![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||
|
Tuesday BryceTalk Terrain Mania!
|
Tuesday BryceTalk Terrain Mania! June 22, 1999ccasady: Is this mainly a European crowd? PJF88: Steve Cox, are you the UVMapper Steve Cox? Sky Pilot: Sent me DEEPER into the SkyLab. Thanks! Lise: Cool! That was the idea. hehe AuntiAlias: Well,we could check.. where's everyone from? nacho: lise is the Master of skies ccasady: What time is it in Germany? boru: Chris, I'm from Europe keef: Scotland Lise: (blushing) ccasady: I'm from Los Angeles ctaylor: Oklahoma AuntiAlias: <<--Los Angeles, CA (11:30 am) ctaylor: 1:30pm Beartrap: London Calyxa: silicon valley, CA AuntiAlias: it's 8:30 pm in Germany, or as they say, 20.30 Sumo: London Lise: Quebec (the rebel canadian province) Sky Pilot: Davenport, Iowa ctaylor: man, why did I have to move from CA? *missing it* PJF88: Nottingham. Jeffric: 'Ull KathG: Hi Everyone DaleP: hi PJF88: lol Steve Cox: Long Island, NY Lise: Allo Klaus! ccasady: Good, London, Scotland, Canada, Iowa....Nottinghan (England?) MetaKlaus: Hi! KathG: Darlington ccasady: and Klause! MetaKlaus: Munich ;-) boru: Steve, we're almost neighbors (Jersey City) PJF88: Is there another one?! ;-) AuntiAlias: Guten Abend, Klaus! MetaKlaus: I love Bryce rendering in the background ;-) AuntiAlias: Nice Nickname, btw ccasady: Hi Klause, welcome Munich! Calyxa: background rendering rules. nacho: hi klause did you read the email finally? ctaylor: two computers rule :) MetaKlaus: which one <g> PJF88: background rendering is dangerous... ccasady: I'm gonna asign colors to people names.... MetaKlaus: I have never ever crashed with it.. roberto: Hi Klaus... I've to aplogize to you in public... Lise: Susan, you want me to mind the door while you're here? MetaKlaus: whatfor? AuntiAlias: So.. now that both of our guest are here... let's get underway... ccasady: always makes it easier to rad the chat PJF88: You're on a Mac Klaus! nacho: i need the bsmooth for windows!!!!!! AuntiAlias: thanks, Lise.. yes Lise: Okey dokey! AuntiAlias: Welcome to Terrain Mania Tuesday in BryceTalk!! ccasady: I'm ready MetaKlaus: Me too. Steve Cox: (PJF, UVMapper yes... sorry missed that one...) KathG: HI Susan thank you for the DTE logs......loving going through them and learning alot :) AuntiAlias: We got two guests... today. Chris Casady and Klaus Busse AuntiAlias: A tip: Here are some tips to make things easier: Highlight speakers with different colors to help you track who is saying what. (the people list allows you to change colors--Upper left side, 2nd Green button) RabbleRouser: hi all AuntiAlias: Kenn! Hey! RabbleRouser: =-) Calyxa: hiya, Kenn PJF88: Susan, grab Steve Cox as someone to talk about import/export. He's a clever type! PJF88: Doh! AuntiAlias: Oh? cool! So... a little bit more about our guests: Chris Casady (ccasady) has been doing creative things with terrains, and has taught terrain-making techniques last year at the Bryce Retreat @ Ghost Ranch, and this year at BryceCamp in Ojai (which he produced-- yay!!) Sky Pilot: Hi Rab! Wouldn't be from VA? roberto: Well Klaus ... I'm that damned guy who asked you a free license to BSmooth promising to publish a review about your shareware in a short time and I made you waiting MONTHS before to get it published (but I got it, finally, last December) MetaKlaus: >g> AuntiAlias: Klaus Busse has a great BryceTips web site --good tips and easter eggs there -- and is the author of B-Smooth. And other fun apps. I got to talking to him when he was doing Floppy Lens, a great QTVR helper photoshop plug in RabbleRouser: ? AuntiAlias: He's now working for MetaCreations in the Europe Office MetaKlaus: <flushing red> RabbleRouser: Klaus will there be another BSmooth soon? AuntiAlias: So... how shall we do this? george: Heh....a pc verions? MetaKlaus: ok folks, now you know why I'm busy, it's time for me to apologize... There will be no PC version soon. AuntiAlias: I know that you both have some terrain tips that you're just dyin' to talk about...: ) chris, klaus, who wants to go first? ccasady: chaos, anarchy, sounds good to me MetaKlaus: I've something like a 70 hour week george: (I have one coming Klaus....don't worry) Sky Pilot: Hi Rosy! MetaKlaus: one? Rosy: Hey all! george: not bsmooth but something similar.... Rosy: terrains? MetaKlaus: okay, let's talk terrains... ccasady: I could rant a bit about Terrains Rosy: good MetaKlaus: ok ccasady: I see too many Bryce images where the author hasn't bothered to sculp the terrain at all. AuntiAlias: So who wants to rant first? ; ) ccasady: I do MetaKlaus: y AuntiAlias: Well, Chris.. you've begun! go for it! (Folks, Chris has the floor!) george: if your interested let me know Klaus.... george@cd101now.com ccasady: They just use one of Bryce's generic random mountains. There are so mnay powerful tools in the Terrain Editor now that there is no excuse anymore for uninteresting terrains! PJF88: It's an outrage. Rosy: I agree ccasady: That's right RabbleRouser: hate that! george: True true ccasady: This is my Rant Lise: sniff, sniff AuntiAlias: Preach it, brother! boru: Hear hear i_claudius: I'm not gonna take it anymore! MetaKlaus: lol ccasady: So I besiege upon you all: george: It's a bit better tho, when there are a few promitives thrown in for good measure ccasady: Take the time to sculpt your terrains and make something really unique. Terrains look good when you've layered up several effects, even several terrains. |
|
|
PJF88: Like a siege engine? Rosy: and save your good ones! ccasady: Yes, you can! roberto: How many here are used to use terrains for geometrical modeling (instead of fractal-alike) ? Rosy: as presets, right? :-) ccasady: You an save terrains in the preset Objects library yes MetaKlaus: me at least... nacho: me roberto george: Righto roberto algrbraic actually ccasady: here's a technical question, for Klause maybe? RabbleRouser: most BSmooth users do that Roberto nacho: arquitectural moldures ccasady: When they are saved, are they saved at full 16 bit resoluition? MetaKlaus: yes, have a look at www.metacreations.de/temp/tor.jpg They are. 16 bit is what we have since B3 Quite a revolution ccasady: Good I thought so, but wanted to confirm that. Sky Pilot: ? george: Curious about that 16 bit thing.... roberto: Would be nice to write a tutorial about architectural terrain modeling...or does it exist yet ? ccasady: Yes, I know 16 bit! It's amazing! george: What spectrum does it use? AuntiAlias: uh, for us mere mortals, wha tis the significance of that "16 bit" thing? Klaus? Chris? MetaKlaus: Do you know what's this 16-bit is about? Let me explain... george: Allows for...oh. take it away ccasady: Bryce 1, 2 and 3 had 10 bit. Yes. Please explain. MetaKlaus: You all know the story of the king who lost his kingdom because he pronised to fill a checkerboard with rice... roberto: yes i_claudius: Never heard that one... ccasady: no MetaKlaus: first field,: 1 ricecorn, the second one the double amount and soo forth Calyxa: 1 2 4 8 16 32 64 ... adds up real quick. ccasady: ah, I see. MetaKlaus: he asked the king to fill the checkerboard with rice, each field the double amount... roberto: the number increase in a way being out of range for the richest king on earth.... MetaKlaus: And that's what we have with the bit depth... 8 bit isn't to much... 256 levels of height... AuntiAlias: a 16-square checkerboard? ; ) ccasady: Photoshop works in 256 levels of Grey. george: What I want to know though, is how to take advantage of that 16 bit ability....since no image editing app (save for bryce) supports 16 bit grayscale. Does it use a specific color scheme, like HLS or HSV, or hex, etc.? PJF88: And we can model this in the terrain editor? Wow. MetaKlaus: Yep, here we have 16 checkerboard fields... which makes... AuntiAlias: ( george, pls hang on a bit ... : ) ) Jeffric: let me get this straight, we use the terrain editor to grow rice to give to a king to play chess with ? george: (sorry!) Calyxa: render rice farm? MetaKlaus: 65535 levels of height! ccasady: That;'s why the terrains look so darn good. 16 bit. Rosy: wow! ccasady: The Terain Editor from Bryce 3D workd in 4096 shades of grey. RabbleRouser: this is new to Bryce 4? ccasady: now we have many more times that! Yes. ctaylor: neat MetaKlaus: The terrain editor... yes but the internal format was 16 bit since then... Rosy: I like the idea of the DEM feature but haven't used it yet! AuntiAlias: "Since then" ... Klaus, since Bryce 3D or Since Bryce 4? ccasady: You can prove it by test copying a Bryce terrain OUT of Bryce and into Photoshop, then bring it back into Bryce... it's lost 64, 744 levels! It's only got 256 now. roberto: I sincerely hoped to see BSmooth integrated into Bryce 4 (with the curve editor itself) :-( MetaKlaus: Yes, because Photoshop only plays 256 RabbleRouser: so why can't adobe make photoshop with that many levels? MetaKlaus: Because Adobe didn't implemented it yet... Calyxa: it uses fewer bits per pixel george: Does it have something do with converting the multichannel RGB to a single channel grayscale? AuntiAlias: Actually, isn't it a matter of how the clipboard is supported, so it's an the OS level? (you gotta copy and paste from one to the other, right?) MetaKlaus: This is only 1:3... nacho: other software with more levels for the pc? boru: Can a standard monitor display 65,000+ shades of gray? roberto: mmh ccasady: doesn't Photoshop have the added depth if you need it? You just cab't bring it into Bryce MetaKlaus: rgb=> grey/gray means that you loose 2/3rd of the information, 16 bit to 8 bit means loosing nearly all (255/256... AuntiAlias: Wait a second! I see about three or four questions here... MetaKlaus: No. And your eye couldn't differentiate more than 16-20 bit anyway ccasady: The monitor doesn't need to see the greys, the Bryce renderer does. AuntiAlias: If Chris and Klaus don't mind the chaos of the questions, then fine, let's continue. But if it's a bit of overload, then we can go to a moderated format. Klaus, Chris, you have any druthers? ccasady: Shall we get back to techniques? MetaKlaus: yep! ccasady: okay ctaylor: brb ccasady: Blending two terrains in the Picture-blending lab is a must for creating good looking terrains. Shall we go into a tutorial on that? Rosy: yes AuntiAlias: : ) Luie: YEP boru: y MetaKlaus: please ;-) ccasady: it rather simple, i_claudius: ok AuntiAlias: do we need to have Bryce launched, Chris? ccasady: but there's some cool new features I learned recently MetaKlaus: ANYBODY here who doesn't render in background <G> ? ccasady: No, you don't really need Bryce launched here. i_claudius: I don't Calyxa: how could you not have bryce launched? Rosy: me ccasady: Can you remember what the Terrain editor looks like? PJF88: I'll risk it for the cause. Lise: Moi ccasady: Go ahead of you want, it may be more clear There'a Picture Blending Tab there Go into the "Pictures" Tab of the Terrain Editor. kuzman3d: hey anyone here have sand like materials? ccasady: You see three pictures in a row. The two on the left combine to make the one on the right. Clicking inside one of the pictures puts the current terrain into the mix. Then paste or load a second terrain into the next swatch.
>>>> Next up: Brush Terrain Tips |
|
| Next >
|
Opinions expressed in this BryceTalk Event belong to
the individuals who stated them;
|