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BryceTalk Interactive Tutorial with DTE
June 17, 1999
Part 5 of 6
1 2 3 4 5 6

 

BryceTalk DTE Interactive Tutorial II
June 17, 1999, part 5

AuntiAlias: okay.. I mentioend the three different ways to get more white/dry/ in scene. we did one with filter. we did the size of object...

let's do the third, too

the golden tools or Edit Texture

the left button (to left of pink doorway to DTE) on texture source, brings up golden tools

click that and bring 'em up

Clay: §

AuntiAlias: see the top part, where the resize tool is?

numbers read something like 18?

that's pretty low

Clay: yep

Charleso: mine say 100

AuntiAlias: drag the golden tool to proportionately resize... to about 40

Charleso: 100%

AuntiAlias: hmmm...

Charles, yours is altogehter different...

gdmsynth: ?

Charleso: Nod, PC

AuntiAlias: mebbe we go on the side and fix this, also maybe by email

Clay: !

AuntiAlias: gdmsynth?

gdmsynth: Doesn't this also make the entire texture a finer grain?

AuntiAlias: yes

that's why I didn't do much

Charleso: Ill move it to 40

Clay: you can als set exact numeric there too

AuntiAlias: the difference bewteen 18-40 is not so great, as, say between 18 and 100

poserbryce: are we still in the middle of the tutorial, or can we talk now, aunti

AuntiAlias: we're in the middle of the tutorial, poserbryce

AuntiAlias: k.. if you got yours to 40. click bottom right button (T) on golden tools and go to scene and render for results

we're now getting some dry rock!!

Charleso: T?

AuntiAlias: on golden tools, at lower right, there's a button .. it has a T on it.

boru: Looks like a triangle pointing down

Charleso: Mine has a kinda sharp downward triangle

poserbryce: (poserbryce whispers bye)

Calyxa: actually, you can just leave that little palette open and exit the material lab.

AuntiAlias: okay.. .whichever...

Calyxa: it'll be gone when you come back.

Charleso: DOH

AuntiAlias: so...

AuntiAlias: now, we've made even more changes to this texture.

we can save again in Materials Lab...no wait, we're gonna make one more change

so.. bakc to the DTE we go

boru: yay!

AuntiAlias: we got more light from the rock...

but

oh

wait, Susan... DTE rollcall!

are you here?

Yojimbo: §

Charleso: y

Heather: yes

desdanova:

Betty: §

Clay: §

LadyDove: yes

JeffP: .

gdmsynth: Yeah but I got less rocky texture...

ChaMelEon: §

Hoffr: $

Clay: I'm PIINING BAABEE!!

boru: §

AuntiAlias: okay.... we got this diffusion map that is white at the top and black at the bottom

which means, in the scene, the dark part is awfully dark!

very dark!

too dark!

is there any way we can lighten it just a little bit, maybe?

INDEED THERE IS! :D

Charleso: move B?

Clay: ambience?

AuntiAlias: we are in the DTE

are you?

Clay: DOH!

AuntiAlias: is there any way to make the black of component 2 less black?

Clay: yes

ChaMelEon: §

AuntiAlias: say, to adjust the contrast?

desdanova: change the colos for component 2?

gdmsynth: Lower a setting to allow more gray area?

AuntiAlias: forget the socratic method. Let me just tell you!

Clay: filters?

AuntiAlias: You can filter the combination....

Charleso: set b to .8?

AuntiAlias: for contrast

so

to see what's going on, click component 1's C and B so that there's NOTHING showing for component 1

so, what you shoudl have (unless you're charleso, who's got something funky going on)

is component 2 and combination looking identical

what we can do is this:

Clay: with Average for the comination

AuntiAlias: we already used the filter for component 2 to make an altitude adjustment map

(for the moment, average is irrelevant)3

Clay: k

AuntiAlias: and.. we can use a filter for combination to make further adjustments

click the little lavender button into the 4th position

it says None...

does yours?

Heather: y

Charleso: y

JeffP: .

Yojimbo: §

boru: §

Hoffr: y

desdanova:

Clay: §

Betty: §

LadyDove: :)

zman52: §

gdmsynth: Ping...spank!

AuntiAlias: so... we can use another filter, one of the contrast filters, to make the output not be completley black, but dark gray

so...

whoever asked the question earlier about wht the filter graph represents, you're about to get an answer... : )

AuntiAlias: there are two basic contrast filters: Clip and Smooth Clip

Let's select the basic one, Clip

Clay: §

AuntiAlias: bleah, with the numbers that were, there.. selecting Clip made the whole thing dark in combiantion. Anyone else have that happen?

Hoffr: y

Clay: yep

Heather: y

boru: y

Betty: §

Yojimbo: §

AuntiAlias: Clicking Reset (below the a value) will recitfy the situation

zman52: §

AuntiAlias: do that

Charleso: My combo is a flat grey

Yojimbo: ahh

AuntiAlias: whee!

Clay: or command+z

AuntiAlias: no, command Z will NOT work here

you need to have Clip selected

Clay: aaacckk

AuntiAlias: but... reset the filter to take away any prior clip setting

a = 1; b = 0

(that's what you get when you click reset)

Clay: ahh I see

AuntiAlias: so

this what is white and what is black visualization trick

looking at the area that is the sine wave, the graph...

think of it this way....

the top of that graph is white

gdmsynth: ?

AuntiAlias: teh bottom of that graph is black

Heather: ?

AuntiAlias: if you grab the graph and drag up and down, you'll see...

you drag up, and things get lighter...

drag down, and things get darker

Heather: mine is white at left, black at right

and when I drag up or down its like a filter is sliding up!!

AuntiAlias: somethign is still set to orientation, heather

Heather: befoew change to clip?

gdmsynth: ?


 

 

boru: Clip aX+b

AuntiAlias: we don't have time to go into particulars...

AuntiAlias: I am rushing through a couple of things here, becasue there are two things I want to do and this is the first of them

but this is what you shoudl have:

AuntiAlias: filter for 2nd component should be set to Altitude

and the filter for 4th (combo) should be set to Clip aX+b

also

color output for combination should be set to NONE

color output is pop-up menu at lower left of the combination area

if that is set to, say, orientation, you'll get weirdnesses

Charleso: Hey that fixed my problem susan

AuntiAlias: so

Clay: §

AuntiAlias: cool!

Heather: right

AuntiAlias: wehre I am

looking at filter for clip for combination

knowing that if I drag up it gets lighter and if I drag down it gets darker

and knowing that I want to change the solid black to a darker gray

guess which direction to drag the filter graph?

boru: Up?

Clay: down

AuntiAlias: DING DING DING!! boru wins!

Clay: all around

AuntiAlias: (he also did this at BryceCamp, too!)

Clay: yep that did it:-)

Yojimbo: ?

Clay: ah

AuntiAlias: so...

boru: Second time's a charm.

AuntiAlias: get this... I drag this thing up...

so that the bottom part of the graph is, oh, about three-quarters down....

and black is now gray

Clay: yep!

AuntiAlias: and lo.. the number matches about how far down it is

AuntiAlias: uh.. in this case, .21

Clay: .20 I'll adjust

AuntiAlias: I could, if I wanted to, make it exactly 75% black by making it .25

see... for some, math makes sense. It does, it really does! ; )

Clay: heheh

AuntiAlias: yeah, I like 25%

so

you see what's going on here?

Clay: §

desdanova:

AuntiAlias: we made a pattern with alitutde... using Bryce's world space... and then we adjusted the contrast with combiantion

JeffP: .

AuntiAlias: now...

just to fill in the gaps

the filter for combination affects the Alpha/Value information only

everyone got a graph that has bottom loops not touching the bottom of the graph area?

Charleso: y

Clay: §

AuntiAlias: (b = ~.25)

boru: §

Betty: §

desdanova:

zman52: §

AuntiAlias: :D :D :D

Hoffr: nite all cya next one, thx. have a good weekend bye

Yojimbo: §

AuntiAlias: yer doing great!

JeffP: 0.27...

AuntiAlias: so

let's bring component 1 back to life...

C and B!

Heather: Anti - I still have a 1 b 0 at Clip filter

Clay: §

AuntiAlias: drag up, Heather....

drag the entire graph up

Heather: It slides a film up when I drag up

it's weird

But go on - I'll read the log

AuntiAlias: a film?!

the green graph shoudl slide up...

Heather: yep - like a film was sliding off the top and still the same underneath

AuntiAlias: top parts smoosh against the top edge, and bottom parts dangle off below

Clay: you mean it makes it grey?

AuntiAlias: that sounds about right, heather

numbers shoudl read so that b is something near .25

Heather: no - white film slides up, leaving the same as it was under the next layer

AuntiAlias: aaah

gdmsynth: If you drag on the combination window it does something like that.

JeffP: Heather your draggin the component...

AuntiAlias: drag on the filter, not inside any of the component or combination windows

Yojimbo: drag inside the filter window Heather

Yojimbo: doh

Heather: ok

Yojimbo: what teach said

boru: ?

gdmsynth: ?

AuntiAlias: yeah... we can spare the "doh"s if you don't mind! ; )

boru?

boru: Is there a way to reset a without resetting b?

AuntiAlias: drag the number for a...

can't get it exact

boru: grumble

AuntiAlias: and you don't want to get me started on my non-editorial comment regarding the lack of direct numerical input here. You heard that already and there is, at this point, nothing we can do...

Clay: LOL!!

AuntiAlias: my opinions have been shared with those who've any power to change the situation... ; )

so

boru: ; )

AuntiAlias: gdmsynth?

gdmsynth: But its a still clipped sine wave that has a lot of harmonics...don't these represent the whiter color? (in other words, aren't higher freqs of the graph lighter and lower filtered freqs darker?)

AuntiAlias: yes... but it's like we took the whole thing and said, but don't make it go down all the way to black

if... perchance, you have a copy of real world bryce 2, I go into this a lot

gdmsynth: I'm still reading...I'll take a look.

AuntiAlias: on page 381 and 382

gdmsynth: Wow!

AuntiAlias: so

we all got graphs that don't touch the bottom, we got component 1 activated again, so we see color and bump information fo rthe combination?

Clay: §

Charleso: y

boru: §

JeffP: .

Betty: §

desdanova:

AuntiAlias: Let's quickly go and render this and see what this does... we'll be back in a jiff, so no need to save intermediate texture...

ChaMelEon: §

zman52: §

AuntiAlias: I just dragged a marquee around one area, so as to see the difference between this and prior time

Clay: §

AuntiAlias: we get SOME light in the "dark" wet areas

but dangit! it's so dull looking!

Clay: looks good Susan!

so far

AuntiAlias: I'd like it to be a little more saturated where it's dark!

(this is part 2 of the two parts left to do here..)

but first...

how about we select the ground plane

and use the Materials preset to give a real, bona fide water to it?

select ground plane only

Mine says Plane 1 in lower left corner when selected

AuntiAlias: then click the triangle nexxt to the edit word above, to get to materials library

Heather: Out of memory, shut down, ScanDisk, reconnect - missed it all?

AuntiAlias: oh, you can't read when youre' there...

Clay: :-(

AuntiAlias: select Shiny and Still

oh no, heather!

Clay: §

AuntiAlias: so, in libray, select Shiny and Still

Heather: there's always the log

AuntiAlias: andthen move the plane up ever so slightly so that it laps at the edge of the terrain...

Clay: §

AuntiAlias: how's it going? you got some real water, someting to really judge this effect by?

Clay: yeppers

AuntiAlias: (I did'nt move the water plane up by much, just a little bit)

Charleso: y

desdanova:

AuntiAlias: just enough to think that all this work is starting to be worthwhile, eh?

Clay: this will work great with Volumetric water:-)

boru: §

AuntiAlias: but... being perfectionist that I am....

I want to see if there's somethign to do to address the dullness of that dark area!

so...

select terrain and rock... and go to materials lab.. then to DTE

Clay: §

 

>>>> Next up: Finale: Making the wet part not so dull ; )

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