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BryceTalk Tips n Tricks; Q n A
April 29, 1999
Part 3 of 5
1 2 3 4 5

 

BryceTalk Tips & Tricks and Q & A, April 29, 1999
Part 3

 

AuntiAlias: okay, no bev rage... so Tuck!

Betty wants to play too.

MonkeyT is off to render mirrored spheres.

geneb: Will all of this go into a file for down/loading later?

MonkeyT has finally arrived.

KPT John: yes

AuntiAlias: (if you'r ein the queue, type your question so that when I call on you a simple return will post it)

tuckersaur: If you have a Wacom tablet - get a free copy of the pen tools plug-in and use the airbrush or distortion effects directly on your terrains and image maps. Just click on the little arrow under the picture in the editor and you can access your plugins.

Bev Rage: someone was talking about entering the DTE from the terrain editor, please explain.

Mhyper: thanks tucker

AuntiAlias: way to go, Tuck!

aeryn has just left.

tuckersaur: you have access to amazing fx without using photoshop - ok!

AuntiAlias: Brian? Ales, either of you want to field that quesiton re: DTE/Terrain Editor?

3d~?~elf: cool tip, don't have ps on this winbox...thanx

MetaBrian: WHat is it?

slareau has left the building.

AuntiAlias: someone was talking about entering the DTE from the terrain editor, please explain.

eak125 has more important business elsewhere.

tvod has left the building.

ahole: Yeah

Jammer is off to render mirrored spheres.

tuckersaur: thats the beauty part 3d - you don't need ps for the tip I just gave.

MonkeyT: On the Mac hold command control and option, then click the Picture button. I just hit it accidentally.

3d~?~elf: MonkeyT: OK, Terrain tip. On the Mac hold command control and option, then click the Picture button. Viola, the DTE. I haven't found a real good use for this yet, but it's fun. Any ideas?

AuntiAlias: Clay

ahole: You can enter the dte directly from the Terrain Editor and turn any of the textures which are available

in the DTE inot a terrain.

AuntiAlias: Whoa!! Please, help the chaos... Bev's got the floor..,... and, if you haven't met them yet, Brian and ales

slareau has just entered.

AuntiAlias: (MetaBrican and ahole)

Elysium is off to save the world.

MetaBrian: !

KPT John: are the dyslxic engineers

slareau: LOL!

Clay: lol

ahole: uuuhhhhhhhh

tuckersaur: lol

ccasady: hhhuuuuuu

Rodney: !

AuntiAlias: ales, how do you get to the dte from the terrain editor!

slareau: Ales- your handle is KILLING ME! LOL!

AuntiAlias: ?

Bev Rage: is there a way to save an imported texture from the terrain editor, into the dte, in order to use it on other models?

slareau: sorry....

tuckersaur: ROTFLMFAO

AuntiAlias: Queue: calyxa, Hanover, Lonzo, MetaBrian, Rodney..

geneb disappears in a blinding flash of smoke.

peterm materializes from thin air.

ahole: ON the PC it is control + alt + click the picture button in the elevation tab

taonow has more important business elsewhere.

AuntiAlias: so that'scommand option click on the mac

ahole: ON the mac it is command + option + click the picture button in the elevation tab

tuckersaur: alright monkeyt - great tip just tried it!

AuntiAlias: done, ales?

peterm has left the building.

MonkeyT: Glad you like it. I haven't done anything productive with it yet.

AuntiAlias: Calyxa: you're on!!

tuckersaur: I can edit a terrain and finesse the texture in one swoop - cool!

Calyxa: if you've got KPT5, use fraxplorer with an all-white gradient and either mosaic bevel or cilia bevel to make g2h maps for stained glass windows - http://www.best.com/~calyxa/pearl/0images/sgwtriad.jpg (that's a new one for those who have seen my others)

AuntiAlias: Hanover, Lonzo, MetaBrian, Rodney are in the queue..... if you have a tip, please type !

done, calyza?

KPT John: Great R!

Baument is off to save the world.

Calyxa: that's two lattices, one generated with kpt5, the other generated by selecting only the black bits.

ahole: !

Calyxa: create the color by re-generating the same fractal, but with a different gradient.

done.

taonow wants to play too.

AuntiAlias: great! Hanover, you're on! : )

Hanover: When importing DEM files, sometimes they will appear flattened. This is sometimes solved by just increasing the height of the terrain but can be inaccurate. Try going to the terrain editor copy the picture of the terrain to clip board, start a new scene...

M'Kell has finally arrived.

Calyxa: (buffer in BTisn't big enough to type all that stuff)

Strider has finally arrived.

Hanover: create a new terrain, go back to the terrain editor and paste the picture in. You should get better results that are more accurate in most cases. Done.

KPT John: Cool

AuntiAlias: Great! Lonzo, you're on! : )

Lonzo: Illustrator can be used to make very nice lattice type objects that can then be exported for use in Bryce as symmetrical lattices- spider web type effects, grates, grilles, even caning for stained glass! Just blur it in the terrain editor with the smooth

Clay: great minds think alike heheh

atomic-5 slinks out.

AuntiAlias: MetaBrian, Rodney, Ales are in the queue..... if you have a tip, please type !

Lonzo: button. I have been experimenting with this to create my mosaic caning for stained glass windows- you might be interested in trying it Calyxa. Sorry Clay- I have had this typed for a while just waiting for my turn.

Clay: LOL

J/K

Lonzo: grin

AuntiAlias: ; ) MetaBrian, go for it! : )

tuckersaur: volumeman go for it!

MetaBrian: Actually, my tip doesn't have anything to do with terrains, I didn't realize there was a "tip topic" :(

Strider: Anyone have a tip on how to create a sand storm.....

AuntiAlias: aaah, was it about create/edit/booleans/links/groups? we did those alaready

MetaBrian: YES

tuckersaur: yeah- volumetric sand can be animated too

Bob Van Ess is off to save the world.

AuntiAlias: then.. do it. (tuck... shhhh!)

MetaBrian: Ok, here goes...

Ringo: .

MetaBrian: Hit command/ctrl + D in the mesh smoothing dialog to EXPORT triangle mesh objects!

NewbieJohn materializes from thin air.

MetaBrian: It is very infant so don't expect too much

NewbieJohn is off to save the world.

MetaBrian: But, you can kinda use Bryce as a lite 3D object format converter

NewbieJohn has joined the party!

vincehardy: COOL!

Mhyper: excellent!

3d~?~elf: .'splain more Brian?

tuckersaur: Are they random triangle objects?

AuntiAlias: Rodney, ahole are in the terrain tip queue.. then we'll be on to skies....

Heather has just entered.

Clark/CDS materializes from thin air.

Clark/CDS: hey

MetaBrian: No, you go into the "Edit Mesh" dialog and hit command/ctrl + D...

jplapointe wants to play too.

Calyxa: rocks, anything from the 'imported objects' dialog in the create palette...

jplapointe: Hi all

MetaBrian: Yes, Calyxa, or any imported objects

AuntiAlias: we're in the midst of a tip discussion, for those of you who have arrived recently.. taking bryce topic by topic... we're winding down on terrains and going to skies and fog next (and it's moderated!)

Rodney, go for it!

Elysium has finally arrived.

Rodney: Sometimes you have the perfect material for a terrain but it looks sorta "plasticy" at certain angles.

To counteract this set the channel value component in the Materials Lab of either diffusion or ambient ( some terrains like diff, some amb) to one of the low smog textures.

This is especially effective for ocean waves or water objects formed from terrains.

done

Lonzo: got to go guys- Clay ICQ message me

AuntiAlias: ahole, you're on!

Clay: k

ahole: OK, there is an interesting change in the way how the picture tab in the

Lonzo slinks out.

ahole: terrain editor works. We have changed the behaviour

taonow has more important business elsewhere.

ahole: a bit to make the feature little more usefull. Some of you might have

noticed that if you have the picture tab showing in B4 the terrain

MetaBrian: let's go speedy

ahole: in the little preview does not change every time you modify the map view , just like it did in

ccasady: yes, I noticed. : )

ahole: previous versions. This is to allow you to experiment with

different blending operations and settings.

So if you want to update any of the blending swatches in the

picture tab then click the swatch and it will put in the current

terrain. If you click and drug on the left most swatch you will

see the 3D preview of the terrain. If you click and hold the

load button above the swatches in the picture tab you will get

menu which allows you to choose from various options.

Wow that was long

:)

ccasady: golly.

ahole: What a tip

MetaBrian: I'm confused...

slareau: and they call ME long winded! LOL!

AuntiAlias: Ringo, did you have a tip? I saw you type ' and . if you do, then go for it.....if not, we'll move next to sky and fog......

slareau: I don't get it, but I'm impressed!

Suddenly feelgood appears.

AuntiAlias: (that's what the log is for!)

tuckersaur: !

MetaBrian: !

Bev Rage: !

gdmsynth: !

Strider is off to render mirrored spheres.

wscottart is off to see the Wizard.

feelgood has just left.

AuntiAlias: (I'm noting the !s.. just waiting a bit for any response from Ringo.. you folks, begin typing your tips : ) )

KPT John: Who is next Susan?

AuntiAlias: well..... since we haven't heard from Ringo...

tuckersaur: where's me drum??

AuntiAlias: Tuck!!! (followed by brian, bev and gdmsynth)

tuckersaur: DTE users - a tip for great cumulus clouds. Use the new value noise, set it to around 650 frequency on all axes, and set the octaves to about 6. All the new noises by Ken Musgrave absolutely KILL!

Calyxa: !

Kronic slinks out.

Clay: !

tuckersaur: ok

Heather slinks out.

AuntiAlias: (boy oh boy, the skies are the limit...) Brian, go for it!

Rodney: !

MetaBrian: This is more of trick that a tip...

On the PC, hold down SHIFT + CONTROL and select "About Bryce 4" from the Help menu...

This produces a summary of all installed plug-ins

Bev Rage: Where's Krause, Kotay, & Wenger?

vincehardy has just left.

AuntiAlias: Queue: bev , gdmsynth, Calyxa, Clay, Rodney (tips and tricks for Sky)


 

 

MetaBrian: That's it, sorry it was from a topic I missed as well

dcb_ disappears in a blinding flash of smoke.

tuckersaur: Krause is WAY out of the building : (

Mhyper is off to see the Wizard.

dcb_ has finally arrived.

AuntiAlias: Bev, is that your sky tip?

desdanova is off to render mirrored spheres.

AuntiAlias: as you probably know, Kai has left the company, Eric is with U & I software, and Sree has been working hard on Office Advantage

gdmsynth, go for it!

gdmsynth: This is a simple one but...use sunlight from the side to emulate the "magic hour" effect of early morning or evening light. It really can make terrain scenes very striking.

KPT John: And is still very much a part of Neta

ahole: !

Mhyper has finally arrived.

gdmsynth: There is a great example of this in Susan Kitchens RealBryce 2 book (San Gabriel morning) but it takes 30 minutes to render on a G3/400 due to the beautiful clouds and light rays.

 

OK.

Bev Rage: link your camera to your sun if you know what's good for you

rvanderlippe: unless you're animating

AuntiAlias: Thanks, gdmsynth!

tuckersaur: exactly ricardo!

AuntiAlias: Calyxa, Clay, Rodney, ales is the queue

and so, Calyxa: tell!

Calyxa: Ken suggested using the voronoi distance noises for clouds, they work best at relatively low octaves and frequencies. http://www.best.com/~calyxa/pearl/ 0images/cloudsagain.jpg OK

AuntiAlias: Clay, go for it!

if you have a tip or trick for skies and fog, type !

Clay: my tip has been typed already:-(

NEEEEXT!

LOL

AuntiAlias: aaah.. good things are worth knowing by others! : )

Clay: yep

AuntiAlias: especiallywhen they already do. Rodney!

Rodney: The default Camera View/ Sky Control relationship is totally confusing. If you reset your camera position to 0 X, 32 Y, -104 Z and the rotation to 0 X, 0 Y, 0 Z the camera is now centered on the front edge of the default ground plane icon grid.

Now, uncheck "Link Sky to View" in the Sky Lab.

MetaBrian: !

Rodney: Your camera will be facing due north and the skydome in the sky palette is aligned with your scene when viewed from the top view: North is the top of the screen/skydome, East is the right of the screen/skydome....

Now you can reliably predict how changing the position of the sun or camera will change your lighting.

Sorry, Bev, but Linking Sun to View is usually a bad thing

dpone

Calyxa: wasn't that the default camera position for B1?

boru: Great Rodney!

AuntiAlias: Queue: Ales, followed by Brian

tuckersaur: excellent tip - clark showed me one similar to this awhile back

Rodney: Cal, yep

rvanderlippe: !

SolidSnake has just left.

AuntiAlias: Ales, dude, you are ON! :D

ahole: I have a sky tip. If you alt click any of the controls in the sky palette (such as haze and fog and such) you will turn them off. It is just like going into the sky room and turning them off there.

AuntiAlias: (also option click for Mac)

PeterS has finally arrived.

ahole: The control turns gray.

AuntiAlias: (Skies Tip Queue: Brian, Rvanderlippe)

Ringo has just left.

ahole: Thanks Susan, tha it

AuntiAlias: Brian!!

MetaBrian: Here's a sky trick...

Hold down CTRL while clicking the "moon image" button in the SkyLab...

Hanover: lol

tuckersaur: !

MetaBrian: You will be offered many images for the surface of the moon...he he he

done

Calyxa: do they come out right-side up now?

ahole: Make sure you can see the moon though in your rendering.

AuntiAlias: (Sky tip queue: Rvanderlippe, Tuckersaur... anyone having a tip for skies, please type !)

Hanover: Just had to get that in there, didn't you?

Mhyper: including the "dark" side?

AuntiAlias: Richard!!!

Clay: !

rvanderlippe: Just wanted to add to Rodney's tip - its one I was doing so often that I saved a default file for

thats all :)

tuckersaur: yeah default.br4

AuntiAlias: : ) Tuckersaur, you're on; clay will be next

Rodney: !

Clay: Use your sky to make a neat planet..... http://www.phase2.net/claygraphics/ attack_on_tayloron_prime.html

tuckersaur: a quick tip

Render a sunrise animation - you have no idea how amazing Bryce's new sky model is until you see this in action. The clouds begin to glow like real life - it is amazing!

Clay: sorry:(

MonkeyT: ? (a question for the queue)

Nizzy saunters in.

AuntiAlias: both tuck and clay are done, yes?

tuckersaur: yep

Clay: yes sorry bout that

AuntiAlias: it happens ; )

Monkey, is your question about skies?

MonkeyT: Thank you so much for spherical clouds, Meta. Absolutely wonderful. Any details on them? The otherwise-exquisite manual pretty much skips over them.

tuckersaur: LOL

Nizzy: am i in the right room

now

AuntiAlias: yes, we're taking different topics in Bryce and sharing tips for them, with some q n a

Bev Rage: any poser/bryce tips?

tuckersaur: queueenayy

KPT John: yes niz

AuntiAlias: (I'll add that to the list of topics, Bev)

justin wants to play too.

AuntiAlias: Brian, Ales, any discussion on the spherical clouds?

tuckersaur: is this a partial implementation of Ken's spherical sky model?

MetaBrian: Here's how they work...

Nizzy: I was wondering how to use that darn ani lab it

AuntiAlias: Nizzy... we'll get to animation in a bit.. just hang tight : )

MetaBrian: No, tucker, not at all!

tuckersaur: k

Nizzy: ok I will be back

Nizzy is off to see the Wizard.

justin disappears in a blinding flash of smoke.

DigiVI is off to see the Wizard.

MetaBrian: In old versions of Bryce, the clouds were mapped onto a flat plane

Therefore, they went off into infinity which caused bad aliasing of the clouds in the distance

BikerX saunters in.

PeterS has more important business elsewhere.

padwaggled has just entered.

MetaBrian: Now, we map them onto a sphere which causes them to go below the horizon before they get too far away

padwaggled: am I here??

tuckersaur: got it - awesome!

AuntiAlias: yes, pad.. shh! MetaBrian has the floor

MetaBrian: Therefore, you can only see them for a certain distance...no aliasing, or gross artifacts

NewbieJohn slinks out.

ahole: The ideaand implementation came from this office Tuck. Ken sits next door ;)

tuckersaur: COOL ales - glad to hear it!

The BryceMaster has joined the party!

AuntiAlias: I think that covers all the queue for tips/tricks about sky n fog.....

so.. any other tips and tricks for sky and fog?

if so, please type !

Rodney: ~!

AuntiAlias: Rodney!!

Rodney: For peaty turbid water, create a terrain, load some neutral gray to brackish brown very low fog, and stick a fairly transparent water plane above the top of the fog.

Fog *is* part of the sky palette......

done

Thrax has joined the party!

AuntiAlias: : )

anyone else?

The BryceMaster: !

AuntiAlias: BryceMaster! go for it!

The BryceMaster: lesse, for creating a cool underwater effect

AuntiAlias: if you have a tip or trick for sky n fog, please type !

3d~?~elf: glad u didn't say BM go for it...

The BryceMaster: make a flat blue sky, and use the FOG, preferrably blue or a light grey

to give you the hazy depth effects

you can also add a water plane above to help with the overall effect as well (swirls are nice)

done

AuntiAlias: !

tuckersaur: !

AuntiAlias: I'll call on myself...

Clay: LOL

MonkeyT: Thou art called.

AuntiAlias: I've been working some with color perspective...

Thrax has just left.

AuntiAlias: and will have some movies up on a web site to show stuff about how it works

Rodney: !

AuntiAlias: but play with the r g b sliders systematically, you get a good feel for what's there...

ccasady: Where?

AuntiAlias: 0 0 0 is the same as having it off

The BryceMaster: yup

AuntiAlias: so you can animate color perspective

JeffP: Sounds good

The BryceMaster: yup

Calyxa: (sky lab, atmosphere tab, lower left corner)

AuntiAlias: in the bottom of the atmosphere section of the Sky Lab

okay. R

ccasady: k

AuntiAlias: Rodney!

ncastle disappears in a blinding flash of smoke.

 

>>>> Next up: Finishing Sky & Fog Tips, General Q & A

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