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BryceTalk Interactive Tutorial with DTE
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BryceTalk DTE Interactive Tutorial, June 10, 1999
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AuntiAlias: and that is... best to view your noise, while you're working on it, in alfa. AuntiAlias: so do that with me now. click the check mark to exit the Noise editor.... 3d elf, what's your quesiton? 3d~?~elf: anything important about 8 octaves we need to know about? AuntiAlias: hmmm.... there's lots to be said... Heather: ? AuntiAlias: like sound, where you have two octaves, C and the C below middle C ccasady: yes, each active added wil slow down your eendering more. use with awareness ccasady: octiave Luie: hmm ccasady: whatever AuntiAlias: also what Chris says is true.. the more octaves you have the more processing time 3d~?~elf: that's muy importanto!! ccasady: right Susan? ccasady: Si! AuntiAlias: and the higher the number, the more there are LOWER octaves so to get detail back, you gotta increase frequewncy.... noise and octaves is a whole nother discussion.... 3d~?~elf: k Steve Lareau: <Handing Aunti a big, steaming cup of chicken soup> AuntiAlias: i *did* take it up in my book ; ) Yojimbo: ? 3d~?~elf: ok....>g< AuntiAlias: thanks, Steve! : ) Steve Lareau: Want crackers too? Get well! Yojimbo: retract ? eilif: waiting for your new one instead AuntiAlias: hey! it's mister Vanderlippe! the chieftain of Clan Bryce! :D : D: D: D: D rvanderlippe: lol Clay: LOL Yojimbo: lol GreG: clayxa! Clay: GREG! AuntiAlias: okay.... Luie: we're gonna be her all night.... AuntiAlias: uh let's see.. where were we? GreG: aunti your book out yet? Heather: is it ok that my left-hand green noise light has never changed to grey? AuntiAlias: heather and yojimbo had questions and no, it's not out yet. no dates for you either.... (I'm trying to concentrate on one thing, one thing... and that's to get you all through this interactive tutorial!) 3d~?~elf: ? AuntiAlias: yes heather, not a problem You've had a noise there the whole time Heather: k AuntiAlias: we'll encounter it again. yojimbo? Yojimbo: retracted AuntiAlias: 3d elf? 3d~?~elf: did we 'set' an octive level? that we are all using? or not important AuntiAlias: 1 or 2 Yojimbo: 2 AuntiAlias: k 3d~?~elf: k AuntiAlias: are we outta the noise editor for a moemnt? Yojimbo: yep Steve Lareau: <handing Aunti a bottle of asprin and a shotglass and a bottle too> AuntiAlias: seems I was gonna get on my big "view as alfa" kick next ; ) robokoneko: * Yojimbo: yep AuntiAlias: see that C and A and B? click them so that C is dark, A is light and B is dark (I think that's click each of them; they're toggle switches) when the A is only one showing, what you're looking at is the grayscale value of the noise note: name is value; if you're familiar with older versions of bryce where the names were color value and normale, value and alfa are the same grayscale value is the alfa channel... one and the same Luie: When A is the lighter one your only showing greyscale value and as you lighten others ...correct AuntiAlias: sufrace normals is another way to talk about bump... it's all a matter of vocabulary, but I thought I'd point out the confusion! ; ) well, there are a couple of observations to make here. go back into the Noise editor with A the only output showing now click the green button on the noise control/slider/doohickey AuntiAlias: I want to point out something about what you see in the noise editor and what you see in the component 1 preview window current noise doesn't work well for it, tho so jimbeaux: hello, i'm back.. AuntiAlias: change noise type to spots dont' chagne anything else (we'll quickly change back) notice a striking difference between the preview in the Noise Editor and the preview in compoent 1? Noise Editor is light and the other is dark! soemthing is afoot, Watson! do I smell a.... a... bug? Heather: I'm still looking for spots AuntiAlias: right under turbulence... Type: Spots ccasady: (hit noise name, and get a list) 3d~?~elf: 12th down Heather: k AuntiAlias: well, yes, in fact, it is a bug. The display in the Noise Editor is inverted from what it should be. ccasady: with all noise? AuntiAlias: In this case, when it comes to your noise appearnace believe what you see in the Component 1 window, with the A alfa setting showing! yes, Chris, the reason you couldn't see it before with the noise we had before is that there is about an equal amount of light and dark ccasady: wow, think oposite, eh? AuntiAlias: well, since B4 has a nice live preview, just think Alfa output ccasady: good demo Yojimbo: hehe AuntiAlias: and think good thoughts for the update.... 3d~?~elf: lol AuntiAlias: in the meantime, believe the Alfa output okay. Clay: LOL AuntiAlias: hey! Luie: minor bugs are OK Yojimbo: lol Luie: at least it renders (unlike Infini-d 4.5) AuntiAlias: I can understand that this extrememly complicated beast of the DTE can be hard to deal with to begin with, but you gotta know how it's supposed to work so you can deal with the anomalies?!?! so... I'll just point out a few of the landminds er Heather: ? AuntiAlias: land mines heather? Heather: With Type as "Spots", should Component 1 window be almost black? Yojimbo: yep AuntiAlias: Heather, this is the bug I've been talking about... Heather: oh AuntiAlias: there is a problem with the display in the Noise Editor Heather: k AuntiAlias: the display in th enoise editor is wrong; it's inverted. ccasady: lets go back to Vornoi AuntiAlias: what you see in the component 1 window is right So-- here's a tip for when you're exploring the DTE... you can tweak the noise and if you don't like what you see, you can type command Z or Ctrl+Z.... Heather: thanks AuntiAlias: since I made only that one change, command Z worked for me but.... Jester: Hello allk technoid: Hi Gang! Luie: ? voronoi Distance2 correct? Yojimbo: yep AuntiAlias: soemthign else you coulda done is to use the X buttonto cancel out of Noise Editor and then you'd be where you were before Luie: k AuntiAlias: so we're done with the noise leave the noise editor (BTW, altho you can move the noise editor around on your screen, you can't do anything else in the DTE with the noise editor up) since I got back to Voronoi Distance2 noise by command Z, I can leave the noise editor by click the check. You could also click the X to chancel out to get to old, state, too now....
>>>> Next up: Assigning color to the texture and saving it |
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