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BryceTalk 3D Model Import/Export
June 29, 1999
Part 2 of 5
1 2 3 4 5

 

BryceTalk 3D Model Import/Export, June 24, 1999
part 2

AuntiAlias: Queue: zDigiVI, Danny, kabir, Wolfie

Sky Pilot: Should work, doesn't always

Wolfie: Physical ram limit? 256mb here

PJF88: Try assigning textures to Poser figures on a 3ds file. It won't work.

Clay: ?

AuntiAlias: if you have a tip/technique, please type ! If you have a question, please type ?

ctaylor: ?

AuntiAlias: PJF, you done?

Lombreglia: Anyone interested in exporting from Bryce to LightWave?

Danny: I do and have......But it'll take some tweaking

AuntiAlias: Okay, next in the queue.. Danny!

PJF88: The Advanced Poser techniques guide says to use obj.

DigiVI: it seem that 3ds is the universal format, what advantage does obj have over other file formats?

AuntiAlias: Queue: kabir, Wolfie, Clay, ctaylor, Lombreglia

Danny: The one thing to remember here is that w all use fifferent apps

AuntiAlias: Anyone have a response to Digi's question? if so, type "A"

Danny: I really dont use Poser to much

PJF88: A

AuntiAlias: PJF, go for it!

PJF88: obj is the on;ly format Bryce uses that supports texture mapping correctly.

AuntiAlias: : )

thanks... kabir.. you're ON!

Wolfie: keyword=correctly

DigiVI: i dont agree with you on this. I have imported a 3d jet from strata with dxf and I textued it well. Gdmsyn knows all about it!

Danny: Not true Peter

DigiVI: I can upload a sample. just a sec.

Danny: .cob will as well

Sky Pilot: !

AuntiAlias: kabir, you here?

guess not

Wolfie--- you have da floor!

AuntiAlias: Queue: Clay, ctaylor, Lombreglia, Sky Pilot

Wolfie: Just wanted to let folks know about the import bug in DEM..it always seems to import a 0 height object...ALT-Drag the height handls to get it sized

Danny: Good point wolfie

Morpheus: didn't clay already comment

AuntiAlias: the Y axis on the terrain?

good point!

Wolfie: rog.

it will always be 0 on import and only alt-drag will stretch it out

Lombreglia: How do you decide how much Y-axis height to give imported DEMs?

Wolfie: hard to get perfect..you have to use judgement on it

AuntiAlias: Lomb, I think it's a matter of personal judgement.. eyeballing it ; )

renato!: drag, man, drag

AuntiAlias: Clay-- your question?

Clay: Should we also tap into the realm of importing greyscales to use like models (lattices etc..) Susan (and Chris)? or just model formats tonight? Done.

Danny: !

Wolfie: .

Danny: Lets hit em all

AuntiAlias: Interesting point, Clay... I think for now let's limit it to 3D apps...

and...

if we have time left over (!!)

Clay: k

AuntiAlias: go to greyscale matters....

Wolfie: good plan

AuntiAlias: ctaylor-- you're ON!

ctaylor: why am I able to easily texture a poser obj in Bryce 3 but using the same technique does not work in Bryce 4

DigiVI: !jet sample of dxf import

AuntiAlias: give us the url, Digi!

DigiVI: http://www.vi2.com/digivi/jet.jpg

Clay: nice model

AuntiAlias: Anyone with an answer to ctaylor's quesiton? if so type "A"

Wolfie: very nice

DigiVI: the studio pro, new version is at:

http://www.vi2.com/podracer/jet.jpg

Sky Pilot: A

AuntiAlias: Sky Pilot, go for it!

Sky Pilot: You don't flip texture in B4, as in B3

Rosy: huh?

ctaylor: you mean set the X rotation to 179.9?

or don't set

Sky Pilot: Don't in B4

ctaylor: alright, makes it easier, thanks

AuntiAlias: Lombreglia, the floor is yours!

your question was: Anyone interested in exporting from Bryce to LightWave?

(I just added you to the queue)

Rivak: ?

pixelpusher: Yes, I am

AuntiAlias: Lombreglia, anything in particular you want to know about it?

AuntiAlias: uh

I guess not

ctaylor: guess not

Clay: :-)

ctaylor: doh

Quest: ?

AuntiAlias: pixelpusher, since you say you do.. anything you do in Bryce to prep for export to Lightwave?

AuntiAlias: Queue: Sky Pilot, Danny, Rivak Quest

If you have a 3D model import-to-Bryce tip or technique, please type ! ... If you have a question about importing into Bryce, please type ?

Sky Pilot, you're ON!

Sky Pilot: Advantage to obj for Poser is using UVMapper to make textures. Only supports obj.

AuntiAlias: tell us a bit more about UVMapper, Sky...

pixelpusher: Nothing special, but I am interested in importing textures to Lightwave. Any suggestions?

Sky Pilot: Texture maps

You can only go so far with Bryce textures

PJF88: A

Sky Pilot: And Poser textures are limited

AuntiAlias: PJF: go for it

PJF88: UVMapper is an application for creating image maps to apply to meshes.

It only works with OBJ files.

AuntiAlias: aah. thanks! (I dind't know, figured that I might not be the only one who didn't.. platform for UVMapper?)

PJF88: Both.

AuntiAlias: :D

Sky Pilot: Done

AuntiAlias: Danny! go for it!

DigiVI: there are other programs to do this

Danny: I agree with Peter

Wolfie: ?url 4 uvmapper?

Morpheus: i gotta go look forward to the log

Sky Pilot: Poser Forum has it

PJF88: http://home.pb.net/~stevecox/uvmapper.htm

AuntiAlias: Danny, was that your comment (from earlier, when you typed "!")?

DigiVI: !

AuntiAlias: cause if so.....then we'll move on .....

Danny: It probably had to do with importing terrains

AuntiAlias: Do tell... actually, we'll take Rivak and you can type your comment re: importing terrains.

Danny: But..............Just move on while I collect my notres

AuntiAlias: Rivak!

Rivak: I withdraw my question...

no longer relevant

AuntiAlias: Quest! You're on!

Quest: When importing actual geographic DEM landscapes, how do you maintain the proper terrain size? (Sorry to break the flow.)

jimbeaux: i have the same question...

AuntiAlias: Anyone got an answer for Quest? if so, type A

You're talking about tiling them together?


 

 

jimbeaux: that would be nice too...

AuntiAlias: .Or are you talking about keeping height in proportion to the width and length

DigiVI: A

AuntiAlias: Digi, go for it!!

Quest: Keeping height and width.

DigiVI: Well bryce has this problem where it can't handle proportions... at least as far as dxf goes. I think its the same for dem

PJF88: !

DigiVI: When I imported different parts for the jet they all came in at different sizes.

AuntiAlias: I just remember that, in days of yore, Ken Badterscher's DEMView would tell you the proportions to use for your terrain....

But Quest is talking about a single terrain, right?

Quest: right!

AuntiAlias: if you know the size of the quadrant....

and...

I guess what you want to know is what is the lowest and highest [oint in the actual altitude

so you can vary that

DigiVI: This should not happen because if you export dxf to max, it imports all the parts fine! I think the best bet is to record the size from your other app and use the A tab to enter the data in

AuntiAlias: casue if you know that the height difference is, say, 3000 feet, then you can figure that out proportionately in size of the quadrant

so the question becomes: how do you find out the lowest and highest point (in numbers) in the DEM?

Anyone here from the USGS?

Rivak: heh

DigiVI: what do you mean lowest and highest

AuntiAlias: the silence.. oh the silence

well, a digital elevation model has information about elevation, altitude

so

Danny: I cant find anything about that

CBXTX: ~¿~

jimbeaux: ?

AuntiAlias: if you can tell what is the lowest point.. and highest point, in the DEM, you know proportionately how much height you have

AuntiAlias: but... I guess this requires a bit more research.. how to find that out...

Quest: If You're importing a DEM of mount st. Helen, how would you proportion it?

Baument: mornin'

Sky Pilot: Ay, there's the rub!

AuntiAlias: at least, Quest, that is the idea, there IS data to find out, but how to do that easily.. is the follow up question....

jimbeaux: i know bryce is not an engineering program, but is there an accurate way to scale besides "freeform scaling"?

PJF88: Mt St Helen? From a long way off...

Wolfie: link for DEM specs: http://rmmcweb.cr.usgs.gov/public/nmpstds/demstds.html

renato!: um, it's on the RWB2 cd....

DigiVI: A

Quest: lol

renato!: (the formulae)

Rivak: take a number jim...

AuntiAlias: oh, it is? probably in Ken Badertscher's read me file (been a long time since I looked at it)

renato!: yeah

DigiVI: <jimbeaux> you can use the attributes or A tab to enter in numberes

Clem: AuntiAlias, I have just one question

Lombreglia: Back after a total system hang. Can I get back on the queue re Bryce & LightWave?

DigiVI: Lombreglia type !

AuntiAlias: aaah, yes, jimbeaux's question re: accurately do height. Object attributes has numbers there.. theyr'e in B bryce units.. but height and width and depth are proportionate

yes, Lombreglia, you are back in the queue...

PJF is next! go for it!

jimbeaux: thanks digivi! thats the answer i was looking for... sorry for the interruption..

PJF88: I think there was some confusion earlier on between texture mapping and image mapping. While it's true that other formats, including cob and lwo, support texture information, I believe Bryce can only use obj files for image mapping.

AuntiAlias: DigiVI, Lomb, CBXTX,

jimbeaux: aunti, thanks too..

CBXTX: <--remove from Q

Danny: Good point Peter

AuntiAlias: If you have a comment/tip/technique about object importing, please type ! If you hvea a question, please type ? (when you are done, please type "done" thanks! :D )

DigiVI, go for it!

(You'll be after DigiVI, Lombreglia)

Clem: ?

DigiVI: no comment

done

AuntiAlias: Lombreglia, go for it!

Lombreglia: Just spent the last 2 days exporting terrains & texture maps from B4 to LightWave. The amazing thing is that it sort of works. You get something on both counts. The image maps work, technically. Why are people saying only "obj" works?

AuntiAlias: something on both counts. ... would you elaborate?

i.e., terrains/textures?

PJF88: obj for import.

Lombreglia: I mean you get geometry and you get texture maps UV mapped to that geometry.

gdmsynth: ?

AuntiAlias: the discussion up to now has mostly been on importing, Lombreglia... That may be why

We'll get more into that in a bit...

Clem!! go for it!

Clem: The last time I was in here, a few weeks ago, Aunti, you had the flu or something. I was just wondering how you are feeling tonight?

done

PJF88: lol

AuntiAlias: : )

Wolfie: !DEM Elevations

AuntiAlias: Thanks Clem.. I'm feeling much better!!

done

gdmsynth, go for it!

gdmsynth: How can you map two textures onto two sides of an object?

AuntiAlias: after you've imported that object?

gdmsynth: Yes

AuntiAlias: Okay.. anyone got an answer to that, type A :D

gdmsynth: The texture from one side "bleeds through" to the other side. Is there a way around this?

Sky Pilot: A

AuntiAlias: Sky.. go for it!

Sky Pilot: Are you talking Bryce textures or imported?

gdmsynth: An imported "round shaped" object.

Quest: What if you made a second copy, move it slightly, and give each one it's own texture?

Sky Pilot: Texture from Bryce?

gdmsynth: With flat surfaces and PICTS it would be easy.

Rivak: and you want like, one texture on the top and one on the bottom?

AuntiAlias: but the texture, gdm, are you using imported texxture or are you using Bryce to texture?

gdmsynth: Preferably a PICT map.

Sky Pilot: UVMapper can help

Convert to obj and you can assign coordinates

gdmsynth: I could split the model into two parts and texture each one and glue the model back together in Bryce but that increases the size of the object.

Sky Pilot: UVMapper splits the map for you

Several choices

gdmsynth: well I am mapping it with planner mapping cords not uv cords

Sky Pilot: Does that

Clem: Is there any possibility you could doctor the image in a 2D graphics progran , to make it abbear to overlap, then import the new map?

gdmsynth: And UVMapper does not help to save space on textures. After optimizing the maps it was at least 3.x mb

Sky Pilot: Use jpg

gdmsynth: ?Clem

Sky Pilot: If you have B4

PJF88: Bryce4 supports jpegs for image mapping. No need for large files.

Yojimbo: !jpg will introduce line artifacts

gdmsynth: We need high quaility maps and jpgs will not do... too low rez

Yojimbo: they must be blurred first

Clem: Ask someone about importing the texture of a poser figure and go from there

gdmsynth: The problem is that its a round obj. How do you map onto both sides of a round obj?

Sky Pilot: Then take the 3MB hit

Yojimbo: A

AuntiAlias: Yoji, go for it.

gdmsynth: we are working with dxfs and not poser so it does not have uv cords like poser objects

Yojimbo: In Bryce use Spherical or Parametric scaling method in the ML

 

>>>> Next up: Exporting from Bryce

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