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BryceTalk Tips n Tricks Materials, DTE, Animation
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BryceTalk Tips & Tricks, May 13, 1999
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Hoot has finally arrived. Mhyper: :( Danoe: Aunti my Bryce2 cd is *-***-***-R-003 does that mean it's 2.1? Clay: my bad sorry bout that:-( AuntiAlias: Danoe, you're ON Danoe: opps wrong button... AuntiAlias: yes, Danoe Danoe: well it's right above :) AuntiAlias: was that your quesiton? Danoe: ok thanks I'm done yeah that was it... AuntiAlias: heather's next, followed by Kevin, Clem .. and whoever next types ! or ? Heather: I looked - it's not 003. But ok anyway. But maybe that's what I mailed the mail-in card for. :) AuntiAlias: Heather.. go for it.. was that your question/tip? Heather: yes Danoe: I'm just taking in every bit of info I can remember :) (i'l be loggin this one :) Calyxa: the mail-in card was for a windows version of the cd that came with the RWB2 book. AuntiAlias: Kevin, you're ON! : ) Kevin: I am trying to use pictures of a real texture (for instance wood). I have edited the texture in Pohotoshop to make it seaemless but I am not able to tile the image well on created objects. How can i make the wood picture tile rather than stetch? Mhyper: ? MetaIan has joined the party! AuntiAlias: If you have a tip for Materials, or DTE, please type ! Clay: ? Calyxa: Kevin - click the blue button next to the pink one in the upper left of the texture swatch - then use the scale tool. Rodney: Kevin, what application modes have you tried? AuntiAlias: also, Kevin Danoe: anyway it's been fun need to turn the puter over to the mother, so I'll ceatch y'all this weekend prolly... AuntiAlias: make sure that you check the tiling options on the pop-up menu under the texture source same menu that says WorldSpaec, Object Space, Parametric Antonio: ? Danoe: niters all AuntiAlias: there are tiling options there as well on that menu Danoe has just left. Rodney: Parametrric and symmetrical tiling seems to work Kevin: thats probably my problem AuntiAlias: Queue: Clem, Mhyper, Clay, Antonio Calyxa: but if the scale is set to 0, which is the default for a pict texture, the tiling won't matter... AuntiAlias: Clem, go for it! Clem: Actually I have a question and a comment. In rodney's discussion of the DTE and morphing textures it sounds like he was setting the chanels up to change at different rates. Is this close? Kevin: ? Rodney: True... and don't you have to go "up" in positive numbers to make the texture "smaller"... Clem: ! Rodney: Exactly, Clem AuntiAlias: (Clem, go ahead with your comment, too....) Bryguy slinks out. AuntiAlias: ! Heather has more important business elsewhere. AuntiAlias: Queue: Mhyper, Clay, Antonio, Kevin, Clem, AuntiAlias Clem: My comment is that for web page backgrounds (a single image) set the render sise to 2:1 the reduce the image to 83% Cricket is off to save the world. AuntiAlias: what pixel dimension are you aiming for? Rodney: Clem, why? AuntiAlias: (that question is for Clem) Clem: It works good to set the atmosphere of a web site if it is used on an opening page Descendere has joined the party! AuntiAlias: got an example URL for us, Clem? Rodney: But why the scaling manipulation? AuntiAlias: if so, type it here! Clem: http://www.thechilishop.com (just done Rodney: I mean, rather than just setting up the render for the dimension you want in the render setup dialog? AuntiAlias: perhaps this belongs in the "more than 1 way to skin a cat" category.... Clem: Scaling manipulation for 15 inch monitors AuntiAlias: let's move on to MHyper... Mhyper: In ML, I activated the B componet (accident) and couldn't find a way to delete or remove it back to A. any way around or doI have to hit "x" leave and reenter again? dawn: good question.. AuntiAlias: it stays there for as long as you're IN the Mat Lab.... Calyxa: just click the 'slot' at the far left end of that row. AuntiAlias: whatever is APPLIED to the object (i.e., is clicked in one fo the properties areas) will appear again when you come back Calyxa: the tex will still show, but it isn't being applied... and when you come back, it won't be there. AuntiAlias: but you don't dismiss an unused texture source by unclicking it from the properties section so, yes, it disappears when you leave and come back lebby slinks out. AuntiAlias: (assuming that you leave by X/¯ versus leave by going to DTE and back. in which case you haven't left) Mhyper: thats just getting deeper... thanks :) AuntiAlias: Clay! You're on! Clay: Is it in the works, in the creation of BR5, to be able to import and map QT or mov files as textures? can't remember from the Mr. Lauer Q&A......seems like that was asked. MetaIan is off to save the world. AuntiAlias: well... as the only official representative from MetaCreations here.. --esp now that Ian just left-- this question will have to suffice with one of those answers that goes, "we have it on our list" Hoot is off to see the Wizard. AuntiAlias: I can't say for sure what's coming in future Rodney: <hmmmm..... Infinity's Child clips driving the bump channel.... interesting...> AuntiAlias: (whether I actually know the answer to that or not) but... Clay: okee doke:-) done AuntiAlias: your desire/request has been NOTED! :D Clay: LOL AuntiAlias: Antonio xochi: <and seconded> Antonio: Any tips on how to make artificial structure/building textures ala Blade Runner buildings/Star Destroyer textures. I use many textures made by Eric W, but I'd like to start making my own. I'd rather use textures and not PICT files. Mindscenes is off to see the Wizard. Ringo: Clay, .thanks that was my question from the conference...<smile> Clay: :-) AuntiAlias: Anyone have an answer for Antonio? (tho I've seen Blade Runner, I don't know it well enough to have visual for what you're referring to) Clay: use Illustrator Calyxa: the only thing that comes to mind is to start with 'techno' noise in the DTE Clark/CDS: Bryce Camps DTE class Clay: to make neat terrain grids xochi: scan in photographs AuntiAlias: oh! okay.. I got it now Clay: to put on buldings AuntiAlias: another thing to do.... use techno noise, use either minimum or maximum 90 mode in noise editor Antonio: no photos MonkeyT: Take apart the existing ones and examine the components. Practice, practice, practice. Clay: greyscalea are highly underused sometimes AuntiAlias: (you need to have more than one Octave for that mode to work) desdanova is off to save the world. Clem: ? Antonio: photos mak ethe files way too big for my liking AuntiAlias: there is also square noise and triangle noise for interesting linear-type effects Antonio: hmmm xochi: use tiny portions that you then tile in pghotoshop Clay: lottsa routes to take:-) Calyxa: fractal stone can also be good at 90 degree angles. KK22 wants to play too. Antonio: cool AuntiAlias: Queue: Kevin, Clem, AuntiAlias, Clem Antonio: sound like there's a lot I can try Clay: yeppers AuntiAlias: there's ALWAYS lots you can try! always! :D Antonio: ok done Tanks Calyxa: I'd suggest picking apart the existing presets in the DTE to learn from them.
>>>> Next up: More Tips, DTE in Terrain Editor, and an Intermission BryceTalk Survey |
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