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BryceTalk Tips n Tricks Materials, DTE, Animation
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BryceTalk Tips & Tricks, May 13, 1999
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AuntiAlias: and talk about the Bryce Creation process a more esoteric thing than just technique what say ye? Journeyman: would this change the future of a Bryce 5 at all? robokoneko: yes yes yes Calyxa: sounds interesting AuntiAlias: any more suggestions for BryceTalk events? boru: You mean you have a process? Journeyman: Sounds like good ideas Susan 3d~?~elf: what about one night intensive single subject 'talkies' Clark/CDS: what is art? how to make art?, etc...eh? Clay: yeah it does AuntiAlias: boru, whetehr it's an official one you think of beforehand, or the one you see, in retrospect you went through, some sort of process does exist somehow Jamie is off to see the Wizard. AuntiAlias: 3d... sounds interesting.. what intensive single subjects you have in mind? Calyxa: I have a couple different processes... Journeyman: Well I have to go now, I just stopped by to see if there was anyone on at all at night :-) I guess there is. have a good night all Ringo is off to render mirrored spheres. boru: Generally I just throw whatever against the wall and see what sticks AuntiAlias: you mean like Tonight is Terrain Night? Journeyman: bye Journeyman slinks out. Clay: cya 3d~?~elf: well, your tut the other night would be in that catagory, DTE...MT TE AuntiAlias: or Tonight is Sky Night? Calyxa: boru, that's one of them. the other is that sometimes I do start with an actual "plan" Clay: mmmm skies Rodney: Off to intellectualize a process for rendering mirrored spheres, all. I enjoyed it. AuntiAlias: yeah.. I'd like to try that sometime.. tho I don't know that i can lead a group of 30 people through a step by step still, it's worth a shot Clay: cya ROd! heheheh Rodney is off to save the world. AuntiAlias: mebbe in June we can do that okay.... -------------------- end of intermission -------------------- Clay: shhhhhhhh AuntiAlias: : ) Any last tips and tricks on Materials? DTE? Someone else shout out one so I can go after you (requires a bit of typing) Calyxa: ! AuntiAlias: then.... rvanderlippe: ! AuntiAlias: we'll move on to Animation TIps and Tricks afterwards 3d~?~elf: !(repeat( Calyxa: use pale, pale colors for transparency when making colored glass. Pyewacket disappears in a blinding flash of smoke. AuntiAlias: Calyxa, rvanderlip, AuntiAlias, 3D elf richard, if Calyxa says she's done, you go next Calyxa: done JeffP: ? Kalaar saunters in. rvanderlippe: Found a neat use for distance origin noise - flowers MonkeyT has just left. rvanderlippe: Since it radiates outward - works well for materials http://www.vanlippe.com/new/flower.jpg just a really quick example AuntiAlias: how do you map the object? object space? rvanderlippe: object space Here's another http://www.vanlippe.com/new/flowers.jpg Hard to explain in detail - probably take a while Calyxa: oooh, like that one. are those terrains or meshes? rvanderlippe: meshes AuntiAlias: that would make a great Project!! Mhyper: lilies AuntiAlias: (for the Meta web site for community/projects) rvanderlippe: yea - gonna try to show more at BryceCamp AuntiAlias: cool! done for now? rvanderlippe: yup! AuntiAlias: k.. I'm on when creating new procedural textures you always start with an existing one for instance, Basic Altitude but when you go to the DTE and change things around, you click OK in DTE and come back to the Mat Lab and you have a different looking texture whose name is Basic Altitude If you're into SAVING your newly created/ajusted textures from DTE Blue Max disappears in a blinding flash of smoke. AuntiAlias: use the Library in the DTE to do so BUT! you still have to go and select the newly named texture in the Materials Lab Mhyper: ahhh.... AuntiAlias: if you don't, and you end up for some reason going and unselecting that texxture and reselecting it suppose, for this example, we're talking about Basic Altitude you lose whatever changes you had made to it adn the old standby Basic Altitude comes back and you lost your work so LaurieAnn is off to see the Wizard. AuntiAlias: #1) add texture to library in DTE #2) make sure to select that new texture in the Materials Lab in the texture source area #3) when you 're inevitably re-adjusting that texture in the DTE (and you will, again and again and again... trust me!) you gotta save it in the library again and again if you want to keep that texture as a texture permanently done who was next? Calyxa: 3d 3d~?~elf: just furthering the application of multiple textures on cube, the convert cube to 2d plane x 6 works pretty easily AuntiAlias: 3D elf, you're on! 3d~?~elf: done Calyxa: have you seen Peter Sharpe's 'photo cube' tutorial? he uses 6 pyramids -- easier to line up the edges without gaps. AuntiAlias: JeffP JeffP: How about some ideas on using DTE for making terrains in TE? AuntiAlias: hmmm.. that definitely is an area to be explored... you got any ideas,, Jeff? 3d~?~elf: < is more math intensive' for sum of us...> Calyxa: here's the URL for the photo cube tutorial - http://www.petersharpe.com/Tutorial9.htm AuntiAlias: DTE to create terrains: maybe a BryceCamp exploration time... (ask at the chat in 2weeks time!) hmmm Mhyper: there was a Cmd-Cntrl pic button in TE that went directly into DTE AuntiAlias: wow.. the idea of creating a rotoscope in DTE for Terrain is interesting, for sure just pondering the implications.... such as. JeffP: I am looking for a place to start exploring.. AuntiAlias: if you have a terrain at Time^1 made in the DTE using blah-diddy blah noise, etc and at Time^2 it's changed by whatever effect (also from DTE) then is it just a grayscale canvas morph, or an actual texture morph from DTE? my guessis grayscale, but it could be verrrry interesting Calyxa: I'd guess grayscale also, as you would exit the DTE and save the keyframe from the TE AuntiAlias: I'm in the terrain editor now... what is the key combination to evoke the DTE (Mac) from the Terrain Editor? Calyxa: only use A (value) output, don't bother with C (color) and B (bump) outputs from the DTE when generating terrains. AuntiAlias: comnand-click / control-click / command-control click don't work aah! Calyxa: click on the 'picture' button AuntiAlias: TIP! Mhyper: sorry, just checked Cmd-Opt pic is the one Calyxa: while holding the key combo (which I'm not sure of...) AuntiAlias: when working in DTE, work first looking only at your textures in grayscale mode have only the A button lightened for the texture (what you see is opposite/inverse of what you see in Noise Editor, alas!) Kalaar is off to save the world. AuntiAlias: but look atthe grayscale information Suddenly H20rat appears. AuntiAlias: also, when you add color to it, for color output, first thing to do is use high-contrast color Descendere: Hey H2O. AuntiAlias: such as black, red, white H20rat: hey Des AuntiAlias: then when you like what you got, then you can select more subtle colors
>>>> Next up: More Terrain & DTE, some Animation Tips, links to participants' web galleries |
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