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BryceTalk Tips n Tricks Materials, DTE, Animation
May 13, 1999
Part 4 of 4
1 2 3 4

 

BryceTalk Tips & Tricks, May 13, 1999
Part 4

AuntiAlias: Did anyone else have a tip about DTE/Materials (or even animation)?

if so, please type!

H20rat: best way to animate with out IK

is to set view angles at side front

Steve Lareau saunters in.

H20rat: so you can position your limbs etc. easier

AuntiAlias: For those of you who've recently shown up, we have a semi-informal protocol

if you ahve a tip, type

H20rat: adn make movement more natural

AuntiAlias: !

and if a question, type

?

H20rat: ok

AuntiAlias: then I'll call on you... right now the queue is either short or (eek!) outta my mind...

Steve Lareau: <whispering> <whee!>

Mhyper: LOL

Clark/CDS disappears in a blinding flash of smoke.

AuntiAlias: H20rat, was yours a question or a tip?

H20rat: Tip

for animatioin

AuntiAlias: Do you animate people/models in Bryce, H20rat?

(Any other animation tips, please type !)

H20rat: yes

Calyxa: haven't done enough anim to have any tips...

AuntiAlias: ! TE/DTE

okay.. I been trying it out

and for straight grayscale terrains from DTE, set your output to Alpha only

Mhyper: awsome

AuntiAlias: I just tried one with bump as well

and the bump information got into the terrain graymap

rvanderlippe: I've got one animating now - used phase to alter it over time

AuntiAlias: which means the resulting terrain is spikier

prolly not as good

rvanderlippe... please tell us whta you did with the phase!

rvanderlippe: just increased it slightly at a new keyframe

AuntiAlias: also.. select your terrain size first before going to the DTE.. the resulting graymap will be applied to the entire grayscale canvas area

(i.e, 128, 256, 512, 1024)

set that first before invoking DTE (Mac: command-option click picture button)

what was the Win key combo again?

prolly ctrl+alt....

JeffP: clt-alt

Descendere has just left.

JeffP: ctl-alt

Kikuchiyo slinks out.

boru: ?

AuntiAlias: Animation Tips/Tricks.. if you have one, please type !

Boru, what is your question? : )

boru: Was there a tip about how to cut and paste cameras?

Calyxa: you can use copy matrix/paste matrix on the camera.

boru: Aha!

Calyxa: if you make a bunch of invisible camera-sized cubes around your scene, you can have named camera views by copying the matrix of the desired view and pasting it onto the camera.

*

hmm, I didn't see the last long thing I typed, did anyone else?

rvanderlippe: not here

AuntiAlias: yes, Calyxa.. I did : )

Calyxa: about the named camera invisible cube things?

boru: yes

Sky Pilot: no

dawn has just left.

robokoneko: no

Calyxa: I'll repeat: you can make named 'saved camera' positions by creating invisible cubes around your scene and then copy the matrix of those cubes and paste it onto the camera...

if you name those cubes, they're like named camera positions.

rvanderlippe: cool tip

Calyxa: I have an invisible material around somewhere for this purpose.

AuntiAlias: aaah! cool!

Steve Lareau: Why not just use the regular "camera preset" dots?

AuntiAlias: !

rvanderlippe: ain't named

Calyxa: there's only 7 of those and you can't name them

Steve Lareau: ahh. beat me. go ahead. I deserve it. ;D

rvanderlippe: :)

AuntiAlias: yeah, you could also assing the camera stand-ins their own family, too!

More on DTE and Terrain Editor: Just tried the DTE - Terrain Editor output just now.. if you select color for output, then whatever color combination you have will be interpolated to grayscale. In the case of what I had, it made for a low contrast terrain.

Calyxa: things get funky though if you're changing camera FOV and zoom...

Mhyper: doesn't "hide" in object editor work?

Calyxa: if you go in and out of 'solo mode' hidden things get un-hidden.

Sky Pilot: assing the camera?

3d~?~elf: ?

Steve Lareau: assign

AuntiAlias: so.... make your output only alpha! only alpha.. for nice terrains : )

Sky Pilot: Sorry couldn't help!

Steve Lareau: then again...

!

AuntiAlias: It's okay.. with "only" 15 of us, we can be slightly more chaotic ; )

3d elf! you are on

3d~?~elf: i'm at the TE and can't jump to DTE

AuntiAlias: (and after that, Steve)

mac? windows?

3d~?~elf: mac

AuntiAlias: hold down the command and option keys, and then click the Picutre button

er

Picture

3d~?~elf: com+option+klik picture window does nil

dawn has finally arrived.

AuntiAlias: hm!

Mhyper: picture button 4th down

boru: No the button that says picture, elf

rvanderlippe: Not window - button

Calyxa: the 'picture' button right under the one that says 'eroded'

3d~?~elf: my dumb...thx

AuntiAlias: New, Fractal, Eroded >>>>Picture<<<<

H20rat has left the building.

AuntiAlias: Steve Lareau-- go for it!

Steve Lareau: I tossed this out last week, but it needs to be tossed out again- Bryce recycling with B4 is even sweeter than B3. Render a dark, contrasty sky with the camera pointing straight up, (or half horizon with a mirrored plane), half sky, save the image.

Calyxa: there's at least 3 things on that dialog that could be considered "picture"

AuntiAlias: "recycling" ....tell us more what you mean by that, Steve....

Steve Lareau: Then import that image into the terrain. B4's skies can have SO much nice, gradient colors in it that there can be some sweet tarrains from sky images. Go forth and play with this!

3d~?~elf: <and i wasa in the wrong tab>

Steve Lareau: recycle a sky image and import it as a terrain. Gradients are so much smoother in B4.

Calyxa: sounds fun, Steve

AuntiAlias: 3d elf... heh.. yeah, BryceTalk won't really be complete-complete until we can peek at one anotehr's screens somehow! :D

JeffP: DTE in TE rocks! Thanks...

3d~?~elf: hey, i'm sittin here in my big boy undies!...no peekin

Steve Lareau: ya just gotta try it- you'll be flabbergasted at the results. I hope to post some more recycled images soon.

AuntiAlias: er.. your screen, like what your TE looks like right now, not what YOU look like

(that's a slightly different thing altogether!)

: )


 

 

Michael has finally arrived.

Steve Lareau: Be that Michael F?

Calyxa: your Bryce session... not your netscape window or your wallpaper...

no telling what might be there!

AuntiAlias: Any other Tips? Materials/DTE/Animation/

3d~?~elf: lol

Michael: Steve - nope sorry, Michael V.

AuntiAlias: if you gotta tip, please type !

Steve Lareau: ?

AuntiAlias: (otherwise we'll begin to wrap this up....)

Steve: ask away!

Steve Lareau: Ok, I'll ask- has anyone else sat here slamming away at the sky randomizer?

3d~?~elf: tell lareau about PS filters in Mat. lab?

Steve Lareau: Much cooler goodies randomly with B4 than the previous ones.

Calyxa: !

AuntiAlias: good tip!

Calyxa-- go for it! :D

Calyxa: there's some DTE stuff hanging off my new tree tutorial at http://www.best.com/~calyxa/pearl/newtrees.html

boru: yes, steve

Sky Pilot: has flown the coop!

Sky Pilot has more important business elsewhere.

AuntiAlias: okay.. honesty time: how many people here work in the DTE?

or... how many people DON'T work in the DTE?

Mhyper: TE->DTE->PS Filters->Materal Lab-> render

boru: Not me as such

robokoneko: I have bumbled around in it a bit and am still mystified.

rvanderlippe: live there

3d~?~elf: more so since the AA tut

Mhyper: back and forth at random

Steve Lareau: (On a side note- the mov file of the animated nagetive boolean is here: http://www.hilltopdesign.com/temp/boring.mov

Calyxa: while I've got some tutorial stuff on it, there's still a ton more about it I have yet to learn.

Steve Lareau: AA- tis confusing and cool at the same time, lots ofpower once ya get to understand it.

AuntiAlias: agreed, Steve.. once you get to understand it! :D

Michael: AuntiAlias - last time I was here (two weeks ago) I suggested that everyone lists their online galleries. I think it would be a great idea again, I'm a little late, but I figured the hard cores would still be here.

Calyxa: http://www.best.com/~calyxa/pearl/ is my main gallery

VFR750 has joined the party!

AuntiAlias: others web sites? anyone? everyone?

robokoneko: http://home.pacbell.net/gsasf/home.htm

dawn: www.tdrphoto.com/artcave.html

3d~?~elf: sorry, no wow.com

boru: http://www2.cybernex.net/~boru/

Steve Lareau: http://www.hilltopdesign.com http://members.tripod.com/~bryceart/ Bryce Portals Site http://www.hilltopdesign.com/bryceportals/

AuntiAlias: re: the DTE....

Steve Lareau: Caly- very trippy tree tut btw!

(enough acronyms there?)

Calyxa: thanks, likewise your anim.

AuntiAlias: for those of you who'd like to learn more, what would you like to learn more about ("everything" while a good answer for you, perhaps, doesn't help me to know how/what to develop in the way of teaching)?

e.g.

noises, filters, modes... technique of construction?

stuff like that...

Calyxa: filters, combination modes.

boru: I'd like to know how you go from a mental image of a texture, to a texture.

robokoneko: Basic orientation - what noise is and is for, what phase is and is for...

AuntiAlias: (same way ya get to Carnegie Hall -- praactice, practice practice!)

Steve Lareau: Oh- and one thing that I wish EVERYONE would do- when you create a page for your web site, PLEASE put your name in the title there somewhere! Like Calyxa's New Brycean Trees

JeffP: Where do you start? Refining process?

Steve Lareau: instead of NEw Brycean Trees.

Done

Calyxa: sorry, Steve, I ususally do that sort of thing...

AuntiAlias: these are good suggestions... any more?

Calyxa: best to bookmark my main tutorial page, tho...

dawn: I had the fortune to meet and discuss 3D with a guy who works in the TV/Film industry the other day..He had a great tip for creating distant forests/treelines while cutting down polygon count.

Steve Lareau: I know... you're *usually* pretty good. My bookmarks are out of control.... and I do, ;D

JeffP: The thought process before you start.

AuntiAlias: here's what I'm thinking.... after I do the BryceCamp presentaiton on Materials/DTE....

I may turn it into a 2-3 week series here in BryceTalk

Steve Lareau: then you can come over here and play?

boru: Excellent, AA!

robokoneko: Yay!

dawn: he says to put a tree texture onto 2 different 2d planes and group them together into a "plus" shape..

Mhyper: yes!

dawn: a total of 12 polygons for group...

per group..

Calyxa: some of the preset trees are like that, dawn

Steve Lareau: Ahh, gotcha. Threw me for a minute...

JeffP: How about a translation of the "math" in DTE into artist terms.

AuntiAlias: there's a lot of wisdom in that method, Dawn....

like the filters?

3d~?~elf: wengerrender

Steve Lareau: Ooh! AA!!! ???????????

AuntiAlias: like what-in-blazes is this aX+B stuff?

3d~?~elf: yes!!!!!\

AuntiAlias: yeeeeees, Steve?

JeffP: You got it.

Steve Lareau: Haha! Been meaning to ask you about this one for a while!

Mhyper: thats it AA

Steve Lareau: Sorry- I'm excitable lately-

AuntiAlias: well... I do have cursory explanatiosn in RWB2

Kikuchiyo wants to play too.

Steve Lareau: in one of the tree presets in Bryce, there's a material for the tree that if you open and look at it on the material editor

AuntiAlias: uh.. so ask, Steve.. ask!

JeffP: I will be looking at RWB2 again...thanks

Steve Lareau: it looks like a top view of an Xmas tree, a pine tree affair.

AuntiAlias: I'min Bryce right now... which one?

Watto is off to see the Wizard.

Michael is off to render mirrored spheres.

Steve Lareau: What I wondered is HOW is the GREEN area surround the "needles" part made invisible?!?

AuntiAlias: which preset?

Calyxa: I'd guess it's a pict texture and it has an alpha channel

Steve Lareau: Argh! I KNEW I should have checked first- BRB!

AuntiAlias: which preset?

3d~?~elf: 14?

AuntiAlias: <---is beginning to sound like a broken record, aaack!

Steve Lareau: actuallly tree #2 is like this

uses image 29 in it

AuntiAlias: I just put it in my scene

for the cone shapes?

Steve Lareau: Yeah, take a peek at the material on the cones.

(sounds like a Pauly Shore line!)

;D

AuntiAlias: looking at one of the meshes

TIP!

Control key plus clicking in scene gives you a pop up menu for you to select objects!

Calyxa: it's a pict texture with an alpha channel.

AuntiAlias: windows key combination is prolly different

Calyxa's hot on the trail

I'm in the Mat Lab

Steve Lareau: Argh... alpha channel.

AuntiAlias: I see a picture

Mhyper: inversed alpha channel Steve

AuntiAlias: clicked texture source editor

adn lo!

there's an alpha channel that looks like leaves

er..

pine cones

Calyxa: needles

Steve Lareau: After seeing that material, I keep thinking how slick a Painter Hose Nozzle of a "tree branch" would look used in this way.

AuntiAlias: and

you cna click the copy button

Kikuchiyo has just left.

dawn: Aunti--got a question..I don't have the program yet, but does Canoma support photoshop plugins?

AuntiAlias: then shift T to get to bryce talk, which also allows you to accfess the application menu (if you' reon windows, your mileage may vary)

Calyxa: I've got to take off, thanks everyone, some great tips tonite!

AuntiAlias: and I just pasted it in Photoshop where I am now lookign at it full size

YES to Painter stuff

Steve Lareau: Nite Caly!

AuntiAlias: dawn, I don't know the answr to that

Calyxa: bye!

Calyxa has just left.

dawn: ok thanks..

AuntiAlias: just looked in the index

adn there is nothing listed under "plugin"

so my guess would be no (if it did support it, there'd be an entry)

dawn: darn...

Steve Lareau: Of course not- it's probably under H for HOW.... ;D

AuntiAlias: well... I think at this point, I'll bring any last "officalness" to this tips and tricks to a close....

tho you can hang and talk BryceStuff as looong as you want! :D

 

>>>> Next week: Martin Murphy discusses his work

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