for taking over with questions.... Rodney, the Cloud scene.

Rodney: Sorry, no file name says Cloud in it

Susan: Anyone else who wants to add your self to queue, let me know! (Will transfer Moderating back to AuntiAlias now that the other connection is live again)

gdmsynth: Oops maybe its gone... I'll check and put them both up.

Rodney: 4 ZIP files

Wolfie: Split personality tonight Susan/Aunti?

Rodney: OK... any more comments or suggestions about the Infinity's Child stuff?

AuntiAlias: (Connection problems; dual presence here is backup procedure!)

AuntiAlias: cause if there are no more questions for Rodney, then we'll move on to MplsOiBoi

Jammer: Who?

Rodney: ...for the home folks... the Rodney person in the Render Room....

http://www.4u2c-us.com/wonderverse/movie/assets/rodatwurk.jpg

MplsOiBoi: Ok... Hi, I'm Russell... http://impactdigital.8m.com/ship.html I've outlined the effect I'd like to achieve below the image.

Rodney: So, no more ?s.. I'll go see what Steve's got in the lobby

gdmsynth: ftp://vi2.com/pub/talkstudio/sorenson_movies/

AuntiAlias: If you've just joined us, we're talking about "My current project"... Rodney's had the floor.. and soon it'll be MplsOiBoi!

Wolfie: Rodney+cat

gdmsynth: The file is 3-0Cloud.zip

MplsOiBoi: Whoops.

AuntiAlias: no problem, Russell...

so.... any suggestions for Russell?

MplsOiBoi: I have experimented using terrains for the splash, but the water plane and the terrain just don't seem to sync up at all.

I was concentrating on volumetric materials.

Using numerous smaller spheres and building the splash around the craft.

MplsOiBoi: Not quite what I was looking for however.

Wolfie: Using terrains is about the only way you can do it

Susan: arrgh... other connection died again : / ... I'm curious about the fact that terrains didn't work...

Calyxa: an inverted terrain with an object space mapped alpha transparency might work.

MplsOiBoi: Perhaps my modeling left a bit to be desired.

Wolfie: that is probably the best way..one negative to carve out the water and a netural to fill it back in

Susan: Also.. you can assign volumetric material to a terrain if you make the terrain solid..

MplsOiBoi: How do I make it solid?

Wolfie: did I not mentuon that last night

Susan: In Terrain Editor, to the lower left of terrain canvas...

Wolfie: little check mark at the corner of the TE

Susan: just under the grid, there's a pop up menu with an option for "Solid"

MplsOiBoi: Ahhh...

MplsOiBoi: Ok, Wolfe, my problem must have been I wasn't using solid terrains.

Wolfie: Never tried doing booleans with non-solid terrains...don't think it will work

Susan: any more suggestions? other questions? that idea of water dripping off of the object itself.. what about that?

Yojimbo: Actually it does

Calyxa: it will as long as your negative shape doesn't go out the 'bottom' of the terrain.

Wolfie: more terrains/lattices

Susan: oh... I just had an idea...

a distance render of the scene will give you a grayscale of the shape of the object

you can use that as the basis for some water drip tweaking

probably need to set up a camera angle that's perflectly orthogonal to the object...

or take the ship object and put it in another scene without any rotation

so your camera view is perfectly "flat"

then do a distance render

MplsOiBoi: Gotcha.

Wolfie: could...but since the object is solid, planting shapes onto it will hide imperfections inside the ship

Susan: you'll hve a graycale shape (for terrain editor) that is based on shape...

ctaylor: hello

Susan: then you tweak the terrain graymap to create your drips and dribbles...

JeffP: .......

Susan: jsut remember that when it comes to Grayscale to Height, easy does it..

a little gray goes a long way! : )

Wolfie: not to kid you, flowing and dripping water is one of the hardest things to get right in bryce

MplsOiBoi: Going for broke then.

Susan: Other questions? Suggestions? yep, Mpls.. you're definitelyin the Bryce Big Leagues with your project!!! :D :D Good luck!

MplsOiBoi: Thanks, guys.

Susan: BBL = big challenge to undertake!

 

>>>> Next up: Poser-Bryce problems; Hacking the .PGM format

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