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BryceTalk Interactive Tutorial with DTE
June 17, 1999
Part 1 of 6
1 2 3 4 5 6

 

BryceTalk DTE Interactive Tutorial II
June 17, 1999

AuntiAlias: While yuou're waiting...

http://www.auntialias.com/bryce/dte/

if you werne't here last week, and want to pick up hwere I left off

AuntiAlias: there's a scene file there for you

Highlight speakers with different colors to help you track who is saying what.

(the people list allows you to change colors--Upper left side, 2nd Green button)

Yojimbo: Welcome to one and all

Clay: stretching legs, what a long trip that was.....

Morpheus: thought you could escape me did you?

Yojimbo: Yeah my arms are tired

paul3d: {@@@@@@@@) <-- pretzels anyone

Clay: mmmmmmmm

Hoffr: aunt alias, what folder do i send that to?

Sumo: Hi gang, just popping in to say that there is no way I can stay awake tonight (3am here) and as much as I'd like to stay, I'm going to read it later on the logs. Best of luck all. Especially PJF (keep poking him).

Kraxmel: r they salted?

Ringo: OK.

paul3d: extra salt

Kraxmel: kwel

AuntiAlias: whatever folder you wanna send it ot

Morpheus: no thanks got dounuts (oooooo)

JeffP: Ummmm...Paul very good...

paul3d: {~~}& {~~}& {~~}& {~~}& <-- ice cold beer too

AuntiAlias: it's the bryce scene that I created last week during the tutorial

JeffP: I don't recognize that brand...

Kraxmel: just a diet cafine free sprit pls =)

jimbeaux: okay, i'm here... pardon me if i'm not saying anything...

Hoffr: i cant seem to open it, but i did rad your log ty

Morpheus: you know we're to unhealthy (••••••••) apples

Hoffr: 'err read

Clay: falling down from beeing drunk on Pauls beer thump....

AuntiAlias: well, ina minute, whenI get started, I'm gonna shush everyone esle up!

; )

Yojimbo: Chris!

paul3d: |~~|7 <-- no flavor no calories soda

Hoffr: ':)

mmurphy: Hey Chris!

ccasady: Shoooosh!

: )

Yojimbo: ohh (whisper) whoops

ccasady: (waving quietly!)

JeffP: >>>>>>>>>>>>:)

Morpheus: okay aunti's gunna shut us up so QUICK PING WAR *PING*

*PING* *PING* *PING*

paul3d: <-- is playing hookie from aol duties

Kraxmel: thx, i think

Ringo: rolling barrels.

AuntiAlias: While yuou're waiting...

http://www.auntialias.com/bryce/dte/

if you werne't here last week, and want to pick up hwere I left off

That's a scene file -- the one I created last week

Jammer: YOW

Lise: HI!

Yojimbo: allo Lise

Charleso: Hiyas Lise

Morpheus: LISE!

JeffP: Hi Lise...

Morpheus: NO NOT CLAY!!!! oh thank god

AuntiAlias: Okay! welcome to part 2 of DTE Interactive Tutorial night!

:D

Morpheus: ok aunti ready willing and wacom tablet equiped

Clay: i find it easier to do the tut when you're connected to the net:-)

Yojimbo: ahh no fair Susan you know how to do this

AuntiAlias: question-- how many people were NOT here last week?

Yojimbo: your looks SO much better than mine did it's embarrassing

Charleso: I missed it

Morpheus: raises cyber hand

paul3d: <-- not here then not sure about now either

LadyDove: I missed it

Hoffr: me

Charleso: But I have caught up using the logs

Kraxmel: ok, forgive my being new, but isn't that file a mac file?

Jammer: read the log

Caridad: missed it

LadyDove: but I will read the logs

mmurphy: missed, but read log

jimbeaux: i was sorta here..

Hoffr: read it

Yojimbo: It can be read in both versions Krax

jimbeaux: read most of the log..

Kraxmel: how to open? sorry again

Morpheus: ditto to charleso's comments

Jammer: read the log twice

Calyxa: do you have stuffit expander, Kraxmel?

Yojimbo: Open file

oh yeah that first

AuntiAlias: IN Bryce, File > Open.. navigate to that scene file I referred to (http://www.auntialias.com/bryce/dte )

Yojimbo: you have to decompress it

AuntiAlias: and it shoudl open

it's in a binhqx format

Jammer: in there...

AuntiAlias: so (I hope) your browser knows how to deal with that

Calyxa: stuffit expander is crossplatform and can deal with .hqx

AuntiAlias: If you need help turning a web file from binhqx to normal file format

Kraxmel: running ie, what do we expect? =)

AuntiAlias: then, well...

jimbeaux: i have pc... no can do file..

AuntiAlias: I can't help you there

stuffit expander

Jammer: WinZip also works

mmurphy: opened OK

Calyxa: at least one Windows user was able to get the file earlier, and I think the answer is stuffit expander

Kraxmel: don't worry, ill just listen, cant stay long neways

Hoffr: i'll get stuffit next time

AuntiAlias: : )

jimbeaux: i'm happy being a bump on a log..

AuntiAlias: So that file, at least, does ensure that we all have a common starting place

I'll bring us up to speed on recap review

AuntiAlias: but first, a bit about the format.. once we get started....

loose protocol. But.. mostly, I have the floor! :D

if you have a question about somethign I"m talking about, go ahead and type

?

Calyxa: boru - download scene file at http://www.auntialias.com/bryce/dte/

AuntiAlias: and I'll call on you....

aeryn: ((Hi Susan! Happy (belated) Birthday!!))

AuntiAlias: we got lots of good clarifying questions out of that last week, plus some great tips!

thanks, aeryn! :D

Yojimbo: oh yeah Happy Birthday

boru: thnks, clyx

Yojimbo: can't remember if I said that to you yet

AuntiAlias: all I want for my birthday is to know how to use the DTE...

Charleso: Happy B-Day Susan

Calyxa: lol!

Yojimbo: lol

AuntiAlias: wait.. I already know how to use the DTE

; )

Yojimbo: Happy Birthday!

AuntiAlias: To catch up on where we left off last week...

We started with the image that Kikuchiyu requested -- the seas and rocks. (http://personal.pitnet.net/amgdesigns/espirtu.html)

AuntiAlias: (requested some time back....)

george: <noboot>

Yojimbo: Arg!

AuntiAlias: Wet rock, affected by altitude....

Yojimbo: no pict

AuntiAlias: no?

hang on a sec

Yojimbo: One Sec I will Post for all

Charleso: I think the link got hit too many times last time

AuntiAlias: thanks, yoji. I saved it too, but not enough time to post to web and type at same time.

Yojimbo: no worries

AuntiAlias: but it's a rock in water...

and... rock in water is darker at the bottom, at water's surface, and lighter higher up, where it's dry

an EASY job for the DTE! :D

just the very thing that Bryce is good at!!

Morpheus: indeed

AuntiAlias: world-space textures that pay attention to altitude or to slope or to orientation

so, wtih that as our insppiration, we took off

we created a scene file that has a stone and a terrain in it. With both selected, we went to the Materials Lab and pulled up a texture by clicking in the A column for Diffuse Color

Yojimbo: sorry no worries

AuntiAlias: Then We all selected the same texture, Greystone (the gray one, that is) and then went to the DTE and changed the noise from Stucco Noise to Voronoi Distance 2 Noise.


 

 

Yojimbo: doh

dang window

Morpheus: next time on DTE-R

AuntiAlias: We adjusted the frequency a bit, and set the output for that noise to be bump and color.

Changed the color to a nice tannish brown...

saved the texture, giving it whatever name we wanted to... tho I'll call it "Brownstone"

and then went into the Materials lab and added another texture source, source B, which got the Basic Altitude... We used Basic Altitude's value to drive the amount of diffuse light on the object....

and then adjusted something called Texture Frequency in order to make adjustments to how much was light and how much was dark

Morpheus: we did errr you did

AuntiAlias: ...and then we took a look at that basic altitude texture in the Deep Texture Editor to figure out how it works the way it does

so... that was the cliffhanger...

how to get this altitude based texture from the one texture, source B, Basic Altitude, into our first texture, "Brownstone"

.. and all of that, with questions and all, too three hours! ===:o

so....

let's pick up from here

Yojimbo: http://www.geocities.com/NapaValley/Vineyard/8209/espirtu.html

k there you go

AuntiAlias: thanks, yoji! that's the image that inspired it all

(one by one, the mental lights click on!)

Clay: §

AuntiAlias: as everyone says, Oh! I get it!

Clay: hehe

Yojimbo: no problem

Calyxa: §

paul3d: @=

AuntiAlias: so THAT is what we're doing!

Yojimbo: ¥

AuntiAlias: ; )

so...

Morpheus: ^%$#%$# oh sorry that's a response to a diffrent stimuli

AuntiAlias: those from last week have your scene files from last week

and those who are new to this, well, we have a scene file that I created for you

anyone NOT have a scene file to start with?

Yojimbo: I'd rather just use yours ;)

AuntiAlias: url is: http://www.auntialias.com/bryce/dte/

Charleso: Should I use yours or mine?

AuntiAlias: your choice

Charleso: k

AuntiAlias: okay... who here does NOT yet have a Bryce file open to work with?

Morpheus: ?

AuntiAlias: yes, Morph?

paul3d: <-- has #2 pencil & test booklet in front of me

Morpheus: is it okay if I just redid it off the log

AuntiAlias: yes, indeed! in fact, that's GREAT!

Morpheus: ok cool

AuntiAlias: oh, you mean, if you do this later, off the log?

AuntiAlias: (I thought you'd done it already, using the log that was posted)

Morpheus: no no i mean that I read the log from last week and followed along

that is what i meant

AuntiAlias: either way, it's cool

so...

ccasady: no wonder this took 3 hours

boru: it's a rock, not a log

LadyDove: lol

AuntiAlias: I take it from the silence from everyone else that everyone else has a starting point with the scene file....

if NOT

say so now!

heather, we're just getting started with where we left off last week

Heather: great - 25 minutes on phone with server to get my connection to internet.

AuntiAlias: so... one thing I did with that scene file -- to amke it smaller -- is reduce the resolution fo the terrain in there.

Instead of your normal basic 128, it's 64!

shocking!

ccasady: I didn't notice!

AuntiAlias: probalby won't affect what we do here, but it's still good to know

AuntiAlias: so...

how about first we make sure that we all have a texture called "Brownstone" from the Brownstone file.. for those who are just joining us this week

AuntiAlias: oh!

I forgot to tell you!

Shift T is your friend!

anywhere in Bryce, (mostly) you type shift -T and BryceTalk appears! :D

ccasady: oh yes. It brings Bryce Talk up in Bryce

AuntiAlias: So.... the scene file has only terrain selected. Select both terrain and the rock

Calyxa: (newcomers - scene file to download and work on if you don't already have one is - http://www.auntialias.com/bryce/dte/ )

AuntiAlias: and click the M to go to the materials lab

thanks, Caly!

Calyxa: n/p

LadyDove: thanks Cal

Yojimbo: Source image for tutorial is http://www.geocities.com/NapaValley/Vineyard/8209/espirtu.html

Heather: ?

AuntiAlias: Yes, Heather?

Heather: should pic resolution be changed?

AuntiAlias: you mean in the terrain?

Heather: for whole scene

AuntiAlias: not necessary here

Heather: ok

george: uh oh yojimbo....404....

AuntiAlias: I jsut did a default scene resolution

so... select terrain, rock, and join me in Materials Lab

remember shift T!! :D

Clay: §

AuntiAlias: anyone NOT here in the Mat Lab with us?

Yojimbo: one sec

AuntiAlias: (probably best to ask for NOTs so we dont' have 30 Yesses scrolling eveyrhing else off the screen)

ChaMelEon: Dah What?

AuntiAlias: Got your scene file from last week, Chameleon? if not, then grab mine -- http://www.auntialias.com/bryce/dte -- and select both objects and join us in the Materials Lab

george: (actually yojimbo.... The page cannot be displayed

The page you are looking for is currently unavailable. The Web site might be experiencing technical difficulties, or you may need to adjust your browser settings. )

ChaMelEon: I'm there now..

AuntiAlias: okay...

there are two texture sources, displayed to the right

Sourcce A is the top one

Does yours say "brownstone"?

boru: yes

LadyDove: yes

paul3d: si

AuntiAlias: killeroonie!

jimbeaux: yes..

Heather: yes

JeffP: yes

Hoffr: y

AuntiAlias: and underneath that, is Texture Source B... Basic Altitude

LadyDove: yes

paul3d: uh huh

Morpheus: nope mine says *HONK* but tha's cuz i named it that

Heather: y

george: a song by...who else....yes...just came on the radio....

ChaMelEon: isn't that a type of rowhouse in New York City

Yojimbo: dang Geocities

isn't accepting any http requests for my site

can anyone else host this pict?

ChaMelEon: that be too bad.

AuntiAlias: well... let's see.. has anyone here NOT seen it?

Charleso: I can but it will take a few... and I dont have it

george: (whole site is dead to me)

ChaMelEon: What U xpct for free..

Yojimbo: it very bad

ccasady: musta got flodded, tripped a switch

Yojimbo: yep same here george even though it was working fine two minutes ago

AuntiAlias: yeah, I'm sure it was us! ; ) :::rolling eyes:::::

ChaMelEon: Anti Please go on...

ccasady: with all due respect, that image is" academic" now. Let's do the DTE

AuntiAlias: yes...

Yojimbo: it was I swear! :)

AuntiAlias: okay, reviewing our current setup in the Materials Lab

We have Source A, Brownstone... driving our Diffuse and Ambient Colro and Bump

and, source B, Basic Altitude, driving diffusion (an illumination property)

AuntiAlias: the value of Basic altitude, that grayscale, is what's determining what's fully "lit" and what's fully dark and what's in between

Morpheus: I just realized there was an dif and a diff color etc...

ChaMelEon: Aaaaaa

AuntiAlias: rather than a basic slider action on Diffusion, whichwould give us global diffusion

yes....

If you have diffusion (the illlumination property) then you can *see* what the diffusion color is

same with ambience and ambient color, etc.

there are tricky nuances to it, too.., but that's the basic idea

 

>>>> Next up: Of Altitude and Filters in the DTE

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