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BryceTalk 3D Model Import/Export
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BryceTalk 3D Model Import/Export, June 24, 1999
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AuntiAlias: or gzip tuckersaur: you also need UNtar Wolfie: Riv: ready for a DUH? http://www.gzip.org/ AuntiAlias: I'm searching now, will put in url when I find lol, Wolfie! :D Fletch: off the subject.... danny, did you say you had a German helmet model? Wolfie: welll...i tried it and it worked Rivak: oh yeah... Wolfie: <---smacks forehead Danny: Ummm No .....I may have to make one fletch Rivak: too much coffee, brain not work ;) tuckersaur: coulda had a v8! AuntiAlias: for mac, etc... another sorta duh link: http://www.download.com/mac/list/ 1,339,0-a-0-0-e-1,00.html?tag=st.dl.fd.srch. list&search=gzip&queryType=quicksearch Rivak: ok ok tuckersaur: lol - URLs a plenty! did you use Sherlock AA? AuntiAlias: Danny.. you had a question or comment, go for it DigiVI: control your self aunti Danny: Ummmm ...........It was already covered AuntiAlias: okay well... was there a question earlier.. about discussing things for importing images for terrains... who was it that asked that.. and.... what in particular were you interested in knowing (if you're still here) tuckersaur: cricket sounds.... DigiVI: umm. gdm PJF88: tumble weeds Wolfie: ooo pretty fireworks DigiVI: i think asked that gdmsynth: Hmmm sorry I was away. It was me. Sky Pilot: It was gdmsynth Danny: Hmmmm And silence reigns tuckersaur: I guess import/export ain't the sexiest topic Sky Pilot: ! gdmsynth: I was asking about how to prepare a PICT for a terrain map. Danny: I know I missed something when I got booted AuntiAlias: aah, yes, and it was.. make the image big res, and make the terrain big res Sky Pilot... go for it! tuckersaur: yep - we covered it as far as we could AuntiAlias: from every conceivable mapping option, too! ; ) Sky Pilot: I don't know how to fix, but it has to distort in top mapping mode gdmsynth: No, I think it has to do with preparing the pict for distortions. Wolfie: it going to stretch and distort..it is going to have to gdmsynth: Just not sure how to do this. Sky Pilot: Have you tried parametric? gdmsynth: Yes, but is there some way to get the pict distortions to match the terrain bumps? Sky Pilot: Not that i know of AuntiAlias: I think you gotta try it out with hi rez terrains, too... Rosy: ? tuckersaur: You said you did ojbect top - parametric should fix it. 3d~?~elf: ! Sky Pilot: Thought so too DigiVI: ! gdmsynth: When there is terrain height, the pict will be distorted. But there must be some way to export the terrain and edit the PICT to match. Any ideas? Danny: But a hi rez terrain will be somewhere around 30 megs Sky Pilot: crickets again AuntiAlias: gdmsynth, have you gone back and tried increasing the terrain rez since we last went through this? I/.... um... think we've talked about this topic before gdmsynth: Not yet. AuntiAlias: then PJF88: Edit as obj. Create new map in UVMapper. Apply map in Bryce. Wolfie: you could try exporting the greyscale from TE and load up in your image editor and try some various filters but other than that, haven't a clue AuntiAlias: please try out the suggestions given here earlier gdmsynth: Maybe if the PICT is large enough and the terrain is smaller. Is that what you're saying? PJF88: Damn, EXPORT as obj. Sky Pilot: True! AuntiAlias: gdm gdmsynth: Yeah, lots of ideas to try! AuntiAlias: the answer was 3d~?~elf: have you tried global mapping( or something like that) in photoshop to distort the map to a sperical format? AuntiAlias: make terrain HI RES and tuckersaur: I use parametric and they don't distort - go to http://www.geocities.com/SoHo/6450/raptors.html and looks at the forest floor. AuntiAlias: make picture hi res Next question! Rosy! Rosy: On the Export Object Easter Egg, when you CTRL+D the "E"...you are not only exporting the object but duplicating it?! gdmsynth: Thanks.. Sky Pilot: Won't help distortion PJF88: Don't think so Rosy. Rosy: At least mine duplicates! AuntiAlias: Rosy, you need to go into the E dialog box for rock objects if you are in the app itself, then ctrl+D is duplicate Rosy: OH! sorry ;-) done AuntiAlias: 3D elf! you're on! 3d~?~elf: already blurted out...>g< gdmsynth: <tuckersauer> Nice! tuckersaur: thanks - just to illustrate the point -no plug there ; ) Wolfie: but it really doesn't cover height distortion..the floor is fairly flat pixelpusher: i'm still listening tuckersaur: that is a tiled 1024 k map - and the floor is a terrain and it undulates. gdmsynth: (Yeah, but the terrain is really quite flat...I was thinking more sand dune type thing. I'll try out suggested ideas.) AuntiAlias: Digi VI, you' re on! DigiVI: Whats the current question....... Rivak: we into terrains now? DigiVI: oh good PJF88: lol DigiVI: ok Wolfie: but map that on a mountain and you will see the distortion tuckersaur: Oh - full on sand dunes - yeah that could distort - now we're getting somewhere. DigiVI: when you want to export hills and stufff its sometimes better to copy the grayscale... gdmsynth: (Yeah...that's what I was saying...I agree Wolfie) DigiVI: now my problem is tuckersaur: My 'dirt dunes' are small enough that the distortion isn't noticeable. What's wrong with a good DTE recipe for your dunes? DigiVI: if i use the copy its too small and if i take a snap shot its still not high rez enough... some apps can handle grayscale better then imported objects..... AuntiAlias: meaning, you'd like to be able to get full 1024 x 1024 grayscale? gdmsynth: (Dunno, I'll have to experiment more tuckersaur)..back to topic tuckersaur: Render it to disk at 1024 by 1024 Digi. DigiVI: or larger tuckersaur: yep DigiVI: the grayscale AuntiAlias: tuck.. meaning.. go to top view and render to disk using altitude or distance render? yeah.. a point tuckersaur: yes AA
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