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DEM Tutorial
Renato! Sigmon
Part 6 of 6
i 1 2
3 4 5
6
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7 - FOR EXTRA CREDIT
Here are some suggestions for further exploration of your Brycean Grand
Canyon:
- Enlarge your terrain's
wireframe size (and terrain resolution) so that you can create camera
paths which fly you deep into its side canyons, or skim across the water's
surface!
- Experiment with
endless varieties of skies you can create in Sky Lab.
- Import other interesting
DEMs and explore them in Bryce.
- Lengthen the animation
duration, so that you can savor the cloud motion, sunset, and stars
& comets.
- In the real world,
most objects don't move at a constant rate for very long; their rate
of motion varies depending on friction, gravity, etc. Use the Advanced
Motion Lab to experiment with different ways to re-map motion over time.
For instance, your camera can accelerate as it starts its motion, and
decelerate as it comes to a stop.
- Using Bryce 4's
new Fractal Terrain generator (located in the Terrain Editor), create
and explore terrains never before seen by the human eye!
A tip o' the quill to Susan A. Kitchens. If you found this
tutorial not only useful but also readable, it's entirely due to spending
too much time reading her masterpiece (Bryce-terpiece?), Real
World Bryce 2. It was an essential reference for this tutorial, both
in fact and in spirit.
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