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BryceTalk Interactive Tutorial with DTE
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BryceTalk DTE Interactive Tutorial, June 10, 1999
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AuntiAlias: because you have bump showing here in the dte adn you didnt' turn on Show with bump in the little pop-up menu under the preveiw window welby: ctrk+z id goof AuntiAlias: alas, brycetalk doesn't fit everywhere, I forgot about that till now... gdmsynth: OK...A should be off when we save right? AuntiAlias: yes so.. once you have that done, meet me out in the materials Lab! CLick ther Check Mark (not the X) gdmsynth: Yes...Aunti, just want to say this interactive tutorial is great! AuntiAlias: Materials Lab roll call!! § ccasady: There! Clay: I agree! eilif: * robokoneko: * welby: here Betty: § Epsilon 3: § desdanova: § PJF88: yo Jeffric: I'm there Clay: § gdmsynth: § AuntiAlias: (fill the screen !) 3d~?~elf: ¡ Luie: K JeffP: OK... Lise: Here Heather: here technoid: here Heather: here Yojimbo: pi Sumo: Ja AuntiAlias: allrightie..I'll take it that you're all here..... so.. notice that the name for your texture is... uh.. Greystone.... Just to keep things straight, find the texture that you just saved, either by the pop-up menu or shift-click the name Greystone and find your texture and then select it gdmsynth: OK but my combination looks great but the material example looks more like a flat rag. Why are they different? AuntiAlias: patience, young apprentice! 3d~?~elf: lmao!!! 3d~?~elf: ? AuntiAlias: you have, in the A column, Diffuse color. AuntiAlias: what you want to have, going forward, is diffuse color and ambient color (yes, gdmsynth, it's true, this will help!) and bump height all in A column gdmsynth: No, I have difuse set to A. I mean it looked different in the DTE Combination....should I be patient? AuntiAlias: well, there's always a little disconnect between what renders inteh scene and what you see in the mateirals lab and what you see in the DTE.... it's why the trips back and forth are why they are what they are i.e., frequent gdmsynth: I had a great rock texture in the DTE! ccasady: I fixed mine by again adjusting frequency, but here in the materials lab AuntiAlias: so.. you have diffuse/ambient color and bump in A columns.... (hang with us, gdmsynth, you haven't yet rendered in scene yet, nor done any other adjustments that I'm gonna tell you about) but... no bump setting via slider bump height still is 0; do change that to... Luie: I'm with ya Auntie, got a column selected for diffuse, ambience, and bump height. Okay so far. Ambience is 19.6 bump 0 eilif: :( AuntiAlias: oh around 24 or so gdmsynth: Tried adjusting the freq but it still looks like a muddy rag. Did I do something wrong? Do the rest of you have beautiful rocks? ccasady: 23 AuntiAlias: gdmsynth, please wait... ccasady: good guess! Luie: I'm waiting for the part that makes it darker underwater AuntiAlias: we'll ge tthere. like I said, I haven't rendered this in the scene yet... Luie's right on it... and lo... we've been going at it for nearly 2 hours now : ) Clay: pant pant AuntiAlias: gotta give you at least a preview for what we'll be doing next week! Clay: gasping for breath Luie: and in 14 minutes my boss no longer pays me! eilif: you mean you won't answer my q today? shock! :) technoid: . AuntiAlias: now, for kicks, let's render (now that bump is set) click Check mark, and go to scene and render. shift T while rendering brings up bryce talk! : ) okay. so now we got a rocky uniform appearnace. I'ts looking okay as it renders, but the darker part is what is needed...... AuntiAlias: how does your render look, gdmsynth? or anyone else for that matter? Yojimbo: much the same Steve Lareau: Egads Aunti- you STILL at it? LOL! You'll be beat tomorrow! welby: good Heather: mine is beautiful, Aunti ccasady: great JeffP: Very Uniform... Luie: Looks like the tip of the rock that's not in the water. 3d~?~elf: bump is set to 23? Luie: light tan and marbly AuntiAlias: or soemthign like that.... yep 3d~?~elf: k Steve Lareau: haha! Heather: bump to 23???? AuntiAlias: k.. back to the materials lab... oh, now might be a good time to save the scene file. Yes, heather, bump somewhere around 23 (it was a good first guess) Heather: I better go back to lab eilif: haha, mine looks like mudpie AuntiAlias: materials Lab!!! 3d~?~elf: think mine looks like luie technoid: Mine looks like chocolate rock Luie: like me or my rock? lol technoid: with mold on it gdmsynth: I added bump map and ambience but still it doesn't look anything like the texture I have in the DTE which is what I really want. Should I be able to get it or are they that different? 3d~?~elf: yup...>g< AuntiAlias: okay... the mystery behind the alfa stuff, the mystery behind the height stuff... the mystery behind the no green button will all shortly be made known Heather: I did 23.7 and now it looks like choc chip cookie dough Yojimbo: gdm it will come don't worry Luie: heather lighten your dark brown color to a pretty tan AuntiAlias: yes, the two colors should not be so far off from one another. but... hagn on a sec, cause I'm gonna go off in a different direction. your color correction is something you can do on your own later : ) Heather: it was perfect before i went from 0 bumb to 23.7 though fairly smooth 3d~?~elf: kind a frappe latte Luie: YEAH! good description elf 3d~?~elf: >g< AuntiAlias: actually choc chip cookie dough isnt 'so bad, tho it depends how much is dough and how much is chips! (emphasis on dough, not chips) are we all in the Materials Lab? Clay: LOL § robokoneko: * desdanova: § Epsilon 3: § JeffP: . gdmsynth: § eilif: * welby: yep Luie: k Yojimbo: § Betty: § ccasady: (tm) Heather: well I went to 22 and it looks more like chips, but is still rendering again 3d~?~elf: ¡ Yojimbo: © PJF88: y technoid: k 3d~?~elf: ( same settings...same monitor...different look on 2 os's) Sumo: Okay (wake up JeffRic) AuntiAlias: heather, the bump setting I put was a guess, an intial guess. Later on, after other things are put in place, I'd be apt to change the bump as I see fit... so for now, go with it allrightie then! for the altitude part... Heather: ok, it's almost finished aliasing, anti AuntiAlias: how many people here understand what happens if you have a texture source drive your diffusion? AuntiAlias: heather, I'm moving on.... technoid: um AuntiAlias: (I didn't even let my scenme finish antialias) eilif: negative 3d~?~elf: ~¿~ Jeffric: sort of AA ccasady: I do, some things become dark. AuntiAlias: okay.... Yojimbo: yep PJF88: not me Betty: somewhat AuntiAlias: we'll do a "try it and find out" method to find out Heather: nope Luie: Im starting to Fill me in Auntie Heather: by George, I think I've got it.
>>>> Next up: Working in the Materials Lab with this new texture |
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