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BryceTalk Interactive Tutorial with DTE
June 10, 1999
Part 2 of 5
1 2 3 4 5

 

BryceTalk DTE Interactive Tutorial, June 10, 1999
part 2

AuntiAlias: chris... go ahead!

ccasady: How does it tell you that?

#1

oh, the blue ball?

eilif: green

ccasady: is it ever not green?

AuntiAlias: the blue ball tells you what noise it paying attention to. in first spot it tells you this is for component #1

eilif: corner

ccasady: okay, thanks, sorry

AuntiAlias: I understand the question.. hang on

suppose for a moment

gdmsynth: 384M and I crashed!

AuntiAlias: adn we can all do this together

Clay: icckk

Yojimbo: wierd wild stuff

AuntiAlias: So let's go there to the noise editor

shift T brings you back.

see the noise Type?

it says stucco noise

to answer Chris's question, let's, for a moemnt make the noise No noise

gdmsynth: What are we doing (sorry)

Heather: I can't find stucco noise

3d~?~elf: !

AuntiAlias: we're in the DTE, we got a terrain and a stone created, we're looking at the texture called Graystone (in the rocks category)

gdmsynth: OK

AuntiAlias: and there happen to be two graystones, so we're lookgin at the really gray one.

hang on a sec, Heather

gdmsynth: got it. then I was bumped...

AuntiAlias: Chris, for kicks, I changed the current noise for Component 1 from stucco noise to nothing.

left the noise editor, and lo, the upper left corner of the Noise slider/selector is not green, but gray!

AuntiAlias: so...

now that I've done that, I'll go back into the Noise Editor...

Clem: ?

Luie: How do you make no noise? Which button?

AuntiAlias: okay. sorry, I got ahead of myself

HunterX: hey

AuntiAlias: to get to the noise editor, you click the green button

you should get a new floatoid

has a little preview, says Type, says Mode, Octaves and Direction, Frequency and all sortsa things

Clem: Any word on the videos from Bryce Camp?

Heather: i found it

Luie: Duh i got it thanks, not ahead of yourself just ahead of me.

ccasady: (were; gettinga playback right now!)

AuntiAlias: Clem, THIS is the video of my session on the DTE!

HunterX: anyone know why if i disperse some objects at 1.0 secs it does it at 0.0 sec keyframe too?

AuntiAlias: it's an experiential performance art ascii video! :D

Clem: OK\

AuntiAlias: Hunter, we're in the middle of a DTE interacative tutorial...

I have the floor!

: )

however, if you have questions -- that pertain to what I'm saying, by all means, ask

?

that little question mark... signals that you gotta quesiton

AuntiAlias: however, for the moment, disucsisons about dispersion is way off topic

Clay: LOL

AuntiAlias: okay, oh well.

; )

now, where was I?

oh!

Noise Editor!

anyone NOT have the noise editor up?

what a wonderful deafening silence! : )

Okay....

For kicks we're gonna find a noise that will get us a better sea rocky rock look to it

Clem: Actually I'm just observing right now

AuntiAlias: and....

since we got some new noises, those voronoi thingies, we'll try one of those

so...

Luie: you can change types amount of noise, and if there is no noise applied the green button on the slider indicator goes grey? Right so far?

AuntiAlias: (hang on, I gotta do it first before I tell you to do it)

more or less, Luie.. hang on a moment, all will be made clear (I hope!)

So...

Noise Type:

says Stucco Noise

AuntiAlias: it's a pop up menu if you click on noise name:

go and grab Voronoi Distance 2

2nd vornooi noise

the silence sounds good... : ) I take it you're there with me! : )

you see a nice tangle of rocky bumpy substance in the component 1 window, yes?

Calyxa: I'm cutting out to let the animation have the whole cpu for the rest of the night... have fun, all!

AuntiAlias: seeya, Caly! : )

AuntiAlias: So.... lotsa detail in there.. .maybe we can make it a little less detailed

by decreasing the frequency....

see that little tool to the left of the word Frequency?

if you drag that, you'll proportionately size/resize frequency

drag that so that the numbers are, say in the 100-150 range

ccasady: (left and Right drag)

AuntiAlias: yeah, drag to the left

oh!

just for fun : )

a trick we all learned at BryceCamp, thanks to Ales....

AuntiAlias: suppose for a moment that you have different freqeuncy settings for X Y And Z?

(mine are off by 1)

and you want them all to be uniform...

incidentally, you can drag the numbers, say, the Y number, and it will change the noise on a single axis, the noise's Y axis

so I just did that, and I'm gonna make everything pop back to the old numbers. ....

Clem: ?

AuntiAlias: point your mouse over the number that you want to be the same number for all....

hold down the option (mac) or alt (win) key and lclick that number

all other numbers should pop to be the same as that one! : )

Clem, your question?

Yojimbo: heh neato

Luie: handy

Heather: ?

Clem: I hate to be a pain about this, but are you going to make any video tutorials available?

AuntiAlias: Clem, pardon me for getting cranky about this right now, but I don't even want to discuss this. I've been sick all week and I'm doing this while in a fevered state. One thing at a time, one thing at a time

; )

heather, your quesiton?

ccasady: Be here Now. You won't need video

Luie: send an email to macromedia, we're trying to learn

Clem: I understan. I had the flu thing about a week ago. not fun. Take care

Heather: I can't get the number to change with an alt click - any number

AuntiAlias: are they all identical to begin with?

Heather: yes - 149

AuntiAlias: well, change one so that they're not all 149, then try it again.

AuntiAlias: k

wehre are we?

we got voronoi distance 2 noise

Heather: ?

ccasady: choosing our noise

AuntiAlias: frequency is roughly between 100 - 150

the octaves look good, but for the sake of learning and familiarity, it might be good to tweak them up and down just to see what they do

esp if you've never done this before

so go ahead and set the octaves to 0

(that means that there's no additional noise interference)

and then try them out at different levels

desdanova: ?

Heather: ?

AuntiAlias: Heather, you ?'d first, then des. go ahead, Heather

Heather: i have frequency at 150, but can't change octaves from 2 with keys or click

AuntiAlias: oops!.

sorry

3d~?~elf: (drag them)

Heather: ok

AuntiAlias: you have to point your mouse over the 2

then drag left and right

tiny incremental drags

des, what's your question?

Heather: got it

desdanova: what is best to view... cube, sphere, or plane?

AuntiAlias: depends.. more on what you're doing with the filter than anything else

well, filter and combine

but that does raise another good issue to dicuss here

3d~?~elf: ?

Luie: We haven't got to filter yet.


 

 

AuntiAlias: and that is... best to view your noise, while you're working on it, in alfa.

AuntiAlias: so do that with me now. click the check mark to exit the Noise editor....

3d elf, what's your quesiton?

3d~?~elf: anything important about 8 octaves we need to know about?

AuntiAlias: hmmm....

there's lots to be said...

Heather: ?

AuntiAlias: like sound, where you have two octaves, C and the C below middle C

ccasady: yes, each active added wil slow down your eendering more. use with awareness

ccasady: octiave

Luie: hmm

ccasady: whatever

AuntiAlias: also what Chris says is true.. the more octaves you have the more processing time

3d~?~elf: that's muy importanto!!

ccasady: right Susan?

ccasady: Si!

AuntiAlias: and the higher the number, the more there are LOWER octaves

so to get detail back, you gotta increase frequewncy....

noise and octaves is a whole nother discussion....

3d~?~elf: k

Steve Lareau: <Handing Aunti a big, steaming cup of chicken soup>

AuntiAlias: i *did* take it up in my book ; )

Yojimbo: ?

3d~?~elf: ok....>g<

AuntiAlias: thanks, Steve! : )

Steve Lareau: Want crackers too? Get well!

Yojimbo: retract ?

eilif: waiting for your new one instead

AuntiAlias: hey! it's mister Vanderlippe! the chieftain of Clan Bryce! :D : D: D: D: D

rvanderlippe: lol

Clay: LOL

Yojimbo: lol

GreG: clayxa!

Clay: GREG!

AuntiAlias: okay....

Luie: we're gonna be her all night....

AuntiAlias: uh

let's see.. where were we?

GreG: aunti your book out yet?

Heather: is it ok that my left-hand green noise light has never changed to grey?

AuntiAlias: heather and yojimbo had questions and no, it's not out yet. no dates for you either.... (I'm trying to concentrate on one thing, one thing... and that's to get you all through this interactive tutorial!)

3d~?~elf: ?

AuntiAlias: yes heather, not a problem You've had a noise there the whole time

Heather: k

AuntiAlias: we'll encounter it again.

yojimbo?

Yojimbo: retracted

AuntiAlias: 3d elf?

3d~?~elf: did we 'set' an octive level? that we are all using? or not important

AuntiAlias: 1 or 2

Yojimbo: 2

AuntiAlias: k

3d~?~elf: k

AuntiAlias: are we outta the noise editor for a moemnt?

Yojimbo: yep

Steve Lareau: <handing Aunti a bottle of asprin and a shotglass and a bottle too>

AuntiAlias: seems I was gonna get on my big "view as alfa" kick next ; )

robokoneko: *

Yojimbo: yep

AuntiAlias: see that C and A and B?

click them so that C is dark, A is light and B is dark

(I think that's click each of them; they're toggle switches)

when the A is only one showing, what you're looking at is the grayscale value of the noise

note: name is value; if you're familiar with older versions of bryce where the names were color value and normale, value and alfa are the same

grayscale value is the alfa channel... one and the same

Luie: When A is the lighter one your only showing greyscale value and as you lighten others ...correct

AuntiAlias: sufrace normals is another way to talk about bump... it's all a matter of vocabulary, but I thought I'd point out the confusion! ; )

well, there are a couple of observations to make here.

go back into the Noise editor with A the only output showing now

click the green button on the noise control/slider/doohickey

AuntiAlias: I want to point out something about what you see in the noise editor and what you see in the component 1 preview window

current noise doesn't work well for it, tho

so

jimbeaux: hello, i'm back..

AuntiAlias: change noise type to spots

dont' chagne anything else (we'll quickly change back)

notice a striking difference between the preview in the Noise Editor and the preview in compoent 1?

Noise Editor is light and the other is dark!

soemthing is afoot, Watson!

do I smell a.... a... bug?

Heather: I'm still looking for spots

AuntiAlias: right under turbulence... Type: Spots

ccasady: (hit noise name, and get a list)

3d~?~elf: 12th down

Heather: k

AuntiAlias: well, yes, in fact, it is a bug. The display in the Noise Editor is inverted from what it should be.

ccasady: with all noise?

AuntiAlias: In this case, when it comes to your noise appearnace

believe what you see in the Component 1 window, with the A alfa setting showing!

yes, Chris, the reason you couldn't see it before with the noise we had before is that there is about an equal amount of light and dark

ccasady: wow, think oposite, eh?

AuntiAlias: well, since B4 has a nice live preview, just think Alfa output

ccasady: good demo

Yojimbo: hehe

AuntiAlias: and think good thoughts for the update....

3d~?~elf: lol

AuntiAlias: in the meantime, believe the Alfa output

okay.

Clay: LOL

AuntiAlias: hey!

Luie: minor bugs are OK

Yojimbo: lol

Luie: at least it renders (unlike Infini-d 4.5)

AuntiAlias: I can understand that this extrememly complicated beast of the DTE can be hard to deal with to begin with, but you gotta know how it's supposed to work so you can deal with the anomalies?!?!

so... I'll just point out a few of the landminds

er

Heather: ?

AuntiAlias: land mines

heather?

Heather: With Type as "Spots", should Component 1 window be almost black?

Yojimbo: yep

AuntiAlias: Heather, this is the bug I've been talking about...

Heather: oh

AuntiAlias: there is a problem with the display in the Noise Editor

Heather: k

AuntiAlias: the display in th enoise editor is wrong; it's inverted.

ccasady: lets go back to Vornoi

AuntiAlias: what you see in the component 1 window is right

So-- here's a tip for when you're exploring the DTE... you can tweak the noise and if you don't like what you see, you can type command Z or Ctrl+Z....

Heather: thanks

AuntiAlias: since I made only that one change, command Z worked for me

but....

Jester: Hello allk

technoid: Hi Gang!

Luie: ? voronoi Distance2 correct?

Yojimbo: yep

AuntiAlias: soemthign else you coulda done is to use the X buttonto cancel out of Noise Editor and then you'd be where you were before

Luie: k

AuntiAlias: so

we're done with the noise

leave the noise editor (BTW, altho you can move the noise editor around on your screen, you can't do anything else in the DTE with the noise editor up)

since I got back to Voronoi Distance2 noise by command Z, I can leave the noise editor by click the check. You could also click the X to chancel out to get to old, state, too

now....

 

>>>> Next up: Assigning color to the texture and saving it

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