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BryceTalk Current Project Discussion
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BryceTalk Tuesday Current Project Discussion,
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KathG: knocked myself off <g> george: now ai see sorry AuntiAlias: has buttons on the side.. look like watch winders or soemthing george: yes Oh 'I see AuntiAlias: coppery one that's top right says "Texture Library" george: basic triaglr AuntiAlias: got it? tan and red triangles george: yes AuntiAlias: it's just a start! first thing: george: (always wondered how to get in to that from the DTE) Ready AuntiAlias: on component 1, click C A and B will turn C and B dark, and A light george: Done AuntiAlias: you see black and white triangles george: Yes AuntiAlias: k you're okay for the type of output to Terrain Editor now need to have the right kinda noise! george: Okay AuntiAlias: Click stone next to noise on the bottom brings up that noise slider george: gaussioanNoise editor is open gag...ignore the gaussian part AuntiAlias: k hang on. let me join you there george: Okay Schbeurd: brb AuntiAlias: change noise type from Triangle to this: (gotta find it first) george: (fractal makes for good rocks.....) AuntiAlias: Vornoi D2-D1 george: gotahcha ohhh.....thats nice.... AuntiAlias: now george: stained glass! AuntiAlias: increase the octave to 1 or 2 george: done (2) AuntiAlias: change mode to irregular, or more irregular george: moreso (no visible effect when changesd to more irregular) AuntiAlias: it's slight, I think george: okay AuntiAlias: okay, just for grins.... george: i trust you : )( AuntiAlias: click the check to leave noise editor and to leave DTE george: oho very nice AuntiAlias: takes a bit to apply... but works okay maybe click equalize george: (is there a correlation to frequency and to distance in bryce units? AuntiAlias: and then leave the TE Schbeurd: AA, you MUST post the log :) AuntiAlias: I'm now reducing height (y axis) and will rotate on X, I think to make wall stand upright george: yup yup got a very nice rocky wall : ) AuntiAlias: yes.... okay.... for variation number 2 Schbeurd: Just have to try this later AuntiAlias: duplicate the wall george: k AuntiAlias: Make sure you're in object space and then increase its width george: (along Z) AuntiAlias: yeah.. I'm trying to do a few things here... tweak tweak okay, now I have longer wall, with light from above and behind so I can see the detail but you see how the stones sorta got elongated? george: right AuntiAlias: you can mitigate that by the way that you adjust the noise in the DTE george: (playing with frequency right now) AuntiAlias: I'll make a duplicate of it and play with frequency okay, looks like you're set of course, I added a little secondary noise in component 2 to average ibn with the rocks from the first, to roughen things up george: ick definately not the X axis : ) Schbeurd: AA How can I create some kind of "fur" or furry texture ? george: Y azis it is..... AuntiAlias: wait! you DO increase frequency on the X axis! it's squashed here.. but will stretch out later in the elongated terrain yo won't see result until render george: I went to object space.....then into the TE...then into the DTE.....stretched first along the Z with no results visible...Then along the X....got some strange mashing in the rendered view....then on the Y and it seems much better AuntiAlias: but when I had that AHA moment during Bryce camp I was inordantly pleased with myself! ; ) george: I tried twice with x to make sure...and set it back to 100 when I went to x.....very cool trick btw! AuntiAlias: depends how much you changed the width of the terrain. I just about doubled the width anyway, it certainly gives you some basis for experimentation! I gotta go folks..... george: I probably was looking at it backwards or something Thanks much! AuntiAlias: and for those who were talking about posting the log george: Can I ask one quick quesiton! AuntiAlias: YOU can save the log, you know! george: Do you know what level bryce lops off the terrains at in order to create a lattice? AuntiAlias: click that little green floppy disk icon on the right simple click willsave text file Schbeurd: Done AA :) AuntiAlias: and an option-click or an alt-click will create a HTML file! : ) george: save any colors too if I am not mistaken that way AuntiAlias: george, at whatever level you set for clipping in terrain editor true, george re: color george: by default tho....since it isn't a very precise controller... Schbeurd: AA, next week topic ? AuntiAlias: don't know, george george: Okay...thanks anyway! Arby: skies would be nice AuntiAlias: re: next week's topic.. I took suggestions last week, was thinking of arranging either a Q&A with developers if they can make it or one of the other requested guests... I'm certainly open to any of your ideas tho! shout 'em out! :D DreamVoyager: Developers would be great Schbeurd: Textures : How to create animal textures : Lizard, dragon, fur... KathG: I would love a fuller explantion of posistioning the cameras Schbeurd: But ok for developers too : ) george: great tip for positioning lights precisely.... AuntiAlias: positioning of cameras and developers might be possible in fell swoop.. Brians' been on vacation and I'm technically on vacation till tomorrow george: position your camera in the spot where you want you light to shine.... AuntiAlias: oen tip for lights george: then copy it's matrix and past into the matrix of the Light AuntiAlias: target your light (if it's a spotlight) on the object you want to shine it on george: voila....instant light source pointing in the area you want heh....that too I guess AuntiAlias: see p 94 of the manual george: : ) AuntiAlias: I covered it there in that tutorial can move light all around and it will always shine on the intended object Schbeurd: When does your book come on the shelves AA ? AuntiAlias: I've got no definitive date to tell you; it's definitely later this year.... DreamVoyager: AA: BTW... one of my B4 projects is animating my "RiverBend" scene... (included on the CD of your second book... I am Per Nordin, incase you didnt know)... Iv been working and reworking that scene... made over 100 versions of it... finally now I am totally saticefied with it... (well almost.... hehe) I have a vague memory of mailing you one of the final B2 versions a year ago. But now in B4 it is developing further... AuntiAlias: Per!! it's YOU! cool! DreamVoyager: (^-^) BTW... PeechTree has SATILL not sent me my copy... ;-/ AuntiAlias: hmmm DreamVoyager: Iv decided to order it at Amazon AuntiAlias: send email to me at susan@auntialias.com DreamVoyager: OK AuntiAlias: seems that there was a problem with it being lost. I'm a little under the weather so whatever I gotta do this week will get done more slowly than usual. : / DreamVoyager: My "per@nordin.com" does not work anylonger... the mails bounce, but the sysop there says it works... AuntiAlias: anyway, I think I need to crawl into bed and take a nap again (fooey on getting sick, bleah!) DreamVoyager: LOL NP, Susan Arby: gotta go folks, look forward to the next one. bye DreamVoyager: me too... I rarely get sick, but today I feel feverish KathG: Well i must go..Thank you for all the great tips Nite everyon .:) DreamVoyager: OK, later Arby AuntiAlias: sleep sleep sleep! : ) Schbeurd: Bye Arby AuntiAlias: till next time!
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