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BryceTalk Interactive Tutorial with DTE
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BryceTalk DTE Interactive Tutorial II
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Hoffr: $ Charleso: y Jammer: how 'bout c? Heather: ? LadyDove: yes Betty: § Morpheus: what is the c mine's like 90% white AuntiAlias: c righ tnow is meaningless (this is one place where lookign at the formula helps out. there's no letter c in it. so c isn't used here) Jammer: k AuntiAlias: c doesn't matter.... Morpheus: oh no wait are we counting the grey as part of the white AuntiAlias: heather? Heather: what is "quick bend"? Morpheus: alrighty color me paying attention Heather: you said quick bend from black to white AuntiAlias: oh, airbrush term.. it's the gradation... the "bend" from white to black is pretty quick Jammer: blend Heather: k Jammer: or something AuntiAlias: in other words.. is it gradual (it started that way when we began) or abrupt? Heather: I understand AuntiAlias: and how gradual or abrupt is something determined by a! : ) So.... let's go back and bring component 1 to life again... remember, this was C and B for color and bump so go ahead and click C and B Clay: § Heather: y Morpheus: § from here to § Jammer: };Þ boru: æ JeffP: . AuntiAlias: now combination color is rocky, and component 2 has the gray bend to it. with A and the output method poserbryce: aunti, hi! Morpheus: or more concisely put *HONK* poserbryce: hi calyxa! Clay: shhhhhh AuntiAlias: greets, poserbryce... we're in the middle of a tutuoria. I have the floor... unless you got a question, then you can type ? poserbryce: chris casady, i've head of you. i saw some of your images, you work at meta, right? tutorial, for what? AuntiAlias: poserbryce, please please please be quiet! ccasady: uh, kinds. but.... Morpheus: poser shushish not that i'm a great example but still ccasady: we're all keeping quit right now as Susan gives her lesson poserbryce: (sorry) AuntiAlias: you're in a room with close to 30 people and theyu're all quietly paying attention to what I"m directing them to do so... you're welcome to lurk! : ) but remember this... each and every interruption will be commemorated in the log... and I KNOW this is a log that's gonna be referred to by more than a few people! ; ) how's THAT for peer pressure? ;) okay so.. we got color and bump with rock noise in component 1 and our altitude in component 2 Let's leave here and see wht this looks like in our scene. BUT FIRST! Morpheus: me and poser are 14 your plan to teach us not to sucumb to peer presure has back fired hahahahahaha ha ha ha.....he AuntiAlias: If there is anyone whose comments you don't want to see here, remember, folks, you can always put that person on "ignore" so you don't have to see what the person is saying... let's save this texture before we go so... LadyDove: thanks I will do that ..:) AuntiAlias: remember from last week, to look carefully at the text readout for the two "metallic" looking buttons on the right of combination? top one is texture library, bottom is randomize you DON'T want to get them mixed up! if you avhe brycetalk on top, you can't see text readout in the DTE... so click the DTE background (just the gray part) and let your mouse hover over the top one... it ssayd Texture Library AuntiAlias: then click it, and save it in the user category name it "brownstone 2" Heather: ? Charleso: ack dont try to save over brownstone AuntiAlias: by the way, you cannot access brycetalk in the texture library.. that's why I gave you all those directions heather? Heather: I don't have a new texture there, still the same one from last week ChaMelEon: Autie's Rock it is... AuntiAlias: you jsut changed it.. added to it... Heather: yes AuntiAlias: here's the sorta weirdness about textures the color part looks the same, but what you did in component 2 is different. so it's a different texture aside from this routine: save new texture. delete old texture there is no way to really overwrite or save a texture as you make incremental changes so I"m asking you to be excessive with your texture saving.... for safety's sake Heather: ok JeffP: ? AuntiAlias: cause what happens if you just click ok and then somehow :lose" this texture in materials lab? Jammer: Ctrl Z AuntiAlias: once you reslect "brownstone" you'll get back old texture, wtihout any of the changes you made to it. (in fact, I think that happened!) so Heather: So I delete the old one now? AuntiAlias: I'm just going through excessively safe texture routines AuntiAlias: if you want. Tho maybe not now, but later... Heather: k AuntiAlias: Jeff, did you avhe a question? Charleso: Thats what happened t me... Its fixed now tho Clay: ? AuntiAlias: Clay? JeffP: yes...should the combo window look different? AuntiAlias: no JeffP: ok AuntiAlias: what you SEE is color and bump in combo window. each component is doing different things Charleso: ? Clay: at this point, is the rock suppose to be darker at the bottom? (for newer people) AuntiAlias: we'll be addressing this a bit more in a bit Charleso? Charleso: Remember that opposite thing I had goingon? AuntiAlias: hang on a mo, Clay.. hang on... we'll get there Clay: k AuntiAlias: yes, Charleso.. what's it like now? Charleso: In the MAt LAb the Brownstone 2 is lighter on the bottom... shouldnt it be darker? AuntiAlias: Here's what I have at the moment for the combination mode.... a word that shows up on the dark gray arrow between component 1 and component 2: Average hmmm. shouldn't be that way, charleso what is the combination mode you got going and... are you using the scene I gave you? or one you created on your own? Charleso: Lin Int 2 Charleso: its the one I used from the log AuntiAlias: you are looking at the pop-up menu for color output.. that's what Lin Int 2 says.... Charleso: yes AuntiAlias: what I want you to look at, instead, is this: AuntiAlias: What is combination mode between component 1 and component 2? it's a word (ro coupla words) to the above left Charleso: oh its average AuntiAlias: okay... yeah, I htink everyone's should say average Clay: § Jammer: Ô boru: § JeffP: . Morpheus: § and § although i think your ignoreing me ccasady: It does, but I didn't set it. Did it default to Average? AuntiAlias: that was how Greystone began, Chris ccasady: ah Heather: y, if I turn #2 lite on again AuntiAlias: actually, Morpheus, I'm not ignoring you, I just told anyone else that they could if they chose to..... I'm puzzled why, Charleso, you're getting an opposite effect in Noise component 2 final output... AuntiAlias: quick check: component 2's noise is nothing... filter is altitude (this is for component 2) with a set to nearly 10.25 or so, and b set to something a little below 0, say, -.5 Charleso: me too... I don't want to hold things up.. Ill track aand fix later Morpheus: the comment came right after i said so...forget it trying to be good and shut up Yojimbo: ! AuntiAlias: and A is the output method Clay: ? AuntiAlias: and...you have only 2 components going so there is nothing in component 3 Charleso: yep AuntiAlias: and if you look at the filter for the 4th place (for combination) it should be set to none if you got all those things, then I'll have to go over this with you at another time, Charleso : (
>>>> Next up: Test Render, then more tweaking |
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