MetaCreations logo blue sky
About Bryce BryceTalk Community Support Contact
Products
Bryce 4
About Bryce
  Sign up Manage Account Terms of Service Privacy Policy Events BryceTalk Support


< Previous | Next >

 

BryceTalk 3D Model Import/Export
June 29, 1999
Part 4 of 5
1 2 3 4 5

 

BryceTalk 3D Model Import/Export, June 24, 1999
Part 4

AuntiAlias: knog, you're on!!

knog: will I ever be able to import fully textured ray dream studio models into Bryce?

Rodney: less data points means a rougher "drapeing" effect

gdmsynth: Ok lets move on...

AuntiAlias: Anyone got an answer to knog's question, please chime in!!

tuckersaur: hopefully in 5 knog - we are shooting for them to have that and Infini-D in Bryce5

gdmsynth: (Well shouldn't the PICT be distorted on heights?)

AuntiAlias: queue: taonow, johnsell, Rosy (if you have a question, please type ? If you have a tip, please type !)

PJF88: I think RDS can export its shaders as images. RDS also has an obj exporter. There's a link there somewhere!

Fletch: what about poser? are there any plans to import of export trom there?

Rodney: Poser already exports OBJs

Wolfie: GDM: what I said earliner

Ringo: yes it does. PJF.

Fletch: I mean textured

taonow: What is the best file format for importing Ray Dream models

Rodney: It does

tuckersaur: OBJ

AuntiAlias: Fletch, I'll add your question to the queue

queue: taonow, johnsell, Rosy, Fletch .. knog's question has the floor

Sky Pilot: ?

tuckersaur: It will drop all the shaders - but OBJ is efficient and accurate

DigiVI: whats the question

AuntiAlias: will I ever be able to import fully textured ray dream studio models into Bryce?

that's the question! :D

Wolfie: only one who can answer that is meta

PJF88: I suspect you will be able to do it directly someday, as with Poser figures. Not at the moment.

DigiVI: A

AuntiAlias: Well, *I* don't know the answer to that question, don't know if it is a matter of technique...

AuntiAlias: Digi? go for it

tuckersaur: Fully textured would be huge - but by bryce5 at least the format should import - that and Infini-D

PJF88: should...

DigiVI: there is no rds import into bryce but you can export ot obj and export your maps... import into bryce and re-texture

PJF88: wot I said!

Wolfie: since meta owns both..one would expect cross polination in file usage

tuckersaur: ITs on all the request lists - people really want native RDS and Infini-D - they know about it.

AuntiAlias: I guess for now, Digi's technique is the one to use.... ; )

dawn: wolfie-icq

Wolfie: k

AuntiAlias:

taonow, you're on!!

taonow: What is the best file format for importing Ray Dream models into Bryce?

PJF88: lol

Rodney: OBJ

DigiVI: obj

tuckersaur: is there an echo in here???

taonow: Thanks

3d~?~elf: <digi, have ? bout ssp wanna go to lobby for a sec?)

DigiVI: sure

PJF88: is there an echo in here???

tuckersaur: lol

AuntiAlias: Digi just said this, taonow---

DigiVI: there is no rds import into bryce but you can export ot obj and export your maps... import into bryce and re-texture

think that's the answer... : )

johnsell, you're ON! :D

johnsell: dem/USGS files on MAC. What is the secret? I have no success once downloaded. Is there an extractor? what is the process?

tuckersaur: yep that is the ONLY way right now -same goes for poser

AuntiAlias: queue: johnsell, Rosy, Fletch, sky pilot

tuckersaur: yeah you need to uncompress the files - unGzip and and unTAR

Wolfie: rename them to .DEM and import into bryce

AuntiAlias: have you un-gnu-zipped them, johnsell?

Wolfie: yea..assuming you ungzipped them

johnsell: why no, i had not. thanks!

AuntiAlias: : )

tuckersaur: USGS uses UNIX which uses TAR and GZIP compression

Wolfie: ;)

AuntiAlias: Rosy! go for it!!

Rosy: I just got B4 last week so bear with me! :-) I believe the exported terrains have bump and texture maps, as separate files right? Let me get this straight...Do the exported objects have any textures on them? And does the format matter?

Rodney: www.ppclinux.org has Mac versions of the unix decompression tools

tuckersaur: or if you have the full version of stuffit -it will do it for you Rodney.

AuntiAlias: Okay... those of you who've done exporting of terrains have an answer for Rosy.. right?

if so...

please type A

tuckersaur: A

AuntiAlias: tuck, you're on!

tuckersaur: Yes - thy are seperate texture maps for each component of your terrain textures - you should see a bunch of them in the export folder- right?

Rosy: yes

does this apply to exported objects too or just terrains

tuckersaur: You take them as seperate maps into the other app and re-apply. Should work for objects too.

AuntiAlias: Rosy: "And does the format matter?" are you saying you want to know which output format to choose?

johnsell: A-clarifications of major file formats! DXF-autocad architecture format-gives geometry of the export/file. No textures!

Rosy: yes Auntie!

tuckersaur: Use OBJ - it keeps all the maps

Rosy: thanks! done

AuntiAlias: What other app are you using, Rosy? You just got one clarification... re: DXF and OBJ

Rosy: TS 4.2 Auntie

PJF88: I don't think the other objects take the texture info. Only terrain export has the full features.

tuckersaur: yeah PJ - I haven't played with the other exporter - so you're probably right.

AuntiAlias: Fletch, you're on!

Fletch: mine was answered

next

AuntiAlias: Sky Pilot

Rodney: Fletch, http://www5.metacreations.com/downloads/ poser_mac_patches.html

Sky Pilot: Totally OT Will Poser 4 have "Poser Talk"?

Rodney: If you have that patch Poser OBJs come into Bryce with textures intact

Danny: Fletch.........You have mail

Fletch: thank danny

AuntiAlias: it will not, SkyPilot

PJF88: Don't think so. P4 PT

tuckersaur: the 3.1 patch - but then a new bug comes in with that one Rodney

Sky Pilot: Thanks! done

AuntiAlias: okay.... no one else is in the queue...

so.,...

if you have a tip or technique about Bryce import or export from other apps

please type

!

Rodney: which is?

AuntiAlias: if a question, please type ?

Rivak: ?

Danny: ?

tuckersaur: the objs repeat all over every little subobject in the file

Fletch: what about max files?

Danny: I

AuntiAlias: Rivak, you're on

Danny: !

tuckersaur: you must export as a group with 3.1

Fletch: I've never been able to bring those in

Rivak: off topic but.. where do i get that unzip app for the USGS files?

Rodney: max unsupported. export as 3DS

AuntiAlias: think Rodney gave a link earlier,

Danny: Fletch.Max is a proprietary format

tuckersaur: Rodney just gave the Mac address for that Rivak

Wolfie: PC riv?

Rivak: no mac and that link didn't work

Fletch: I dont have 3d studio max anyway

but when I download a model.... it never works

AuntiAlias: try www.download.com

Rodney: http://www.linuxppc.com/

tuckersaur: someone give him a PC software archive - yeah!

AuntiAlias: and enter into the search field

gnu zip

Rivak: ok thanks


 

 

AuntiAlias: or gzip

tuckersaur: you also need UNtar

Wolfie: Riv: ready for a DUH? http://www.gzip.org/

AuntiAlias: I'm searching now, will put in url when I find

lol, Wolfie! :D

Fletch: off the subject.... danny, did you say you had a German helmet model?

Wolfie: welll...i tried it and it worked

Rivak: oh yeah...

Wolfie: <---smacks forehead

Danny: Ummm No .....I may have to make one fletch

Rivak: too much coffee, brain not work ;)

tuckersaur: coulda had a v8!

AuntiAlias: for mac, etc... another sorta duh link: http://www.download.com/mac/list/ 1,339,0-a-0-0-e-1,00.html?tag=st.dl.fd.srch. list&search=gzip&queryType=quicksearch

Rivak: ok ok

tuckersaur: lol - URLs a plenty!

did you use Sherlock AA?

AuntiAlias: Danny.. you had a question or comment, go for it

DigiVI: control your self aunti

Danny: Ummmm ...........It was already covered

AuntiAlias: okay

well...

was there a question earlier.. about discussing things for importing images for terrains...

who was it that asked that.. and.... what in particular were you interested in knowing (if you're still here)

tuckersaur: cricket sounds....

DigiVI: umm. gdm

PJF88: tumble weeds

Wolfie: ooo pretty fireworks

DigiVI: i think asked that

gdmsynth: Hmmm sorry I was away. It was me.

Sky Pilot: It was gdmsynth

Danny: Hmmmm And silence reigns

tuckersaur: I guess import/export ain't the sexiest topic

Sky Pilot: !

gdmsynth: I was asking about how to prepare a PICT for a terrain map.

Danny: I know I missed something when I got booted

AuntiAlias: aah, yes, and it was.. make the image big res, and make the terrain big res

Sky Pilot...

go for it!

tuckersaur: yep - we covered it as far as we could

AuntiAlias: from every conceivable mapping option, too! ; )

Sky Pilot: I don't know how to fix, but it has to distort in top mapping mode

gdmsynth: No, I think it has to do with preparing the pict for distortions.

Wolfie: it going to stretch and distort..it is going to have to

gdmsynth: Just not sure how to do this.

Sky Pilot: Have you tried parametric?

gdmsynth: Yes, but is there some way to get the pict distortions to match the terrain bumps?

Sky Pilot: Not that i know of

AuntiAlias: I think you gotta try it out with hi rez terrains, too...

Rosy: ?

tuckersaur: You said you did ojbect top - parametric should fix it.

3d~?~elf: !

Sky Pilot: Thought so too

DigiVI: !

gdmsynth: When there is terrain height, the pict will be distorted. But there must be some way to export the terrain and edit the PICT to match. Any ideas?

Danny: But a hi rez terrain will be somewhere around 30 megs

Sky Pilot: crickets again

AuntiAlias: gdmsynth, have you gone back and tried increasing the terrain rez since we last went through this?

I/.... um... think we've talked about this topic before

gdmsynth: Not yet.

AuntiAlias: then

PJF88: Edit as obj. Create new map in UVMapper. Apply map in Bryce.

Wolfie: you could try exporting the greyscale from TE and load up in your image editor and try some various filters but other than that, haven't a clue

AuntiAlias: please try out the suggestions given here earlier

gdmsynth: Maybe if the PICT is large enough and the terrain is smaller. Is that what you're saying?

PJF88: Damn, EXPORT as obj.

Sky Pilot: True!

AuntiAlias: gdm

gdmsynth: Yeah, lots of ideas to try!

AuntiAlias: the answer was

3d~?~elf: have you tried global mapping( or something like that) in photoshop to distort the map to a sperical format?

AuntiAlias: make terrain HI RES

and

tuckersaur: I use parametric and they don't distort - go to http://www.geocities.com/SoHo/6450/raptors.html and looks at the forest floor.

AuntiAlias: make picture hi res

Next question!

Rosy!

Rosy: On the Export Object Easter Egg, when you CTRL+D the "E"...you are not only exporting the object but duplicating it?!

gdmsynth: Thanks..

Sky Pilot: Won't help distortion

PJF88: Don't think so Rosy.

Rosy: At least mine duplicates!

AuntiAlias: Rosy, you need to go into the E dialog box for rock objects

if you are in the app itself,

then ctrl+D is duplicate

Rosy: OH! sorry ;-) done

AuntiAlias: 3D elf! you're on!

3d~?~elf: already blurted out...>g<

gdmsynth: <tuckersauer> Nice!

tuckersaur: thanks - just to illustrate the point -no plug there ; )

Wolfie: but it really doesn't cover height distortion..the floor is fairly flat

pixelpusher: i'm still listening

tuckersaur: that is a tiled 1024 k map - and the floor is a terrain and it undulates.

gdmsynth: (Yeah, but the terrain is really quite flat...I was thinking more sand dune type thing. I'll try out suggested ideas.)

AuntiAlias: Digi VI, you' re on!

DigiVI: Whats the current question.......

Rivak: we into terrains now?

DigiVI: oh good

PJF88: lol

DigiVI: ok

Wolfie: but map that on a mountain and you will see the distortion

tuckersaur: Oh - full on sand dunes - yeah that could distort - now we're getting somewhere.

DigiVI: when you want to export hills and stufff its sometimes better to copy the grayscale...

gdmsynth: (Yeah...that's what I was saying...I agree Wolfie)

DigiVI: now my problem is

tuckersaur: My 'dirt dunes' are small enough that the distortion isn't noticeable. What's wrong with a good DTE recipe for your dunes?

DigiVI: if i use the copy its too small and if i take a snap shot its still not high rez enough... some apps can handle grayscale better then imported objects.....

AuntiAlias: meaning, you'd like to be able to get full 1024 x 1024 grayscale?

gdmsynth: (Dunno, I'll have to experiment more tuckersaur)..back to topic

tuckersaur: Render it to disk at 1024 by 1024 Digi.

DigiVI: or larger

tuckersaur: yep

DigiVI: the grayscale

AuntiAlias: tuck.. meaning.. go to top view and render to disk using altitude or distance render?

yeah.. a point

tuckersaur: yes AA

 

>>>> Next up: How to do an Altitude Render

< Previous | Next >