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BryceTalk Interactive Tutorial with DTE
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BryceTalk DTE Interactive Tutorial II
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boru: Clip aX+b AuntiAlias: we don't have time to go into particulars... AuntiAlias: I am rushing through a couple of things here, becasue there are two things I want to do and this is the first of them but this is what you shoudl have: AuntiAlias: filter for 2nd component should be set to Altitude and the filter for 4th (combo) should be set to Clip aX+b also color output for combination should be set to NONE color output is pop-up menu at lower left of the combination area if that is set to, say, orientation, you'll get weirdnesses Charleso: Hey that fixed my problem susan AuntiAlias: so Clay: § AuntiAlias: cool! Heather: right AuntiAlias: wehre I am looking at filter for clip for combination knowing that if I drag up it gets lighter and if I drag down it gets darker and knowing that I want to change the solid black to a darker gray guess which direction to drag the filter graph? boru: Up? Clay: down AuntiAlias: DING DING DING!! boru wins! Clay: all around AuntiAlias: (he also did this at BryceCamp, too!) Clay: yep that did it:-) Yojimbo: ? Clay: ah AuntiAlias: so... boru: Second time's a charm. AuntiAlias: get this... I drag this thing up... so that the bottom part of the graph is, oh, about three-quarters down.... and black is now gray Clay: yep! AuntiAlias: and lo.. the number matches about how far down it is AuntiAlias: uh.. in this case, .21 Clay: .20 I'll adjust AuntiAlias: I could, if I wanted to, make it exactly 75% black by making it .25 see... for some, math makes sense. It does, it really does! ; ) Clay: heheh AuntiAlias: yeah, I like 25% so you see what's going on here? Clay: § desdanova: • AuntiAlias: we made a pattern with alitutde... using Bryce's world space... and then we adjusted the contrast with combiantion JeffP: . AuntiAlias: now... just to fill in the gaps the filter for combination affects the Alpha/Value information only everyone got a graph that has bottom loops not touching the bottom of the graph area? Charleso: y Clay: § AuntiAlias: (b = ~.25) boru: § Betty: § desdanova: • zman52: § AuntiAlias: :D :D :D Hoffr: nite all cya next one, thx. have a good weekend bye Yojimbo: § AuntiAlias: yer doing great! JeffP: 0.27... AuntiAlias: so let's bring component 1 back to life... C and B! Heather: Anti - I still have a 1 b 0 at Clip filter Clay: § AuntiAlias: drag up, Heather.... drag the entire graph up Heather: It slides a film up when I drag up it's weird But go on - I'll read the log AuntiAlias: a film?! the green graph shoudl slide up... Heather: yep - like a film was sliding off the top and still the same underneath AuntiAlias: top parts smoosh against the top edge, and bottom parts dangle off below Clay: you mean it makes it grey? AuntiAlias: that sounds about right, heather numbers shoudl read so that b is something near .25 Heather: no - white film slides up, leaving the same as it was under the next layer AuntiAlias: aaah gdmsynth: If you drag on the combination window it does something like that. JeffP: Heather your draggin the component... AuntiAlias: drag on the filter, not inside any of the component or combination windows Yojimbo: drag inside the filter window Heather Yojimbo: doh Heather: ok Yojimbo: what teach said boru: ? gdmsynth: ? AuntiAlias: yeah... we can spare the "doh"s if you don't mind! ; ) boru? boru: Is there a way to reset a without resetting b? AuntiAlias: drag the number for a... can't get it exact boru: grumble AuntiAlias: and you don't want to get me started on my non-editorial comment regarding the lack of direct numerical input here. You heard that already and there is, at this point, nothing we can do... Clay: LOL!! AuntiAlias: my opinions have been shared with those who've any power to change the situation... ; ) so boru: ; ) AuntiAlias: gdmsynth? gdmsynth: But its a still clipped sine wave that has a lot of harmonics...don't these represent the whiter color? (in other words, aren't higher freqs of the graph lighter and lower filtered freqs darker?) AuntiAlias: yes... but it's like we took the whole thing and said, but don't make it go down all the way to black if... perchance, you have a copy of real world bryce 2, I go into this a lot gdmsynth: I'm still reading...I'll take a look. AuntiAlias: on page 381 and 382 gdmsynth: Wow! AuntiAlias: so we all got graphs that don't touch the bottom, we got component 1 activated again, so we see color and bump information fo rthe combination? Clay: § Charleso: y boru: § JeffP: . Betty: § desdanova: • AuntiAlias: Let's quickly go and render this and see what this does... we'll be back in a jiff, so no need to save intermediate texture... ChaMelEon: § zman52: § AuntiAlias: I just dragged a marquee around one area, so as to see the difference between this and prior time Clay: § AuntiAlias: we get SOME light in the "dark" wet areas but dangit! it's so dull looking! Clay: looks good Susan! so far AuntiAlias: I'd like it to be a little more saturated where it's dark! (this is part 2 of the two parts left to do here..) but first... how about we select the ground plane and use the Materials preset to give a real, bona fide water to it? select ground plane only Mine says Plane 1 in lower left corner when selected AuntiAlias: then click the triangle nexxt to the edit word above, to get to materials library Heather: Out of memory, shut down, ScanDisk, reconnect - missed it all? AuntiAlias: oh, you can't read when youre' there... Clay: :-( AuntiAlias: select Shiny and Still oh no, heather! Clay: § AuntiAlias: so, in libray, select Shiny and Still Heather: there's always the log AuntiAlias: andthen move the plane up ever so slightly so that it laps at the edge of the terrain... Clay: § AuntiAlias: how's it going? you got some real water, someting to really judge this effect by? Clay: yeppers AuntiAlias: (I did'nt move the water plane up by much, just a little bit) Charleso: y desdanova: • AuntiAlias: just enough to think that all this work is starting to be worthwhile, eh? Clay: this will work great with Volumetric water:-) boru: § AuntiAlias: but... being perfectionist that I am.... I want to see if there's somethign to do to address the dullness of that dark area! so... select terrain and rock... and go to materials lab.. then to DTE Clay: §
>>>> Next up: Finale: Making the wet part not so dull ; ) |
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the individuals who stated them;
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