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BryceTalk Tips n Tricks; Q n A
April 29, 1999
Part 2 of 5
1 2 3 4 5

 

BryceTalk Tips & Tricks and Q & A, April 29, 1999
Part 2

 

AuntiAlias: Lonzo? was your "!!" an editorial comment or a request to share a tip?

wscottart disappears in a blinding flash of smoke.

aeryn has joined the party!

justin: editorial i think

AuntiAlias: okay... while Lonzo's typing...

a review of how we're doing this:

I'll call out the category (such as Create/Edit controls; Booleans; Grouping/Linking; Sky&Fog; Terrains; Lights; Materials, Rendering, Animation, etc.)

Dr. Dubious wants to play too.

AuntiAlias: When I call a new category: If you have a tip for that category, please type

!

Then I'll call on you and you can share your tip (that way we don't step all over one another)

 

So...

Booleans/Groups/Linking

New Category!!

Lonzo: just saying hi to someone

AuntiAlias: Anyone got a tip?

if so, type !

dcb_: !

Gerry has joined the party!

AuntiAlias: dcb, go for it

Calyxa has just entered.

Giles saunters in.

dcb_: Bryce wont group lightwave objects. Workaround: create a sphere in the center and link all objects to that sphere. Select the sphere, and if you resize, repostion, or rotate it..bryce will treat it as a group.

Kimo saunters in.

AuntiAlias: excellent! : )

dcb_: hmm

Spike: Good tip!

Lonzo: excelsior!

AuntiAlias: anyone else have a tip for booleans, groups, linking?

Dr. Dubious has just left.

Rodney: !

TOOL is off to save the world.

AuntiAlias: Rodney-- go for it!

dimension: !

Rodney: Many people use "null objects" to create movement by linking an object to an invisible object.

WebWolf has just entered.

gdmsynth: How is this different from making it invisible?

Rodney: If you rotate that invisible object on more than one axis, Bryce will aveerage the movement

WebWolf is off to save the world.

aeryn slinks out.

3d~?~elf disappears in a blinding flash of smoke.

aeryn has joined the party!

Rodney: So link one null to another null and onl;y rotate each null on one axis

3d~?~elf has finally arrived.

griegel disappears in a blinding flash of smoke.

AuntiAlias: tricky, Rodney!!

gdmsynth: Tip?

AuntiAlias: Anyone else got a tip on booleans/grouping/linking?

if so type !

dimension: !

I recommend grouping objects after I am finished to make it easier to put more objects in the group, instead of ungrouping then regrouping it.....because that is a hassle and takes a long time!

oops

Spike: Where is the patch for that?

Calyxa: !

wscottart materializes from thin air.

atomic-5 disappears in a blinding flash of smoke.

Rodney: So instead of rotating 30 degrees Y and 15 degrees X, Rotate one object 15 degreesX and parent it to another object rotating 30 degrees Y.

KPT John has just left.

Rodney: done

AuntiAlias: okay... sorry about stepping on you there, Rodney

Calyxa-- go for it!

if you have a tip, please type !

Ringo: .

ccasady: That was a good one Rodney

Calyxa: instead of waiting to group as dimension suggests, I've found that duplicating an object (instead of copy-paste), the duplicated object is part of whatever group it was associated with -- you can then use the double-arrow thingie in the edit palette to

change that object into whatever you need it to be and it's still a part of the first group.

Clay: !

slareau: <slap clap>

AuntiAlias: done, Calyxa?

Calyxa: if you want to add a group to an existing group, use the linking tab to link the new group to a member of of the first group. done.

justin: LOL

AuntiAlias: (when you're done, say OK)

or done.... that works too

atomic-5 has finally arrived.

AuntiAlias: excellent..Calyxa.. Clay? go for it!

KPT John has joined the party!

atomic-5 slinks out.

Clay: also when you group objects, you can use your control key to select single objects in that group w/out ungrouping them all...

Suddenly atomic-5 appears.

AuntiAlias: Right now we are doing tips about Linking-Booleans-Groups

slareau: !

Spike: Thanx

Spike has just left.

Calyxa: I didn't miss terrain editing, did I?

Clay: holding control and shift allows you to choose multiples in that group

AuntiAlias: no, will be coming up..

Marcos has finally arrived.

Clay: done

AuntiAlias: thanks.. slareau, you're on! : )

slareau: I assume everone knows you can animate booleans? Lots of cool fun with that stuff!

Jammer materializes from thin air.

SolidSnake wants to play too.

slareau: There's a short movie on the 2nd cd- some very sool effects can be had with this.

Calyxa: do you mean that separate pieces of the boolean group move independantly? that could be really neat!

aeryn: slareau, animate booleans? No, do tell!

Marcos: Can you loop animation of clouds, water, etc? to make a short repeatable loop?

dcb_: !

slareau: Haha! I KNEW someone would ask! LOL!

MetaMeri slinks out.

AuntiAlias: For those of you who have recently arrived...

slareau: Create a boolean. Group it, add a keyframe at 000000

AuntiAlias: we are doing tips and tricks first part...

Jammer: KEWL

AuntiAlias: goign through different parts of the software, and sharing tips for that section. Second half is Q & A (where *are* those engineers? hmmm!)

tuckersaur has joined the party!

slareau: move the time slider to the end, ungroup, move the negative, group, then add a leyfrme at the end. Cool fun!

Suddenly birdiemaker appears.

Gerry is off to render mirrored spheres.

AuntiAlias: I did a simple boolean animation where I assigned properties, animated the movement and then grouped afterwards

It worked

slareau: I've done a short little sample- let me convert and upload it and I'll post the URL a little later.

done- for now anyway!

AuntiAlias: dcb... you're on

Mhyper: could do oppisite for the boolean effect I presume.?

Rodney: There's gonna be about five minutes of abimated booleans in Infinity's Child.

<shameless plug>

Suddenly KPT Chuck appears.

Gorillrman has just entered.

AuntiAlias: right now we're doign tips for booleans, groups, links... if you have a tip, please type !

rvanderlippe: !

Pegasus materializes from thin air.

Marcos is off to see the Wizard.

AuntiAlias: and if you've typed !, it's a good idea to type your tip so that when I call you, all you hafta do is hit return, voila

dcb?

I did call you!

dcb_: mask render of groups in B4 dont work right in some cases...workaround: do a "select all" instead of a mouse click on objects to make it work right.

Also mask render animations dont work right in some cases for groups...ungroup the objects create a sphere

AuntiAlias: rvanderlippe, you're next...

dcb_: and link all objects to that sphere..animate the sphere and it will work.

Done

AuntiAlias: great! : )

richard: go for it!

rvanderlippe: Just wanted to point out - you do not have to ungroup to animate objects in a group - just solo the group and you can tab to objects within the group to adjust them individually

done

AuntiAlias: (next section of tips will be covering Terrains)

cool

ccasady: !

AuntiAlias: Okay!!

dragon has just entered.

birdiemaker: I have a project due in a few days and am trying to import a 3ds file into bryce. Can anyone help me with how to get the textures to appear correctly in bryce.

AuntiAlias: If you ahve a terrain tip, press ! (like Chris has done)

Calyxa: !

dragon slinks out.

AuntiAlias: you can also have separate discussion in the lobbies or other rooms

Rodney: !

AuntiAlias: Chris, go for it, Calyxa, Rodney are in the queue

ccasady: Most of the buttons in the Terrain editor and not just for clicking, but also click-drag (to the left abnd right) for the AMOUNT of the effect.

this gives you mch more control and you can just gently 'season' a terrai with a little bit od Mounds, noise, or Cross-Ridges for example.

dimension is off to save the world.

Gorillrman has just left.

ccasady: !

AuntiAlias: Calyxa, go for it!

Calyxa: click and hold on the fractal button - when the watch disappears, you can drag to have the new fractal effect take over your existing terrain gradually. (same as chris's tip, but I was surprised to see it here)

Lise has joined the party!

Calyxa: done

AuntiAlias: rodney, ccasady are in the queue.. anyone else got tips for terrains? type !

Rodney!

Rodney: This is actually still a boolean tip... I know everybody knows this but.... make sure all objects not part of a boolean groupo are set to "neutral". Any other setting slows down the render.

done


 

 

AuntiAlias: thanks, Rodney!

Chris, again! : )

ccasady: a tip for making a Pyramid?

In the Terrain Editor Click "new" and get a all black terrain. Hit "Invert and it become all WHITE.

eak125 wants to play too.

AuntiAlias: if you have a terrain tip, please type !

ccasady: Now . . . . click on "Square Edges" and drad to the right, Viola: a perfect Pyramid Terrain.

Rodney: !

ccasady: but...

it needs stairs...

Now to give it steps, by click-dragging on "Posterize" untill you see a nice set of stairs appear in the preview window

then a little click dragging on a nois will distress it a bit more

: )

slareau: !

wscottart: !

AuntiAlias: Chris is gonna be teaching on terrains at Bryce Camp in Ojai.. next month. www.tilenut.com/ojai you can see he's been preparing!!!

Lonzo: !

AuntiAlias: done, Chris?

ccasady: happy terraforming.

Calyxa: !

Michael saunters in.

KPT John disappears in a blinding flash of smoke.

AuntiAlias: Queue: rodney, slareau, wcottart, lonzo, calyxa

justin has more important business elsewhere.

AuntiAlias: Rodney: go for it!

ccasady: Yes, Thanks you. Don't forget to register for Bryce Camp

Rodney: Remember, terrains are shells, not solid objects. Sometimes what you really want is a terrain turned upside down with the bottom clipped off.

lharriet saunters in.

Rodney: done

Bev Rage: does anyone here model with symetrical lattices in the terrain editor?

AuntiAlias: steve!

slareau: Ok, the small animation of a negative boolean animated is here: http://www.hilltopdesign.com/temp/boring.mov It was created using a spherical light set to zero brightness. Using a light with some light added can do some very cool effects! Add a gel!

Rodney: <Bev, all the time>

Elysium wants to play too.

Kimo is off to see the Wizard.

taonow materializes from thin air.

AuntiAlias: yes, terrain tips also include sym lats, too! if you got em share em! type !

done, steve?

slareau: Some cool stuff can be done by adding a gel, with the light spinning as it bores into the surface. A cool goodie to play with,

Rodney: !

Ringo: has anyone tried boolean/grouping lights/with textures. It works.

slareau: done now.

AuntiAlias: k, thanks...

wscottart! you're on!!

wscottart: quick waterfalls- Duplicate a terrain then add height to the new terrain- ok

Ringo: sorry

Rodney: I find symlatts great for cast metal text. Check out the logo at http://www.4u2c-us.com/gallery1/LWkeyart3b.jpg

AuntiAlias: (in queue, lonzo, calyxa, rodney)

Rodney: <sorry>

Elysium: !

AuntiAlias: Lonzo! you're on!!

Lonzo: When creating a particular change or terrain effect on an existing terrain- for example an exagerated slope on that beautiful mountain- dupe the existing terrain then go into the editor. Lower it until it is just barely visible- brush in the effect at the

tuckersaur: !

3d~?~elf: ?

eak125: To make a beach along a terrain... Duplicate it then stretch it out and then flatten it. It will keep the contours of the original.

Lonzo: height that you want. Then paint out all of the rest of the stuff you don't want. When you are finished you now have an additional terrain that will fit the original quite nicely without having to hit and miss at it.

Elysium: change ! to ?

AuntiAlias: queue is calyxa, rodney _-who may have jumped the gun--tuckersaur

Sami23 disappears in a blinding flash of smoke.

tvod materializes from thin air.

AuntiAlias: we'll take questions after tips, Elysium...

Lonzo: I have used this to make cliffs and giant fissures that work well into my existing terrains since they are based on the same "drawing". Done

eak125: Susan, Are you moderating?

AuntiAlias: (those engineers are 95 miles northwest of me, and I don't know where they are? Anyone in the building in Carp, can you run 'em down?)

DigiVI: Ok, I imported a f-14 model as dxf. When I textured it, the image was distorted. The map is a 1:1 image map so it should fit. I've asked around but have not uet found the answer.

DigiVI is off to render mirrored spheres.

AuntiAlias: Calyxa, go for it!

Calyxa: clipping works as masking (again), so use the clipping bracket to protect the high or low areas of your terrain/lattice while applying other effects to the non-masked areas. OK

AuntiAlias: If you have a tip, please type !

(yes, I'm moderating!)

ccasady: ! (Symm Latts)

AuntiAlias: rodney?

Rodney: I find symlatts great for cast metal text. Check out the logo at http://www.4u2c-us.com/gallery1/LWkeyart3b.jpg

AuntiAlias: did you go already?

Rodney: The "cast" effect comes from creating the text as a selection in Photoshop at 1024x1024, filling with light grey, then contractiong the selection by 3-5 pixels and feathering by the same 3-5, filling that selection with white.

AuntiAlias: aaah

Rodney: Be sure and clip the lattice pretty far up and compress it greatly along the Y axis.

Lonzo: clipping is ok but in many instances I want parts of the new terrain to overtake the old without dominating it entirely- needs to blend well together

Rodney: Sorry, if you hit return when typing in the Window it goes on line... done

Suddenly KPT John appears.

AuntiAlias: tuckersaur!!

tuckersaur: me now?

Heather slinks out.

AuntiAlias: yes!

Marcos has finally arrived.

tuckersaur: Shop around in the new terrain editors fractal terrains at low resolution - when you find one you like turn off all the random switches (random extent, random position and random character) and change the resolution to your desired resolution say 512...

MonkeyT has just entered.

ahole has just entered.

ahole: Hi all

AuntiAlias: the queue is ccasady...

TOOL materializes from thin air.

AuntiAlias: if anyone has a terrain tip, please type !

bwagner has joined the party!

TOOL: hello everybody

bwagner slinks out.

tuckersaur: or 1024 - hit the fractal button again and you will get the exact same terrain at high resolution.

MetaBrian saunters in.

AuntiAlias: greets, Tool.. this is moderated... we're sharing tips

Galaxian has just entered.

MetaBrian: Hello again

TOOL: yes I got the e-mail

Rodney: !

DigiVI materializes from thin air.

tuckersaur: it totally give you the freedom to shop thru all the new terrain types.

Pegasus disappears in a blinding flash of smoke.

Galaxian: Hi I finally made it this time! I'm Peter St.Clair.

tuckersaur: did you all know that already?

Calyxa: no - sounds useful, thanks.

AuntiAlias: ccasady, go for it! (rodney's after that)

Bev Rage: !

ccasady: Somebody mentioned SYM Latts:(Symetrical Lattices) I was just going to flaunt my fish again...

Symm Latts make great Fish!

TOOL: I don't really have any. It seems that everybody in here knows more about Bryce than I do, so I don't really have much to off. I'm just here for observation

tuckersaur: DO try those new terrain types they are killer!

ccasady: you can see and exaple and tutoruial...

Check out my Terrain Tutrial at: http://www.tilenut.com/ojai/images/

Sym Lat fish!

done

Lonzo: Clay you still here?

Clay: yep

AuntiAlias: (to keep the chaos down, please try to keep from extraneous typing.. thanks! if you want to talk to others, please do so in another room)

tvod: i haven't had as much fun with a program since I first got Bryce 3D, I Love Poser3!

taonow slinks out.

Clay: !

tvod: great combo

AuntiAlias: Rodney, go for it!

Rodney: If you posterize one of Ken's new fractal terrains at high res you get extremely textile-like textures

done

tuckersaur: !

TOOL disappears in a blinding flash of smoke.

Calyxa: !

Michael: I just got Bryce 4 and still have been unsuccessful in texturing a poser 3 model correctely. Any advice? Maybe a great online tutorial?

KPT John: Nice one Rodney

AuntiAlias: followed by bev rage, Clay, tuck, calyxa (then.. on to sky n fog!)

ccasady: any particular fractal type Rodney>

?

Bev Rage: bug books when scanned, make great sym lats-pests. any ortho view xlates nice...

tvod: Micheal, I just learned to do that today!

Marcos has just left.

Elysium is off to render mirrored spheres.

Hanover: Micheal, make sure you are using Poser 3.0.1

AuntiAlias: (Folks, please!! we're on tips right now.. Terrains/Symlats... if you have a tip, please type !.. I'll call on you.. otherwise, please don't interrupt the person who's got the floor!)

Elysium has joined the party!

Rodney: < I've done it with three or four so far, Chris. Seems to be a function of the very dense noise in his terrains. Compress radically along Y for best folded cloth effect>

MonkeyT: OK, Terrain tip. On the Mac hold command control and option, then click the Picture button. Viola, the DTE. I haven't found a real good use for this yet, but it's fun. Any ideas?

AuntiAlias: Clay

yo;re on

oops, Bev rage, I'm sorry

you were first

Elysium: DTE?

AuntiAlias: go for it

Clay: if you utilze your other software packages, like illustrator and photoshop for instance, you can create all kinds of neat structures, make a neat window frame in Illustrator, import into photoshop at the desired size make a greyscale tiff image and import

Mhyper: deep texture editing

Hanover: !

Lonzo: !

Clay: into Bryce and make syymetrical lattices, ok

AuntiAlias: bev rage, Clay, tuck, calyxa, Hanover, Lonzo (then.. on to sky n fog!)

 

bev Rage, go!

MetaBrian: !

Betty has just left.

taonow saunters in.

Galaxian is off to render mirrored spheres.

Ringo: '

birdiemaker is off to render mirrored spheres.

 

>>>> Next up: More Terrain tips, Sky & Fog tips

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