![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||
|
BryceTalk Interactive Tutorial with DTE
|
BryceTalk DTE Interactive Tutorial II
|
|
|
Yojimbo: doh dang window Morpheus: next time on DTE-R AuntiAlias: We adjusted the frequency a bit, and set the output for that noise to be bump and color. Changed the color to a nice tannish brown... saved the texture, giving it whatever name we wanted to... tho I'll call it "Brownstone" and then went into the Materials lab and added another texture source, source B, which got the Basic Altitude... We used Basic Altitude's value to drive the amount of diffuse light on the object.... and then adjusted something called Texture Frequency in order to make adjustments to how much was light and how much was dark Morpheus: we did errr you did AuntiAlias: ...and then we took a look at that basic altitude texture in the Deep Texture Editor to figure out how it works the way it does so... that was the cliffhanger... how to get this altitude based texture from the one texture, source B, Basic Altitude, into our first texture, "Brownstone" .. and all of that, with questions and all, too three hours! ===:o so.... let's pick up from here Yojimbo: http://www.geocities.com/NapaValley/Vineyard/8209/espirtu.html k there you go AuntiAlias: thanks, yoji! that's the image that inspired it all (one by one, the mental lights click on!) Clay: § AuntiAlias: as everyone says, Oh! I get it! Clay: hehe Yojimbo: no problem Calyxa: § paul3d: @= AuntiAlias: so THAT is what we're doing! Yojimbo: ¥ AuntiAlias: ; ) so... Morpheus: ^%$#%$# oh sorry that's a response to a diffrent stimuli AuntiAlias: those from last week have your scene files from last week and those who are new to this, well, we have a scene file that I created for you anyone NOT have a scene file to start with? Yojimbo: I'd rather just use yours ;) AuntiAlias: url is: http://www.auntialias.com/bryce/dte/ Charleso: Should I use yours or mine? AuntiAlias: your choice Charleso: k AuntiAlias: okay... who here does NOT yet have a Bryce file open to work with? Morpheus: ? AuntiAlias: yes, Morph? paul3d: <-- has #2 pencil & test booklet in front of me Morpheus: is it okay if I just redid it off the log AuntiAlias: yes, indeed! in fact, that's GREAT! Morpheus: ok cool AuntiAlias: oh, you mean, if you do this later, off the log? AuntiAlias: (I thought you'd done it already, using the log that was posted) Morpheus: no no i mean that I read the log from last week and followed along that is what i meant AuntiAlias: either way, it's cool so... ccasady: no wonder this took 3 hours boru: it's a rock, not a log LadyDove: lol AuntiAlias: I take it from the silence from everyone else that everyone else has a starting point with the scene file.... if NOT say so now! heather, we're just getting started with where we left off last week Heather: great - 25 minutes on phone with server to get my connection to internet. AuntiAlias: so... one thing I did with that scene file -- to amke it smaller -- is reduce the resolution fo the terrain in there. Instead of your normal basic 128, it's 64! shocking! ccasady: I didn't notice! AuntiAlias: probalby won't affect what we do here, but it's still good to know AuntiAlias: so... how about first we make sure that we all have a texture called "Brownstone" from the Brownstone file.. for those who are just joining us this week AuntiAlias: oh! I forgot to tell you! Shift T is your friend! anywhere in Bryce, (mostly) you type shift -T and BryceTalk appears! :D ccasady: oh yes. It brings Bryce Talk up in Bryce AuntiAlias: So.... the scene file has only terrain selected. Select both terrain and the rock Calyxa: (newcomers - scene file to download and work on if you don't already have one is - http://www.auntialias.com/bryce/dte/ ) AuntiAlias: and click the M to go to the materials lab thanks, Caly! Calyxa: n/p LadyDove: thanks Cal Yojimbo: Source image for tutorial is http://www.geocities.com/NapaValley/Vineyard/8209/espirtu.html Heather: ? AuntiAlias: Yes, Heather? Heather: should pic resolution be changed? AuntiAlias: you mean in the terrain? Heather: for whole scene AuntiAlias: not necessary here Heather: ok george: uh oh yojimbo....404.... AuntiAlias: I jsut did a default scene resolution so... select terrain, rock, and join me in Materials Lab remember shift T!! :D Clay: § AuntiAlias: anyone NOT here in the Mat Lab with us? Yojimbo: one sec AuntiAlias: (probably best to ask for NOTs so we dont' have 30 Yesses scrolling eveyrhing else off the screen) ChaMelEon: Dah What? AuntiAlias: Got your scene file from last week, Chameleon? if not, then grab mine -- http://www.auntialias.com/bryce/dte -- and select both objects and join us in the Materials Lab george: (actually yojimbo.... The page cannot be displayed The page you are looking for is currently unavailable. The Web site might be experiencing technical difficulties, or you may need to adjust your browser settings. ) ChaMelEon: I'm there now.. AuntiAlias: okay... there are two texture sources, displayed to the right Sourcce A is the top one Does yours say "brownstone"? boru: yes LadyDove: yes paul3d: si AuntiAlias: killeroonie! jimbeaux: yes.. Heather: yes JeffP: yes Hoffr: y AuntiAlias: and underneath that, is Texture Source B... Basic Altitude LadyDove: yes paul3d: uh huh Morpheus: nope mine says *HONK* but tha's cuz i named it that Heather: y george: a song by...who else....yes...just came on the radio.... ChaMelEon: isn't that a type of rowhouse in New York City Yojimbo: dang Geocities isn't accepting any http requests for my site can anyone else host this pict? ChaMelEon: that be too bad. AuntiAlias: well... let's see.. has anyone here NOT seen it? Charleso: I can but it will take a few... and I dont have it george: (whole site is dead to me) ChaMelEon: What U xpct for free.. Yojimbo: it very bad ccasady: musta got flodded, tripped a switch Yojimbo: yep same here george even though it was working fine two minutes ago AuntiAlias: yeah, I'm sure it was us! ; ) :::rolling eyes::::: ChaMelEon: Anti Please go on... ccasady: with all due respect, that image is" academic" now. Let's do the DTE AuntiAlias: yes... Yojimbo: it was I swear! :) AuntiAlias: okay, reviewing our current setup in the Materials Lab We have Source A, Brownstone... driving our Diffuse and Ambient Colro and Bump and, source B, Basic Altitude, driving diffusion (an illumination property) AuntiAlias: the value of Basic altitude, that grayscale, is what's determining what's fully "lit" and what's fully dark and what's in between Morpheus: I just realized there was an dif and a diff color etc... ChaMelEon: Aaaaaa AuntiAlias: rather than a basic slider action on Diffusion, whichwould give us global diffusion yes.... If you have diffusion (the illlumination property) then you can *see* what the diffusion color is same with ambience and ambient color, etc. there are tricky nuances to it, too.., but that's the basic idea
>>>> Next up: Of Altitude and Filters in the DTE |
|
|
Opinions expressed in this BryceTalk Event belong to
the individuals who stated them;
|