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BryceTalk Interactive Tutorial with DTE
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BryceTalk DTE Interactive Tutorial, June 10, 1999
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AuntiAlias: There is no other component working..... only 1 and combination eilif: C and B are lighted Betty: so if there's noise and filter for a non-existent component, Bryce ignorethem right? AuntiAlias: yes, that is output: C and B. just for kicks, let's see what happens with A only AuntiAlias: so click each of them to cmake it C darker A lighter B darker ccasady: are we in the DTE or ML? AuntiAlias: DTE ccasady: with whitch texture? 3d~?~elf: grey scale with more white on top AuntiAlias: Basic Altitude Luie: YEP ccasady: k Luie: it turned B&W with c and b darkened AuntiAlias: right.. what you see now matches what you did see in the center window in Texture Source B -- the grayscale gradation. Luie: YES! AuntiAlias: you're looking only at alpha! : ) Sumo: ok AuntiAlias: my good friend alpha! Sumo: who changes his spelling.... AuntiAlias: now.. do you have the filter control up and showing? Luie: <lightbulb appears over my head blinking slowly> eilif: * AuntiAlias: yeah, I call him alfa cause we're buddies Luie: yes 3d~?~elf: £ Sumo: yup AuntiAlias: and you notice that the filter setting has this lovely, intuitive name: X(a*Altitude+b) bascially i look for the name with meaning to it... Altitude here's where looking at your texture in that flat 2D comes in handy.... ccasady: This is good, a good altitude is always good to have Sumo: No it didn't but I know the prob now - noise and filter were pointing at component 2 AuntiAlias: casue what's lower is low altitude, and what's higher is higher altitude aaah! Sumo's got a great point to make.... (tho maybe Sumo didn't know how great a point it was) and that is.... eilif: yupper! ccasady: This is where you can tighten up the gradient! AuntiAlias: The DTE remembers your settings for components 2 and 3 even if you don't have them activated so... teh great implciation for that is: next time you go hanging out in here, looking around, trying to understand this silly ol' place ; ) ... you now know that you can shut off noise components and that they'll be remembered.... so..... say for instance you want to understand what's going on with component 1 and 2.... well.... AuntiAlias: how about shutting off compontent 2 for a moment, leaving and rendering in the scene.... jsut to see what' s up with that you can! and when you come back, just switch back component 2 again to get the old texture back cool, eh? Luie: key desdanova: Very cool! Sumo: Is it any wonder the DTE needs tutorials?!!! Betty: ah.... qu. answered : ) AuntiAlias: so.... ccasady: cool, so it's safe to turn those off, look at things, and they'll be there again,if I turn them on Sumo: But I am much clearer now. AuntiAlias: yep... now.... we've been at this three hours! and I've shown you what's going on here in Basic Altitude welby: time flies AuntiAlias: and you see the altitude filter this is the point where we're gonna leave off preview for next week: we're gonna take the settings from here in Basic Altitude (filter settings mostly) 3d~?~elf: thought i saw the cliff hanger coming...>g< AuntiAlias: and turn those into component 2 of the rocky texture lol, 3D elf! DVM00: AA, will you save the transcript, please, and send it to me? I need this stuff. welby: thanks AA it was fun Betty: Thankyou *very* much Aunti. Do take care. eilif: very good! AuntiAlias: the log will be posted! Heather: ? ccasady: and move 'em into a new componemt of our FIRST tecture? AuntiAlias: so if you want to work ahead, then try it yourself.... ccasady: cool! eilif: even though I'll sleep at work... 3d~?~elf: logurl, please? AuntiAlias: well.... gdmsynth: Hope you feel better. It's been a long night! Luie: patience is a virtue, now get some sleep for next week. Yojimbo: Thanks so much Aunti ccasady: get well! Luie: BYE all. robokoneko: Aunti, thank you for teaching above and beyond! You are a boon to Brycers everywhere. Take care of yourself. Sumo: Excellent stuff. Very helpful. Get well Aunty. Yojimbo: I you feel better very soon DVM00: How do I get the log? AuntiAlias: : ) thanks for all your well wishes... desdanova: AA your the TOPS!!! AuntiAlias: did you come in later, DVM? 3d~?~elf: thanx, susan, yer a thriller!!! AuntiAlias: you can save the log by clicking the little disk icon DVM00: Yep, sorry. Heather: Can I ask a quick question to get back on track. I've found the brownstone texture and have it at the top in MatLab, but don't know how the second row of three gets there AuntiAlias: it'll be posted on the metacreations web site sometime tomorrow fevered state willing ccasady: Cheerio! top rate! AuntiAlias: I wanna catch up on all the logs....
>>>> Next week: Part 2 of the DTE Interactive Tutorial |
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