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BryceCamp Web Site |
Bryce Camp Image Map WebsiteWednesday NightWednesday evening we gathered in the lab to get to work. There were more decisions to make, and lots of Bryce work to do. More DecisionsSince there were several scenes being constructed, we needed to make sure that we were building our scenes to the same size. The scene size needed to be big enough and small enoughBig enough to show detail, but small enough so that it would easily fit into a browser window and wouldn't be an overwhelming size as a JPEG image. After a bit of trial and testing with scenes in progress, we settled on 550 pixels wide and 300 pixels tall. We also came up with a site map with names so that one person could link to another person's file and know what name it had. Scene ConstructionOther than that, Wednesday night was devoted to the creation of the scene elements. Models were swapped. Wednesday night was filled with scene construction, Brycing until the wee hours (die hards left the lab at 3:30 am!) It was fun to look at one another's scenes, admire the work-in-progress, make suggestions, and solve problems. The Egyptian Tomb scene Kwang generated a hieroglyph map that was applied to the crypt's walls. An old slide object that Susan modeled found its way into the crypt, showing slides upon a wall (slides are square spotlights with picture gels) The slides (projected) were mostly nebula scenes generated from an impromptu tutorial given by Sandy Birkholz on Wednesday morning. The Den The fireplace was created by Sandy Birkholz a variation on Chris' architectural wall technique. Susan created the picture frames from the KPT Gradient Designer. The candelabra candles were created from terrains, a variation on the crumbled column technique taught in Chris' terrain class. The glowing material was created in the Deep Texture Editor, using a variation on the technique that Susan taught in her Deep Texture Editor class (and, incidentally, the DTE online tutorial that was presented in BryceTalk). Kenn's fishbowl was a multi-replicate tour de force using mostly primitives Dolphin Grotto Outdoor Garden Typical Bryce scene construction problems we encountered:Since we were swapping around scene files with one another, copying and pasting object, sometimes wayward things occurred. Objects came into new scenes with keyframes assigned. The day's animation class helped. We'd learned a shortcut for deleting all keyframes from an object: shift-click on the object name in the Advanced Motion Lab to get pop-up menu with the option Delete All keyframes. ![]() In the Advanced Motion Lab, holding down the shift key while pressing mouse on the name for a group, an object, or an object attribute causes a pop-up menu to appear. The menu has the option to delete all keyframes for that object (or object's attributes). A complex boolean imported with keyframes, causing it to resize incorrectly. Some parts got larger while the others shrank. Once all keyframes for every primitive and group in the complex boolean were deleted, the group resized properly. |