MetaCreations logo blue sky
About Bryce BryceTalk Community Support Contact
Products
Bryce 4
About Bryce
  Sign up Manage Account Terms of Service Privacy Policy Events BryceTalk Support


< Previous | Next >

 

Tuesday BryceTalk Terrain Mania!
June 22, 1999
Part 3 of 5
1 2 3 4 5

 

Tuesday BryceTalk —Terrain Mania! June 22, 1999
part 3

ccasady: Here's how I work:

3dradmd: lol

RabbleRouser: u mean elevation effects?

ccasady: Lets say I'm working on a terrain.... I'm hitting buttons, adding filters, erroding, smoothing.....addding noise....I'm trying all sorts of things...

yes, elevation efects

ccasady: rtying and seeing... testing and playing...

ccasady: Just like the way your supposed to use a KPT product (remember those?)

ccasady: I study the result of an effect I just did, like say, Smoothing. Then I un-do it.

KathG: could not live without them :)

ccasady: But I paint back the smoothing only where it looked good.

Rosy: hey smart idea

driven: hmmm

jonjon: dare I ask how?

ctaylor: cool

ccasady: Then I run Cross Ridges....

ccasady: oh, how????

ccasady: you mean how to Unpaint???

jonjon: yes

ccasady: Does everyoing know how to Unpaint?

driven: plz

Rosy: no

driven: no

i_claudius: no

ccasady: again, it's under "Brush Behavior"

Morpheus: good

george: aha : )

i_claudius: bingo

Rosy: I see it

jonjon: right, sorry, dumb today

RabbleRouser: "unpaint effect?"

ccasady: yes! paint and Unpaint effect are very handy!

ctaylor: I like

RabbleRouser: (i remember it without Bryce running.. hee)

MetaKlaus: Do you know the spacebar trick?

driven: hey neat

ccasady: it make Un-do a rather selective choice now.

jonjon: depends

ccasady: no, Klause

What is it?

Rosy: what do you know!

MetaKlaus: hold down the spacebar while selecting say "erode"

ccasady: really? What's it do?

MetaKlaus: Then the effct is in your brush and you can apply it locally...

Rosy: cool!

george: wow

MetaKlaus: even without undo...

ctaylor: neat

driven: wow

RabbleRouser: umean unpaint?

driven: so much to know

jonjon: so how is that diff from paint effect?

ccasady: whch effect, the last one you did?

MetaKlaus: no, the one you have choosen with the space bar pressed

Steve Cox: Would MetaCreations consider posting an addendum to the Bryce manual listing all these undocumented features?

RabbleRouser: wait, i gotta check this out

ccasady: oh really??

Calyxa: ooh!

Steve Cox: and keeping it up to date?

i_claudius: That trick's in the manual.

MetaKlaus: hold down space, click on erode, and it sticks...

Calyxa: wow, that's neat!

jonjon: hi bear

driven: really cool

ccasady: wow, that's neat!

george: do you keep the space bar down with that trick?

AuntiAlias: Klaus.. you keep poppin' up with these great gems! How about we hear from you for a while? : )

MetaKlaus: really? I don't think so...

Calyxa: it works with the fractal terrains!

Morpheus: that is cool on levels unknown

ccasady: yea, Klause...take it:

i_claudius: Or I stumbled upon it because I use it a lot.

jonjon: serious stuff guys. . .

AuntiAlias: Okay folks!! Klaus has da floor!! : )

driven: ok

MetaKlaus: So, we've already talked a little bit about how cool the terrain are, and how smooth...

jonjon: shouldn't that be klaus has the ground plane? sorry

Steve4001: hello brycers

MetaKlaus: but don't think only "terrains" when you use them!

driven: ?

MetaKlaus: terrain are universal model clay...

george: oh my god....try that paint effect on the fractal terrains with reatime previews zoomed in close....

i_claudius: Tell me more!

ctaylor: yea they are

i_claudius: I'm interested in modeling in the terrain editor...

MetaKlaus: If you would like to make a door frame, why using primitives?

AuntiAlias: Folks, please give Klaus the floor. If you have a question about what he's talking about, please type ?

MetaKlaus: .A terrain give you a great chance to get some more natural worn appearanvce.

you can start a doorframe ie as a white rectangle...

ccasady: I'm forced to use Photoshop when I want to make a door frame.

Can I make one in Bryce?

i_claudius: Or Photopaint, yeah

MetaKlaus: Yes.

ccasady: wow, how?

PJF88: wood meself

Calyxa: tell him about the shift key

MetaKlaus: You can use the clip and crop feature

Luie: step by step please

Steve4001: ?

ccasady: no kidding. I wonder what your getting at...

jonjon: I'm all ears..

ccasady: all ears!

driven: im there dude

MetaKlaus: So, if you have a terrain, and you have something in it...

you can scale that kindof small or big...

jonjon: scale wot?

AuntiAlias: Question queue: driven, Steve 4001 (when Klaus says that he's ready to take questions)

george: ?


 

 

MetaKlaus: Scale what's inside the terrain...

switch on the zoom feature...

now drag a frame

and click to (lemme check...)

Fit

Now your former terrain is scaled down to the frame you just have done...

i_claudius: I'm lost.

ccasady: so far so good

MetaKlaus: If you do this several times, and lower/invert the terrain inbetween

driven: how do you move the little box

MetaKlaus: Use the mouse!

Calyxa: grab it by the upper left corner.

AuntiAlias: if you drag from the sides of the box, you move the box, if you drag at the corners, you change its size

driven: ok thanx ...... duh

fellin dum

Calyxa: ah, move around 'til you get a hand cursor, then

MetaKlaus: If you do this several times, you can build all kind of geometric forms

not quite the variety of BSmooth forms though...

RabbleRouser: youre talking *in* the terrain editor?

MetaKlaus: but enough for a door frame

yes!

keef: ?

ccasady: wow, all with the square box from the "crop" tool.

AuntiAlias: Klaus, are you ready to take some questions? When you are, say the word and I'll start calling on people!

boru: ?

MetaKlaus: yep!

AuntiAlias: driven, you're on!

MetaKlaus: keef? boru? driven?

keef: Is this the technique you used for das Tor jpg - Klaus ?

AuntiAlias: Steve 4001, goerge. keef, boru

MetaKlaus: no... this was made with BSmooth

george: (shift me down....the phone just rang)

driven: ok no i think i got most of it

keef: thanks Klaus

AuntiAlias: Steve 4001: go ahead and ask!

Steve4001: thanks, but i got it now

AuntiAlias: keef? go ahead!

keef: just did

driven: i think i got it

AuntiAlias: boru!! you're on!

RabbleRouser: ?

boru: Why drag frames, Klaus? I thought that was for animation only.

MetaKlaus: btw, I just finished another render: http://www.metacreations.de/temp/knollen.jpg

jonjon: ?

MetaKlaus: No, dragging frames inside the canvas!

boru: Ooooh!

ccasady: (I will have some new URLs later too)

MetaKlaus: You can use this feature to get a better detail view of you terrain btw....

jonjon?

driven: pretty

AuntiAlias: Clarificaton re: "frame" In *this* case it's referreing to the square marquee that appears inside the Terrain Editor canvas when you've got the Zoom Area button activated

george: (off phone aunti...if my place is still there i'd like to keep it)

Morpheus: oh sweet using the zoom thing you can apply anything to just the zoomed section

RabbleRouser: gotcha.. cancel my "?"

MetaKlaus: Yes!

Rabble?

jonjon: can you duplicate wot's in the zoom box and bring it into the TE alongside the original?

RabbleRouser: the last ? answered mine.. thanks

AuntiAlias: george had a question, Klaus. Go for it, george!

george: Klaus, 2 questions....is Bsmooth currently the only application aside from Bryce that can make these images? and, if so, is there anyway to use photoshop to create images that will use the same color scheme

Luie: ?

george: (referrring to the 16 bit grayscale)

MetaKlaus: Actually, you can use Word or Excel to create 16 bit input!

george: text?

AuntiAlias: DO TELL!

MetaKlaus: Yes!

Calyxa: "it's just bits" right?

george: aha....

such as

MetaKlaus: No, it's easier, it's just TEXT!

george:

Green Red Blue

11111111 11111111 11111111

something like this?

MetaKlaus: The PGM format that's supported on B4 is a simple text format!

george: where the combination of these is white?

pgm?

driven: um thanxs 4 the help all but i gotta go cya

MetaKlaus: Just do it like I have done it in the bit age ;-)

RabbleRouser: so how would u import it?

MetaKlaus: Create a simple terrain (start SMALL)

george: okay

MetaKlaus: export it as PGM

MetaKlaus: Now take your text editor and ope it...

george: righto

aha....

MetaKlaus: IT's absolutely BASIC!

RabbleRouser: interesting.. but i think i'll just paint ;-)

MetaKlaus: So, you could write a word makro (on an Excel, Basic whatsoever, every tool that is able to spit out TEXT), to create 16-bit input for Bryce 4!

Calyxa: brought to you by the letters R&D

george: interesting....

MetaKlaus: If you find any paint program in 16 bit lemme know..

RabbleRouser: well, i meant the terrain editor

george: I've been workingon getting a spectrum that defines the height....but the combination of the colors

MetaKlaus: LivePicture used 12 bit internally, but hasn't had any interface...

george: usually throws it off....

i.e. blue as lower than red and magenta as higher, but combining blue to red to magenta places magenta between blue and red,

thereby messing up the height field

boru: ?

MetaKlaus: Another interesting tool for the photoshop users among us is the Filter Factory filter which is one of the goodies om the photoshop CD

george: I've heard about that

MetaKlaus: Just as a tip for the freaks among us, I won't get into detail!

AuntiAlias: To say nothing of using KPT in the Filter area in the Terrain Editor! Klaus, you want to give us a basic rundown for using KPT/Photoshop plug in filters in the Terrain Editor?

MetaKlaus: Chris, would you like to talk a liilte bit over your nice examples?

Rosy: please

ccasady: The other thing I'm preparred to talk about are the new Fractal terrain Models.

george: might there be an opportunity for us at somepoint to go into detail in a forum format on this?

MetaKlaus: Oh yes, They are cooool

ccasady: Which exmples Klause?

DaleP: ? regarding Terrain tiling?

AuntiAlias: hang on a sec, Chris...

jonjon: That would be yseful

MetaKlaus: let's start with terrain fractals and tiling!

ccasady: yes, I can explain tiling the new fracta terrains too

 

>>>> Next up: KPT filters in Terrain Editor; Tiling fractal terrains

< Previous | Next >