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BryceTalk Interactive Tutorial with DTE
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BryceTalk DTE Interactive Tutorial II
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Yojimbo: element of distortion then AuntiAlias: yes Yojimbo: just quicker to type filter AuntiAlias: and it distorts your initial noise. we have no noise here, so phase would be completely pointless! ChaMelEon: nothing from nothing boru: We're saving face , er phase. AuntiAlias: Clay, your question? ChaMelEon: or something from noting= alchemy Morpheus: ahem i never thought i'd hear myself say this but maybe it would be wise to get back to the subject at hand Jammer: hear, hear AuntiAlias: oh, clay said nevermind.. Okay then, Chris, your quesiton? ccasady: These 2 'categories' to which you refer, are they the filter names? The formuilas? Where does it break into two groups? AuntiAlias: aaah, it's just one of those things I named the 5 ChaMelEon: did'nt have one ccasady: Am I think of the right list? AuntiAlias: they're the ones that have names in them that sound world space-ish Altitude, Slope, AltitudeSlope, Orientation, and Snow Puddles ccasady: i.e. Filers. Okay. good AuntiAlias: and then there are the rest! ;' ) so.... bascially, let's take a look at this filter... it's the altitude one (I tend to hone in on the name with meaning and ignore all those other as and bs and Xs and * and () so this is ALtitude AuntiAlias: and we got a = 2.16 and b= darn near close to 0 so.... AuntiAlias: let's leave here... go back to the Materials Lab Morpheus: § AuntiAlias: pick up our other texture, Brownstone (or whatever you're calling it) and then add a component... click the checkmark to leave here to go to Materials Lab and click the Pink button on Texture Source A to go to Materials Lab to edit texture for Brownstone. Meet me back in the DTE! ; ) Everyone here? Yojimbo: § gdmsynth: § Charleso: y JeffP: OK... Heather: y ccasady: yeah, Baby! I'm right there with ya Grrr.. Hoffr: $ Jammer: yah desdanova: § boru: ‡ Morpheus: § BTW I put the grrrr in swinger ccasady: (right!) ChaMelEon: arg! LadyDove: yes........:) ChaMelEon: zzzzzz AuntiAlias: Julio, hang out with us.. we're in the DTE.. working with a scene that isfound in http://www.auntialias.com/bryce/dte Jammer: "As time goes by...." AuntiAlias: So... we got a single component texture.. Upper left corner, there's a green-lit 1 AuntiAlias: click the 2 to wake up Component 2 Clay: groovy! Morpheus: ohhhhh pretty colors AuntiAlias: it's gray and yellow and red and we're gonna change it really soon! Jammer: that's nice... Clay: § Morpheus: it's like i'm on LSD...not that i'd know or anything AuntiAlias: on either Noise or Filter, click the lavender ball into the 2nd position LadyDove: those are nice colors AuntiAlias: and... why yes! so easy! we have no noise... and orientation filter Jammer: yes AuntiAlias: which is pretty dang near what we had for altitude Clay: § AuntiAlias: let's do this so we can see clearly what's going on opn Component 1 click C and B so that we see NOTHING there for a moment C and B will go darker whereas now they're lighter and, for component two, click the C so that it goes dark and the only thing that is light is the A gdmsynth: How do I open component 1? AuntiAlias: no need to open it. it's showing on the right, you have the letters C and A and B C = Color output A = Alpha output (also known as value) and B = Bump output to make all those darker, means that there's NO output whatsoever which we're doing for the moment so we can concentrate only on one thing! So: Status check: Component 1 C A B are all dark Clay: § ChaMelEon: § boru: § Heather: y Hoffr: $ AuntiAlias: Component 2: A is light so only one showing LadyDove: y Jammer: Þ gdmsynth: yup desdanova: • Morpheus: § baby very § Heather: y LadyDove: yes Jeffric: y JeffP: K AuntiAlias: and a light-on-the-left dark-on-the-right gradient is what you see in both conmponent 2 and combination windows Clay: § Hoffr: $ JeffP: weeeee Heather: y LadyDove: yes Charleso: n Morpheus: as i said § baby very...oh forget it Jammer: Si Charleso: Combo is oposite AuntiAlias: so... for the next dramatic moment..... on Filter for Component 2 (lavender marker is in 2nd position!), cahnge filter from Orientation to Altitude! Charles, we'll get to that Charleso: k Morpheus: ya das ist zer interesant sorry sliping back into german Clay: § Wolfie: ? AuntiAlias: so.. does it now read alitutde? Morpheus: §§§§§§§§§§§ oh and § AuntiAlias: black at bottom and white at top? ccasady: Ya, Und, Ya! Hoffr: $ boru: pi Charleso: y desdanova: • JeffP: y AuntiAlias: easy, eh? ; ) Heather: lavender in 2nd position, but reads orientation ccasady: Tis dramatic moment! AuntiAlias: okay, Heather, change Orientation to Altitude there's a pop up menu there Heather: how? AuntiAlias: press mouse down on word orientation AuntiAlias: pop-up menu appears Heather: got it Clay: oh momma! AuntiAlias: Mother! What a terrific nickname! AuntiAlias: reminds me of the book, Are You My Mother? Mother: Old football nick. :) Hairy chested kind. :) Morpheus: MOMMY! AuntiAlias: So.. we're in the middle of an interactive tutorial on DTE... Mother: I've been catching up using the log from part 1. AuntiAlias: I've got the floor (mostly) and we're doign things to a scene that you can find on http://www.auntialias.com/bryce/dte Morpheus: mother sudenly thinks there nick-name may have been ill-conceived ChaMelEon: doh AuntiAlias: I think you can hang out here and catch up later... we're getting a little bit far into it to catch you up Mother: No prob. Carry on.
>>>> Next up: Changing the Filter Graph for Altitude Filter |
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