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BryceTalk Novice Q n A
June 3, 1999
Part 1 of 3
1 2 3

 

Questions covered (this page):

-Thunderhead clouds
-Switching to select palette
-Tiling in the Terrain Editor

-Rendering Weirdiosities

 

 

BryceTalk Novice Q & A, June 3, 1999

Clay: is Susan busy tonight?

MetaJohn: Susan is off on vacation this week

Clay: ah

she needs a break LOL!

MetaJohn: So Newbie night will be a little bit of a free for all

Clay: shhhhh, don't say that or there'll be a stampede

Morpheus: aha you tryd to ditch me

Clay: LOL

DAMN!

Morpheus: nice try

MetaJohn: So we have about five minutes till the "official" start

Clay: morph ya wanna see an image?

Morpheus: will it make me angry?

Clay: to bad! LOL!!

Morpheus: okay fine then

Clay: http://www.phase2.net/claygraphics/test_page_4.html

hi guy

Bryguy: hi

Jeffric: hi Bryguy

Undo...Quick!: Hey

Morpheus: please god tell me you used photoshop alot clay

Clay: hi chris

Baument: nice curtains

Clay: 100%Bryce

ccasady: Newbie night! That's so cute!

Undo...Quick!: Curtains? Is that what they are?

ccasady: Who thought of that?

Morpheus: let me guess transparent 2d plane near the camera

Undo...Quick!: Newbie night....this is so embarrassing.

3d~?~elf: have u tweaked this one, klay?

Clay: 2D squares

Undo...Quick!: <kidding>

Clay: no Elf

Morpheus: just one or more clay

3d~?~elf: looks bettrer tonight

Clay: 2

thanks elf LOL!!

Morpheus: one for stars one for nebula?

Undo...Quick!: what's the subject?

Clay: yeppers

Hi Janak

Undo...Quick!: oh, the nebula

3d~?~elf: aand my monitor is a day older!

JeffP: Clay...going to talk about this image next Monday...Right!

MetaJohn: OK So it seems to be 7 here on the West Coast

Undo...Quick!: I was actually there last week, I think.

....in the nebula.

MetaJohn: If you have a question type ?

If you feel you have an answer to a question please type !

Journeyman: One wonders how if KPT John and MetaJohn are both on at the same time

Clay: shh it's satrting

Undo...Quick!: ?

MetaJohn: Two machines, two versions of Bryce!

3d~?~elf: stinker...

MetaJohn: OK Quick start it off

Undo...Quick!: This is a problem I came up with yesterday.

I would like to create a big nasty thunderhead. The mother of all cumulonimbus clouds....but....

Undo...Quick!: ....I want the sky to be clear in places.

ccasady: No strata clouds?

Undo...Quick!: To add impact to the big grey storm.

This is a thunderhead I actually saw in Indiana.

MetaJohn: Anyone want to give Quick a solution?

Undo...Quick!: The sky was clear....

ccasady: You turn off both Strata AND cululous coulds seperatly

Undo...Quick!: Except for the approaching storm.

Morpheus: ummmmmmmmmmm i do but i mostly work in space

ccasady: I mean you can

Journeyman: I would if I could John

MetaJohn: If you feel you have an answer to a question please type !

Baument: !

ccasady: I know, most preset skies have both turned on, but you can uncheck them.

MetaJohn: Go Bau

ccasady: sorry

Baument: interested in doing two scenes and then merging in photoshop

3d~?~elf: <no landscape "heavies" here tonight?>

Baument: one with the thunderhead against clear sky, one with background sky and then composite

MetaJohn: How about doing it all in Bryce?

The Smoking Man: !

Undo...Quick!: I don't have photoshop. I have Corel Paint and Corel Draw. Yes, I would prefer to try to do it all in Bryce if possible!

Morpheus: couldn't you just use a squashed sphere with a cloud texture

ccasady: !

Morpheus: and turn clouds off

MetaJohn: Yes

Smoke

Morpheus: sorry

Journeyman: Morph, it is hard to do that and make it look good often (I know, shhh)

The Smoking Man: Mines similar to quicks I would use a bunch of primitives grouped togrther

MetaJohn: Chris?

ccasady: What don't you like about Bryce's sky? You have a better photo you want to use as a BG?

The Smoking Man: With volume cloud texture

ccasady: because that's more of a photoshop question, How to mask

Undo...Quick!: No photo. It's a storm I saw once, and it's forever captured in my mind's eye.

ccasady: not a photo your trying to composit?

Undo...Quick!: No.

ccasady: again, What don't you like about Bryce's sky?

The Smoking Man: !

Undo...Quick!: I love the Bryce sky. For this scene, though, the sky had few to none... clouds, except for the thunderhead.

ccasady: Me thinks you don't like the default clouds

Baument: trying to get a clear sky background with an ominous foreground thunderhead

Undo...Quick!: Yes, Baument.

ccasady: okay, so: go in the Sky Lab and you can disable those clouds completely

Baument: I agree, if all in bryce then multiple squashed spheres with heavy volume textures

The Smoking Man: maybe a cylinder with a huge bump map on it . . .

Shadow^One: (falls in) quitely

MetaJohn: That answer you Quick?

3d~?~elf: !

Undo...Quick!: Okay. <taking mental notes of all this>

Yojimbo: hehe

Undo...Quick!: I will try these things.

Yojimbo: better write it donw

Baument: throw in a couple of blue gel lights inside it too

Yojimbo: down even

Undo...Quick!: Thank you very much.

MetaJohn: If you have a question type ?

3d~?~elf: !

Undo...Quick!: I will save this discussion to disk before I power down. Thanks to all.

Shadow^One: whats going on first?

MetaJohn: Elf?

3d~?~elf: what about carving a terrain mesh or a sym latt?

Yojimbo: Newbie Night Shadow

Shadow^One: ahhh thanks

Yojimbo: it's a Q&A as I understand it

MetaJohn: If you have a question type ?

Yes Yojimbo

Undo...Quick!: I tried that Elf. It may yet work....I just need more time.

MetaJohn: Everyone supplying the Answers

Shadow^One: give me a minute ill think of one

gdmsynth: ?

Yojimbo: muhahaha


 

 

quickdraw: ?

MetaJohn: Quick it will certainly take time

gdmsynth you are on

gdmsynth: Is there are keyboard shortcut to toggle between the Selection Palette and the Animation controls? I tried using Quickeys 4.0 and that didn't seem to be compatible with Bryce 4.

3d~?~elf: <similar ?>

metafernc: "S"

quickdraw: I have a bunch of lights on flying saucer...I duplicated and want to switch out the light objects with actual lights....

gdmsynth: Just "S"?

Shadow^One: ?

quickdraw: how do you switch to a light object

ccasady: !

gdmsynth: Wow! It works!

MetaJohn: OK and now you elfChris

gdmsynth: Thanks

ccasady: There's a swapping pallet

MetaJohn: Sorry elf

Shadow^One: ?

ccasady: you got it?

3d~?~elf: similar in that, you can tear off other 'palletts, does animation palet tera off too?

quickdraw: where is the swapping pallett

ccasady: swapping pallet: tiny little arrow at top of Edit Palet

there is a secnd way too:

metafernc: no elf, it's only one palette at this point.

3d~?~elf: k, done

quickdraw: thanks...I coundnb't find it in the index

ccasady: Under Edit: you can: "Copy matrix" then...

deleete the object, Create a light, and , under Edit: "Paste matrix"

Journeyman: If you hold down space and click and drag the arrow on the edit menu, you can drag that so it shows the edit and create window at the sametime (I don't know if this is new)

ccasady: it will pop to the position of the object you copied

MetaJohn: OK Shadow your turn

Shadow^One: tiling in the terrain editor

how do youget it to work properly..

tile north

ccasady: !

Shadow^One: south

etc

MetaJohn: Chris again!

Morpheus: okay parents making me leave evan earlier bye all

MetaJohn: Bye Morph

Yojimbo: night

ccasady: For it to work..... you have to have all three....

Clay: cya

Jeffric: bye Morpheus

Journeyman: bye

Shadow^One: cya morph

ccasady: randomize buttons deisabled

Shadow^One: ok...

Caridad: ?

ccasady: have you found the pop-up with the Fractal types?

Shadow^One: and then exactly what is its effect...

yes cc

ccasady: Okay, so then you make a terrain....

Shadow^One: yup

ccasady: back in the main view...duplicate it, move it north and go back in terraion editor, click Fractal again, you get a new terrain that tiles north

Shadow^One: so the two come together

to make one

ccasady: as long as you don't interrupt this process you can tile infinitly

MetaJohn: You must move it to the top of the original terrain

Shadow^One: i see

ccasady: changing direction as you go.

good luck! it works

Shadow^One: sounds good

Clark/CDS: tiled terrains still need to be manuelly aligned !!!!!

Yojimbo: ?

MetaJohn: OK Caridad

ccasady: True!

Yojimbo: You mean they have to be seamless John?

Shadow^One: i havent been able to so far but we;ll see

ccasady: bummer but true

Caridad: Is there a way to avoid rendering"weirdosity" (geometry edges showing) when rendering picture objects in clouds or fog?

MetaJohn: Anyone?

ccasady: caridad: Clarify more?

MetaJohn: You know wierdiosity!

ccasady: is this an imported obje3ct?

Yojimbo: lol

ccasady: yea!

gdmsynth: Are you using a mask for the picture?

Shadow^One: lol

Caridad: I have grass, lots of grass, mapped on planes in the fog.

Undo...Quick!: I don't know weirdosity. Clarification will help me.

robokoneko: ?

gdmsynth: You must use a mask along with the picture to get rid of the edges if thats what you mean.

ccasady: pictures of Grass?

or a pixilization of a BMP texture?

how is the "grass" made?

Caridad: the edges of the planes will occationally show requiring retouching...

ccasady: "Planes" like faceting?

MetaJohn: I assume edge effects

gdmsynth: Yes, I know what he means I've seen that problem too. Even with a mask there can be lines on the edges of a pict.

ccasady: if so, it's a poor masking job. right?

Caridad: These are "Picture Objects". As in Bryce Picture Objects.

ccasady: theyres a way around that

gdmsynth: I've seen it occur with a pitch black mask.

MetaJohn: More Chris?

ccasady: clean up your alpha channel

Caridad: It seems to happen only when the object is in fog or volumetric objects.

ccasady: That's all I ca think of,

not sure I understand the problem

Shadow^One: scratch

MetaJohn: It sounds like you may have to go to an editor app and cleans up those edges

MetaJohn: Yojimbo

Yojimbo: it was a follow up to the tiling question

Yojimbo: to your response actually

Caridad: Photoshop has been the solution but very time comsuming

Clay: LOL

Shadow^One: go Joj

yoj

lol

Yojimbo: I was wondering if the terrains needed...

Clark/CDS: or use the alpha to create a terrain that fits

Undo...Quick!: ?

Yojimbo: to be seamlessly placed next to one another

nice nick

Shadow^One: me to

ccasady: !

MetaJohn: Chris..

ccasady: You mean to get tile terrains?

Yojimbo: correct

ccasady: Yes, they must always be adjacent

Shadow^One: grin

gdmsynth: ?

Yojimbo: how accurate is what I'm wonderig

Shadow^One: adjacent

cool

Yojimbo: wondering

MetaJohn: Yes they should be placed correctly to have the right effect of seamlessness

Shadow^One: do they mesh perfectly?

ccasady: Ales compared it to "never lifting up your pencil"

Yojimbo: ahh

relatively seemless then

not absolute

ccasady: Yes, the terrains match perfectly, but don't mesh perfectly if you know what I mean

 

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