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Bryce Animation
April 22, 1999
Part 4 of 4
1 2 3 4

 

 

Bryce Animation, April 22, 1999
part 4

technoid: Is there a way of converting a path into an object, such as rollercoaster tracks and such?

j_lehmkuhl: Aunti- you'll post to the MC List when you post all this info on the MC website ??

tuckersaur: that would be nice

Rodney: huh? don't know, did you try it?

AuntiAlias: you mean as an object that can be SEEN, versus something that is simply an object path?

slareau: LOL! I did, and no.

AuntiAlias: I don't think so....

technoid: nope, just wondered, yeah

seen

tuckersaur: like the path would become real geometry - that would be cool tho

technoid: yeah

Rodney: I don't think I've ever run across anything in the interface that suggested that was possible...

technoid: wishful thinking

tuckersaur: nope but it is handy to save good paths as presets

AuntiAlias: (BTW, since I inadvertantly quit, would someone be so kind as to save the log (AS HTML) and email it to me? susank@metacreations.com)

slareau: yeah... dreamy....

tuckersaur: sure susan!

slareau: done Aunti

Kikuchiyo has more important business elsewhere.

technoid: bbl, thanks all!

j_lehmkuhl: I'm off to see the wizard myself.... cya all laters !

tuckersaur: bye tech!

AuntiAlias: QUEUE LIST: gdmsynth, RG digital, oblio, Carthach (hint: type your questions so you can just hit return when I call on you)

slareau: Oops- actually I died too- never mind

technoid is off to save the world.

gdmsynth: Rodney, how do you compensate for the gamma difference between Macs and PCs assuming you're using both to render on?

j_lehmkuhl: Thanks Rodney and all.

Rodney: Susan, how do Im save the log? i've been here since the beginning

Tom B.: [I think I got bumped] ?

tuckersaur: click on the little blue floppy icon Rodney

AuntiAlias: option-click the green disk to save as html

Carthach: AA: Imissed the first couple of minutes, but I can send you what I got

gdmsynth: Can I save the log both now and later?

AuntiAlias: that's okay. I've saved several so far, but.... ; )

gdmsynth: I've got it all so far....

Rodney: gd, We design on Macs and render on the PCs. What's on the monitor during the render doesn't matter to the file that's going to disk.

AuntiAlias: RG digital, you're ON! : )

RG digital: How did you create the waterfall towards the beginning in Planetary Traveler?

j_lehmkuhl: hehe

gdmsynth: Are the renders identical?

Hanover: I can make a suggestion on the path deal.

sorry that was a bit late.

j_lehmkuhl is off to see the Wizard.

gdmsynth: Go for it....

RG digital: Any reason why you render on the PC's ?

AuntiAlias: go for it.. can someone watch the queue for a moment? I gotta do a quick lil' errand! :D

ccasady: Coffee?

gdmsynth: We're all waiting....

renato!: heh

or the result of coffe

RG digital: mmmmmm..... silence

ccasady: time to get a litle coffee...

Rodney: RG, Rob Sonner did that in Final Effects particle systems.

gdmsynth: Wow, I've done fire but not water in AE!

RG digital: Thanks! I thought it was non-bryce

Hanover: For creating the rollercoaster effect, create a section of track. Duplicate several times and link each peice to the path. Move each piece along the path until aligned correctly. Then you can group it all.

Rodney: gd, yep. 237-115-46 RGB values are the same whether the numbers are written to an HFS disk, a FAT disk or an NTFS disk

RG, price.

RG digital: AAhhhhhhh !!! render slaves!

AuntiAlias: QUEUE LIST: oblio, Carthach (hint: type your questions so you can just hit return when I call on you)

Rodney: We can get 400MHz 10Gb desktops for 1200 and just stack 'em up.

RG digital: sweet!

gdmsynth: Thanks Rodney.

RG digital: yes, thanks!!!

oblio: 2 words: Crashing Waves. is there any way to do this? (the curl)

AuntiAlias: ANyone else got a question? If so, type ? (but time is getting on, so winding up would be good. i'm sure Rodney's fingers are starting to get tired!)

Tom B.: ?

Hoot: : I'ts great to see the support of the "Heavies" online to answer questions. I'm not that great in my animations yet, though with the B-Talk and events like tonight, I'll have better success with my animations.

Rodney: The setup right now is a G3 400 at Bill Ellsworths and a G3 350 for me for scriopting. 3 Dell 610 dual400 NT machines and 6 Quantex 400 Mhz win98 machines.

RG digital: Someone asked this on the KPT list and Ken Musgrave said that it is way too complicated geometry and that it would take way too long to render....

Rodney: 100 btx ethernet connecting them over TCP/IP

Hoot disappears in a blinding flash of smoke.

Pegasus has left the building.

RG digital: I wish I had a render farm......

AuntiAlias: QUEUE LIST: oblio, Carthach, Tom B. (hint: type your questions so you can just hit return when I call on you)

Rodney: Moving water... the Holy Grail of Brycing.

Pegasus materializes from thin air.

RG digital: mmmmm.........3d vegetables!

AuntiAlias: "Bryce of the Round Table and the Quest for Moving Water"

renato!: lol

Hanover: Crashing waves should still be considered a limitation at this point.

renato!: ni!

AuntiAlias: I guess that was all on moving water?

if so....

Carthach!

Carthach: I've tried to find information on Looping a short sequence in a larger animation. Example, a blinking light 1 sec On, the 1 sec Off. The animation is about a minute and didn't want to have to add key frames every couple of seconds. Is it possible? How?

Suddenly Clay appears.

Rodney: Actually... you might be able to do it with a morphing terrain and a negative cylinder booleaning the undercut for the leading edge...

oblio: hey....that could work....with some work

Rodney: Cart... i end up copying and pasting matrix every few time slices...

AuntiAlias: what, it'd take some work?! ; P

Hanover: Yeah, i have tried similar techniques, but have really got nothing I consider acceptable....

;}

A lot of work.

AuntiAlias: re: Carthach's question: there was something that Robert mentioned earlier in the AML... it might apply, Carthach.... we'll see when looking at the log (will be up tomorrow)

Carthach: Do the Animated objects not work independently with the overall anim?

Tried the AML, couldn't get it to work

AuntiAlias: some tips posted earlier, may open doors for you. ; )

Tom B!!

Rodney: Shameless plug for log downloads, Aunti?

Tom B.: When rendering a lightburst with volumetric properties, will I get a shorter render-time if I use volume visible on the light,

or will turning on volumetric world produce the same result. Is there any way to speed up an animation that uses volumetric light?

Hanover: ouch

;}

Rodney: Anything will be faster than turning on volumetric world.

Clay: LOL

Tom B.: OK!?!

Rodney: Volumetric world produces a very different effect

Tom B.: As long as there's hope.

AuntiAlias: there still has to be one feature in Bryce that will make a render become an overnight thing! there just HAS to!

Rodney: If you get what you want with visible light or volumetric light or any other trick... be happy

Clay: render a holy scene maybe heheheh

AA

Tom B.: Sounds good, thanks.

AuntiAlias: k...

that's the end of the queue, I believe! : )

tuckersaur: gotta go now guys - its been great!

slareau: FREE FOR ALL!!!!!!!!!!

AuntiAlias: any final comments, Rodney? Hanover?

anyone?

Cricket: LOL Steve!

AuntiAlias: Thanks, ROdney!!

Rodney: What, Not a single question about the test animations?

tuckersaur: they work fine

Hanover: ?

Carthach: Rodney, AA... Thanks a bunch

AuntiAlias: http://www5.metacreations.com/products/bryce4/talk/events.cfm

Clay: you guys have been great!

AuntiAlias: to get to the test animations

Hanover!

slareau: Ok, why does this chat window BARF when I tried to look at the Quicktime movies???

Rodney: Gee... and we tried to pick out things that would be cool to dissect...

Hanover: What about the test animations!? Actually, i was curous about an early reply to a question though.

slareau: Rodney- the mothership in these clips is cool- a morph to shrome? Hard to tell at this small size.

Rodney: because you're using tube technology, Steve

slareau: LOL!

Fletch saunters in.

Hanover: When you were discussing test animations, is there a reason you suggest doing sequenced animations rather then using the preview render function in Bryce 4?

kyle is off to save the world.

slareau: My C=64 resents that comment!

tuckersaur: can't wait to try Robert's easter egg - thanks everyone!

Rodney: Susan, is there an option to download the larger sizes for folks with slow connections but lots of patience?

AuntiAlias: I'm still getting it together to make small, medium and large versions

Fletch: I think i've figured out my proplem with skinning poser figures...

AuntiAlias: ran outta time

so.

it will go there eventually

but

also has directiosn for the way to force a higher rez render

what's there now is single movie size/rate

but there will be 2 or 3

Rodney: Hanover.... you can't really see much beyound gross motion with that preview and I don't know that it can be saved for later viewing or sending to other members of the tream

gdmsynth: Wish the nano preview could be enlarged for the same reason!

Jamie has finally arrived.

Clay: hi

Fletch: for some reason it only works with the "people" not with the "people 2hi or 2lo" files

Hanover: Ok, in a team environment it makes sense. I am not used to that. I pretty much have to do the whole thing myself.... ;}

AuntiAlias: it's probably the first one you use... then, when you get to the point of doing a *real* test render, you render an animation as Rodney described

Rodney: In my situation, the three people working on this are in California, Montana, and Maryland.

Carthach: Gotta go gang... Thabnks again for all the help... AA: Did yo uneed the "Save"?

AuntiAlias: it = render anim preview

thanks, Carthach, I think that several folks did the save for me. : )

tuckersaur slinks out.

Carthach: Ok, see y'all later

slareau: l8tr

Fletch slinks out.

Carthach is off to see the Wizard.

Rodney: Another bit of trivia... the numbers in these tests refer to the version. Meridian 21 was the one that worked after the 20 tests that we didn't like.

Clay: heheh cool!

RG digital: cool

slareau: I'm up to waterfall 48!

AuntiAlias: except that the meridian 21 number didn't make it into the final movies posted there

slareau: Argh!

gdmsynth: How much final footage do you end up scraping?

Hanover: Don't worry steve, I have hit upwards of 80

Rodney: Oh. I didn't see the movies 'cause I don't have QT3 on my internet machine.

RG digital: ..How bout outtakes like a bug's life....

slareau: LOL!

Those were a scream!

Rodney: gd, on PT it was about 75% waste. On IC we're running much leaner, about 10% waste because we do a LOT of tests before rendering the actual frames.

slareau: yikes... that's sickening....

RG digital: Dang!

gdmsynth: Sheesh! We've done that with real video (100:1) but with animation, and slow machines....

Clay has left the building.

RG digital: That's months of wastes CPU cycles!!

AuntiAlias: "Experience is a great teacher, but she sends in terrific bills"

slareau: <- still has traiing wheels on his CPU cycle

Rodney: Yeah, it'sa a bitch to have something render for 3 weeks and then see an artifact that never showed up at the lower res.

renato!: lol

I feel your pain

RG digital: I hate that!!!

gdmsynth: So that's why you are rending at 1080x840?

Rodney: Glendale Light and Power sends us Christmas cards, though.

binkydognose has finally arrived.

Hanover: hehe

AuntiAlias: rodney, truly?

slareau: BINKSTER!

binkydognose: Howky!

Rodney: No, just a joke

binkydognose: howdy... I mean

slareau: LOL!

Rodney: 1080x810.

slareau: I liked howky!

binkydognose: hehehe!

gdmsynth: But it eliminates the artifacts right?

AuntiAlias: someone asked earlier about QTVR... here's something to help to get on the list: quicktime-vr-info@public.lists.apple.com

slareau: Aunti- is it ever going to be possible to change the handles used here? I goofed up and want to change it!

Rodney: I just hope we get it delivered by September so it can be given to every good Brycer for Christmas.

Cricket: to Nekkid?

gdmsynth: I'll buy it. ;-)

Advanced discounts?

slareau: LOL! No... get your mind out of the gutter pal!

AuntiAlias: email me @ metatalk@metacreations.com okay?

Rodney: Temporal noise is much reduced. Eliminates is a pretty strong word.

gdmsynth: Gottcha!

JeffP is off to see the Wizard.

AuntiAlias: er, that email note was to slareau

Jamie: we figured <g>

Rodney: Another thing that helps is to render at 24fps and do a 3:2 pull down

gdmsynth: Time to go...Rodney and Susan, thank you both for hosting this wonderful session. It has been immensely helpful.

Rodney: That introduces a telecine jitter that helps camoflage the noise

gdmsynth: Why not at 29.97?

AuntiAlias: or... in order to subscribe to the mailing list for QTVR, then do this: quicktime-vr-digest-subscribe@public.lists.apple.com

tommy has just left.

gdmsynth: What is a telecine jitter?

Rodney: People are used to seeing film thats been transferred to video anfd they accept the look of that jitter.

gdmsynth: Interesting!

AuntiAlias: it's a new dance that they do at video/movie studios!

renato!: lol

the jitter bug

gdmsynth: What about Cinelook!

Rodney: PT was rendered at 24 fps just like it was film.

AuntiAlias: It dont' mean a think if it ain't got that telecine jitter! doo-op doo-ah

slareau: Auntie- the Email is sent. Thanks!

Rodney: It's the breaking up of the fields and reassembling them so that 1440 frames stretches ot over a full video minute (1797 frames) that helps hide the noise.

gdmsynth: I could go on draining you with questions but I'd better stop and disgest what's here. This has been absolutely wonderful.

Rodney: Hasn't it? I do so love ego-boo...

AuntiAlias: :D

Rodney: <preen preen>

Wintermute has more important business elsewhere.

RG digital: It rocks!!

slareau: Yeah, this was the first time ANYONE has been able to answer how the heck to assign things to the motion path.

AuntiAlias: Rodney, I was told in a message (not here) that "Rodney really knows his stuff! puts me to shame"

so preen a lil' more, guy!

Rodney: Oh, you meant the AML and path stuf....

AuntiAlias: steve, I talked wtih Robert about that while I was putting together the basic tutorial for the Bryce 4 manual

Rodney: Yeah, that Bailly guy's OK, too

slareau: No, just how ta use the blasted thing! The maunal is totally useless.

AuntiAlias: so.. it is now documented

in the TUTORIAL

Rodney: OK, anything else?

gdmsynth: It'll take until tomorrow morning until I can digest all of this. Can't wait to experiment tomorrow. Thanks so much to all of you.

Rodney: You're welcome. Go forth and amaze us.

slareau: Haha! haven't had this for more than 2 days. Still digging through it all. But I LOVE this release. Even told Lise I loved her after seeing the skies she did. I KNEW she was secretly working on B4, I just KNEW IT!

RG digital: I know I have more questions, it's just a matter of remembering them!

binkydognose: Will the transcript of all I've missed here be posted?

AuntiAlias: I think we're into the dissolve into noshing around the crumbs and kibbitzing stage, Rodney!

YES

slareau: Hey- that's MUY knibble! <slap>

AuntiAlias: check out (in around 24 hours or so) the link

Pegasus is off to save the world.

AuntiAlias: http://www5.metacreations.com/products/bryce4/talk/events.cfm

gdmsynth: We should 'ave another Animation session? No?

binkydognose: fantastic, I forgot all about it!

AuntiAlias: yes.... we shall.. I think that we'll go around to different topics

slareau: By all means, YES! Do this again...

AuntiAlias: NEXT WEEK:

RG digital: Have you guys tried a volumetric world animation with a cloud scene? You can't see the sunbeams until the animations done -but they're there!

AuntiAlias: is tips and tricks

and Q & A

RG digital: It is so cool!!!

AuntiAlias: and the people who will be sharing your tips.. are...

Rodney: BTW, I think the Infinity's Child QTs are gonna be an ongoing thing all summer. maybe a new one every week or so was what you and Jan discussed, Susan?

AuntiAlias: ALL OF YOU!

so...

think of at least ONE cool thing that you dig about Bryce.. dig doing, a trick, etc.

slareau: And I want and blew my only hot tip on the waterfall already! Whaaaa!!!!!!!!

AuntiAlias: and we'll all go around and take turns sharing

RG digital: Do you guys have that extension from Motorola that is supposed to speed up rendering a bit?

gdmsynth: It doesn't.

Hanover: Steve, use the wifes cooking to create textures tip! ;}

AuntiAlias: Yes, ROdney, I'm gonna show you how and what it was I was doing to make them... and then YOU can continue the tradition of creating the movies to display! ; )

gdmsynth: I got about a 0.1% increase which I don't count.

Rodney: RG, I think it only worked with the 601-604 chips.

gdmsynth: Buy an acceleator card. 466 is possible on a G3/266.

slareau: LOL! You know, I'm STILL getting fan mail from that sweet potato texture! Cracks me up!

RG digital: yea, it wasn't much, but it was enough for a long animation, just a little

binkydognose: LOL

Hanover: hehe

RG digital: I have an 8600/300 604e

Rodney: Dunno, Susan, sounds like work to me...

slareau: Rodney- wanna cool asteroid texture? Seen the sweet potato texture yet? You'll dig it, I'm sure!

AuntiAlias: yeah, precisely my point!

gdmsynth: Anyone using IDE for storage? The IBM 22G is real fast and cheap $510. The Maxtor 20G is cheaper $399 but slower.

Rodney: Hmmm.... did you put it in the Bryce folder? It certainly sped my renders up

gdmsynth: No I put it in the extensions. The MotoLib ext right?

RG digital: I put it in my extensions folder

yep

Rodney: gd, I've got the ProMax bundle that sticks 4 16Gb IBM's inside the case.

gdmsynth: I'm using a G3/400 and it didn't affect Bryce Render times.

AuntiAlias: that would make a good thing to follow up in next week's Q & A... (MathLibMoTo)

with da engineers

Rodney: RG, take itboiut of the extensions and put it in the Bryce folder if it's the same one I used.

gdmsynth: What about altivec!

RG digital: okay. the LibMoto right?

gdmsynth: Yes. Anyone get faster rendering with it?

Rodney: Yeah, it conflicted with practically everything when loaded on startup. Bryce will use it if it's in the same folder as the app.

RG digital: I'll let you know when I test some different times...

gdmsynth: Hmmmm. I have it in my system ext folder but it doesn't conflict nor speed up. How can you use an extension in the Bryce folder?

Rodney: Of course, I was on a 100 and a 120Mhz computer when I used MathLib. Maybe the faster processor obviates the performance boost?

gdmsynth: Bryce Plug-ins...now there's an idea!

slareau: Rodney- bookmark this and check it out. http://www.hilltopdesign.com/brycematerial/spud.html

oblio slinks out.

gdmsynth: Could be. At least that's what it seemed.

Rodney: Steve, I saw the potato long ago.

gd, try it and see.

Worst case, it doesn;t do anything.

gdmsynth: I'll try your idea. Anything if it works!

AuntiAlias: gdmsynth, just put the extension in your Bryce application folder.

Frosty wants to play too.

gdmsynth: My wife left with the rest of the family to a restaurant.....

Rodney: OK, I'm off to do the "life" thing I read about today if there's no more questions.

gdmsynth: How weird!

renato!: lol

thank you so much Rodney

RG digital: Thank you Rodney!!! You da man!

gdmsynth: Thank you so much its been such a pleasure!

Rodney: And susan be de ma'am!

RG digital: This has been terrific!

yep!

gdmsynth: And you too Susan, (where's my book I ordered two months ago....;-)

renato!: yes, thank you susan

for being the hostess with the mostest

slareau: I still wanna see the motheship covered in spud juice! LOL!

Rodney: Y'all have fun and do some really hairy animation stuff.

gdmsynth: LOL!

RG digital: otay

AuntiAlias: Hye, Rodney!!!

THANKS!! :D :D :D

Rodney: Steve, wait'll you see the crystal worms.... they're way more *your* speed...

AuntiAlias: oops, Hey, not Hye

slareau: Are they Nekkid? <snicker>

Suddenly Mindcrime appears.

Rodney: bye

slareau: later..

RG digital: later

Rodney has just left.

RG digital: mmmmm.....mirrored spheres!

AuntiAlias: Rodney has left the building!

slareau: mmmmmmmmmm left......

gdmsynth: Bye all

slareau: later

RG digital: I'm about to follow! Thanks for your help tonight, Aunti

AuntiAlias: yeah. one more time saving this log, and I'll be off to render mirrored spheres!

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