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Tuesday BryceTalk Q n A
June 15, 1999
Part 3 of 3
1 2 3

 

Tuesday BryceTalk Q & A, June 15, 1999
Part 3

CBXTX: !

Croaker: So can u set Bryce to use opengl for rendering....will it use my video card acceleration?

ahole: For previews - yes. For final rendering (raytracing) no.

Croaker: So ultimately it is rendering from the cpu, correct?

ahole: Final? Yes.

Croaker: It deosnt utilize a video card...

AuntiAlias: Queue-- FireHeart, PJF88, DreamVoyager (2 more) gdmsynth, 3dradmd, CBXTX

If you have a question, please type ?

Did we cover all of Croaker's questions?

Croaker: Just curious...is there a reason Bryce doesn't take advantage of video acceleration?

for rendering, I mean

ahole: Yes

HW and Bryce' raytracing don't go well together

Croaker: hmmm, that's a shame

AuntiAlias: done, Croaker?

Croaker: Yes, thank you

AuntiAlias: Fireheart, you're on!

FireHeart: I am having a problem with cylindrical lights...they seem to penetrate everything they are aimed at...like a cutting laser. Any way to stop this?

ahole: Have you seen transparency or reflections without doing raytracing?

MetaBrian: Make sure that "Disable Cast Shadows" is not set for the light...

FireHeart: Already did that.

MetaBrian: Also, make sure that the "Cast Shadows" flag is on for the materials of the objects that are being "cut through"...

FireHeart: They still penetrate. It's very odd.

AuntiAlias: Does the overall shadows setting in Sky n Fog also affect the strength of the shadows?

MetaBrian: Send me the scene and we'll be happy to take a look at it...

AuntiAlias: address?

FireHeart: You want a 68 meg scene?

MetaBrian: Yes, Susan, make sure the shadow intensity is not close to zero in the sky/fog palette (or SkyLab)

ahole: Just prune it so there is the light and the objects it goes thtough

ahole: I hope that it will get little smaller :)

AuntiAlias: : )

FireHeart: Okay. Where do I send it?

ahole: aholecek@metacreations.com

MetaBrian: bwagner@metacreations for me...

oooppssss, forgot the ".com"

FireHeart: copy that. Thanks.

AuntiAlias: PJF88! It's you!!

PJF88: Is there likely to be a depth of field function (depth of focus) in a future version? And how about motion blur in animations? Hey, that's two questions isn't it? Three now... Doh!

ahole: For all the questions the answer is standard - we're looking into it

:)

But most likely yes

AuntiAlias: that's two questions, isn't it? --We're looking into it

; )

PJF88: Look hard please! ;-)

ahole: ok

MetaBrian: Please understand that we don't want to say "yeah, for sure" and then have people irate when we don't make it...

PJF88: irate me? When?

ahole: :)

no comment

MetaBrian: Let me get my calender ;)

AuntiAlias: DreamVoyager, you got any more questions? Cause you are ON!

Queue-- gdmsynth, 3dradmd, CBXTX

If you have a question, please type ?

MetaBrian: The suspense is killing me...

DreamVoyager: Opp... just came back :-)

OK... let me see..

AuntiAlias: :::::plays the theme from Jeopardy::::::

DreamVoyager: Well... this was mentioned as a comment by me earlier, but Im serious...

* Recording camera moves in realtime using arrow keys, or why not a joystick?

Making complex camera moves is difficult... Id love to be able to handle the cam just as I handle a real TV/film cam... dolly, pan, tilt... in real time.

MetaBrian: I don't think you'd end up with something as clean and useable as you might think...

DreamVoyager: Now, its "move time line, move cam, click key...."

Well... I dont know if its possible... I just know what Id like to do...

MetaBrian: It might be OK for rough motion tests, but I'm sure you'd want to make extensive refinements afterwards

DreamVoyager: its your job to suss out if its possible or not :-) I trust you on it :-)

DreamVoyager: * Old wish... interference... to allow water waves to "bounce off" of objects it hits. I know this is VERY difficult to make, and would need mega-computing power, but... so does "volumous world"...

MetaBrian: It IS possible, but I think we're just questioning the usefulness

DreamVoyager: (thanks for that one, even though it will take me a few thousand dollars before I can use it. But Im happy its there!).

DreamVoyager: For me its usefull... I think it real time

DreamVoyager: not in keyframes

MetaBrian: Yeah, we've experimented in that area (wave interaction) and may expose it in the future

MetaBrian: It's quite a complex problem with many facets...much like the very rendering that Bryce does (tracing paths of light)...

DreamVoyager: aha... you ment the interference... that is kVERY usefull too! a pole sticking out of the water... the waves give it away imediatly, in an otherways photorealistic pic.

Yes, I understand that, and I realise it is a majour bugger to get to work as it should, but its a wish :-)

Croaker: I had a program for the amiga that let u use a flight simulator game to create motion paths....

MetaBrian: A wish well taken!

Was it VistaPro, or Scenery Animator?

DreamVoyager: Just like the "volumous world" was a silent wish in my mind a long time... and you read my mind :-)

Croaker: Ahh, another Amigaman....Scenery Animator 2.0

DreamVoyager: Also... one last (I think) colourless haze...

MetaBrian: And you DON'T want to know what else I read ;)

Croaker, you're right...I programmed on it for 6 years...

AuntiAlias: lol, Brian

Croaker: Thought Bryce seemed very similar in its concept...

MetaBrian: What's that, DV?

DreamVoyager: Amiga was fantastic. Too bad that it was marketed as a game consol.

Croaker: It's coming back soon

AuntiAlias: Are we finished with DV's third list of questions/requests? Cause there are other folks in the queue.,....

DreamVoyager: Colourless haze? Haze that only is optic interference... no color

optic distortion, due to heat

MetaBrian: Hell, I never used it for games, just 3D stuff...VideoScape/Sculpt/Silver/Imagine, etc.

boru: ?&!

Croaker: Ahh, silver....

VideoToaster

MetaBrian: Oh I see, we've not really discussed that much, but I see your point...

AuntiAlias: Okay.... back to the queue......gdmsynth, go ahead!! : )

gdmsynth: My clouds get chopped off on the horizon (they are above the ground plane at high altitude) and sometimes by eachother. Any tricks I should know about? Now, its a LOT of trial and error placing them so they're visible.

MetaBrian: Distortion like ripples in a setting sun.

DreamVoyager: a sort of "miniature volumetric world" idea. In MY real world, haze has no color... it is only optic distortion, (or humidity, heat, etc)

But maybe I should be eating more tablets to see colourfull haze :-)

gdmsynth: (I agree with DV about the haze issue)

MetaBrian: What kind of clouds? The built-in clouds, or cloud planes/spheres that you created???

DreamVoyager: Thanks gold! Nice to get some leverage :-)

gdmsynth: Clouds on spheres.

ahole: Spherical clouds or cloud texture mapped on a sphere?

MetaBrian: I'm not a master of sphere clouds myself...anyone here have a lot of experience?

gdmsynth: Most of them are beautiful but sometimes they get chopped off. (Cloud texture mapped on a sphere)

AuntiAlias: A! yep!

MetaBrian: I'm unclear on what you mean by "chopped off"

gdmsynth: I can see the top half but not the bottom.

AuntiAlias: Spheres, when you use them for clouds -- and use the old fashioned quicker to render fuzzy clouds (non volumetric)....

AuntiAlias: when they intesect with another object, you see a hard-edged line where the point of intersection is...

MetaBrian: Are they intersecting any other objects???

AuntiAlias: This is one of those things that you gotta work on to get just so

gdmsynth: Yes, that's it...a hard edge line!

Sky Pilot: Have you tried scaling the material?

AuntiAlias: and make them not intersect

Hometime: A

AuntiAlias: it's a simple matter of intersection.. where they overlap, you get the line, where they don't , you won't.

Hometime, you got a commetn on this? go ahead!

MetaBrian: Ok, I see...you have to play with the transparency value to tweak the fuzziness level...thus trying to minimize the edge

gdmsynth: I have hundred...thats a lot of work. OK anything else?

Hometime: adding rotation and tilt can often help

MetaBrian: It is surely an art unto itself

Hometime: and object mapping

AuntiAlias: hmmm. that's an idea. I haven't tried that one exactly myself... I just know that when I get into sky mode, it's time consuming

gdmsynth: Is there any other reason (other than intersection) that they might not be visible sometimes?

AuntiAlias: the spheres, you mean, gdm?

gdmsynth: What do you mean "object mapping?

PJF88: !


 

 

Hometime: instead of world mapping

AuntiAlias: PJF, is your comment about clouds? if so, jump right in! :D

gdmsynth: Yes, why are the spheres sometimes (or partially visible)?

AuntiAlias: yeah, changing to obejct mapping sometimes helps

MetaBrian: It depends on where the texture falls...

gdmsynth: You're referring to the texture mapping in the Materials lab right?

ahole: yes

AuntiAlias: I've made my clouds simple plain fuzzy spheres with no texture-driven alfa just to get position....

Hometime: yes...

DreamVoyager: partly visible: you also get a sharp line often, at the transit point between lighted and shaded area of the sphereical cloud, that overlaps the transparent parts sometimes!

MetaBrian: Yes, gdm, also try playing with the scale/rotation/translation of the texture...

Hometime: and 3D noise

AuntiAlias: but mostly get them so that they don't intersect one another

gdmsynth: OK I'll try some of these ideas....its just that among hundreds, finding the particular troublesome cloud is a challenge!

Hometime: delete it :-)

gdmsynth: (Yeah, I like delete).

AuntiAlias: that's what solo mode is for.... and using control-click to select only the objects that are under your mouse cursor!

MetaBrian: It's the easiest solution yet!

DreamVoyager: if you can find which to deleate if you have over 50 shperes...

AuntiAlias: I have heard rumors and requests that, in Bryce's potential future, being able to create clouds that have positive union booleans is definitely doable..... Brian? Ales? care to comment?

MetaBrian: Name them..."trouble sphere1", "trouble sphere 2"...

Hometime: yes!!!

gdmsynth: I can use the Control +click and then get a menu selection of objects to choose from. But it doesn't seem to be selecting everything in view. What's going on here?

ahole: Susan i don't understand...

AuntiAlias: It selects everythign located under your cursor

gdmsynth: Maybe I'm just not clikcing in the right spot?

AuntiAlias: Well... you can get a glass texture by boolean union (two positive obejcts) with smae glass texture

gdmsynth: There are LOTS of clouds under the cursor (some partially visible).

Hometime: !

AuntiAlias: so.. how about positive boolean union of cloud objecst that look like the ice-cream-cone kinda clouds!

MetaBrian: Yeah, we'll play around with that while sprucing up the rendering of the fuzzy/additive modes...

AuntiAlias: so, gdm, select all of thsoe, go to solo mode, and see if you can whittle them down to the problem one!

okay.... has everyone had their say about how to do clouds from spheres? ; )

gdmsynth: OK thanks. Lots of ides to try. Done.

AuntiAlias: 3dradmd, you're on!!

3dradmd: In the older versions up to Br3D I could hide the interface using CMD(Apple)-Tab. That does not seem to work in B4. Thoughts?

ahole: Susan, you know the answer to this one, right?

I forgot :)

AuntiAlias: I've forgotten it...

: )

MetaBrian: Uh oh

3dradmd: Is it a bug?

poserbryce: tell me what you all think... http://poser.virtualave.net/inteligentmars.mov

MetaBrian: The problem is that the new OS is getting in the way...

ahole: 3drad it's still works. I juts forgot how to go about it>

3dradmd: Thats what I suspected

MetaBrian: Now, CMD+TAB is an app-shifter

AuntiAlias: not a bug, different key combination

MetaBrian: Yeah, I think we changed it

3dradmd: Thats right, the app shifts

As of OS8.5

MetaBrian: If we didn't change it yet, we will...I'll check it out

3dradmd: The manual still has the old combo I believe, CTRL TAb was also suggested but also did not work

MetaBrian: CMD+TAB works for me and I'm on the latest OS...perhaps you can turn off the app-switching functionality

I don't think it's on for me

3dradmd: Sorry to have stumped you all :)

MetaBrian: If you're attached to it though, you may have a problem

3dradmd: I can try that...thanks

gdmsynth: ?

AuntiAlias: I've been trying all manner of combinattions, haven't foudn it yet

I'll keep searching...

ahole: 3dradmd try cmd + shift + tab

AuntiAlias: CBXTX... go ahead!!!

CBXTX: ! Croaker's disappearing object could be as simple as a positioning prob. Objects underwater when viewed from above do not appear to be where they actually are due to difraction.

3dradmd: I have to say this is my first time here but this is very cool to talk to you guys

No it just brought the talk windo back

CMD shift TAB I mean

MetaBrian: I told Croaker about that...I suggest reducing this effect by lowering the amount of refraction

ahole: what about option?

cmd + option + tab

CBXTX: Difraction not refraction.

PJF88: cmd? Does this trick work in Winders?

3dradmd: BINGO! cmd option tab did it!

ahole: There you go

3dradmd: Thanks

ahole: PJF there is no cmd on windows

MetaBrian: Yes, CBXTX, we only have refraction to pull off these effects

PJF88: I know! lol

ahole: or i don't know what do you mean.

:)

AuntiAlias: Boru, go for it!!

3dradmd: Thanks Susan... that does it for me for now

boru: Remind me: how many levels of gray does the terrain editor recognize?

ahole: 65535

boru: It would be *great* if we could access all the Painter brushes from within the terrain editor ... without losing all those shades of gray.

CBXTX: Put a ruler half into a tank of water and it will not appear to be strait due to the fact tha the water bends the light. so Croaker's object may not appear to be where he has the camera aimed.

ahole: It would, wouldn't it?

boru: yes it would

AuntiAlias: Queue-- PJF88, Hometime

MetaBrian: Understood, CBXTX, but that's exactly what refraction does! Heck, my dictionary doesn't even have the word "difraction" in it...

boru: I'm done asking if they're done answering

CBXTX: How odd.

PJF88: CBXTX: I think that's refraction, not 'difraction'.

Sky Pilot: That's Refraction--Difraction has to do with light passing a sharp edge.

DreamVoyager: Isnt difraction the light curving ARROUND objects, rather than when broken THROUGH objects which is refraction?

CBXTX: and being bent.

DreamVoyager: Right, Sky

MetaBrian: Yeah, we'll run with that idea...next ? please

AuntiAlias: PJF88 -- you're on!!

PJF88: I didn't ask a question, but: Re coloured haze comments: Haze is suspended particles, including water. These particles not only absorb light, they refract it. Therefore it is possible to have haze that has a colour shift.

here we go again... ;-)

MetaBrian: You're right.

AuntiAlias: Well, and there's color perspective (or colour perspective) ; )

ahole: That's exacly where all the scattering comes from.

MetaBrian: So, we could simulate that somehow for the effects you're after

DreamVoyager: Yes, it is possible, but it is MORE possible to have the situation that haze is an optic (refraction?) effect, mainly, and not a coloring effect.

PJF88: But refraction can cause a colour shift.

ahole: You're right PJF

DreamVoyager: Yes, I know... but that is not the case in Bryce as now... as of now, it is ONLY a coloring effect.

Not an optic distortion

AuntiAlias: Last question/comment!!

gdmsynth: (And very abrupt between Haze OFF and ON).

AuntiAlias: Hometime!! You are ON!!

Hometime: no sorry, no question, was just thinking about the cloud issue... has to be intersecting of the objects. Ungrouping any groups will help to select single objects from among a crowd. draw a marquee around them, then go solo and eliminte

MetaBrian: Yes, DV, there is no distortion, but isn't that caused by temp changes more than by haze?

DreamVoyager: Right, gdm

gdmsynth: ?

ahole: What i am trying to say, is that some wavelengs from the white light spectrum don't make it onto the retina of your eye - which causes change in the color perception.

DreamVoyager: Sint that much what haze is, IRL?

PJF88: Bryce haze colour simulates the effect of haze refraction.

AuntiAlias: We've been at this for 2 hours now... time to wrap up here...... : )

MetaBrian: Right....is that all, anyone else...my stomach is growling

Hometime: thanks everyone!!!

PJF88: thanks guys.

DreamVoyager: I know that is the meaning, but for me, it is just coloring... I miss the actual haze refraction, withoug color. Again... if you dont see it in the south, come here to sweden and take a look :-)

MetaBrian: You're all welcome

gdmsynth: Thanks Hometime...One last question?

Hometime: enjoy your lunch

DreamVoyager: OK. Thanks Susan, Brian and Alec. This has been extreamly valuable!

AuntiAlias: Thanks Ales, Brian, and everyone for the Q and A!! :D

Next week, we'll be... we'll be...

AuntiAlias: anyone want to volunteer to lead a discussion on terrain editor?

MetaBrian: Glad to be able to help

gdmsynth: Thanks everyone.

ahole: It was fun...

Heather: not me, AuntiAlias

Hometime: :-)

DreamVoyager: You have made my life happier by bettering Bryce allready. Meeting you is a pleasent topping :-)

PJF88: lol

boru: Susan, does the volunteer need to know anything?

DreamVoyager: (But if some of my wants slip into the next code, Id not mind... ;-)

PJF88: Who does? ;-)

AuntiAlias: one would *hope* so, yes, boru! : )

 

>>>> Next week (Tues): Terrain Mania with Chris Casady and Klaus Busse

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