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BryceTalk Interactive Tutorial with DTE
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BryceTalk DTE Interactive Tutorial II
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gdmsynth: Drats...(but it worked) AuntiAlias: There were a coupel of options to play with ambience and diffusion, either to set ambience to A or to switch diffusion off of A and back to global settings AuntiAlias: but then why'd we spend the last hour in DTE figuring out how to do alittude if we're gonna come back to Materials Lab and throw our results away (diffusion setting to default/slider only method)? re: ambience... that means that top of rock glows,is self-illuminating, will resist shadows, and, ultimately, not fit in with the rest of the scene I've got 2 more strategies to employ one is something we did last week with the Basic Altitude texture to "push" the light part down gdmsynth: (I thought it was based on the basic altitude gradient we created?) AuntiAlias: Last week we explored the frequency control for basic alttitude the so-called "golden tools" where you can adjust frequency for texture... from the Materials Lab that worked great last week, when we were dealing with a texture that had no noise whatsoever (Basic Altitude) but here we've gone and made something more complex..... there are two textures, so if we increase frequency to push the darkness down, we'll also be changing the appearance of our rocky brown component 1 which is a crapshoot. It may work, it may not. but you now know the repercussions The other thing is to go back and tweak the filter setting some which, of course, is the I-am-really-working-in-the-DTE method.... and, therefore, the one that I favor the most! ; ) Did I mention that owrking in bryce is a matter of going into the dte and doing somethjing, rendering, and then tweaking, back n forth from scene to DTE? it IS! :D and I"m here to prove it to you! :D Clay: LOLl AuntiAlias: back to the DTE! desdanova: I think I in Love :) boru: ? Yojimbo: lol JeffP: . AuntiAlias: boru.. your question? boru: Sorry, do we have the stone the terrain AND the ground selected? Heather: from texture A ? AuntiAlias: as it happens, I did.. but it doesn't matter.... boru: ok AuntiAlias: stone and terrain definitely.... AuntiAlias: okay.. I just conducted a quick test! you in the DTE? desdanova: • AuntiAlias: go the filter set to component 2 with that altitude? Clay: from a or b susan? Charleso: For which texture? boru: § AuntiAlias: I now have only 1 texture. B (Basic Altitude) dropped out Charleso: hmmm AuntiAlias: because I set Diffusion's marker from the B column to the A column Heather: ? AuntiAlias: Chalreso, based on what you're describing, you'd be getting the exact opposite of this... AuntiAlias: heather? Heather: I still have the Texture B Basic Altitude windows in MatLab Charleso: yep AuntiAlias: Okay... dang. I thought I mentioned that earlier Place the blue marker for Diffusion (not diffuse color, but diffusion) FROM column B into column A (and do a quick render, a coupla passes, in your scene) Heather: done AuntiAlias: when you come back into Mat Lab, you should only have Texture Source A casue there's nothing in the B column to keep texture source B hanging around.... Heather: right Clay: ? AuntiAlias: Clay? Charleso: ah yes Clay: my settings there are: diff on in a and ambience gdmsynth: ? AuntiAlias: Diffuse (Color) Ambient (Color) A Clay: diff in a on from b AuntiAlias: Diffusion A (value) Bump (Value) A Clay: yes AuntiAlias: all others are in default "home" positions Clay: right okee doke AuntiAlias: so... Clay: to the DTE! AuntiAlias: texture source A to the DTE! now.. we want MORE white in component 2 to correspond to lighter rock gdmsynth: ? AuntiAlias: gdmsynth? gdmsynth: When I chage from B to A the texture becomes completely dark. AuntiAlias: yes Clay: ? AuntiAlias: that's what this earlier discussion was about... what ideas for making the darker turn lighter (of course, you want to see it actually rendered in your scene, and not just the preview) we're gonna solve that RIGHT NOW, after clay's question Clay: in the DTE my component 2 is black is that corerct? AuntiAlias: no Heather: mine too should 2 be turned on? AuntiAlias: yes desdanova: GreyStone II? AuntiAlias: that's the Altitude filter in Brownstone 2 or graystone 2 that we been assiduously cultivating for the last 2 hours..... Heather: now in Comp.2 it's grey,yellow,red; also combination AuntiAlias: wow... there are a few directions I gave before the break that were skipped first: in the Materials Lab for texture source A Clay: yeah I'm on the same texture Heather: I'll pick them up from log later AuntiAlias: change from Brownstone to Brownstone 2 Clay: k AuntiAlias: in other words... make sure that you GOT all that stuff we did in component 2 included and, for the purposes of learning here, I've been telling you: in DTE, make a change. Save texture to library (whew! safe!) now, go to Materials Lab, and then SELECT that texture from the list AuntiAlias: (I did mention it, but did so quickly. see where this gets me/gets us?) JeffP: Same think happened to me. I had only the mountain selected for earlier work and selected the stone and that "killed" component 2. Clay: DOH had the wrong one selected, sorry Susan:-) AuntiAlias: but... Clay: got it now AuntiAlias: this is WHY I say to save it... casue you can get it back later Clay: yep I just prooved that:-) AuntiAlias: yes, if you have a scene and you create item 1 first, and then item 2, and they end up having different materials Heather: well I have the right name in Texture A, but coming back to DTE I get those colors when 2 is turned on AuntiAlias: if you select them both and then go to materials lab, which one will bryce assign 'em both? it assigns the material of the "elder" object, whichever one was created first that's because you have component 2 with C set to lighter (on) position You should have: component 1: C and B; Component 2: A set to on Heather: ok, now I have white grey black in 2 AuntiAlias: man oh man, I wanna do two more things after getting this filter for alititude tweaked! pay close attention!! AuntiAlias: so... the idea is to get more white, right? can do by increasing contrast between dark and light AuntiAlias: I did so by dragging the number for A to the right until it read 15.5 or so do that in the filter setting boru: you mean a, not A AuntiAlias: yes.. imn filter, the number for a.. it was, what, a little over 10? Heather: almost all white now? AuntiAlias: I increased it to around 15 and a half or so Heather: 15.3 AuntiAlias: it makes a little more white area, and decreases the amount of blend/bend so... let's leave here and see how that renders everyoen with me? Hoffr: $ AuntiAlias: § § sound off! ChaMelEon: §§§ Charleso: save 1st? boru: § Betty: § JeffP: Terain is now lighter... Heather: y desdanova: • zman52: ok AuntiAlias: I'll show you another way to save from the materials lab, charleso Charleso: k AuntiAlias: now,just for a cheat. increase the size of the objecst Heather: altogether or separately? AuntiAlias: just a little bit.. together... Heather: k AuntiAlias: and when you've done that, meet me back in the mateirals lab are you here? sound off! : D boru: § Heather: here Clay: § JeffP: . Charleso: y desdanova: • Betty: § gdmsynth: § zman52: § Yojimbo: § Clay: that's what I'm after Susan:-) ccasady: H
>>>> Next up: More Filter Tweaks for Combination |
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