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BryceTalk Camera Discussion
June 29, 1999
Part 2 of 4
1 2 3 4

 

BryceTalk Camera Discussion, June 29, 1999
part 2

AuntiAlias: Okay.. here's what I'm seeing...

You have the object name "Camera"

a bunch of options for trackball.. .which, for camera object are all grayed out except "free"

another set of options on the right.. about the object: invisible, locked, FOV, Origin Handle...

all having to do with display of object/behavior (locked) of object

AuntiAlias: and then, below that, Coordinates of the camera

where it is in space

then.. at the bottom, there are yet 4 more controls, for 2D projection... Pan V Pan H, FOV and Scale

I'll cover the numbers, since that's not as self-explanatory as the options listed above....

Like any other Bryce object.... the camera has its position and orientation in the Bryce World

(unlike other Bryec objects, you don't really have SIZE of object.. Camera tends to be same size)

Origin and Position are closely related...

AuntiAlias: the camera's default "origin" is in its center, and so the origin/position are ususally the same...

rotation is where the camera is facing...

So... if you look at camera in one of orthogonal views and select it and rotate it...

or if you grab the end of the little line that extends from the camera

your mouse turns into cross-arrows

you can drag the camera around to face where you want it to...

AuntiAlias: or.. if you do other things using camera controls (trackball)....

Morpheus: journey!!!!!

Journeyman: if someone can help me with a texture problem please step into brycetalk project room

AuntiAlias: or track and object and move object...

all of thsoe things will change the camera's Rotation.....

now... about the 2D plane...

camera is in 3D space, but the image is projected onto a 2D plane...

AuntiAlias: think of it like a big big potential wall of "film"

and you can scroll over so that the viewing area is centered on a different portionof the film....

scrolling is like what you see when you have a big image file open, in say, Photoshop or Painter

AuntiAlias: and you have more image showing than the window size allows for...

you scroll over to see, say, the upper right quadrant....

in a sense, the camera position of the camera projects onto a plane...

oops

that didn't make sense..

the camera in a given position receives a whole lot more "projection" than the square of your current Bryce Window allows you to see

so

you can move your position around a bit...

by scrolling

hold down space bar (in wireframe mode) and cursor turns into a hand

you can move the plane around

Rosy: wow

AuntiAlias: I use this a lot in order to shift the horizon line up or down so it's not smack dab in the middle

and when you do that....

the numbers for Pan V and Pan H change....

to reflect how far you shifted the 2D plane off "center"

FOV is field of view....

it's similar to a telephoto zoom

gdmsynth: Not rotation of the camera?

AuntiAlias: no, gdm.....

AuntiAlias: FOV numbering is NOT the same as regular camera...

the numbers reflects the degrees that are visible

AuntiAlias: in a wide angle lens, you see at a wider angle, which is a higher number...

gracieuse: hi everyone

AuntiAlias: Bryce goes up to 180°

The FOV number corresponds to the little white sphere on camera control for FOV

and in a telephoto zoom, the field of view is narrow... so the number is lower...

Bryce goes down to, I believe, 10° (been a while since I checked)

So....

in other words, thinking of that 2D plane, the question is...

how much of it can you take in at any one time?

more of it (wider angle) or less of it (narrower angle)

default is 60°

Last 2D option--Scale

Going back to the analogy of the image-as-photoshop/painter document

... you can see more or less of it by zooming in or zooming out....

AuntiAlias: zoom tools (magnifier tools)

allow you to see more or less at a time....

That si what scale control is

AuntiAlias: Zoom here is not same thing as Zoom lens

Zoom is like zoom in any Photoshop/Painter document

where the document is a 2-dimensional thing...

and you see more or less of it at a time...

I know that I said that both Field of View and Scale both concern themselves with "more or less" at a time

AuntiAlias: They work in different ways that way

To suss out the difference... try this

AuntiAlias: zoom in or out on the scne, and then change the field of view....

that is, try first one and then the other to see how they differ

okay.... any questions or comments on Camera Attributes?

Any tricks that anyone has for using that dialog box to do certain things in Bryce?

If so

PJF88: ! Re scrolling

AuntiAlias: ? or !

KathG: Thank you Aunti that was a great explanation :)

AuntiAlias: PJF, go for it!

gdmsynth: ?

(A double-loaded questions)....

gracieuse: thak you Aunti..

PJF88: Er, not dialog box..

gdmsynth: How is bank and rotation (along the same axis) different ....and, how are pan and an animated camera drag from one point to another different?

oops sorry...

AuntiAlias: we'll get to yours, gdm, after PJF has had his say : )

PJF88: Let gdm go, I'm still typing after my outage - sorry.

AuntiAlias: k

bank is rotation along the Z axis

so...

trackball control will allow you to rotate along X and Y axis

only 2 axes of rotation...

Rosy: ?

gdmsynth: So if I animate a bank it shows up as a Z axis animation?

AuntiAlias: so Z is for banking in the 3rd dimension -- Z

AuntiAlias: exactly, gdm!

yeah.. good point about "pan" and camera motion being different!

gdmsynth: So why the bank control then? To allow for different AMS curves for bank and rotation?


 

 

AuntiAlias: I didn't realize the ambiguity until now!

hmmm

I seem to be stuck here...

not seeing stuff show up

AuntiAlias: oops! all filled in! okay! : )

gdmsynth: Well the space bar pan is very convient for setting up a scene.

AuntiAlias: you can move the camera in an animation.....

that is a 3D camera move... i.e., a move in space

gdmsynth: Option and Control Trackball are also equally useful.

AuntiAlias: and you can pan the 2D "film" inside the camera... to see this thing here.. and then that thing there....

PJF88: I'm not sure if you mentioned this when I disappeared back there, but using the scroll (spacebar/hand) thing instead of the main camera trackball to move the horizon can cure the problem of converging verticals.

gdmsynth: A setup tool?

AuntiAlias: one reason for ambiguity is that the camera controls were all named for still image camera things before an animating camera came into being...

kidna like a Bryce Scene being a place... and an animation is what? a scene? no, I think "sequence" is better...

gdmsynth: I think they translate well to animation too though.

AuntiAlias: If you think about the 2D film plane being much bigger than what's possibly visible at one time, you can "pan" around that 2D film plane....

That's what the Pan control is....

gdmsynth: When you animate, you can use the track ball in the camera mode with the Control and Option keys I think.

AuntiAlias: and what we think of with motion pictures.. a camera pan... is some sort of a camera move

gdm, tell us a bit more about control and option keys and trackball

gdmsynth: What happens if both Pan and camera drag are animated I wonder?

In the camera mode I think you can just hold the Option key and rotate the track ball for altitude.

AuntiAlias: gdm, when you finish that animation that answers your question, please do post the url so we all can see the results! :D

(option = alt)

gdmsynth: And the Control Key and Trackball for Horizontal adjustment.

JeffP: ?

AuntiAlias: right... you move only on one dimension....

gdmsynth: ;-)

AuntiAlias: Okay, we'll take Rosy's question and then Jeff's

Rosy-- go for it!

gdmsynth: Thanks.

Rosy: What FOV setting is best to minimize distortion in the view of parallel objects (like sides of buildings, etc.)?

thanks!

AuntiAlias: whatever one works! :D

AuntiAlias: actually

for that one...

here's what I do

PJF88: I just mentioned that above Rosy.

Rosy: I saw that too

AuntiAlias: I set the field of view to lower number...

then I have to move the camera back

so it takes in more

AuntiAlias: it's similar to being far away and lookgin at someting with telephoto lens

Rosy: great idea!

thanks /ga

AuntiAlias: PJF also mentioned scrolling around as a way of altering what's in your window w/o distorting the "perspective"

tho if you scroll way way off center, there will be distortion....

since Bryce's camera is similar to a pinhole camera

Rosy: yeah PJF that is another method I must try@

AuntiAlias: the farther off of center, the more apt there is to be distortion

you see that more clearly when you zoom out....

gdmsynth: Excuse me, but where does Scale fit in there?

AuntiAlias: center of image looks okay, but around the perimeter is more distorted

uh zoom out = scale

so.. it fits in exactly right here! :D

PJF88: It's kinda like large format cameras with adjustable film and lens planes. (panning)

AuntiAlias: Jeff.. your question?.

JeffP: To do a movie type "tracking shot" would I use Pan?

AuntiAlias: no...

that gets to the tip I wanted to talk about....

which is how to aim the camera

if you are tracking something

or rather I meant to say

If you are tracking... you are tracking some thing.. an object

Bryce gives you the ability to do that...

two ways to do so.. .

one in wireframe view, other in camera atts dgb

oops

dialog box

wireframe view:

you have to be in director's view, or one of orthogonal views

so you can see both the camera object and the object that it's gotta track

(I'm doing this in Bryce as I describe it... so feel free to follow along)

I'm in top view, so I see camera. I also have a sphere in my scene

When I select camera, there are the object icons

AuntiAlias: the A and the family color, and a diagonal linking one, and the one under neath that is a target...

square corners and interior square... think of it as cross-hairs, for targeting

you position mouse over that icon, and then drag from that icon to the obect you want to track

AuntiAlias: as long as your mouse is down, there's a blue line extending from camera to your mouse position

wahtever object your mouse passes over turns blue

you drag to your target object...

when it turns blue

let go

camera immediately jumps to center in on object

a gray line extends from camera to object

so

caemra is TRACKING that object

in Camera view, that object will be smack dead center of screen

....unless of course....

you set up your pan V or pan H to be something different

and then object will be offset from center accordingly.....

so

in animation...

don't animate the camera

animate the object

camera will definitely TRACK it! : )

and

here's a NIFTY NIFTY trick!

MtnCub: cooool

Rosy: ah

gdmsynth: If you don't do it the way Aunti says, and you animate the camera rotation, no matter how smoothly you tweek the AMS curves you'll still get a little jump at the end.

 

>>>> Next up: Tracking a "null" object; Camera animation

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