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Tuesday BryceTalk Terrain Mania!
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Tuesday BryceTalk Terrain Mania! June 22, 1999
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ccasady: anyone ever have nasty Terrain Spikes? Rosy: yeah PJF88: Yer late yer git. ccasady: ...An edge maybe. a Jpeg artifact, maybe the result of over sharpening, too many Sub Contours....there's many way to get unwanted spikes, i_claudius: yes Androo...: yep Jeffric: me ccasady: ...even with the "Spikes" (trees) tool here creates spikes, mabe too many!. MetaKlaus: terrain editor is a pretty cool tool to uncover compression artifacts! ccasady: White pixels make sharp spikes shooting up from your Terrain. Not very realistic. jonjon: I know. The kids are just in berd. 7.30 is too ** early! ccasady: There are TWO clever features you may not know about in the Terrain Editor to help you get rid of these. PJF88: sshhh! ccasady: Here's how: You paint in a special "mode" called "Minimum". jonjon: Congrats on the new job Klaus. Jonathan Allen here. ccasady: At the bottom of your Terrain Canvas is the dark grey words: Brush Behavior and a pop-up triangle. AuntiAlias: -- : ) ccasady has the floor, folks! -- i_claudius: Over the spikes? ccasady: yes, paint the spikes out! "Brush behavior" Click there, i_claudius: Ok. I see. ccasady: You'll see all the different "Apply Modes" ( Elevation, Paint Effect, Unpaint Effect, Errosian, Minimum, Maximum) RabbleRouser: at what grey level should you set it at? for minimum... ccasady: Ah! god questuion! MetaKlaus: indeed Rosy: mine doesn't seem to DO anything! ccasady: That's part "B" Calyxa: deus ex machina ccasady: coming up.... To controil spikes use: "Minimum". ccasady: . Also you must have just the right value of grey in your paintbrish. Rosy: ah keef: ? ccasady: This method of painting; "minimum", will lower the value of a bright grey but will not raise the level of any greys darker than it is. Like you can only paint down to that level, never below it, and never does it paint "up". This is the first half of the technique. Try this. Great for making mesas, grading roads, or leveling lots for homes. jonjon: I wondered wot it did, thanks ccasady: question keef? keef: If you are talking about 16 bit resolution how come the Level control in the Terrain Editor is so rought ? ccasady: ah, ! welll.... nacho: nice tool i use it to reduce the mounds when iuse that tool some nasty mounds appears in the terrain MetaKlaus: Because it has so few space... ccasady: because most consumers have 13 inch monitors! MetaKlaus: We should implement a spline based version... RabbleRouser: there u go! ccasady: and we like to sell to consumers! keef: Ooooh - thanks driven: YEAH ccasady: Okay, ..PART B: george: spline based version of what? i_claudius: Some of we consumers have 17" monitors AuntiAlias: pssssh! yes, Chris.. you were saying... ? ccasady: for the second half: How do we pick a grey that will paint out those spikes perfectly? Sky Pilot: Would be nice to be able to save the shades you use to a palette, in TE. Even if only for that scene. ccasady: you have to get an "altitude. Get an "altitude" in your "brush". If you can get an attitude in your stride, you can get an altitude in your brush. jonjon: search me RabbleRouser: hehee ccasady: How do we get just the perfect value of grey that we want? MetaKlaus: and here comes the magic space button ;-) ccasady: There is an Eyedropper tool in the Terrain Editor! yup! Rosy: where is the little devil ccasady: Use the Space bar on your keyboard to turn your brush into an eyedropper, sample the lower grey right next to those spikes, and paint those spikes out. SPACE BAR! jonjon: AHA! MetaKlaus: But do not click to sample! Sky Pilot: That helps! i_claudius: marvelous! MetaKlaus: Just release the space bar! ccasady: it turns you brush into an eyedropper! driven: wow MetaKlaus: If you click, you already paint driven: neat ctaylor: way too many hidden things ccasady: then begin painting again ctaylor: that is neat ccasady: If the mode is Minimum you'll only paint out the spikes. Sumo: ? ccasady: yes Sumo? Sumo: Is the eye dropper documented? MetaKlaus: no. Sumo: any reason? driven: should be jonjon: big surprise GameTYRANT: hi AuntiAlias: It is now! That's why the BryceTalk logs are posted! : ) GameTYRANT: does any one in here kno any prgrams for the PC that i can actually create my own video game on? ccasady: That's one reason we have Bryce Talk GameTYRANT: what? AuntiAlias: Game, we're in the middle of a discussion that has a topic -- terrains. You're welcome to hang out GameTYRANT: K THANX AuntiAlias: but please.. we have ccasady who has the floor! GameTYRANT: o AuntiAlias: so... ssh! : ) ccasady: Can I talk more about painting? driven: yep i_claudius: talk! GameTYRANT: cool ccasady: Speaking of selective painting.... KathG: please 3dradmd: go ahead' Sumo: Okay, but the wider issue is that this is why Bryce/Interface has detractors Sumo: I'll shut up now ccasady: here's a habit a like to get into... Use "Un-Do" frequently. why? ccasady: .....because! i_claudius: beacause why? Rosy: cmon RabbleRouser: so, why the frequent undo? ccasady: okay... Why do I undo frrequently? Everytime you udo something.... You have the opportunity of painting back in that which you just un-did, but only where you paint it. Rosy: lol
>>>> Next up: More painting, zoom tricks, your own numerical terrain data |
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