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BryceTalk Novice Q n A
Questions covered (this page): -Mesh erroneously shows in Volumetric world -how to make objects that are bent, such as sailboat sails -Importing 3ds objects with rotated texture maps -help! -When will update be ready? -are multiple undos possible in Bryce? (no) -Explain contents of a certain pop-up menu in Advanced Motion Lab
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BryceTalk Novice Q & A, June 3, 1999
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MetaJohn: Ales can you respond to H2O? ccasady: : ) ! MetaJohn: Chris ahole: H20 i don't know what you're saying ccasady: can I add an URL? http://www.tilenut.com/ojai/tshow.html MetaJohn: You did! H20rat: when I model a mesh file then import it ccasady: few more grayscale ideas ahole: 3ds file does not have any texture information which Bryce would use H20rat: i always have to turn my texture maps 180 degrees on the x axis ccasady: Try Ales' technigue! H20rat: i believe the faces may be flipped on the mesh files ahole: Where do you get your texture maps? H20rat: i make them with painter 3d on meshes created in Rhino or Max ahole: Then flip them in the picture editor before you import them to Bryce H20rat: exported as both obj Lise: Bonsoir! H20rat: no ahole... MetaJohn: Hi Lise H20rat: it's the face on the mesh ahole: huh? Shadow^One: hey lise Yojimbo: allo List Lise H20rat: it loads a texture 180 around Trimax: on a 3ds it depends how the modler mapped the object Yojimbo: can't type H20rat: ie wrong side 3d~?~elf: <some new ideas from BC, chris?> H20rat: of the face Yojimbo: (again) ahole: But 3ds does not load any textures.... Trimax: it can H20rat: i know i apply them in bryce Trimax: i have a stoplight with colors already added Trimax: i colored them in 3d max and the colors export to bryce H20rat: i use parametric MetaJohn: If you have a question type a ? H20rat: yes colors do I think the faces on the meshes when imported invert the uv texture data Undo...Quick!: ccasaday.....awsome. I really must start to think outside of my box. H20rat: in bryce Undo...Quick!: Thank you. ahole: If you can send me an small object with a texture so i can look at it. H20rat: ok Trimax: http://members.tripod.com/~b3d/ H20rat: i will make a wall with the number 1 on it H20rat: can files be offered on Btalk yet? MetaJohn: No H2O H20rat: ok i will upload it to my server Trimax: ? ahole: Cool. MetaJohn: Why don't you continue this with ahole off line? your email ahole? ahole: aholecek@metacreations.com MetaJohn: Cool, Trimax you're next H20rat: ok thanks MetaJohn: If you have a question type a ? and I will add you to the list Trimax: ok when will that patch be out so we can add directories for more textures Undo...Quick!: ? <--- a new one H20rat: ahole u don't work in customer service with a name like that do u? Trimax: mine are kinda full Undo...Quick!: lol, H2O ahole: Yeah i am the boss H20rat: hehe ahole: :) MetaJohn: He write Bryce H2O 3d~?~elf: lol Yojimbo: lol Shadow^One: lol so are mine tri, good question Trimax: takes me five minutes to scrol thru each one MetaJohn: There is no official date for the patch but it will be very soon Trimax: hehe wioll that be added will H20rat: ? MetaJohn: Quick your next question Rat you are next H20rat: ok Undo...Quick!: Can I do multiple "undo" operations? It doesn't seem to be possible. gdmsynth: ? Trimax: well see ya all alter Yojimbo: cya ahole: ! H20rat: later Trimax Undo...Quick!: ...nor does the book say it's possible. Shadow^One: cya' MetaJohn: no Quick that is not possible ahole: No only one level of undo is possible in Bryce. MetaJohn: Rat? H20rat: ok more directed towards updates Undo...Quick!: Okay..... then I have another ? when my turn comes up again. H20rat: will we ever see a bones system in bryce MetaJohn: OK Quick H2O I never say never... but not soon H20rat: ok 3d~?~elf: ! MetaJohn: elf? 3d~?~elf: John, maybrejust to let people know that future looking q's won't be answered here? to keep it in focus for new users? MetaJohn: Right we can not commit to the future, lets talk about now! gdmsynth: ? MetaJohn: gdmsynth gdmsynth: I can find no mention in the manual of the AML menu selections under the triangle to the right of the Preview Window under the memory dots. H20rat: http://www.geocities.com/TimesSquare/6966/warh.avi first bryce animation - you can see I need Bones or IK gdmsynth: For example, what are: Snap to Frames? Realtime Linking? Link Timescale? MetaJohn: Ales you want to do this one? ahole: Yeah MetaJohn: thanx ahole: Snap to Frames does exactly what it says gdmsynth: Like a grid? What snaps? ahole: All the movement of the scrubber and keyframes will snap to the actual frames in the animation Steve Lareau: Wheee! Yojimbo: whee! gdmsynth: I see. ahole: Realtime Linking is for slower machines MetaJohn: If you have a question please type a ? if you have a solution type a ! Steve Lareau: Hi gang- fell asleep waiting... Shadow^One: later all its been real..... Yojimbo: cya ahole: If you turn this off, the updates will not happen in real time, but rather after you finish your edits MetaJohn: Bye 3d~?~elf: ? gdmsynth: K... MetaJohn: elf you're next 3d~?~elf: is there a 'break away' for slower amchines to faster? ahole: Link Timescale will conect the scale of your timeline from the main UI with the scale of the timeline in the AML gdmsynth: The duration? 3d~?~elf: on the real time linking...what determines slower? ahole: The scale is just a display thing. MetaJohn: We are still on gdmsynths question elf gdmsynth: The viewable area? ahole: It modifies how much of the timeline can you see on the screen Ringo: Hello. gdmsynth: I see. Is there a way to max this out? Undo...Quick!: Hi, Ringo gdmsynth: To use the entire viewable area? Steve Lareau: ? gdmsynth: Dragging is tricky and never complete. ahole: No unfortunately the UI is constrained to the size as you see it. gdmsynth: OK. Thanks Ales. I got another one later.
>>>> Next up: A great Ray Spray Tip! |
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