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DEM Tutorial
Renato! Sigmon
Part 6 of 6
i 1 2 3 4 5 6

7 - FOR EXTRA CREDIT

Here are some suggestions for further exploration of your Brycean Grand Canyon:

 

  • Enlarge your terrain's wireframe size (and terrain resolution) so that you can create camera paths which fly you deep into its side canyons, or skim across the water's surface!
  • Experiment with endless varieties of skies you can create in Sky Lab.
  • Import other interesting DEMs and explore them in Bryce.
  • Lengthen the animation duration, so that you can savor the cloud motion, sunset, and stars & comets.
  • In the real world, most objects don't move at a constant rate for very long; their rate of motion varies depending on friction, gravity, etc. Use the Advanced Motion Lab to experiment with different ways to re-map motion over time. For instance, your camera can accelerate as it starts its motion, and decelerate as it comes to a stop.
  • Using Bryce 4's new Fractal Terrain generator (located in the Terrain Editor), create and explore terrains never before seen by the human eye!

 

A tip o' the quill to Susan A. Kitchens. If you found this tutorial not only useful but also readable, it's entirely due to spending too much time reading her masterpiece (Bryce-terpiece?), Real World Bryce 2. It was an essential reference for this tutorial, both in fact and in spirit.